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Post by Bishgada on Nov 14, 2023 11:58:31 GMT -8
Hi. My condolences. I'm fine with waiting until Horizon feels she can join again.
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Post by Daos on Nov 14, 2023 19:53:07 GMT -8
Even once Horizon is back, I'm not sure if she's going to be in the right headspace to handle all of the talking on her own. It's not really fair to expect her to, either. The rest of the party might need to pick up the slack.
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Post by Bishgada on Nov 15, 2023 12:32:16 GMT -8
Understood. I don't mind to do the talking, but still, I'm willing to wait until she feels she can join the game again.
It feels right to me that all players are at well being when we play.
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Post by Daos on Dec 10, 2023 11:46:54 GMT -8
Is there anything else anyone wants to accomplish before I close out the chapter?
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Post by Bishgada on Dec 10, 2023 21:44:28 GMT -8
Yes. Are there any magic shops in the market?
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Post by Daos on Dec 10, 2023 21:45:50 GMT -8
Stands to reason. They say the night market sells anything and everything one can think of, so I'd assume so.
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Post by Igordragonian on Dec 12, 2023 5:46:24 GMT -8
Would magic potions be in our wealth"s range?
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Post by Daos on Dec 12, 2023 7:52:46 GMT -8
Would magic potions be in our wealth"s range? For some of you. Most magic potions costs between 50-100 GP. A healing potion is 50 GP.
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Post by Igordragonian on Dec 12, 2023 9:07:48 GMT -8
I imagine stuff like the potion of speed would be above 50 gp?
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Post by Daos on Dec 12, 2023 19:08:48 GMT -8
Most likely, yes.
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Post by Igordragonian on Dec 13, 2023 9:46:16 GMT -8
Then I'l save the money for now.
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Post by Daos on Dec 13, 2023 18:45:23 GMT -8
Fair enough.
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Post by Daos on Dec 16, 2023 19:23:45 GMT -8
Okay, that ends the second chapter.
Everyone reaches level 3. Let me know how you level up your characters, so I can adjust your stat blocks accordingly.
Chapter three will take place on the Radiant Citadel. Like the first one, it will contain one minor quest, and otherwise will be just a chance for the players to do whatever they want, like talk to people or whatever. It'll probably be pretty short, too, like chapter one was.
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Post by Igordragonian on Dec 16, 2023 21:39:25 GMT -8
Leveling up- 10+ feet speed- now at 50 Roll for HP- lK28lEtj1d8+1Monastic Tradition- Drunk Master: Bonus proficency at perfomance and brewer tool kit (How much such tool kit cost?) Gain ability- Drunken Technique At 3rd level, you learn how to twist and turn quickly as part of your Flurry of Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn. (I know it against me.. but can it cost the price of a alcohol battle? It feels wierd to use it without acruallu drinking) Gain: Deflect Missiles. sheet- og.myth-weavers.com/sheet.html#id=27947481d8+1
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Post by Daos on Dec 17, 2023 12:18:41 GMT -8
Okay, his stat block is leveled up (you can check to make sure it's all accurate). However, his movement speed remains 40 until 6th level, when it improves to 45. He only gets a +10 from level 2-5, then at 6th level it improves to +15. Those numbers don't stack each level.
Brewer's Supplies cost 20 gold and weigh 9 lbs.
I'll allow him to require him actual booze to activate his drunken abilities, sure.
Also, as a tiefling, he can now use Hellish Rebuke once a day.
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