TAT Character Stats
Aug 27, 2018 13:02:29 GMT -8
Post by Daos on Aug 27, 2018 13:02:29 GMT -8
Drezden Thunderoak (Played by GreyWolfVT)
Male Gold Dwarf Ranger 3
STR 13, DEX 16 (+1 reac, -2 AC), CON 17 (+3 HP), INT 8, WIS 15, CHA 6 (-2 reac), Age 54, HT 4'5", WT 140 lbs
HP: 23/28 (-5 slash)
THAC0: 18 (+1 goblin, +1 projectile, +4 goblinoids, +1 magic broad sword)
AC: 8 (5 studded leather)
Dmg: Magic broad Sword (2d4+1/1d6+2) [4], Broad Sword (2d4/1d6+1) [5], Light Crossbow (1d10/1d10) [7], Hand Axe (1d6/1d4) [4]
ROF: Broad Sword (1/1), Light Crossbow (1/1), Hand Axe (1/1), Dual Wield Broad Sword and Hand Axe (2/1)
XP: 7,075/9,000
Saves: PPDM 13 (+4 poison), RSW 15, PP 14, BW 16, S 16 (+4 magic, +1 will)
Racial Abilities: Small-sized bonus, Poison/Magic Resistance (+4), Magical Malfunction (20%), Goblinoid Enmity (+1 hit), Detect grade/slope passage (1-5 on 1d6), Detect new tunnel/passage construction (1-5 on 1d6), Detect sliding/shifting walls/rooms (1-4 on 1d6), Detect stonework traps/pits/deadfalls (1-3 on 1d6), Determine underground depth (1-3 on 1d6)
Class Abilities: Hide in Shadows (10%), Move Silently (15%), Species Enemy (Goblinoids), Animal Empathy, Hills Lore, Free dual-wielding, Free Tracking (+1)
Kit Abilities: None
Special Abilities: None
WP: Light Crossbow, Broad Sword, Hand Axe, Dagger, Scimitar
NWP: Animal Handling (14), Bowyer/Fletcher (15), Hunting (14), Reading/Writing (9), Set Snares (7), Survival [Hills] (8), Tracking (15)
Languages: Dwarven, Common
Gear:
Head - None
Neck - Heavy cloak
Torso - Tunic, vest, tabard, studded leather armor [25 lbs], broad sword and scabbard [4 lbs], backpack [2 lbs], arctic coat [3 lbs]
Hands - Hooded Lantern [2 lbs], magic broad sword +1 [4 lbs]
Waist - Leather belt, breeches, hand axe [5 lbs], large belt pouch [1 lb], bolt case [1 lb]
Feet - Riding boots
Large Belt Pouch - Coin (9 CP, 3 SP, 130 GP) [2.8 lbs]
Backpack - Light crossbow [7 lbs], flint and steel [0.1 lb], Potion of Heroism [1 lb], waterskin (2 pints) [3 lbs], lamps of oil (x5) [5 lbs], empty vial, Poisons and Known Antidotes [2 lbs]
Bolt case - Light quarrels (x12) [1 lbs]
Stowed Gear: (Jack) Pack saddle [15 lbs], large saddle bag [5 lbs], whetstone [1 lb], scroll case (Fumble) [1 lb], spare outfit (soft boots, tunic, vest, surcoat, breeches, hat, gloves, leather belt) [5 lbs], Net of Dreams [10 lbs], On the Aspects of Dreams, Or the Dreamers Travels in Planes Lesser and Greater [5 lbs], hand axe [5 lbs], good cloth cloak, large tent [20 lbs], iron rations (27 meals) [27 lbs], winter blanket [3 lbs], shovel [5 lbs], pick axe [5 lbs], Herbarium Maleficum [5 lbs], crampons [2 lbs], snow shoes [1 lb]
Male Gold Dwarf Ranger 3
STR 13, DEX 16 (+1 reac, -2 AC), CON 17 (+3 HP), INT 8, WIS 15, CHA 6 (-2 reac), Age 54, HT 4'5", WT 140 lbs
HP: 23/28 (-5 slash)
THAC0: 18 (+1 goblin, +1 projectile, +4 goblinoids, +1 magic broad sword)
AC: 8 (5 studded leather)
Dmg: Magic broad Sword (2d4+1/1d6+2) [4], Broad Sword (2d4/1d6+1) [5], Light Crossbow (1d10/1d10) [7], Hand Axe (1d6/1d4) [4]
ROF: Broad Sword (1/1), Light Crossbow (1/1), Hand Axe (1/1), Dual Wield Broad Sword and Hand Axe (2/1)
XP: 7,075/9,000
Saves: PPDM 13 (+4 poison), RSW 15, PP 14, BW 16, S 16 (+4 magic, +1 will)
Racial Abilities: Small-sized bonus, Poison/Magic Resistance (+4), Magical Malfunction (20%), Goblinoid Enmity (+1 hit), Detect grade/slope passage (1-5 on 1d6), Detect new tunnel/passage construction (1-5 on 1d6), Detect sliding/shifting walls/rooms (1-4 on 1d6), Detect stonework traps/pits/deadfalls (1-3 on 1d6), Determine underground depth (1-3 on 1d6)
Class Abilities: Hide in Shadows (10%), Move Silently (15%), Species Enemy (Goblinoids), Animal Empathy, Hills Lore, Free dual-wielding, Free Tracking (+1)
Kit Abilities: None
Special Abilities: None
WP: Light Crossbow, Broad Sword, Hand Axe, Dagger, Scimitar
NWP: Animal Handling (14), Bowyer/Fletcher (15), Hunting (14), Reading/Writing (9), Set Snares (7), Survival [Hills] (8), Tracking (15)
Languages: Dwarven, Common
Gear:
Head - None
Neck - Heavy cloak
Torso - Tunic, vest, tabard, studded leather armor [25 lbs], broad sword and scabbard [4 lbs], backpack [2 lbs], arctic coat [3 lbs]
Hands - Hooded Lantern [2 lbs], magic broad sword +1 [4 lbs]
Waist - Leather belt, breeches, hand axe [5 lbs], large belt pouch [1 lb], bolt case [1 lb]
Feet - Riding boots
Large Belt Pouch - Coin (9 CP, 3 SP, 130 GP) [2.8 lbs]
Backpack - Light crossbow [7 lbs], flint and steel [0.1 lb], Potion of Heroism [1 lb], waterskin (2 pints) [3 lbs], lamps of oil (x5) [5 lbs], empty vial, Poisons and Known Antidotes [2 lbs]
Bolt case - Light quarrels (x12) [1 lbs]
Stowed Gear: (Jack) Pack saddle [15 lbs], large saddle bag [5 lbs], whetstone [1 lb], scroll case (Fumble) [1 lb], spare outfit (soft boots, tunic, vest, surcoat, breeches, hat, gloves, leather belt) [5 lbs], Net of Dreams [10 lbs], On the Aspects of Dreams, Or the Dreamers Travels in Planes Lesser and Greater [5 lbs], hand axe [5 lbs], good cloth cloak, large tent [20 lbs], iron rations (27 meals) [27 lbs], winter blanket [3 lbs], shovel [5 lbs], pick axe [5 lbs], Herbarium Maleficum [5 lbs], crampons [2 lbs], snow shoes [1 lb]
Encumbrance: 65 lbs (Light Encumbrance, MV 6)
Jaxle Longbranch (Played by Dram)
Male Elf [Moon] Thief 1
STR 13, DEX 17 (+2 reac, -3 AC), CON 12, INT 12, WIS 10, CHA 10, Age 119, HT 5'4", WT 116 lbs
HP: 06/06
THAC0: 20 (+2 projectiles, +1 sword/bow)
AC: 7 (5 leather armor)
Dmg: Short Bow (1d8/1d8) [7], Long Sword (1d8/1d12) [5]
ROF: Short Bow (2/1), Long Sword (1/1)
XP: 13,12/1,250
Saves: PPDM 13, RSW 14 (+2 DEX), PP 12, BW 16 (+2 DEX), S 15
Racial Abilities: Infravision (60'), Surprise Bonus (-4), Sleep/Charm Resistance (90%), Bow/Sword Affinity (+1 to hit), Pass concealed/secret door (1 on 1d6), Search secret door (1,2 on 1d6), Search concealed door (1-3 on 1d6)
Class Abilities: Pick Pockets (20%), Open Locks (40%), Find/Remove Traps (25%), Move Silently (30%), Hide in Shadows (30%), Detect Noise (25%), Climb Walls (60%), Read Languages (0%), Backstab (x2 damage), Thieves Cant, XP Bonus (+10%)
Kit Abilities: None
Special Abilities: None
WP: Long Sword, Short Bow
NWP: Appraising (12), Blind-Fighting (N/A), Herbalism (10), Locksmithing (17), Reading Lips (10), Navigation (10)
Languages: Common, Elven, (Blank)
Gear:
Head - None
Neck - Good cloth cloak
Torso - Leather armor [15 lbs], backpack [2 lbs], quiver [1 lb], arctic coat [3 lbs]
Hands - None
Waist - Belt, small belt pouch [0.5 lbs], scabbard with long sword [4 lbs]
Feet - Soft boots
Small Belt Pouch - Coin (6 CP, 8 SP, 156 GP) [3.4 lbs]
Backpack - Dry rations (12 meals) [12 lbs], flint and steel [0.1 lb], thieves picks [1 lb], snow shoes [1 lb]
Quiver: Short bow [2 lbs], sheaf arrows (x1) [0.1 lbs]
Stowed Gear: None
Encumbrance: 46.1 lbs (No Encumbrance, MV 12)
Male Elf [Moon] Thief 1
STR 13, DEX 17 (+2 reac, -3 AC), CON 12, INT 12, WIS 10, CHA 10, Age 119, HT 5'4", WT 116 lbs
HP: 06/06
THAC0: 20 (+2 projectiles, +1 sword/bow)
AC: 7 (5 leather armor)
Dmg: Short Bow (1d8/1d8) [7], Long Sword (1d8/1d12) [5]
ROF: Short Bow (2/1), Long Sword (1/1)
XP: 13,12/1,250
Saves: PPDM 13, RSW 14 (+2 DEX), PP 12, BW 16 (+2 DEX), S 15
Racial Abilities: Infravision (60'), Surprise Bonus (-4), Sleep/Charm Resistance (90%), Bow/Sword Affinity (+1 to hit), Pass concealed/secret door (1 on 1d6), Search secret door (1,2 on 1d6), Search concealed door (1-3 on 1d6)
Class Abilities: Pick Pockets (20%), Open Locks (40%), Find/Remove Traps (25%), Move Silently (30%), Hide in Shadows (30%), Detect Noise (25%), Climb Walls (60%), Read Languages (0%), Backstab (x2 damage), Thieves Cant, XP Bonus (+10%)
Kit Abilities: None
Special Abilities: None
WP: Long Sword, Short Bow
NWP: Appraising (12), Blind-Fighting (N/A), Herbalism (10), Locksmithing (17), Reading Lips (10), Navigation (10)
Languages: Common, Elven, (Blank)
Gear:
Head - None
Neck - Good cloth cloak
Torso - Leather armor [15 lbs], backpack [2 lbs], quiver [1 lb], arctic coat [3 lbs]
Hands - None
Waist - Belt, small belt pouch [0.5 lbs], scabbard with long sword [4 lbs]
Feet - Soft boots
Small Belt Pouch - Coin (6 CP, 8 SP, 156 GP) [3.4 lbs]
Backpack - Dry rations (12 meals) [12 lbs], flint and steel [0.1 lb], thieves picks [1 lb], snow shoes [1 lb]
Quiver: Short bow [2 lbs], sheaf arrows (x1) [0.1 lbs]
Stowed Gear: None
Encumbrance: 46.1 lbs (No Encumbrance, MV 12)
Dallion Elvenmere (Played by Dallion80)
Male Moon Elf Fighter/Mage [Bladesinger] 1/1
STR 14, DEX 15 (-1 AC), CON 14, INT 18, WIS 10, CHA 10, Age 121, HT 4'11", WT 104 lbs
HP: 07/07
THAC0: 20 (+1 bow/long sword, +1 long sword, +1 magic long sword)
AC: 9 (7 in melee; 5 with Armor; 3 in melee with Armor)
Dmg: Magic Long Sword (1d8+2/1d12+2) [4], Long Sword (1d8+1/1d12+1) [5]
ROF: Long Sword 1/1
XP: (Fighter) 1,289/2,000 (Mage) 1,417/2,500
Saves: PPDM 14, RSW 11, PP 13, BW 15, S 12
Racial Abilities: Infravision (60'), Surprise Bonus (-4), Sleep/Charm Resistance (90%), Bow/Sword Affinity (+1 to hit), Pass concealed/secret door (1 on 1d6), Search secret door (1,2 on 1d6), Search concealed door (1-3 on 1d6)
Class Abilities: XP Bonus (10% mage only)
Kit Abilities: Intensive Training (+1 hit/dmg with long sword), Unusual maneuver (+1 to hit starting at level 4), Dancing Defense (AC is half level +1 against melee attacks), One Handed Caster (+2 to all casting times but can cast with one hand), Complicated Techniques (must be 3rd level to teach skills to another), Elves First (must drop everything to help a fellow elf), Chosen Weapon (do not receive elven bonus for bow use, additional -1 to hit for all other weapons), Light Armor (cannot wear any armor heavier than studded leather/elven chain), One Hand Only (cannot use two-handed weapons, shields, or dual wield)
Special Abilities: None
WP: Long Sword, Long Bow, Single Weapon Style, (Blank)
NWP: Ancient History [Elven Beginnings] (17), Ancient Languages [Seldruin] (18), Astrology (18), Blind-Fighting (N/A), Dancing (15), Direction Sense (11), Herbalism (16), Reading/Writing (19), Spellcraft (16), Survival [Underdark] (18), Tracking (10), Tumbling (15), Weaponsmithing (11)
Languages: Common, Elven, Dwarven, Gnomish, Goblin, Halfling, Trollspeak
Gear:
Head - None
Neck - None
Torso - Shirt, tunic, backpack [2 lbs], winter clothing
Hands - Magic long sword +1 [4 lbs]
Waist - Belt, pantaloons, small belt pouch [0.5 lbs], large belt pouch [1 lb], long sword with scabbard [4 lbs]
Feet - Shoes
Backpack - Beginner's spellbook [5 lbs], waterskin (4 pints) [5 lbs], waterskin (0 pints) [1 lbs], waterskin (0 pints) [1 lbs], waterskin (0 pints) [1 lbs], scroll case [0.5 lbs], scroll case [0.5 lbs], hemp rope (50') [20 lbs], arcane scroll (Charm Person, Hypnotism, Light, and Sleep)
Small Belt Pouch - Coin (3 CP, 14 SP, 161 GP) [3.5 lbs]
Large Belt Pouch - Flint and steel [0.1 lbs], whetstone [1 lb]
Encumbrance: 56.7 lbs (No Encumbrance, MV 12)
Stowed Gear: (Maple) Bit and bridle [3 lbs], pack saddle [15 lbs], large saddle bags (x4) [32 lbs], small saddle bag [5 lbs], iron rations (38 meals) [38 lbs], standard rations (38 meals) [38 lbs], winter blanket [3 lbs], large tent [20 lbs], snow shoes [1 lb]
Spells: (1) Armor, Burning Hands, Change Self, Charm Person, Chill Touch, Color Spray, Dancing Lights, Enlarge, Feather Fall, Hold Portal, Hypnotism, Jump, Magic Missile, Mending, Protection from Evil, Read Magic, Shield, Wall of Fog
Memorized Spells:
1st Level: Read Magic
Male Moon Elf Fighter/Mage [Bladesinger] 1/1
STR 14, DEX 15 (-1 AC), CON 14, INT 18, WIS 10, CHA 10, Age 121, HT 4'11", WT 104 lbs
HP: 07/07
THAC0: 20 (+1 bow/long sword, +1 long sword, +1 magic long sword)
AC: 9 (7 in melee; 5 with Armor; 3 in melee with Armor)
Dmg: Magic Long Sword (1d8+2/1d12+2) [4], Long Sword (1d8+1/1d12+1) [5]
ROF: Long Sword 1/1
XP: (Fighter) 1,289/2,000 (Mage) 1,417/2,500
Saves: PPDM 14, RSW 11, PP 13, BW 15, S 12
Racial Abilities: Infravision (60'), Surprise Bonus (-4), Sleep/Charm Resistance (90%), Bow/Sword Affinity (+1 to hit), Pass concealed/secret door (1 on 1d6), Search secret door (1,2 on 1d6), Search concealed door (1-3 on 1d6)
Class Abilities: XP Bonus (10% mage only)
Kit Abilities: Intensive Training (+1 hit/dmg with long sword), Unusual maneuver (+1 to hit starting at level 4), Dancing Defense (AC is half level +1 against melee attacks), One Handed Caster (+2 to all casting times but can cast with one hand), Complicated Techniques (must be 3rd level to teach skills to another), Elves First (must drop everything to help a fellow elf), Chosen Weapon (do not receive elven bonus for bow use, additional -1 to hit for all other weapons), Light Armor (cannot wear any armor heavier than studded leather/elven chain), One Hand Only (cannot use two-handed weapons, shields, or dual wield)
Special Abilities: None
WP: Long Sword, Long Bow, Single Weapon Style, (Blank)
NWP: Ancient History [Elven Beginnings] (17), Ancient Languages [Seldruin] (18), Astrology (18), Blind-Fighting (N/A), Dancing (15), Direction Sense (11), Herbalism (16), Reading/Writing (19), Spellcraft (16), Survival [Underdark] (18), Tracking (10), Tumbling (15), Weaponsmithing (11)
Languages: Common, Elven, Dwarven, Gnomish, Goblin, Halfling, Trollspeak
Gear:
Head - None
Neck - None
Torso - Shirt, tunic, backpack [2 lbs], winter clothing
Hands - Magic long sword +1 [4 lbs]
Waist - Belt, pantaloons, small belt pouch [0.5 lbs], large belt pouch [1 lb], long sword with scabbard [4 lbs]
Feet - Shoes
Backpack - Beginner's spellbook [5 lbs], waterskin (4 pints) [5 lbs], waterskin (0 pints) [1 lbs], waterskin (0 pints) [1 lbs], waterskin (0 pints) [1 lbs], scroll case [0.5 lbs], scroll case [0.5 lbs], hemp rope (50') [20 lbs], arcane scroll (Charm Person, Hypnotism, Light, and Sleep)
Small Belt Pouch - Coin (3 CP, 14 SP, 161 GP) [3.5 lbs]
Large Belt Pouch - Flint and steel [0.1 lbs], whetstone [1 lb]
Encumbrance: 56.7 lbs (No Encumbrance, MV 12)
Stowed Gear: (Maple) Bit and bridle [3 lbs], pack saddle [15 lbs], large saddle bags (x4) [32 lbs], small saddle bag [5 lbs], iron rations (38 meals) [38 lbs], standard rations (38 meals) [38 lbs], winter blanket [3 lbs], large tent [20 lbs], snow shoes [1 lb]
Spells: (1) Armor, Burning Hands, Change Self, Charm Person, Chill Touch, Color Spray, Dancing Lights, Enlarge, Feather Fall, Hold Portal, Hypnotism, Jump, Magic Missile, Mending, Protection from Evil, Read Magic, Shield, Wall of Fog
Memorized Spells:
1st Level: Read Magic
Malavar Mantice (Played by Rax)
Male Half-Elf Fighter 1/Cleric of Tempus [Nobleman Priest] 1
STR 18/89 (+2 hit/+4 dmg), DEX 8, CON 14, INT 14, WIS 15, CHA 10, Age 31, HT 6’0”, WT 145 lbs
HP: 09/09
THAC0: 20 (+2 STR, +1 weapon of choice)
AC: 10 (5 chain mail, 4 chain mail and shield)
Dmg: Spear 1H (1d6+5/1d8+5) [6], Spear 2H (1d8+6/2d6+5) [3], Sling w/Bullet (1d4+5/1d6+5) [6], Warhammer (1d4+5/1d4+4) [4]
ROF: Spear (1/1), Sling (1/1), Warhammer (1/1)
XP: (Fighter) 1,584/2,000 and (Cleric) 1,439/1,500
Saves: PPDM 10, RSW 14, PP 13, BW 16, S 15
Racial Abilities: Sleep/Charm Resistant (30%), Infravision (60'), Pass Concealed Door (1 on 1d6), Search Secret Door (1,2 on 1d6), Search Concealed Door (1,2,3 on 1d6)
Class Abilities: Bonus Proficiencies (armorer, blind-fighting, charioteering, religion, weaponsmithing), Incite Berserker Rage, Weapon of Choice (+1 to hit and damage with specific weapon chosen at initiation) [Spear], Weapons Expert (can determine workmanship, potential magical ability, and actual magical pluses of any weapons he's proficient with by handling them), Turn Undead (1st level), XP Bonus (+10% Fighter)
Kit Abilities: Bonus Proficiencies (etiquette, heraldry, land-based riding), Noble Prestige (+3 reaction from nobles of own culture, +2 from nobles of other cultures), Right to Shelter (can demand shelter from anyone in his own land), Extravagant (must only buy HQ goods costing x2 base price)
Special Abilities: None
WP: Sling, Spear, Warhammer, Two Handed Weapon Style
NWP: Alertness (16), Armorer (16+2), Artistic Ability [Engraving] (15), Blind-Fighting (N/A), Charioteering (10), Etiquette (10), Healing (13), Heraldry (14), Land-based Riding (18), Reading/Writing (15), Religion (15), Survival [Forest] (14), Swimming (18), Weaponsmithing (15+2)
Languages: Common, Elven, Goblin, Orcish, Gnollish
Gear:
Head – Hat
Neck – Cloak, holy icon of Tempus [0.1 lb]
Torso – Tunic, magic chain mail [40 lbs], magic medium shield [10 lbs], spear [5 lbs], backpack [2 lbs], fancy winter clothing
Hands – Gloves, signet ring
Waist – Belt, breeches, warhammer [6 lbs], small belt pouch [0.5 lbs], small belt pouch [0.5 lbs]
Feet – Soft boots
Backpack: Sling [0.1 lbs], sling bullets (x20) [10 lbs], flint and steel [0.1 lb], scroll case [0.5 lb], wineskin (3 pints water) [4 lb], winter blanket [3 lbs], grappling hook [4 lbs], clerical scroll (Endure Cold (x2), Light, Obscurement, Slow Poison and Water Breathing), snow shoes [1 lb], hooded lantern [2 lbs], lamps of oil (x6) [6 lbs], chain mail [40 lbs], clerical scroll (Continual Light, and Speak with Dead), medium shield [10 lbs], silk rope (50') [8 lbs], an ivory scroll tube with gold-plated end caps (worth 55 GP) [1 lb], magic footman's mace [7 lbs]
Small Belt Pouch 01: Coin (8 CP, 10 SP, 77 GP) [1.9 lb], gold crescent earring
Small Belt Pouch 02: Spell components [1 lb]
Encumbrance: 154.7 lbs (No Encumbrance, MV 12)
Stowed Gear: (Onyx) bit and bridle [3 lbs], halter [0.1 lb], riding saddle [35 lbs], saddle blanket [4 lbs], small saddle bag [5 lbs], shovel [5 lbs]
Spells: (1) Animal Friendship, Anti-Vermin Barrier, Beastmask, Bless, Call Upon Faith, Combine, Courage, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Detect Poison, Detect Predator, Detect Snares and Pits, Endure Heat/Endure Cold, Faerie Fire, Invisibility to Animals, Invisibility to Undead, Magical Stone, Mistaken Missive, Morale, Pressure Resistance, Protection from Evil, Purify Food & Drink, Revitalize Animal, Ring of Hands, Sacred Guardian, Sanctuary, Weighty Chest, Whisperward
Memorized Spells:
1st Level: Protection from Evil, Cure Light Wounds, Detect Magic
Male Half-Elf Fighter 1/Cleric of Tempus [Nobleman Priest] 1
STR 18/89 (+2 hit/+4 dmg), DEX 8, CON 14, INT 14, WIS 15, CHA 10, Age 31, HT 6’0”, WT 145 lbs
HP: 09/09
THAC0: 20 (+2 STR, +1 weapon of choice)
AC: 10 (5 chain mail, 4 chain mail and shield)
Dmg: Spear 1H (1d6+5/1d8+5) [6], Spear 2H (1d8+6/2d6+5) [3], Sling w/Bullet (1d4+5/1d6+5) [6], Warhammer (1d4+5/1d4+4) [4]
ROF: Spear (1/1), Sling (1/1), Warhammer (1/1)
XP: (Fighter) 1,584/2,000 and (Cleric) 1,439/1,500
Saves: PPDM 10, RSW 14, PP 13, BW 16, S 15
Racial Abilities: Sleep/Charm Resistant (30%), Infravision (60'), Pass Concealed Door (1 on 1d6), Search Secret Door (1,2 on 1d6), Search Concealed Door (1,2,3 on 1d6)
Class Abilities: Bonus Proficiencies (armorer, blind-fighting, charioteering, religion, weaponsmithing), Incite Berserker Rage, Weapon of Choice (+1 to hit and damage with specific weapon chosen at initiation) [Spear], Weapons Expert (can determine workmanship, potential magical ability, and actual magical pluses of any weapons he's proficient with by handling them), Turn Undead (1st level), XP Bonus (+10% Fighter)
Kit Abilities: Bonus Proficiencies (etiquette, heraldry, land-based riding), Noble Prestige (+3 reaction from nobles of own culture, +2 from nobles of other cultures), Right to Shelter (can demand shelter from anyone in his own land), Extravagant (must only buy HQ goods costing x2 base price)
Special Abilities: None
WP: Sling, Spear, Warhammer, Two Handed Weapon Style
NWP: Alertness (16), Armorer (16+2), Artistic Ability [Engraving] (15), Blind-Fighting (N/A), Charioteering (10), Etiquette (10), Healing (13), Heraldry (14), Land-based Riding (18), Reading/Writing (15), Religion (15), Survival [Forest] (14), Swimming (18), Weaponsmithing (15+2)
Languages: Common, Elven, Goblin, Orcish, Gnollish
Gear:
Head – Hat
Neck – Cloak, holy icon of Tempus [0.1 lb]
Torso – Tunic, magic chain mail [40 lbs], magic medium shield [10 lbs], spear [5 lbs], backpack [2 lbs], fancy winter clothing
Hands – Gloves, signet ring
Waist – Belt, breeches, warhammer [6 lbs], small belt pouch [0.5 lbs], small belt pouch [0.5 lbs]
Feet – Soft boots
Backpack: Sling [0.1 lbs], sling bullets (x20) [10 lbs], flint and steel [0.1 lb], scroll case [0.5 lb], wineskin (3 pints water) [4 lb], winter blanket [3 lbs], grappling hook [4 lbs], clerical scroll (Endure Cold (x2), Light, Obscurement, Slow Poison and Water Breathing), snow shoes [1 lb], hooded lantern [2 lbs], lamps of oil (x6) [6 lbs], chain mail [40 lbs], clerical scroll (Continual Light, and Speak with Dead), medium shield [10 lbs], silk rope (50') [8 lbs], an ivory scroll tube with gold-plated end caps (worth 55 GP) [1 lb], magic footman's mace [7 lbs]
Small Belt Pouch 01: Coin (8 CP, 10 SP, 77 GP) [1.9 lb], gold crescent earring
Small Belt Pouch 02: Spell components [1 lb]
Encumbrance: 154.7 lbs (No Encumbrance, MV 12)
Stowed Gear: (Onyx) bit and bridle [3 lbs], halter [0.1 lb], riding saddle [35 lbs], saddle blanket [4 lbs], small saddle bag [5 lbs], shovel [5 lbs]
Spells: (1) Animal Friendship, Anti-Vermin Barrier, Beastmask, Bless, Call Upon Faith, Combine, Courage, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Detect Poison, Detect Predator, Detect Snares and Pits, Endure Heat/Endure Cold, Faerie Fire, Invisibility to Animals, Invisibility to Undead, Magical Stone, Mistaken Missive, Morale, Pressure Resistance, Protection from Evil, Purify Food & Drink, Revitalize Animal, Ring of Hands, Sacred Guardian, Sanctuary, Weighty Chest, Whisperward
Memorized Spells:
1st Level: Protection from Evil, Cure Light Wounds, Detect Magic