Interest/Recruiting Village of Hommlet
Jul 20, 2019 6:05:22 GMT -8
Post by GreyWolfVT on Jul 20, 2019 6:05:22 GMT -8
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
2nd edition D&D
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (e.g. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
GreyHawk as published
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
4 willing to go up to 6.
4. How fast or slow of a pacing do you want to set? Some games require that players post once a day, every three days, or once a week.
Honestly as long as there is posting 2-3 times a week that is good by me.
5. What is the characters' starting status (i.e. experience level)?
Level 2
6. How much gold or other starting funds will the characters begin with?
Everyone starts with 180 gp
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
No Necromancers, Assassins or Psionics. However willing to allow Monk, Barbarian & Cavelier. Kits are also fine.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
All basic races are allowed prefer not to have no flying races or Drow, Duergar Deep Gnomes or other underdark races. Subraces anything in a complete guide or book of is fine so long as it is not an underdark subrace. No homebrewed races/species or subraces. Not using prestige at all.
9. By what method should Players generate their attributes/ability scores and Hit Points?
4d6 drop the lowest place where desired.
HP Max per class for level 1 plus CON bonus roll for all levels after.
10. Does your game use alignment? What are your restrictions, if so?
Preferably no Evil alignments, although I am willing to allow Neutral Evil but really trying to avoid pvp so no Chaotic Evil.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Dual & Multi-class is allowed but same as it is in the PHB.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Players roll all of their own actions I will roll for NPCs & Monsters I also will roll Initiative I use group initiative and similar to 5e Initiative will be rolled only on the start of combat and remain that number through the combat.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
Yes. Starting HP rule I use is MAX HP for first level roll for all levels afterwards and don't forget to add CON bonus. Resting I also do more than 1 HP per 8 hour rest period. Once per day resting for 8 hours heals 3 HP. Resting multiple 8 hour blocks a day will not heal beyond the 3 HP per 24 hour period. Healing NWP will give players back 1 HP if successful. Pretty much the only books I'm using will be PHB premium revised copy, and the complete guide books, along with the basic guide about GreyHawk, so any classes or racial variants in GreyHawk will be allowed in game.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
Yes a background is required it does not have to be huge a good 2-3 paragraphs is fine more is good too. Nothing has to be overly in depth about how they all got to Hommlet but at least how they ended up on the road of adventuring is what I am looking for no specific goals are required.
Backgrounds can be as in depth as the player wants As long as you have a minimum of 2 paragraphs briefly describing why your character decided to take up the life of adventuring that is good.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
No puzzles, roleplaying yes, some combat naturally but not looking to run hack & slash. Actually trying something new other than kill everything is part of the game.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? Yes. I am not using Skills & Powers books. Complete guides for classes and races are allowed. AD&D 2nd edition PHB & complete guide/handbooks. Also use of any GreyHawk material for deities, weapons, equipment, races. classes or variants will be allowed.
Player's Handbook original & revised
Complete guides & books for all races and classes
GreyHawk The Adventure Begins (as a resource for all things GreyHawk)
GreyHawk Player's Guide
GreyHawk The Scarlet Brotherhood
Introduction to Module:
Welcome to the exciting WORLD OF GREYHAWK!" fantasy setting. It is a world rich in history, intrigue, and magic... a place of opportunity, and of danger as well. This story unfolds in a small part of that world, a very small part indeed. But this place, at the foot of the Kron Hills not far north of the great Azure Sea, could breed dangers
to threaten the nearby greater realms with the fine-sounding names—the Archclericy of Veluna, and the kingdoms of Celene and Furyondy. Hommlet and Nulb are two small villages, which squat in the vales between these great powers like two dark and tiny eyes, surrounded by the ancient wrinkled hills on the face of some evil demiurge.
Your young novices are about to set forth on the path to adventure. The road may seem clear at first, but many twists and turns await you—in the near future, and in the far as well. Scoundrels lurk in shadows, monsters prowl the nearby ruins, and all play their parts in the game. But the challenges, situations, or amusements they present are only as good as your skills.
2nd edition D&D
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (e.g. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
GreyHawk as published
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
4 willing to go up to 6.
4. How fast or slow of a pacing do you want to set? Some games require that players post once a day, every three days, or once a week.
Honestly as long as there is posting 2-3 times a week that is good by me.
5. What is the characters' starting status (i.e. experience level)?
Level 2
6. How much gold or other starting funds will the characters begin with?
Everyone starts with 180 gp
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
No Necromancers, Assassins or Psionics. However willing to allow Monk, Barbarian & Cavelier. Kits are also fine.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
All basic races are allowed prefer not to have no flying races or Drow, Duergar Deep Gnomes or other underdark races. Subraces anything in a complete guide or book of is fine so long as it is not an underdark subrace. No homebrewed races/species or subraces. Not using prestige at all.
9. By what method should Players generate their attributes/ability scores and Hit Points?
4d6 drop the lowest place where desired.
HP Max per class for level 1 plus CON bonus roll for all levels after.
10. Does your game use alignment? What are your restrictions, if so?
Preferably no Evil alignments, although I am willing to allow Neutral Evil but really trying to avoid pvp so no Chaotic Evil.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Dual & Multi-class is allowed but same as it is in the PHB.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Players roll all of their own actions I will roll for NPCs & Monsters I also will roll Initiative I use group initiative and similar to 5e Initiative will be rolled only on the start of combat and remain that number through the combat.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
Yes. Starting HP rule I use is MAX HP for first level roll for all levels afterwards and don't forget to add CON bonus. Resting I also do more than 1 HP per 8 hour rest period. Once per day resting for 8 hours heals 3 HP. Resting multiple 8 hour blocks a day will not heal beyond the 3 HP per 24 hour period. Healing NWP will give players back 1 HP if successful. Pretty much the only books I'm using will be PHB premium revised copy, and the complete guide books, along with the basic guide about GreyHawk, so any classes or racial variants in GreyHawk will be allowed in game.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
Yes a background is required it does not have to be huge a good 2-3 paragraphs is fine more is good too. Nothing has to be overly in depth about how they all got to Hommlet but at least how they ended up on the road of adventuring is what I am looking for no specific goals are required.
Backgrounds can be as in depth as the player wants As long as you have a minimum of 2 paragraphs briefly describing why your character decided to take up the life of adventuring that is good.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
No puzzles, roleplaying yes, some combat naturally but not looking to run hack & slash. Actually trying something new other than kill everything is part of the game.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? Yes. I am not using Skills & Powers books. Complete guides for classes and races are allowed. AD&D 2nd edition PHB & complete guide/handbooks. Also use of any GreyHawk material for deities, weapons, equipment, races. classes or variants will be allowed.
Player's Handbook original & revised
Complete guides & books for all races and classes
GreyHawk The Adventure Begins (as a resource for all things GreyHawk)
GreyHawk Player's Guide
GreyHawk The Scarlet Brotherhood
Introduction to Module:
Welcome to the exciting WORLD OF GREYHAWK!" fantasy setting. It is a world rich in history, intrigue, and magic... a place of opportunity, and of danger as well. This story unfolds in a small part of that world, a very small part indeed. But this place, at the foot of the Kron Hills not far north of the great Azure Sea, could breed dangers
to threaten the nearby greater realms with the fine-sounding names—the Archclericy of Veluna, and the kingdoms of Celene and Furyondy. Hommlet and Nulb are two small villages, which squat in the vales between these great powers like two dark and tiny eyes, surrounded by the ancient wrinkled hills on the face of some evil demiurge.
Your young novices are about to set forth on the path to adventure. The road may seem clear at first, but many twists and turns await you—in the near future, and in the far as well. Scoundrels lurk in shadows, monsters prowl the nearby ruins, and all play their parts in the game. But the challenges, situations, or amusements they present are only as good as your skills.