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Post by Yuki.N> on Mar 26, 2020 20:51:16 GMT -8
Let me try some dice functions. D8SVQSk23d6 1d10+2 3d6b2+2
Edit: So apparently take higher or take lower functions don't work in the same way as on GitP but modifiers can be applied as usual. Anyone knows how to roll for advantage quickly with modifiers?
Edit: Checking for rerolls
3d6b2·2d10+2·3d6b2+2
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Post by Daos on Mar 26, 2020 20:54:14 GMT -8
Ah, yeah, there's no 'drop the lowest' function on these dice, unfortunately.
Rolling for advantage would probably work best by just doing 1d20 twice. Then just ignoring the lowest one.
cxqgi1|T1d201d20
So in this case, I'd have rolled 16. Or 5, if I had disadvantage.
Oh, yeah, one more thing. I've been told that on mobile devices, dice rolls just come up as complete gibberish. So I usually will edit the post and just add whatever I add. For instance:
Rath rolls to attack (1d20+5): 11+5 = 16 1d20+5
This way, someone on mobile can still see what I rolled. 1d20·1d20·1d20+5
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Post by Zero Prime on Mar 27, 2020 5:03:43 GMT -8
Oddly, when I edit in the totals the value of the dice roll can change? I took a stealth & perception check in my latest post just to practise actually, I typed (roll=1d20), instead using square brackets, and then manually added my +8 Stealth, but then the 18 changed to 14 I think. Same with my perception check? Should I be typing (roll=1d20+8), but when I tried that the die icon in the post was just blank. Help a newb do it right
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Post by PallentisLunam on Mar 27, 2020 5:11:11 GMT -8
Soooo, probably should have asked this earlier, but what are the various states of the Knights of Solamnia, the Children of Takhisis, the nations in the region, and the churches? I was under the impression, possibly the mistaken impressions, that the Knights had been restored to prominence and prestige, that the Children of Takhisis were a secret organization, that the nation states were solid, and that the gods had returned once again to empower their followers and spread their beliefs? In short does, or should, Conard know about the things Caelin is asserting? I mean it could always be the case that Conard is sheltered and ignorant of the things Caelin is talking about, but PallentisLunam wants to know how he is playing it
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Post by Zero Prime on Mar 27, 2020 5:16:16 GMT -8
I am operating under the same impressions Pallentis, your reaction is likely correct, Caelin though has insider knowledge and is resentful of Conrad's perceived 'easy' life compared to his own, so his reaction is at least partially based on that resentment.
I am not a fan of PvP in games, as it kills group cohesion, so believe me, player to player, I will stay a team player, but there may be some barbed comments, resentment or rivalry. Wolverine & Cyclops don't get along, but when Cyclops tells Wolverine to do something, he does it, despite throwing verbal jabs at Cyclops.
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Post by PallentisLunam on Mar 27, 2020 5:28:21 GMT -8
I am not a fan of PvP in games, as it kills group cohesion, so believe me, player to player, I will stay a team player, but there may be some barbed comments, resentment or rivalry. Wolverine & Cyclops don't get along, but when Cyclops tells Wolverine to do something, he does it, despite throwing verbal jabs at Cyclops. I'm totally on board. While I think we should all work together from a meta perspective as a party, I find it really dull when everybody just gets along or things get glossed over, just because "we're supposed to be a party." I also don't plan to have Conard distrust Zakkoth forever, but it did seem natural for him to have friction with a draconian right from the start.
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Post by Pr0l0t0r on Mar 27, 2020 6:59:45 GMT -8
We're in the "forming" stage of group dynamics right now, swiftly followed by "storming". Friction is good! Reveals character motivations, personality, etc. We can form bonds once we get our first few real tastes of danger.
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Post by Daos on Mar 27, 2020 17:10:34 GMT -8
Oddly, when I edit in the totals the value of the dice roll can change? I took a stealth & perception check in my latest post just to practise actually, I typed (roll=1d20), instead using square brackets, and then manually added my +8 Stealth, but then the 18 changed to 14 I think. Same with my perception check? Should I be typing (roll=1d20+8), but when I tried that the die icon in the post was just blank. Help a newb do it right I'd just add the modifier when you make the post, so (roll=1d20+8) for your stealth roll. So it would look like this: NP1L_|aN1d20+8Soooo, probably should have asked this earlier, but what are the various states of the Knights of Solamnia, the Children of Takhisis, the nations in the region, and the churches? I was under the impression, possibly the mistaken impressions, that the Knights had been restored to prominence and prestige, that the Children of Takhisis were a secret organization, that the nation states were solid, and that the gods had returned once again to empower their followers and spread their beliefs? In short does, or should, Conard know about the things Caelin is asserting? I mean it could always be the case that Conard is sheltered and ignorant of the things Caelin is talking about, but PallentisLunam wants to know how he is playing it The Knights of Solamnia have returned to prominence, yes. But they are also in a strange period of transition, as well. After the War of Souls, they've experienced a surge in new membership, but they are missing a leader, have a new divine patron, and many knights are following a man who was kicked out of the knighthood. (Hmm, damn, I was hoping to link to the Nexus, the Dragonlance Wiki, but the entire site appears to be down. Well, guess I'm just going to do a lot of typing then.) So the Grand Master of the Knights, Liam Ehrling, passed away recently from old age. Due to the recent war with Ankhar, the Knighthood has not been able to convene a Grand Circle to elect a new one. Lord Goddard Tasgall is currently acting in this role. The ex-Knight I mentioned earlier is one Jaymes Markham. Markham is a common-born man who came out of nowhere and joined the knights, making his way up to becoming a Knight of the Sword. Now the long and short of it is, there was a prominent Knight of the Rose named Lankford Lorimar. Lorimar and his daughter were both assassinated, and all evidence pointed to Markham (although Markham claims innocence). Markham disappeared into the Solamnic wilds and became an outlaw known as the 'Assassin of Lorimar.' At around the same time, some gnomes made an interesting discovery--a black powder that is highly volatile, and when ignited, explodes. Well, no surprise, most gnomish inventions explode. But Markham saw potential in it, and found a way to refine it. At this time the Solamnic plains were subjected to a barbarian invasion as a horde of attackers, including goblins, Ogres, and many former Dark Knights, poured out of the Garnet Range to sweep the fractious armies of the knighthood off of the plains. Led by a Half-Giant calling himself Ankhar the Truth, these invaders overwhelmed the cities of Garnet and Thelgaard, laid siege to Solanthus, and destroyed every Solamnic force that tried to stand in their path. Jaymes was merely an observer during the early months of this campaign as, at this time, he was engaged in hunting down and confronting several Solamnic lords, each of who was a suspect in Lord Lorimar's death. Jaymes faced the notable swordsman, Lord Nathias Rathskell of Solanthus, and killed him while Rathskell was trying to smuggle his vast hoard of jewels out of his city. Jaymes took the treasure for himself, and continued to use it to fund his activities. Finally, only the Rose Army of the Duke of Caergoth stood in Ankhar's path. Jaymes and Coryn watching that great army go down in defeat and flee from the field. Finally, Jaymes Markham rejoined the knightly ranks. Together with a captain of Caergoth, he halted the route, and conducted a skillful withdrawal over the Kingsbridge. The explosive compound allowed him to destroy the bridge, and save the army. Within Caergoth, Jaymes confronted the duke who he believed responsible for Lorimar's assassination. In that ultimate confrontation, he learned the true identity of the assassin, and gained control of all the knightly forces currently under arms. Raising a banner that mixed all sigils of the Solamnic Orders, he became known as the Lord of No Sign, and rallied the troops to his leadership. Jaymes created for himself the title "Lord Marshal of the Solamnic Armies", and finally led his great force into the field to challenge Ankhar—and to overthrow many hallowed traditions of the Solamnic Knights. So there is a bit of a schism in the knighthood right now, mostly between the old guard and the new guard. The old guard see Markham as a criminal and radical, while the young guard see him as a hero who is shaking things up. Markham himself plans to expand Solamnia's borders, expanding the nation into a great empire. Some of his followers have even started referring to him as 'Emperor' Markham. The Children of Takhisis are a secret organization, although some of the more well-traveled folk have probably at least heard of them. Although most people don't know what their agenda is or who their leaders are. Of those who have heard of them, they know they are a fanatic cult, dedicated to a dead goddess. Most are former members of the Knights of Neraka who couldn't get over Takhisis' death, and so continue to worship her, despite hearing no answer. Most wouldn't take them too seriously. Just a bunch of kooks who can't let go of the past, and don't have much in the way of any kind of power. The Nation of Solamnia is fairly stable at the moment, but it has suffered quite a bit in recent times. The entire north section was turned into a desert by Khellendros, the Blue Dragon Overlord, also known as Skie (his human name) and The Storm Over Krynn. Although Khellendros is now dead, the desert remains. The border with Estwilde is a bit wilder, because it is not as well patrolled. There are sometimes bandit attacks and such, for instance. Although Caelin's claim of an army marching on it would seem pretty wild to most. The Gods have returned, although with two exceptions. Takhisis, who is now dead, and Paladine who is now a mortal. At the end of the War of Souls, Silvanoshei Caladon (the son of the Qualinesti king, Porthios and the Silvanesti queen, Alhanna), threw a broken Dragonlance at the Dark Queen, which impaled the goddess shortly after Paladine had stepped down from divinity, becoming mortal. Due to the Balance, this forced Takhisis to become mortal, too. Thus, she was killed. I think that covers the basics. Let me know if there are any more lore questions. 1d20+8
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Post by Zero Prime on Mar 27, 2020 19:08:02 GMT -8
Palanthas *is* located in Solamnia is it not? And is currently under the rule of a Knight of Takhisis, or did I misreference the lore?
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Post by Daos on Mar 27, 2020 19:11:37 GMT -8
Palanthas is in Solamnia, yes. However, the Dark Knights were routed during the War of Souls and no longer have control of it. Jaymes Markham is using it as his central base of operations now.
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Post by Zero Prime on Mar 27, 2020 19:33:05 GMT -8
Does my history still work with the Cult operating heavily in that city?
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Post by Daos on Mar 27, 2020 19:45:18 GMT -8
Yeah, his history was back when the city was still under KoN rule, right?
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Post by PallentisLunam on Mar 27, 2020 21:07:23 GMT -8
And how long ago did these events take place? Months, years, a decade?
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Post by Daos on Mar 27, 2020 21:21:29 GMT -8
A few years. The Grandmaster's death was in 424 AC, so about six years ago. Markham's victory and becoming 'Emperor' was in 428 AC, which was two years ago.
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Post by Yuki.N> on Mar 28, 2020 0:58:50 GMT -8
I think Perceval has said everything he wants to before getting to Greenest unless Eliana wants to pursue that conversation further.
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