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Post by Zero Prime on Jul 9, 2020 15:11:01 GMT -8
Oh, absolutely, you will be fleeing to and striking out from the Fangwood Forest against your invaders. Ranger and Druid would be invaluable. The ability to inspire people to take up arms, Paladins and Bards would be great as well. I mean, you're embarking on an adventure where you'll, literally, by waging guerrilla warfare against a much more powerful foe. Any class would have an opportunity to shine!
Nirmathas recently won their freedom by casting off the shackles of oppression by expelling the occupying forces of the neighboring nation of Multhune.
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Post by Igordragonian on Jul 9, 2020 22:11:47 GMT -8
Mmm. It's still so hard to decide. For clergy, paladins and warlocks- for entites to serve- this is Golarion. Right?
The sky dwarf trait sound intresting. Though, I dont know the setting that well,so maybe I'll play as a hilly billy character, open to learn about the wonders and the horrors of the world.
Is the sharpshooter subclass allowed?
Erm. So hard to narrow down ideas.
Random idea, Daos- Maybe you play as the half orc taverner, and I play as one of her children?
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Post by Zero Prime on Jul 10, 2020 5:58:53 GMT -8
You are certainly able to take the Sharpshooter feat if that's what you are asking. If you want the Subclass, which I had to google, couldn't find which ook it was in, I am going to have to say no. If you want an archer you could go Battle Master and do a number of their manuevers at range, allowing you to do d8(longbow)+d8(superiority die)+3(dex)+10 Sharpshooter by 3rd level, with a +2 to Hit, while ignoring cover. Pretty impressive.Distracting Attack & Manuevering Strike are particularly good in a party with a melee combatant, or a rogue. As for a Taverneer, I could work with that, though there is currently one already in town, so I may have to muddle with some already established NPC's. As for Gods & such, yes, this is Golarian. Most characters will be born in Nirmathas, where the primary religions are Erastil, Gorum, and Iomedae. As for Warlocks, it would be cool to flavor them similar to witches of old, Fey Pact would make alot of sense, given the proximity of the Fangwood Forest, though other pacts would certainly be available. However, if you choose to play a Warlock, expect your Patron to mess with you, because I love playing Patrons, heh.
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Post by Igordragonian on Jul 10, 2020 7:41:38 GMT -8
Oh. A DM who WANT to roleplay alien entities who want to screw with me? Yes please! Are there specific fey entities?
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Post by Zero Prime on Jul 10, 2020 8:32:59 GMT -8
Patron's are largely subjective ... you tell me what pact you are interested in and we can work something out.
However, I am still looking for more players, heh.
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Post by Daos on Jul 10, 2020 10:22:47 GMT -8
Random idea, Daos- Maybe you play as the half orc taverner, and I play as one of her children? The character in question is 19 and her son is 2, although I suppose they could be aged up. Right now I'm sort of leaning toward the half-elf thief, but maybe changing his class to ranger, since it would probably be more fitting to his personality. But I'm not sure yet. I think HorizonsDream was talking earlier about a human monk.
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Post by Zero Prime on Jul 10, 2020 10:56:34 GMT -8
Another thing to take into account is the first two portions of the campaign take place in a small town, wilderness, outdoor setting. So animal companions and mounts won't be as hindering as they can be in more typical dungeon delving adventures.
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Post by HorizonsDream on Jul 10, 2020 12:47:35 GMT -8
I am leaning towards a human monk, but that is about all I have so far.
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Post by Zero Prime on Jul 12, 2020 4:59:10 GMT -8
You could take a Monk in many directions that aren't necessarily Eastern Martial Arts flavored ... a Wood Elf Monk who goes Kensai at 3rd, with Longsword & Longbow, the ultimate expression of an elven weapon master or Wardancer. A Human Monk, maybe even a former Soldier, who has seen enough of war, and has taken a vow to forswear arms & armor, but is still capable of protecting his fellow pacifistic order by the strength of his fists and his staff. A hermit who takes Drunken Master at 3rd, but flavors it as alchemical potions, poultices, or such. A Dwarven brawler who is infused with the strength of the mountains themselves.
Just tossing out ideas ... I love the idea of monks, but when I play them I tend to get stuck into the Kung Fu monk image in my head and it takes a conscious effort on my part to break out of that mold.
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Post by Igordragonian on Jul 12, 2020 13:41:39 GMT -8
I am either for a half orc kid who got lost in the forest and went back very diffrent. Not sure which pact to be honest. I have only a very general idea of his/her actual abilities, more of the spirit of the character. This go with the idea, of a lost child who got back to the material world, as a teen, confused and alien, but try to help, but used as a tool to the whims of the fairy patreon.
Or a gnome. Gnomes are rarely played,and I would focus on their fairy-ish side. Rumpelstilzchen, inspired. Mysteriouse. Michivouse.
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Post by Daos on Jul 12, 2020 13:59:43 GMT -8
I'm not an expert in Pathfinder lore, but I do know about The Eldest from the videogame. Like the Lantern King. Would one of them work as a warlock patron?
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Post by HorizonsDream on Jul 12, 2020 16:33:10 GMT -8
All of those are interesting ideas. I'm going to have to look at the book to see what exactly what I want to do. I had three possible characters lined up for Tyranny of Dragons, and monk was one of those ideas, so I'm just transferring the idea over here.
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Post by Igordragonian on Jul 12, 2020 22:31:12 GMT -8
After reading two moat fitting are The Green Mother, Lost Prince and Lantern King. Not sure which of my two conept warlocks
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Post by Daos on Jul 13, 2020 13:23:50 GMT -8
Monks and Warlocks are both DPS classes, right? So maybe I should play something tanky or a healer instead?
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Post by Igordragonian on Jul 13, 2020 15:53:08 GMT -8
Warlock can be other things. He has a very short of variery. He CAN be a great DPS, but also an utility kind of character.
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