|
Post by Daos on Dec 24, 2020 15:34:32 GMT -8
Yeah, if Eamon succumbs to his plot illness and Grumpy Hypocrite Man is ousted as a villainous dude, Alistair's next. Not that he has any interest in being king--as he mentioned to Leiliana, he has trouble putting on his shoes in the morning. But as Leiliana said back, that's what Advisors are for. (Which is hilarious. Leiliana rocks.) The funny thing is, if the Theirin line is wiped out entirely, then the family most likely to take the throne would be the Couslands of Highever. Who are they? Well, if you play a Human Noble, you are. So this was quite interesting in my first playthrough, especially since my home was invaded in my origin, and my family slaughtered, with me the only survivor. Who killed them? Arl Howe (Tim Curry), a very good friend to Loghain...hmmm... On an unrelated note, is "don't walk in fire" an available tactic for Companions? Unfortunately not. Not even in the later games, even. After the fight, in which...all the NPCs died, really (poor Murdock... ), Alistairs evil stepmother, Isolde, came in acting very suspicious. Teagen agreed to come into the castle alone, but gave us his signet ring to follow him through the secret entrance. There, we met the blood mage, who explained the situation and asked to be let out, to make amends. I decided that was fine, though time will tell if this has more consequences than a -5 opinions with Alistair. Though I must say, I laughed at "I wasn't responsible for this! All I did was poison Arl Eamon!" Fun fact: It is possible, albeit very difficult, to win the siege with no casualties. I know, because I've done it before, and there's even a reward for it (a spiffy helmet). I was obsessed with saving everyone in the town when I played this, and had to reload a few times to get it right, but it can be done. You need to do all of the quests to help bolster the militia, you definitely need Wynne, and you need to micromanage your party extremely well with lots of pauses (particularly to make sure Wynne focuses all of her healing on the NPCs). I was quite pleased with myself when I first pulled it off, and especially since the game recognized it (the ending cutscene is slightly different) and gave me a reward for it. Ah, Arlessa Isolde. I always enjoyed her over the top French Orlesian accent. "TEE-GAN! TEE-GAN!" Anyway, the 'blood mage,' Jowan. So this is interesting, but different scenes will have different impacts on you, depending on which origin you play. For instance, eventually you will return to the alienage in Denerim, and you will know the people there and the way things play out will have more meaning for you. But when I played, the people were strangers and the alienage had no special meaning for me. Instead, it was my encounters with Arl Howe that held a lot of meaning. The point is, Jowan is actually from the Mage origin. If you play mage, then meeting him here has a lot of impact; but you didn't, so he's just some guy. I always liked that different scenes have different impacts depending on what you play. Anywho, right, Jowan. So if you play the mage origin, you take your Harrowing and pass. The Harrowing is very similar to the Test of High Sorcery in Dragonlance; including the part where failure means death. Jowan is your friend (although you can be a jerk toward him, if you want) who is long overdue for his Harrowing, but still hasn't been allowed to take it yet, and he's getting nervous. He suspects that Irving is going to make him into a tranquil. (Not sure if you've encountered the tranquil or not; there were some in Ostagar, but if not, it's possible to cut off a mage from the fade entirely, making it impossible for them to use magic or become possessed, but it basically lobotomizes you; you lose all personality and free will.) He begs you to help him escape the tower. (If you snoop around in Irving's room, you can find some papers that confirm his fear.) In the end, the escape plan fails and you are caught by the templars right at the front door. Out of desperation to escape, Jowan uses blood magic to get free, leaving you in the lurch (despite having sworn up and down he was not a blood mage). In order to avoid punishment for helping a blood mage escape, you get recruited into the wardens instead. So when you encounter Jowan here, how you feel about him depends on how you feel about the whole escape situation. You might be angry that he lied to you about not being a blood mage or that he left you hanging high and dry when he escaped. Or you might be sympathetic. Really depends on how things played out for you. Fun fact, though: Jowan was originally supposed to be a companion (presumably with the Blood Mage specialization). He was cut early on and just made a minor NPC. But anyway, yes, Alistair doesn't approve of letting blood mages go, what with his templar training and all. And as for Jowan, well, to be fair, he was right. He was just hired to poison the arl. He wasn't expecting the dead to rise and raid the town every night. He really does have a way of getting in way over his head. Oh, another fun fact: If you take off and leave Redcliffe before the battle, and go anywhere other than camp, the undead win. When you return, the village is in ruins and Teegan is the only survivor. He still gives you the key to the back entrance, and things more or less play out the same from there; you get to avoid the whole battle, but you know, everyone else dies, so...yeah. Anyway, have fun storming infiltrating the castle!
|
|
|
Post by GravityEmblem on Dec 25, 2020 18:19:04 GMT -8
I'm really loving how you can find the characters from your origin "in the wild," so to speak. A lot of games just have your friends and family vanish after the tutorial.
All in all, Alistair handled my releasing Jowan remarkably well. I set free the practitioner of a discipline he's trained his whole life to fight, who is working for the man who caused the death of his father figure, and recently poisoned his foster father, and he lost as much approval for it as Morrigan does when I try to talk to her.
After defeating the Revenant (on Easy, I'm afraid to say), we had our first encounter with the Demon Child, won without too much difficulty. Then, we come to our first big moral decision (the Circle doesn't count) It's a tough call, but I think I'm going to kill Connor. Mostly for mechanical reasons: Alistair is going to hate me for working with Jowan, and I would have to send Wynne in to fight the demon. Wynne. She's a beast of a supporting mage, but in a one-on-one fight? A one-on-more-than-one fight? She'll get crushed.
But there's also...Connor's not going to have a happy ending either way. He just got possessed by a demon, who forced him to kill scores of people, and if he gets released, his mother will be dead. That's, like, PTSD levels of trauma, and the kid is 9 or 10. Thedas doesn't have any therapists, and there's no way he's going to grow up to be a happy and well-adjusted adult. It's sad to say, but I think killing him is the better option.
BUT HEY IT'S DRAGON AGE, HARD MORAL CHOICES
|
|
|
Post by Daos on Dec 25, 2020 20:38:11 GMT -8
Ah, flames, yes, I had forgotten all about the Reverent. Those things are always super tough. It's not the last time you'll have to face one in this game, either. I hated their ability to literally pull you into melee range.
So you killed Connor, or you are going to kill Connor? I'm hesitant to say anything that might constitute spoilers until I know for sure.
|
|
|
Post by GravityEmblem on Dec 26, 2020 6:13:34 GMT -8
Ah, flames, yes, I had forgotten all about the Reverent. Those things are always super tough. It's not the last time you'll have to face one in this game, either. I hated their ability to literally pull you into melee range. So you killed Connor, or you are going to kill Connor? I'm hesitant to say anything that might constitute spoilers until I know for sure. I have not yet killed Connor, but I intend to. ...the fact that there are spoilers frightens me
|
|
|
Post by GravityEmblem on Dec 26, 2020 11:57:45 GMT -8
Apparently, the spoilers aren't as bad as I thought, because upon further inspection, it's not a dichotomy! Since I released Jowan and did the Circle first, I can go and petition them for aid, which means Connor can grow up only slightly traumatized! That is, if Isolde and Teagan are still alive when we get back. I also fought Zevran--also on easy, I must admit. Stupid paralysis...but he was very polite afterwards, and I ended up recruiting him--and he's level 11?! I'm starting to think he gets hired after we travel 4 times, rather than after using one treaty, because that wasteful Denerim trip probably stunted my growth a little...
|
|
|
Post by GravityEmblem on Dec 26, 2020 13:51:40 GMT -8
Well, so much for killing a child! The Circle was reached, and its members employed to assist in Connor's exorcism. Through the power of Coercion, I was able to play as...MAGIC STEVE BLUM (this is the greatest day of my life) The Desire Demon was destroyed without any difficulty, because Magic Steve Blum can do anything, and Connor remembered nothing of the possession. So much for childhood trauma! I have a sneeeeeeeeeaking suspicion this is why you wanted me to do the Circle first, Daos... Next on the agenda was the Return to Ostagar DLC, where we once more fought the Darkspawn. And I must say, Momentum? The Dual-Wielding ability? Ludicrous. Absolutely ludicrous. I love it. The Darkspawn (who are somehow weaker and easier to fight than zombies and human bandits) fell before us once more. Also, while doing all that travelling, we encountered mercenaries sent by Leiliana's evil ex-girlfriend, which means her quest can be triggered once we go to Denerim, which will...be a while, to be honest. Not until after Ostagar and the Dalish Elves.
|
|
|
Post by Daos on Dec 26, 2020 15:15:00 GMT -8
...the fact that there are spoilers frightens me Oh, there are always spoilers. But my first playthrough was blind, and it's more fun if yours is, too. Apparently, the spoilers aren't as bad as I thought, because upon further inspection, it's not a dichotomy! Since I released Jowan and did the Circle first, I can go and petition them for aid, which means Connor can grow up only slightly traumatized! That is, if Isolde and Teagan are still alive when we get back. I also fought Zevran--also on easy, I must admit. Stupid paralysis...but he was very polite afterwards, and I ended up recruiting him--and he's level 11?! I'm starting to think he gets hired after we travel 4 times, rather than after using one treaty, because that wasteful Denerim trip probably stunted my growth a little... Ah, so you did figure it out. This is the path I took myself; after all the effort I made to make sure nobody in Redcliffe died, I wasn't going to choose to sacrifice either Connor or Isolde. I explored all of my options, and while the game made it seem a gamble that something bad might happen while you were at the Circle Tower (it doesn't), I still felt it was worth it. And yeah, the Zevran fight can be tough; all those archers and traps. But it's set to trigger any time after you complete one treaty, so it was just luck that you got it so early. Well, so much for killing a child! The Circle was reached, and its members employed to assist in Connor's exorcism. Through the power of Coercion, I was able to play as...MAGIC STEVE BLUM (this is the greatest day of my life) The Desire Demon was destroyed without any difficulty, because Magic Steve Blum can do anything, and Connor remembered nothing of the possession. So much for childhood trauma! I have a sneeeeeeeeeaking suspicion this is why you wanted me to do the Circle first, Daos... Next on the agenda was the Return to Ostagar DLC, where we once more fought the Darkspawn. And I must say, Momentum? The Dual-Wielding ability? Ludicrous. Absolutely ludicrous. I love it. The Darkspawn (who are somehow weaker and easier to fight than zombies and human bandits) fell before us once more. Also, while doing all that travelling, we encountered mercenaries sent by Leiliana's evil ex-girlfriend, which means her quest can be triggered once we go to Denerim, which will...be a while, to be honest. Not until after Ostagar and the Dalish Elves. Nah, you still could have pulled this off if you did Redcliffe first. It's just, once you arrived at the tower, you'd have to do the whole Circle questline first before the mages could help you. And you'd have to side with the mages, of course; if you side with the templars, you're out of luck. But yes, playing as Irving makes the fade section pretty easy. You also could have sent Jowan, but he isn't too tough. If you were a mage yourself, you could have gone, and that's probably the best way (particularly as you can unlock Blood Mage that way). Fun fact: If he survives and is no longer possessed, Connor shows up in Inquisition. It's a very brief cameo, but we learn he wound up joining the Circle and seemed more or less well-adjusted, despite his past. I really enjoyed it, because the whole scenario with Connor really resonated with me. I was told I had to choose to kill a child or his mother, and I said 'no,' found another way, and the game let me do it. It really let me feel like the hero I wanted to be, and I appreciated that, years later, I get to see Connor again, now all grown up. If you had killed Connor, it would have been a pretty rough scene. Isolde loses it and you have to knock her unconscious to even pull it off, because she will practically try to fight you herself to save her son. I only did it once, just to see how it plays out, and I felt terrible about it afterward (actually, I felt terrible about all of the evil choices in this game). You also piss off Alistair pretty fierce--turns out the only thing he dislikes more than blood magic is child-killing. I think you suffer a -40 penalty to your relationship with him if you take that route. If you had taken Jowan's blood ritual, Isolde would have been sacrificed instead. If those were your only two options, that one is probably the better one, but fortunately, there is a third option, as you discovered, and I think it is superior to them all. As I said before, if you are a mage yourself, then you can be the one to confront the desire demon in the fade. If you do so, she tries to parlay with you and offers you a deal. She will remain inside Connor, but lay low for awhile, to make it seem like he is no longer possessed. In return, she'll give you something; either unlock Blood Mage, sleep with you, give you a big bonus (I think it was like +20) to one companion's relationship, or gift you one free talent or skill point. If your coercion is high enough, you can even intimidate her into just leaving without putting up a fight, even after getting a gift from her. If you had been playing a mage, I would have recommended saving, taking the desire demon's deal to unlock Blood Mage, then reloading. Unlocking a specialization is permanent and account-bound, so it would remain open for all future playthroughs, even if you reload afterward. But no worries, you will get a couple of chances to unlock it in the Awakening expansion pack, if you play it, too. Return to Ostagar is mostly just a chance to pick up some really nice gear, as I recall. It also gives you a second chance to recruit Dog, and gives a little more insight into why Loghain betrayed Caelin. (Not saying it helps justify his decision, just that it gives you a little more explanation for why he would do something so drastic.) Speaking of which, what level are you now? Have you chosen a specialization yet? Which ones have you unlocked? There are four for warrior: Berserker, Reaver, Champion and Templar. But at this point, the only one I think you probably have unlocked so far is Templar, and maybe Berserker. Champion and Reaver won't get unlocked until later in the story.
|
|
|
Post by GravityEmblem on Dec 27, 2020 12:29:45 GMT -8
I'm level 9, so I have a Specialization point. I just have nothing to spend it on.
|
|
|
Post by GravityEmblem on Dec 27, 2020 14:07:48 GMT -8
So! Today, we got into Return to Ostagar in earnest.
After fighting through some Darkspawn (who...are absolutely pathetic), and attaining the Dog (named Rabbit, as Wynne requested), Alistair and I had a chat about the Joining. And I must say...I'm not particularly happy.
The fact that the Joining kills you in 30 years and gives you horrific nightmares? EVEN WORSE than the Harrowing! That, at least you understood why you were taking this horrible test. The Joining gets a leg up since it's something you (somewhat) choose to take, but it gets a leg down for having...basically no purpose! You gain a vaguely defined ability to "detect Darkspawn," which can be easily substituted by...using your eyes? You know, like a person?! I admit, perhaps the ability is more useful than gameplay implies, and I daresay few people live past 50 in this nightmare fantasy world anyways. But it still irritates me.
Oh, and I did unlock the Templar Specialization, but I'm not sure I want it. It...well, it doesn't seem very special to me. But that option is still on the table, if Daos wishes to convince me.
|
|
|
Post by Daos on Dec 27, 2020 15:24:58 GMT -8
So! Today, we got into Return to Ostagar in earnest. After fighting through some Darkspawn (who...are absolutely pathetic), and attaining the Dog (named Rabbit, as Wynne requested), Alistair and I had a chat about the Joining. And I must say...I'm not particularly happy. Rabbit is about as close to canonical of a name for the dog that there is. Although many fans prefer Barkspawn instead. But congrats, I think that means you only have two companions remaining to collect. The fact that the Joining kills you in 30 years and gives you horrific nightmares? EVEN WORSE than the Harrowing! That, at least you understood why you were taking this horrible test. The Joining gets a leg up since it's something you (somewhat) choose to take, but it gets a leg down for having...basically no purpose! You gain a vaguely defined ability to "detect Darkspawn," which can be easily substituted by...using your eyes? You know, like a person?! I admit, perhaps the ability is more useful than gameplay implies, and I daresay few people live past 50 in this nightmare fantasy world anyways. But it still irritates me. The ability to detect darkspawn is more like the 5E ranger's primeval awareness ability. You can sense their presence from a great distance, or even if there are walls or obstacles in the way (like if you are in the Deep Roads). Grey Wardens are also immune to the taint, so they cannot become infected by darkspawn...since technically speaking, they already are infected. Just with a much slower infection speed. There's actually more to it than that, but remember that Alistair is a junior Warden himself, having only been recruited a few months before you. There are secrets in the order not yet revealed, but I won't say more due to spoilers. But suffice to say, Grey Wardens are absolutely essential in stopping a Blight, regardless of what Loghain thinks. But yes, becoming a Warden is a great sacrifice. You will live a shorter life, you can't have kids, and then there are the nightmares, which is basically you tapping into the darkspawn hivemind while you sleep. You can now see why Duncan was ready to kill to protect these secrets. If people knew the truth, it would be exceptionally difficult to recruit anyone into the order. Hence why Jory had to die. Oh, and I did unlock the Templar Specialization, but I'm not sure I want it. It...well, it doesn't seem very special to me. But that option is still on the table, if Daos wishes to convince me. It's not bad, it is just situational. It's only really useful when you are fighting mages or other magic users. I would up taking it as my second specialization, with Champion being my first, but I didn't get Berserker until pretty late and never unlocked Reaver in my first playthrough at all. Righteous Strike - Lets you damage MP as well as HP. Cleanse Area - Basically a big Dispel Magic AoE. Mental Fortress - Bonus to mental resistance, so you make your saving throws better. Holy Smite - Powerful strike that does extra damage to mages, drains their mana, and stuns or knocks them down, as well. As for unlocking the others: Champion - You can unlock it once you finish the Urn of Sacred Ashes quest. Berserker - You can learn it from the companion you pick up in Orzammar, but that's usually pretty late in the game by that point. You can also buy a book that will unlock it in Denerim, but it's very pricey. Like 10+ gold pieces. Reaver - This one's tricky, because in order to unlock it, you need to commit an evil act that will seriously cheese off at least two of your party members during the Urn of Sacred Ashes quest. You can also buy a book that will unlock it for around 10 gold pieces, but not until Awakening. Fun fact: You can also unlock other specializations from your companions like you did with Alistair, but as you are a warrior, you cannot actually use them. But they could be useful in later playthroughs or to teach them to your companions for their second specializations which are unlocked at level 14. They are: Leliana - Bard Zevran - Assassin Morrigan - Shapeshifter Wynne - Spirit Healer Sten doesn't start with a specialization, and Dog and the DLC companion can't learn them at all. For the rest: Ranger - You can buy a book from Bodhain that teaches it to you, but again, it's super expensive. Duelist - You can learn this from an NPC in Denerim's brothel. Arcane Warrior - You can learn this one from an item you find in Brecilian Forest. Blood Mage - Already covered this one.
|
|
|
Post by GravityEmblem on Dec 28, 2020 7:12:12 GMT -8
Return to Ostagar was, as a whole, incredibly easy. Darkspawn are, and I expect always will be, easier to fight than common bandits. But don't tell Alistair I said that. In fact, the biggest problem I faced was inventory management-Caelin's stuff is heavy. I was happy to learn that Soldier's Peak is converted into a base--complete with storage chest and some pretty sweet shops.
I also learned something about Wynne: she's dead. Her life force is just barely hanging on to life, thanks to a benevolent spirit living inside her. She walks, she speaks, she thinks--yet, she's dead, living on borrowed time. Im pretty sure this was cribbed from JoJo's Bizarre Adventure
|
|
|
Post by Daos on Dec 28, 2020 10:59:29 GMT -8
Ah, so you learned Wynne's secret--that she is, in fact, an abomination. But instead of being possessed by a demon, she's been possessed by a spirit of faith. And instead of controlling her body, it is using its own essence to extend her life.
Also, I looked it up, and I misremembered--you cannot learn Spirit Healer from Wynne. You have to buy a book from Denerim for that, too.
|
|
|
Post by GravityEmblem on Dec 28, 2020 14:01:42 GMT -8
Ah, so you learned Wynne's secret--that she is, in fact, an abomination. But instead of being possessed by a demon, she's been possessed by a spirit of faith. And instead of controlling her body, it is using its own essence to extend her life. Also, I looked it up, and I misremembered--you cannot learn Spirit Healer from Wynne. You have to buy a book from Denerim for that, too. I'd actually contend with that terminology--though I daresay a diehard fan like you might disagree. Any mage can become processed, but as Coriander told her earlier, only one whose humanity is gone can be called an abomination. Connor was possessed, but he was not an abomination--his humanity would often shine through. Wynne is certainly not an abomination; she's completely in control. But I digress. After dropping off our excess weight at Soldier's Peak, I unlocked the Ranger Specialization at no cost, thanks to the power of cheating. Unfortunately, I didn't realize it was a Rogue Specialization, and I immediately lost the money to Alistair's jerk sister because I couldn't remember if Sovereigns were gold or silver. Oh well! While I was in Denerim, I also took a moment to tell Leiliana's evil ex-girlfriend to get lost and go back to France Orlay. Then, after mopping up some Chantry encounters on the map, it was off to the Brecilian Forests! The Dalish Elves are having a Werewolf problem. To be honest, Dragon Age doesn't seem like the kind of fantasy setting that would include werewolves, but ok. Importantly, the werewolves are sentient--and they have a grudge against Zanthian. Mr. Keeper, on the other hand, denies knowledge of intelligent werewolves. Either whatever horrible thing he did to the werewolves was accidental, or he's playing dumb. But even more importantly, Coriander gave Leiliana a flower, massively boosting the liking-ness! I sense a relationship in their future!
|
|
|
Post by Daos on Dec 28, 2020 16:41:33 GMT -8
I'd actually contend with that terminology--though I daresay a diehard fan like you might disagree. Any mage can become processed, but as Coriander told her earlier, only one whose humanity is gone can be called an abomination. Connor was possessed, but he was not an abomination--his humanity would often shine through. Wynne is certainly not an abomination; she's completely in control. But I digress. I suppose it's a matter of interpretation, but again, this is Dragon Age so things aren't always what they appear. The Chantry, for instance, is quite insistent on the difference between spirits and demons, but the more time you spend in the Fade, the more one questions if they are different beings at all. As for Wynne, how in control is she? You barely knew her at all before her death; if she has changed in any way since then, would you be able to tell? How much of the Wynne you know is actually Wynne, and how much might be the spirit of faith? Or Connor...were his moments of lucidity genuine? Or was that just the demon messing with you? Who can really say? After dropping off our excess weight at Soldier's Peak, I unlocked the Ranger Specialization at no cost, thanks to the power of cheating. Unfortunately, I didn't realize it was a Rogue Specialization, and I immediately lost the money to Alistair's jerk sister because I couldn't remember if Sovereigns were gold or silver. Oh well! While I was in Denerim, I also took a moment to tell Leiliana's evil ex-girlfriend to get lost and go back to France Orlay. Then, after mopping up some Chantry encounters on the map, it was off to the Brecilian Forests! Ah, yes. Different regions have different names for coins. In Fereldan, gold coins are called Sovereigns, silver coins are called Silvers and copper coins are called Bits. In Orlais, gold coins are called Royals, silver coins are called Crowns and copper coins are called Pennies. Unlike D&D, where each coin is worth 10 of the weaker one (so 10 copper equals 1 silver, 10 silver equals 1 gold), they are worth 100 in Dragon Age. So a silver is worth 100 bits and a sovereign is worth 100 silvers (or 10,000 bits!). So one gold coin is actually a small fortune in Dragon Age, where it is a pittance in D&D. By the way, what did you say to Alistair after meeting his sister? There's a line of dialogue that you can choose, the "Everyone is out for themselves" one, that actually alters his personality entirely (it's known as hardening, and it's possible to do it with Leliana, too). It's a mechanic that doesn't appear again in any other games, but I was curious if you did it or not. The Dalish Elves are having a Werewolf problem. To be honest, Dragon Age doesn't seem like the kind of fantasy setting that would include werewolves, but ok. Importantly, the werewolves are sentient--and they have a grudge against Zanthian. Mr. Keeper, on the other hand, denies knowledge of intelligent werewolves. Either whatever horrible thing he did to the werewolves was accidental, or he's playing dumb. But even more importantly, Coriander gave Leiliana a flower, massively boosting the liking-ness! I sense a relationship in their future! Ah, yes, Zathrian--voiced by none other than Tuvok himself, Tim Russ! And yeah, the werewolves. I always thought they looked so cool in this game, and was a bit disappointed that they never turn up again after this one. But anyway, they are a part of Fereldan lore. It makes sense; the Fereldans are kind of obsessed with dogs, after all. So you're going with Leliana for romancing? Your other options are Alistair and Zevran (Morrigan is straight, so she's out).
|
|
|
Post by GravityEmblem on Dec 29, 2020 6:42:08 GMT -8
As for Wynne, how in control is she? You barely knew her at all before her death; if she has changed in any way since then, would you be able to tell? How much of the Wynne you know is actually Wynne, and how much might be the spirit of faith? Or Connor...were his moments of lucidity genuine? Or was that just the demon messing with you? Who can really say? Eh, whether or not she's "actually" Wynne, she still rocks. By the way, what did you say to Alistair after meeting his sister? There's a line of dialogue that you can choose, the "Everyone is out for themselves" one, that actually alters his personality entirely (it's known as hardening, and it's possible to do it with Leliana, too). It's a mechanic that doesn't appear again in any other games, but I was curious if you did it or not. Nah, that was too cynical for Coriander. The Leiliana hardening dialogue was easier to pick--she talks about slipping back into her assassin-y ways, and you can basically say "Evil doesn't worry about being good" or "If that's who you are, you don't have to fight it," which are both fairly good messages. I went for the one that doesn't harden her, though. So you're going with Leliana for romancing? Your other options are Alistair and Zevran (Morrigan is straight, so she's out). That's my intention. I must say, the Male Wardens really got the short end of the stick when it comes to relationships. They miss out on snarky British zombie hunter with a pretty strong claim to the throne of Fereldan, and instead got a mean magic lady with a gratuitously suggestive outfit.
|
|