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Post by Daos on Apr 1, 2011 22:40:05 GMT -8
Well, I could have DL2 ready easily enough, so there's no delay at all.
For CC3, I'd probably need another week, at least. That's if I buckle down. Also, Heather would need to turn in her character, and Joe would need to update Sunny (I still have his character's stats, inventory, etc.).
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Post by Daos on Apr 13, 2011 15:11:43 GMT -8
For those wondering, here are the magical items the party missed in DL1:
Six Swords +1 – These consist of two broad swords, two long swords, and two short swords. They all have a +1 enchantment. These were sitting in a treasury above the city, guarded by a Spectral Minion. The party missed this room, because they used the black pot to descend into the city instead of exploring the surrounding area more thoroughly.
Three Masterwork Long Swords – These three long swords are so well-made they confer a +1 bonus (non-magical).
Elven Bow and Arrows – This elven bow gives a non-magical +1 to hit, and the dozen arrows are each +1 to damage (non-magical). Both the masterwork swords and the elven bow and arrows were in a larder in the city that the party missed entirely.
Cloak of Invisibility – This purple cloak seems sheer at times and opaque at others. It is soft to the touch and light as a feather. This cloak can render its wearer invisible (as per the spell) five times a day. In addition, the wearer can cast Improved Invisibility twice per day, but it only lasts 1d4 rounds. A hand must be free to pull the hood up over the wearer’s head, thus activating the invisibility. If the wearer is damaged at all, the invisibility dispels immediately and cannot be activated again until 2d4 rounds have passed.
Ring of Darkness – This magical ring will project a globe of darkness around the recipient, up to 100 feet radius. Both the ring and the cloak were found in the dragon's lair.
The two possible henchmen missed were Nightshade (Human Fighter 4) refugee of the Que-Teh. To recruit him, the party would have needed to approach Xak Tsaroth on foot. They would have found him being chased by some Baaz. If the party saved and healed him (and equipped him), he would have joined.
The other was Hugon Barker (Kender Handler 3) who was being held captive by some Bozaks in the larder (where the aforementioned masterwork swords and bow were) to be used as a snack. If the party found this room and rescued him, he could join up.
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