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Post by Ezeze on Oct 14, 2017 6:08:22 GMT -8
Yeah, I get that. Now that I've got the whole "adult life" thing going learning an entirely new system would be a great deal more daunting than it would have been half a decade ago I will say, though -- the enthusiastic back-and-forth between you and TrueMane over there was particularly entertaining to read I think the record bears me out that he started with the dirty talk first!
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Post by Jherek Everfull on Oct 14, 2017 6:37:55 GMT -8
L5R, is set in Rokugan...right?
If it is, I looooooooove those books. The 7 Thunders, the different clans...the intrigue...the Shadow Lands...all awesome.
Having read the majority of Myths &a Magic...I like it. It seems well put together. Is it intended for use with other properties? Could you kit your characters?
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Post by notARobot on Oct 14, 2017 8:25:06 GMT -8
Having read the majority of Myths &a Magic...I like it. It seems well put together. Is it intended for use with other properties? Could you kit your characters? I don't think there's any supplementary material written specifically for it -- though the fact that it's written as sort of a 3rd-Edition-flavored reskinning of 2E should mean that you could adapt kits/classes to it from either editions' books with not too much trouble. And while the free "Player Starter Guide" I linked to contains only the four core classes, there's a full version of the Player's Handbook that's supposed to have rules for running all the classes in the original 2E PHB (Ranger, Paladin, Druid, Bard, etc.) Oh, and monks and half-orcs, too. I've been thinking about plunking down the $13 for the full version PDF, but at the moment it's not terribly high on my list of priorities. For importing 2E material, I think all you'd have to do would be convert THAC0 into "Base To Hit" (equivalent to what 3E calls "Base Attack Bonus") and convert AC from ascending to descending. And maybe make up some rules to integrate your class or kit with their feat-like system (what M&M calls "Class Talents"), if you're using that part of the game. I'm not sure what kinds of considerations you'd have to take to make 3E material compatible with M&M, as I've never played that edition and it's been awhile since I've seen the rulebook. I think most of the mechanics stuff works the same between the two...the main thing would probably just involve nerfing the 3E classes enough that they don't completely overpower everything around them in a 2E setting. ...is that what that was? To me it just looked like gamer geeks getting all gamer geeky, but since you were one of the participants in the conversation and I am merely an onlooking bystander, I suppose I shall take your word for it
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