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Post by Daos on May 13, 2020 16:49:34 GMT -8
Having some sort of plan for what to do after the party leaves Serenity would be a good idea, if only so I can start working on it now. At this point, I don't have anything at all prepared post-Serenity, because I haven't had much of an idea of where you guys were going next.
Re: Kalana's Personal Quest. Yes, this one is tricky. Nobody knows about it but Kalana, and Kalana herself doesn't want to do it. So it probably won't become any kind of priority until her feelings change on it.
Re: Search for the Tiaru. Returning to Tu'Valie is probably the best place to start for that. It was the last location it was seen (or close to it, anyway), and it is also the Blue Lightning headquarters. So if nothing else, someone somewhere in the city might know something about where it is. Of course, the city was recently attacked and is still recovering from that, so finding info out might not be as easy as it sounds.
Re: Hunting the Crimson Wolves. This one will probably require a bit of prep on the party's part. And most of it will depend on what exactly the party's plan will be. If you're talking about finding their headquarters and just attacking directly, I wouldn't advise that. The Crimson Wolves are small potatoes compared to some of the bigger slaver guilds, like the Bloody Chain, but still are more than a match for a single ship with a handful of people. I'd recommend gaining as much intelligence as you can, and possibly finding allies, as well.
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Post by HorizonsDream on May 13, 2020 19:51:30 GMT -8
I vote for searching for the Tiaru.
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Post by GreyWolfVT on May 14, 2020 2:36:42 GMT -8
I vote for searching for the Tiaru. Jaeron spells for the day. 1st Level: Cure Light Wounds, Cure Light Wounds, Cure Light Wounds, Bless, Command 2nd Level: Aid, Cure Moderate Wounds, Dust Devil, Charm Person or Mammal, Cure Moderate Wounds 3rd Level: Accelerate Healing, Protection from Fire
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Post by Daos on May 14, 2020 10:55:04 GMT -8
Jaeron's spells are now updated.
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Post by GreyWolfVT on May 14, 2020 10:56:09 GMT -8
Jaeron's spells are now updated. Thanks. I certainly don't want to go and miss them again.
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on May 16, 2020 0:54:51 GMT -8
Imrich has no connection to the Tiaru and would be more interested in running down the Crimson Wolves. I suppose he could be convinced to take time off to find the Tiaru if the rest of the party can put forth a convincing argument for why it should be a priority.
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Post by Bishgada on May 17, 2020 8:23:19 GMT -8
I think we have gold and equipment of the Tiaru.
Senllip recovers from death. It is really a mind blowing experience. A lot of mixed feelings involved... fear, gratefulness (for being raised), ascension (being to the other side and return). After the refugee camp Tu'vile can be a good place, both as a continuation to the refugee mini quest, as it is the source of these people and stories told by the refugees can match in vision on the place. As mentioned it can help finding the Tiaru, and we might get some info about the son of crizza that we want to meet.
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Post by Daos on May 17, 2020 10:42:41 GMT -8
That's a 3/4 majority, so the Tiaru it is. I'll start working on Tu'Valie then, so things will be ready by the time the party gets there.
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Post by GreyWolfVT on May 27, 2020 10:59:57 GMT -8
OOC: These are the only spells I am allowed to access. Bolded are the two with invisibility in the names, underlined is the one that i don't think will help in this matter. Invis. Purge no idea i will have to read it but i am thinking it is similar to saying Remove Invisibility?
Spells: (1) Analyze Balance, Bless, Combine, Command, Cure Light Wounds, Detect Evil, Detect Magic, Detect Poison, Detect Snares & Pits, Emotion Read, Endure Heat/Cold, Invisibility to Undead, Know Age, Know Direction, Know Time, Light, Magical Stone, Personal Reading, Protection from Evil, Purify Food & Drink, Remove Fear, Ring of Hands, Sacred Guardian, Sanctuary, Speak with Astral Traveler, Thought Capture (2) Aid, Augury, Calm Chaos, Chant, Charm Person or Mammal, Cure Moderate Wounds, Detect Charm, Dust Devil, Enthrall, Find Traps, Fire Trap, Flame Blade, Heat Metal, Hesitation, Hold Person, Idea, Know Alignment, Mind Read, Moment, Nap, Produce Flame, Resist Fire/Cold, Sanctify, Silence (15' Radius), Slow Poison, Spiritual Hammer, Withdraw, Wyvern Watch, Zone of Truth (3) Accelerate Healing, Animate Dead, Astral Window, Choose Future, Continual Light, Create Food & Water, Cure Blindness or Deafness, Cure Disease, Dispel Magic, Emotion Control, Extradimensional Detection, Feign Death, Flame Walk, Glyph of Warding, Invisibility Purge, Line of Protection, Locate Object, Magical Vestment, Meld Into Stone, Memory Read, Moment Reading, Negative Plane Protection, Prayer, Protection from Fire, Pyrotechnics, Remove Curse, Remove Paralysis, Rigid Thinking, Speak with Dead, Starshine, Stone Shape, Strength of One, Telepathy, Telehaumaturgy, Thief's Lament, Water Breathing, Water Walk
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Post by Daos on May 27, 2020 14:35:15 GMT -8
Moving this over to the OOC thread.
Invisibility to Undead just makes the recipient of the spell invisible to undead (with 4 HD or lower). As far as you know, feyr are not undead.
Invisibility Purge works as follows:
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Post by Bishgada on May 27, 2020 19:49:32 GMT -8
Looks like invisibility purge can be very efficient if we know the area of the purge and lure the Fayr into it during battle or to begin with and making sure we corner it so it won't run easily. Nice catch GeryWolf!
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Post by Daos on May 27, 2020 20:46:24 GMT -8
(OOC: Is it day or night right now?) It's around noon at this point.
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Post by GreyWolfVT on May 28, 2020 8:30:34 GMT -8
So yes Invisibility Purge will work I didn't prepare/pray for it today. I'd probably want more than one of them and yes it is time limited to 1 turn per my level which usually is like 6-7 minutes times 6 so sure i can cast it 30' away from me and it will last for about 36 minutes roughly. It's also an AOE of a 10' square per my priest level. Which currently is 6 so that's be an AOE of 60' square. So sure if we lay a plan out and have a rough idea of where these creatures are we can potentially remove their invisibility.
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Post by Daos on May 28, 2020 11:13:31 GMT -8
A turn is 10 rounds.
From the PHB:
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on May 28, 2020 15:14:15 GMT -8
Sorry for going a bit AWOL these last few days. Got a lot on my plate at work and I'm basically knackered by the end of the day. I'll try and pick up the posting during the weekend.
On the invisibility purge thing - it's also a cooperative spell. Can the local priests cast it? Draft some of them and we could affect a bigger area.
Bishgada has mentioned purchasing potions, scrolls and the like couple of times. I haven't been in the game long enough to know if that's even possible? It doesn't look like anyone else has done a great deal of shopping for magic items. If it can be done, items to allow us to temporarily see the invisible would be a big help.
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