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Post by Daos on Jan 15, 2021 18:40:36 GMT -8
DRAGON AGE: EXODUSThe one that ruined Dragon Age combat foreverSo, the game was booted up, and...well, first I had to mess around with Origin for a bit. I'm not fond of Origin in the slightest. Once the game was booted up, I discovered that the full-screen option...did not work. For one reason or another, it just changed the resolution of the screen and placed the window in a corner. Huh. Eww, Origin. True story: While I have Origins/Awakening and Exodus on PC, when Inquisition came out, I got it on PS4. The reason? Origin. I was lucky enough to get my copies of the previous games before it was a thing, but now there's no legal way (at least, not that I'm aware of) to play them without it, and there was no way I was ever going to sully my computer with that glitchy excuse for malware. After a brief intro cutscene, we were thrown into combat, as previously mentioned, and OH MY GOODNESS IT'S HORRIBLE GOOD GOSH I CANT ...uh...not a big fan of the combat system. It's...well, it's fast enough for an action game, but this isn't supposed to be an action game. It's an RPG. I came in expecting Knights of the Old Republic, and I ended up with...knockoff Bayonetta. Another thing I noticed is that the game is a lot more...gratuitously mature than Origins. They're both M rated, but the swears in Origins weren't that bad, and the gore was limited to splatters and an occasional decapitation. Here, Miss Pentghast curses worse than anything I saw in the first game within 5 minutes, and the cutscenes were very bloody. (That ogre getting ripped in half...yech) The idea here is that the entire story of the game is actually a retelling; that dwarf, Varric, is telling that Templar woman, Cassandra, the story of Hawke. And he's not a terribly reliable narrator. As framing devices go, it's sort of interesting. The story starts with you wearing your endgame gear and being high-level, and just mowing through darkspawn like they were nothing. Cassandra points out that's ridiculous, and so then Varric starts telling the real story. Where Hawke is level 1 and fighting to stay alive. The opening is also supposed to be a bit of a 'taste of power.' To show you what you will be capable of some day. In truth, though, I think this whole sequence was, again, meant to appeal to console players. Throw you right into the thick of it, being all awesome and super powered, etc. As if they would get bored otherwise. (Just to note, my main problem with them trying so hard to appeal to console gamers isn't that they wanted to appeal to them, but the way they go about it; it feels a bit insulting to act like console gamers are brain-dead children who can only be won over with infantile elements.) And yeah, Dragon Age has always been a bit overly edgy. The blood splattering everywhere, the sex scenes, etc. There's a line to walk between 'gritty' and 'edgelord' and Dragon Age does not always walk it well, unfortunately. You can almost hear the writers yelling, "Look how adult we are! We're big boys!"
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Post by GravityEmblem on Jan 16, 2021 9:28:56 GMT -8
Yeah, you were right about Origin. The worst I experienced with it before was being tricky the work with when I wanted to play the Sims, but I tried to start the game up just now and it practically broke my computer when it crashed. Ugh.
As for "appealing" to "console gamers," you're right in that's a very narrow idea of what console players are like. Heck, I grew up with the Wii, and I prefer to play games on console when available, and I still hate this because it's not was works for Dragon Age. ...well, maybe it works for Dragon Age, I don't know. But it's so far from the only existing precedent for a combat system in the series, it barely feels like it. Not feeling like a particular game in a series is a lot more understandable if it isn't the second game in the series.
And the maturity in Origins was a lot less...gratuitous than in Exodus. In Origins, you had primordial horrors, horrible people doing horrible things, sensitive topics, etc. The stuff that reminds you that bad things happen in the world, and unlike a lot of games, this doesn't try to hide it. But Exodus is lot more like "SEX, BLOOD, AND SWEARS, WE'RE THE COOL KIDS," which I really hate. But, you know...rambling.
BUT PERHAPS I SHOULD GO INTO THIS NEXT GAME WITH A POSITIVE OUTLOOK AND INTERPRET THINGS IN A KINDER WAY, THEN I MIGHT ENJOY IT MORE
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Post by Daos on Jan 16, 2021 12:02:18 GMT -8
Exodus is rather polarizing. It is either people's least favorite or their most favorite. Very few people are neutral about it.
For all my complaints, though, it does do some things well and interesting. It lacked polish and could have used a bit more time on development, but it's not unplayable. I'd agree to try and keep an open mind. After all, if you go in believing you'll hate it, you will, and then the whole experience will be an unpleasant waste of time.
So let's look at a few upsides. Neither Morrigan or Velanna appear in this game. So that's something, right?
The graphics are greatly improved, yeah?
You'll notice the darkspawn have received a bit of a visual makeover. What do you think of that?
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Post by GravityEmblem on Jan 16, 2021 13:33:22 GMT -8
Exodus is rather polarizing. It is either people's least favorite or their most favorite. Very few people are neutral about it. For all my complaints, though, it does do some things well and interesting. It lacked polish and could have used a bit more time on development, but it's not unplayable. I'd agree to try and keep an open mind. After all, if you go in believing you'll hate it, you will, and then the whole experience will be an unpleasant waste of time. So let's look at a few upsides. Neither Morrigan or Velanna appear in this game. So that's something, right? The graphics are greatly improved, yeah? You'll notice the darkspawn have received a bit of a visual makeover. What do you think of that? True, true, there are a lot of things like that. I tend towards liking everything unless it's really horrible, so it'll probably grow in my favor. OK, two more bad things, then I'm done insulting it. The graphic design is really mediocre; everything is small and unnoticeable. And the dialogue cutscenes tend to glitch out. There, done. Only nice things from now on. The graphics are improved, and it looks quite nice! The Darkspawn makeover, I have no opinion of. But I'm glad to see my least favorite characters aren't in it! (You know, I do feel a little bad about hating Velanna. That is, I feel like I shouldn't hate her, even though I do. I have no such sympathy for Morrigan, though I feel a little bad that I don't feel a little bad about hating her) Anyway, the Hawke family, which has two apostate mages? Man. Does their family have some sort of secret mage school in the basement? But anyway, Bethany, Carter, and Iris made their way escaping from the destruction of Lothering, which I do remember from the last game. After meeting up with Ser Wesley (a surprisingly non-dogmatic Templar) and his wife, Bethany died in a tragic troll incident, as did Wes. Luckily, we were saved by...Flemeth's mom. Who turned into a dragon. ...I have the feeling this was in Morrigan's companion quest, but she's a mythical figure, let her do what she wants. She helped us escape, in exchange for delivering an amulet for a group of Dalish in Kirkwall. Once we arrived, we accidentally started a fight, in which I derived great amusement from hiding behind a pillar and never attacking anyone. Then, we got a job with a smuggling ring, because Iris found that cool. You know, the combat's not bad! Once it gets drilled in that this ain't Origins, it's actually quite fun! Though I mourn the loss of Coercion skills. Do you have build advice? For attributes, I've mostly just been pouring points into Magic and Willpower, which worked fine for Anders and Wynne. I've also been focusing on the Entropy tree, in a small act of rebellion for the steady elimination of support mages. I have plans to specialize in Blood Mage, since you just get it in this game, rather than making a deal with a demon or whatever. Plus, it's cool.
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Post by Daos on Jan 16, 2021 14:54:10 GMT -8
Anyway, the Hawke family, which has two apostate mages? Man. Does their family have some sort of secret mage school in the basement? Sort of! The Hawke family is interesting. Hawke's father, Malcolm, was an apostate. He was the one who taught Bethany (and Hawke, if they are a mage) how to control their powers. Your mother is an Amell. If you play the Mage Origin in Origins, your default name is Amell. Meaning that, had you played as a human mage in Origins, you'd actually have been related to the Hawkes. So suffice to say, magic runs in your family's blood. But anyway, Bethany, Carter, and Iris made their way escaping from the destruction of Lothering, which I do remember from the last game. After meeting up with Ser Wesley (a surprisingly non-dogmatic Templar) and his wife, Bethany died in a tragic troll incident, as did Wes. So Iris is the name of your Hawke, I take it? Any screenshots yet? Anyway, yes, the Hawkes moved to Lothering 10 years ago. Turned out not to have been the best move, but who could have foreseen a Blight swallowing it up? Something funny to think about, too: Lothering is just now being swallowed up by the Blight. That means that Coriander just left the town a short while ago. She, Alistair, Morrigan, Sten and Leliana are on their way to the Circle Tower at this moment. Anyway, the game seems to agree with you that two mages are too many for one family, so if you play as a mage, Bethany dies. If you play as a warrior or rogue, then Carver dies instead. Part of the reason I prefer not to play a mage in Exodus is I like Bethany way more than Carver. She's such a sweetheart. Anyway, Aveline is your first companion. And the first female warrior companion in Dragon Age, aside from the doomed Mhairi, anyway. She's a tank, weapon and shield type, and has the Guardian specialization (which was first introduced in Awakening). She's very much Lawful Good, and so if you are a good person who helps others, you'll probably build up her friendship easily enough. On the other hand, if you're an immoral, self-serving type, you'll probably build up rivalry points with her instead. Luckily, we were saved by...Flemeth's mom. Who turned into a dragon. ...I have the feeling this was in Morrigan's companion quest, but she's a mythical figure, let her do what she wants. She helped us escape, in exchange for delivering an amulet for a group of Dalish in Kirkwall. Yeah. So if you had done Morrigan's quest, she would have asked you to slay Flemeth and take her grimoire. Her justification for asking you to do this is that she had recently learned how Flemeth has lived for so many centuries. She raises her daughters, then body surfs into them, possessing them fully. Not a fate Morrigan wanted. Consequently, she would insist on being left behind, just in case Flemeth tried to possess her when you kill her. You don't have to kill her, though. Flemeth easily figures out what you're up to and just offers you the grimoire if you want. But if you do fight her, she shapechanges into a high dragon (remember, Morrigan is a shapeshifter, and she learned it from Flemeth)! It's an epic fight. And her dragon form looks exactly like the one you see here. Anyway, Flemeth gets quite a makeover in this game, much like the darkspawn and qunari. She does look a lot more like a 'witch of the wilds' now than some peasant woman living in a swamp. You know, the combat's not bad! Once it gets drilled in that this ain't Origins, it's actually quite fun! Though I mourn the loss of Coercion skills. Yeah, this game made a lot of attempts to 'simplify' the game, again, to appeal more to console gamers. So no more skills. May as well get used to it; they don't return in Inquisition, either. So what do you think of Kirkwall so far? Origins and Awakening were confined entirely to the nation of Fereldan. This game takes place in the Free Marches, which is less of a nation than a series of city-states that often cooperate. Kirkwall being one of them; the other two major ones are Starkhaven and Tantervale. If Fereldan is England, Orlais is France and Antiva is Italy, then I suppose the Free Marches would have been early medieval Germany? Not entirely sure on that. Do you have build advice? For attributes, I've mostly just been pouring points into Magic and Willpower, which worked fine for Anders and Wynne. I've also been focusing on the Entropy tree, in a small act of rebellion for the steady elimination of support mages. I have plans to specialize in Blood Mage, since you just get it in this game, rather than making a deal with a demon or whatever. Plus, it's cool. I've only played a mage in this game once, and I went with Spirit Healer. So I don't know how helpful I can be, but from what I can remember, using blood magic turns your HP into your MP. So instead of Willpower, I'd suggest boosting Constitution instead. Also, keep an eye out for the 'blood magic' marker on any new gear you find. There are some items that specifically boost that power if worn.
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Post by HorizonsDream on Jan 16, 2021 15:28:55 GMT -8
I went into Dragon Age two with a more positive outlook even though I heard nearly every complaint Daos had about it. It took awhile to get used to the combat system, and I felt it was kind of clunky on the PC. I felt that it would have went a lot better if I was on a console (which was kind of the point). This game also took on a different feel than Origins did in the simple fact that it felt more...dark and edgy. They were trying to amp up the drama I guess. It didn't bother me that much, but it was noticeable. I only played this game once despite the fact I could have played through it again for a different romance option and stuff, but I couldn't bring myself to do it.
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Post by GravityEmblem on Jan 17, 2021 8:59:14 GMT -8
This is her portrait. I based her off the Circle Mage concept art, if you can't tell. Also, while the architecture (and accents!) don't really apply, the political situation of the Free Marches rather reminds me of ancient Greece. Loosely associated city-states, economy with a heavy focus on slavery... Anyway, having bribed our way into the city, Iris and Carver slowly made a name for themselves in the underground, and, about a year afterwards, decide to join a Deeproads expedition. And BODHAN AND SANDAL ARE BACK! Even if they look sort of creepy and I don't like Sandal's new voice. But who cares, they're back! Anyway, the two met up with Varric, who (after a clearly embellished intro cutscene) offered to get them in the trip for 50 sovereigns, which is ridiculous, but what can you do?
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Post by Daos on Jan 17, 2021 12:07:41 GMT -8
I did say you'd see some familiar faces. Although in hindsight, of course they would bring back the most important person in the entire Dragon Age universe. As far as I know, though, Sandal has the same voice actor as before--Yuri Lowenthal.
I suppose it wouldn't be a proper Dragon Age game without at least one expedition into the Deep Roads, too.
And yes, fifty sovereign is quite a sum. But there is plenty of work in Kirkwall. No worries there.
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Post by GravityEmblem on Jan 17, 2021 13:33:13 GMT -8
First things first: head over to the guard headquarters to meet up with Aveline, who kindly joined the party. Then, we went to Lowtown to go to our uncle's house. There, Carver confided in a plan to break into our old estate, kicking out the slavers inhabiting it and recovering their grandfather's will. Then, I went into the room with all the quest markers and HOLY COW Uh...well, the good news is I'm set for equipment for now. Or forever. And...you know, if I'm allowed to sell this, I could head to the Deeproads...well, tomorrow. But I settled for having ludicrously powerful stuff. I notice that this game prefers the "big numbers" solution for stats--where you have huge numbers for attack and defense, although it has diminishing returns. Origins, however, preferred the "small numbers" approach, where they tell the values like they are, rather than hiding them behind a screen of flashy big values. It's kind of them to actually tell you what those big numbers mean, however *cough cough* fallout 4. After a quick trip to the refugees center and a fight, made effortless by the fact that I'm playing ultimate edition, we headed to meet up with the Grey Warden in the city...ANDERS! And jeez, is he grumpy compared to Awakening. All because he lost his cat? Way to be melodramatic, Andy. Anyway, he offered his help if we help him rescue his friend from Templars, which Iris is happy to do. (...by the way, everybody seems to think that Alistair is king?? Is that a glitch or did Anora die right after Awakening or something??)
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Post by Daos on Jan 17, 2021 16:50:20 GMT -8
After a quick trip to the refugees center and a fight, made effortless by the fact that I'm playing ultimate edition, we headed to meet up with the Grey Warden in the city...ANDERS! And jeez, is he grumpy compared to Awakening. All because he lost his cat? Way to be melodramatic, Andy. Anyway, he offered his help if we help him rescue his friend from Templars, which Iris is happy to do. Yep, another familiar face! The only person to ever just 'quit' the Grey Wardens, Anders. His change in personality is less about losing his cat and more about...well, I'll let you learn that on your own. I also will hold off on speaking more about Anders until that information comes to light. (...by the way, everybody seems to think that Alistair is king?? Is that a glitch or did Anora die right after Awakening or something??) Assuming you did not accidentally choose the wrong save file when you made the data transfer, then yes, it must be a glitch. It's not unheard of. I remember a bug where if you left Nathaniel at Virgil's Keep at the end of Awakening, the game flags him as being dead, even if he survived. So it's possible a similar bug is happening here.
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Post by GravityEmblem on Jan 18, 2021 9:39:18 GMT -8
Well, the good news is, it wasn't a glitch. The bad news is, I had to do what little of the game I had completed over again. Oh, well. By the way, I've also heard of a glitch where Nathaniel appears even if he's considered dead. So, you could have a game where it appears everything is working properly, but what actually happened is that the game thinks he's dead, but ignores that fact. Anyway, after breaking into the cellar, we discovered that the will did, in fact, leave everything to Leandra. And Gamlem? He was cheating us! The game had him explain his reasons, but that didn't make him any more sympathetic, since he clearly tried to hide that fact before we go the idea to break into our own house and get it back. Fessing up is the most important way to redeem yourself, in my mind. Anyway, before doing the night quests, we headed off to Sundermount to pay off our debt to Flemeth. In the process, we also recruited Merrill! I like her already. (and she's a Blood Mage, too. Sort of. She gets a unique specialization which is basically Blood Mage+, but she doesn't actually have access to it yet...) Anyway, we performed the ritual and brought Flemeth back to...well, I didn't actually kill her in Origins. I guess this is the reversal of that decision, but I never really made it...? Actually, I take a great deal of amusement out of the fact that I've been doing basically nothing with Morrigan and Flemeth. There's this spooky and interesting...witch stuff happening right in the corner, but Iris and Coriander are both like "eh, not my problem" We also did the quest in the Tal-Vashoth cavern, where I was intensely annoyed with the "reinforcements" mechanic. I had to turn the difficulty to Easy to beat that fight because a giant lightning bolt of death just came out of nowhere without warning and killed everyone. I had to look up that there was a Mage that pops down from the ceiling the rain death upon me. (That's not a complaint, I'm done with complaints. It's just...an observation)
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Post by Daos on Jan 18, 2021 12:57:28 GMT -8
Anyway, after breaking into the cellar, we discovered that the will did, in fact, leave everything to Leandra. And Gamlem? He was cheating us! The game had him explain his reasons, but that didn't make him any more sympathetic, since he clearly tried to hide that fact before we go the idea to break into our own house and get it back. Fessing up is the most important way to redeem yourself, in my mind. Haha, yeah, Gamlen's a bit of a jerk. I mean, he did give you a place to live for a year and all, but he also squandered the family fortune. Anyway, before doing the night quests, we headed off to Sundermount to pay off our debt to Flemeth. In the process, we also recruited Merrill! I like her already. (and she's a Blood Mage, too. Sort of. She gets a unique specialization which is basically Blood Mage+, but she doesn't actually have access to it yet...) Anyway, we performed the ritual and brought Flemeth back to...well, I didn't actually kill her in Origins. I guess this is the reversal of that decision, but I never really made it...? Ah, yes, Merrill. Believe it or not, she is also a familiar face. She appears in the Dalish origin in Origins. Here she has a bit of a makeover, a new voice actor and a Welsh accent. (Funny, but this means so far your entire party so far--Hawke, Anders, Merrill, and Aveline--is Fereldan. In fact, despite the game taking place in Kirkwall, only one (or two, if you get the DLC companion) of your companions are actually Free Marchers. The other two are neither Fereldan or Free Marcher.) In the Dalish origin, you find an ancient Eluvian, which is yet another element that feels directly taken from Dragonlance. It's basically a magic mirror that can act as a portal to other magic mirrors, and even into the Fade. Magic in Dragon Age has several provisos, ah, a couple of quid pro quo. You may have already figured them out or read about them in a codex, but magic cannot raise the dead (it can animate the dead, but that's another thing entirely) and it cannot teleport (although 'flash stepping' is possible). Hence why an Eluvian is a big deal. It somehow allows people to communicate and teleport over long distances; something Circle mages and even Tevinter mages have never figured out. Unfortunately, the Eluvian was tainted by the darkspawn, and the Dalish warden gets infected. Fortunately, Duncan shows up in time to rescue them by offering to let them join the Grey Wardens. Anyway, Merrill was the one I romanced in my playthrough (although it was a rival romance, as I did not approve of her blood magic). Merrill has the Dalish Pariah specialization, which is new. It's basically just a mix of Blood Mage from Origins and Keeper from Awakening, though. Merrill likes it if you help mages and elves, and approve of blood magic. Do these things, and you'll earn her friendship. Harm mages and elves, or disapprove of blood magic, and you'll likely earn her rivalry instead. Actually, I take a great deal of amusement out of the fact that I've been doing basically nothing with Morrigan and Flemeth. There's this spooky and interesting...witch stuff happening right in the corner, but Iris and Coriander are both like "eh, not my problem" It sort of isn't Hawke's problem, at least. I suspect a lot of the Flemeth/Morrigan stuff is more of just setting the groundwork to something later, perhaps in DA4. Speaking of Morrigan, though, and the Eluvian, if you had played Witch Hunt, it would have been discovered that Morrigan was studying the Eluvian that the Dalish warden would have found (or did find, if you played as them), and unlocking its secrets. It actually ends with her activating it and walking through (the warden having the option to let her go or walk in after her). We also did the quest in the Tal-Vashoth cavern, where I was intensely annoyed with the "reinforcements" mechanic. I had to turn the difficulty to Easy to beat that fight because a giant lightning bolt of death just came out of nowhere without warning and killed everyone. I had to look up that there was a Mage that pops down from the ceiling the rain death upon me. (That's not a complaint, I'm done with complaints. It's just...an observation) The reinforcements mechanic was probably the biggest deal-breaker for me, personally. Like, everything else I could deal with. It was that one mechanic that drove me up the wall. I truly consider it Exodus' greatest sin.
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Post by GravityEmblem on Jan 18, 2021 13:15:14 GMT -8
Well, since Iris is a Blood Mage who hates Templars and has no reason to dislike Elves, I can see a blossoming friendship/romance in their future. Speaking of mages who hate Templars, it turns out Anders is grumpy in this game is because Justice is living in his head! Except, according to him, Justice has gone a bit loopy and is filling him with Hulk rage whenever bad Templar things happen. So...that's cool! The next quest I did was the one leading the Saarabas to safety. Or, at least, what we think was safety. We went right into a group of Qunari, with three mages in the party. The combat trigger was actually kind of funny to my mind. ("Mages have no control over themselves! They must be enslaved or killed!" "actually im a mage" "yeh me too" "and me" "........killem") But the subsequent immolation was less fun. But we didn't die, which means the Chantry doesn't have an excuse to go to war with the Qunari! (yet) Then, we took another job, which also involved ulterior motives, though of a more benign kind than before. There, we met Fenris, who I know from the DLC items is going to be a companion! He's also a two-handed warrior, which means I can ditch Carver, who hates me. After this, I just have two more companions to get, both Rogues (Isabela, from the Pearl in Denerim, and Sebastian, the DLC Irish Prince dude) By the way, I'm getting close to affording the Deeproads trip. Is there a timeskip immediately following that mission, and if so, should I hold off on starting it until after I get all of the quests done?
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Post by Daos on Jan 18, 2021 16:21:29 GMT -8
Speaking of mages who hate Templars, it turns out Anders is grumpy in this game is because Justice is living in his head! Except, according to him, Justice has gone a bit loopy and is filling him with Hulk rage whenever bad Templar things happen. So...that's cool! The next quest I did was the one leading the Saarabas to safety. Or, at least, what we think was safety. We went right into a group of Qunari, with three mages in the party. The combat trigger was actually kind of funny to my mind. ("Mages have no control over themselves! They must be enslaved or killed!" "actually im a mage" "yeh me too" "and me" "........killem") But the subsequent immolation was less fun. But we didn't die, which means the Chantry doesn't have an excuse to go to war with the Qunari! (yet) Yep, now I can talk more in depth about Anders. You get two Awakening companions for the price of one! Anders, like Wynne, is now possessed by a fade spirit. But as you noted, Justice and Anders aren't the best mix. I suppose this is meant to explain why Anders went from just wanting to escape the Circle himself to demanding freedom for all mages. (Fun fact: Originally, it was supposed to be Velanna who was possessed by Justice. This actually makes way more sense to me, thematically, as her whole character was around getting justice for her clan and sister. But then we'd have two Dalish elf mage companions, so I guess that's why they went with Anders instead.) Anders has the Vengeance specialization, which is new. But it's basically just a rework of his old Spirit Healer specialization. Anders cares a great deal about freeing mages, defeating demons and he absolutely hates blood magic. Agree with him on those things, and you'll earn his friendship. Disagree, and you'll be his rival instead. (Seeing as how you are a blood mage, though, it's pretty easy to guess how that will go.) Then, we took another job, which also involved ulterior motives, though of a more benign kind than before. There, we met Fenris, who I know from the DLC items is going to be a companion! He's also a two-handed warrior, which means I can ditch Carver, who hates me. After this, I just have two more companions to get, both Rogues (Isabela, from the Pearl in Denerim, and Sebastian, the DLC Irish Prince dude) Yep, Fenris, voiced by Gideon Emery (Balthier in FF12, Biggs in FF7 Remake), is your second warrior. He is a former slave from Tevinter, and boy, does he really hate mages. Awkward. Anyway, his specialization is Tevinter Fugitive, which is basically a new version of Spirit Warrior from Awakening. Anyway, there are two things Fenris hates: Mages and slavers. If you side with/help these groups, you'll be his rival. Side against them, and you'll be his friend. Again, as you are a mage yourself (and a maleficar at that!), looks like this one is a bit of a foregone conclusion. By the way, I'm getting close to affording the Deeproads trip. Is there a timeskip immediately following that mission, and if so, should I hold off on starting it until after I get all of the quests done? Yes, the conclusion of the Deep Roads excursion is the end of Act I. There will be a timeskip, so make sure to do everything you want to in town before going down there.
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Post by GravityEmblem on Jan 19, 2021 6:18:18 GMT -8
Jeez. So the general Companion reaction to Iris is: - Aveline hates her because she does illegal things.
- Carver hates her because she does illegal things.
- Anders hates her because she's a blood mage.
- Fenris hates her because she's a mage.
- Sebastian hates her (probably) because she hates the Chantry.
So only Merrill, Varric, and possibly Isabela (the two-weapon Duelist from the Pearl, in Origins, if I recall correctly) who like her. Man. Well, hopefully, everyone else will hate her so much they trust her with their lives and tell her their whole life story.
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