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Post by Dallion80 on May 28, 2022 11:33:04 GMT -8
*Granker moves up and attacks the nearest draconian*
Katar L8hXHXug1d20+2 Damage 1d6+6
Mandoll 1d20-1 Damage 1d4+41d20+2·1d6+6·1d20-1·1d4+4
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Post by Daos on May 29, 2022 16:34:10 GMT -8
The draconians are so enraged at the kenders' antics they don't even notice the party approaching until it is too late. "You little ankle biters won't be laughing when we get a hold of you!" the lead baaz shouts, shaking his fist. He freezes suddenly, then in confusion looks down at the shatang sticking out of his torso. He looks to the others in bewilderment, who return the look, before he petrifies into pure stone, trapping the weapon. "What the Abyss did those kender just do?" demands one of the other baaz. "Beware our mystical powers!" one of the children taunts, wiggling his fingers menacingly, to the amusement to the others. It's at this point that Granker, a 7 foot and 4 inch tall minotaur, comes barrelling forward and just skewers another of the baaz. It can't even react before beginning to solidify into stone, but luckily the gladiator is fast enough to draw out his katar sword before it becomes trapped. Meanwhile, at the same time, Sumina draws her mace and concentrates. Once again, her muscles seem to rapidly expand, giving her greater strength. Suddenly all that coin she is lugging around isn't as heavy. Kaelestia calls upon Chislev's power to surround the remaining draconians with light, making them easier to target. However, their innate magical resistance fights it off, save for one of the baaz. Sha'al throws a javelin at the bozak, but misses widely. Finally, Arthogate looses two arrows at the lit up baaz. The first hits him in the shoulder, bloodying him. The other misses entirely, though. The kender children and the draconians finally realize what is happening. "Hey, look! They must be great heroes, come to aid us in our fight against evil!" cries one of the kender excitedly. "Gah, Dragon Queen take you all!" the bozak curses. Preparing a spell, he gestures to the two remaining baaz. "Kill them! We can deal with the pipsqueaks after!" Bearing teeth and claws, the baaz prepare to attack. ========== InitiativeParra: 3+6 = 9 Granker: 7+3 = 10 Sumina: 7+3 = 10 Kaelestia: 9+4 = 13 Sha'al: 9+4 = 13 Arthogate: 8+7 = 15 Round 01! (Enemy Surprised!)Parra throws her shatang 40 feet (short range) at Baaz 04 [TH 16] (1d20): 18, hit for (1d6+2): 1+2 = 3 damage. Baaz 04 petrifies, trapping the weapon.Granker moves 5 feet northeast, 5 feet east, 5 feet northeast, 10 feet north and 5 feet northwest (30 feet total), then stabs his masterwork (+1 hit/dmg) katar sword with specialization (+1 hit/+2 dmg) and greath strength (+1 dmg) at Baaz 03 [TH 16] (1d20+2): 17+2 = 19, hit for (1d6+6): 2+6 = 8 damage. Baaz 03 petrifies. Granker makes a DEX check (13-3 = 10) to free his blade (1d20): 5, pass. His katar sword does not get stuck. 7j74Hgjj1d20Sumina uses her enchanted mace to cast Strength on herself. Her STR score increases (1d6): 5 points (STR 18). She now has +1 to hit and +2 to damage from strength for 10 rounds. Sumina's encumbrance decreases from moderate to light temporarily. Kaelestia casts Faerie Fire, centered on the draconians for 8 rounds. ---- Bozak attempts to resist magic [20%] (1d100): 9, pass. The spell has no effect. 1d100---- Baaz 01 attempts to resist magic [20%] (1d100): 17, pass. The spell has no effect. 1d100---- Baaz 02 attempts to resist magic [20%] (1d100): 29, fail. The spell works normally. 1d100Sha'al throws a javelin 45 feet (short range) with excellent aim (+2 hit) at Bozak [TH 17] (1d20+2): 3+2 = 5, miss. Arthogate looses a sheaf arrow from his short bow 35 feet (short range) at Baaz 02 who is lit up with faerie fire (+1 hit) [TH 15] (1d20+1): 15+1 = 16, hit for (1d8): 5 damage. Baaz 02 is seriously wounded. Arthogate looses a sheaf arrow from his short bow 35 feet (short range) at Baaz 02 who is lit up with faerie fire (+1 hit) [TH 15] (1d20+1): 4+1 = 5, miss. (OOC: Actions for Round 02?) Draconian InitiativeBozak 1d10Baaz 01 1d10Baaz 02 1d101d20·1d100·1d100·1d100·1d10·1d10·1d10
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Post by Dallion80 on May 29, 2022 17:39:17 GMT -8
*Granker snorts and moves towards the nearest draconian attacking it*
Katar 1 h|57IdVF1d20+2 Damage 1d6+6
Mandoll 1d20-1 Damage 1d4+4
Katar 2 1d20+2 Damage 1d6+61d20+2·1d6+6·1d20-1·1d4+4·1d20+2·1d6+6
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TristenC
Elite
in the æther
Posts: 1,719
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Post by TristenC on May 30, 2022 6:43:59 GMT -8
Sha'al hurls another javelin at the Bozak. Get the Bozak before he starts throwing magic around.
==== ni40Ge_l1d20 1d4
1d20·1d4
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Post by HorizonsDream on May 30, 2022 19:48:19 GMT -8
Sumina draws her great sword, and moves in to attack the second Baaz.
JnoBP7ol1d20+1 1d12+21d20+1·1d12+2
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Post by GreyWolfVT on May 31, 2022 6:39:21 GMT -8
Arthogate grabs two more arrows and fires at the next draconian in line (b4). Short Bow Arrow 1 6HLGdG631d20 1d8 dmg Short Bow Arrow 2 1d20 1d8 dmg
1d10·1d20·1d8·1d20·1d8
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Matt4
Paragon
Posts: 3,545
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Post by Matt4 on May 31, 2022 14:49:28 GMT -8
Kaelestia
Hp: 12/12 - AC: 5 Kaelestia moves the distance required, if any, to have her target into range before firing one of her sling bullets at Baaz 02. OOC Actions Atk: 95umCYkL1d20Dmg: 1d4+11d20·1d4+1
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Post by Daos on Jun 1, 2022 12:28:47 GMT -8
Before anyone can act, the bozak finishes the incantation of his spell. " Insolitus dari textus sihir deceptus mereka!" Only Parra recognizes it, and calls out a warning before leaping out of the way. For everyone else, though, it's too late as the area is suddenly covered in thick, sticky spider webbing. Sha'al cannot move at all, but Kaelestia, Arthogate and Sumina find they can slowly push through it with some difficulty. The two baaz, meanwhile, gang up on Granker. They are both unarmed, having apparently lost their weaponry in their chase with the children, but they still possess their razor sharp claws and fangs. The gladiator is barely able to fend off their attacks, taking several nasty rakes across the face and chest. In retaliation, Granker stabs one of the baaz (the one lit up with Kaelestia's magic) in the heart with his katar sword. Unfortunately, he is not fast enough this time to withdraw, and the sword gets stuck in the statue, leaving Granker without his favored weapon. He then swings his mandoll at the other baaz, but misses. "Uh-oh, looks like the great heroes are in a tight spot," chirps one of the children from up on the wall. "They're all stuck except the cow people!" "Let's shout words of encouragement to them in their own language!" offers another earnestly. "MooOOoooOoooOOO!" All three children begin obnoxiously mooing as loudly as possible. ========== InitiativeBozak: 1+2 = 3 Baaz 02: 1+3 = 4 Baaz 01: 2+3 = 5 Parra: 3+3 = 6 Granker: 7+3 = 10 Sha'al: 9+4 = 13 Kaelestia: 9+6 = 15 Arthogate: 8+7 = 15 Sumina: 7+10 = 17 Round 02!Bozak casts Web at the party. Baaz 02 moves 10 feet south and slashes his left claw at Granker [TH 14] (1d20): 17, hit for (1d4): 1 damage. Granker is lightly wounded. He then slashes its right claw at Granker [TH 14] (1d20): 18, hit for (1d4): 2 damage. Granker is moderately wounded. 4CeZ7Gzv1d201d41d201d4Baaz 01 moves 5 feet southeast and slashes his left claw at Granker [TH 14] (1d20): 6, miss. He then slashes his right claw at Granker [TH 14] (1d20): 18, hit for (1d4): 1 damage. 1d201d201d4Parra saves vs. spell (1d20-2): 18-2 = 16, pass. Parra evades the spell. She defends, improving AC by 1. 1d20Granker stabs his masterwork (+1 hit/dmg) katar sword with specialization (+1 hit/+2 dmg) and greath strength (+1 dmg) at Baaz 02 who is lit up with faerie fire (+1 hit) [TH 16] (1d20+3): 13+3 = 16, hit for (1d6+6): 3+6 = 9 damage. Baaz 02 petrifies. Granker makes a DEX check (13-3 = 10) to free his blade (1d20): 13, fail. His katar sword gets stuck in Baaz 02's statue. He then punches his masterwork (+1 hit/dmg) mandoll with his secondary hand (-2 hit) with great strength (+1 dmg) at Baaz 01 [TH 16] (1d20-1): 8-1 = 7, miss. 1d20Sha'al saves vs. spell (1d20-2): 10-2 = 8, fail. Sha'al is stuck. 1d20Kaelestia saves vs. spell (1d20-2): 6-2 = 4, fail. Kaelestia is stuck. 1d20Arthogate saves vs. spell (1d20-2): 12-2 = 10, fail. Arthogate is stuck. 1d20Sumina saves vs. spell (1d20-2): 9-2 = 7, fail. Sumina is stuck. 1d20Granker cannot attack again, as his katar is stuck in a statue. (OOC: If you have a STR of 13-17, like Kaelestia and Arthogate, you can break through the webbing at a rate of 1 foot per round. Those with STR of 18+, like Sumina, can break through the webbing at a rate of 2 feet per round. Just let me know which direction you're going to try and move. Actions for Round 03?) 1d20·1d4·1d20·1d4·1d20·1d20·1d4·1d20·1d20·1d20·1d20·1d20·1d20
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TristenC
Elite
in the æther
Posts: 1,719
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Post by TristenC on Jun 1, 2022 13:29:37 GMT -8
Sha'al strains to reach his dagger to see if he can cut himself free of the strands
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Post by HorizonsDream on Jun 1, 2022 20:26:34 GMT -8
Sumina tries to find the quickest route out of the webbing.
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Post by GreyWolfVT on Jun 2, 2022 4:25:21 GMT -8
Arthogate tries to break free of the webs and move to his right hoping to get out of the webbing and be able to eventually use his bow to aid those not stuck.
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Post by Dallion80 on Jun 2, 2022 19:39:57 GMT -8
*Tries to unsling his forpan and attack the nearest baaz*
Forpan QqXkqIGN1d20 Damage 1d8+2 1d20·1d8+2
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Post by Igordragonian on Jun 3, 2022 7:12:05 GMT -8
"Fak!" Parra swear in Kothian. It was a cruel joke- when finally her shatang hit it get stuck in the bloody gecko!
"SHATUP VERMINS! OR YOU NEXT!" she bark at the mooing kenders.
Maybe Nuitari punish her for being too kind, and using weapons unlike a true mage.
Parra running to the left avoiding the web, trying to get closer while avoiding the web, then she start to cast a spell. "Magius Anak!" and point at the bozak. ----- Intative kLeybmUL1d10+5? (spell)
Magice Missile at the Bozak damage 1d4+1 1d10·1d4+1
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Matt4
Paragon
Posts: 3,545
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Post by Matt4 on Jun 3, 2022 11:52:06 GMT -8
Kaelestia
Hp: 12/12 - AC: 5 Kaelestia backs off to get out of the web. If she manages to get out, she'll try to create a safe passage for Sha'al with her scimitar. OOC Actions Dex save for the scimitar: PLB_lrGq1d201d20
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Post by Daos on Jun 3, 2022 17:10:11 GMT -8
The bozak begins chanting a new spell. " Silas sular!" he finishes, and points to his baaz companion. The baaz begins to magically grow in size, from 5'6" to 7'8", becoming taller than both of the minotaurs. Chuckling, the giant baaz rakes his claws at Granker again, but the gladiator is able to rebuff both attacks successfully. He unslings his forpann and counters, but misses. Parra rushes around the webbing, ready to blast the bozak with a spell, before remembering she did not prepare that spell this day. The spell she did prepare has a much, much shorter range so she'll need to get a lot closer. She continues on then, reaching Granker's flank. The others, meanwhile, struggle in the magical webbing. Sumina, Arthogate, and Kaelestia slowly break a small distance toward the edge of the webbing. Sha'al attempts to reach for the dagger sheathed in his boot, but is unable to come close; he's stuck fast. The kender stop mooing at Parra's shouting. "Vermin?" asks one. "Like the Vermin Man song!" says another. All three children then begin to obnoxiously sing, "Here he comes, the Vermin Man! He's always ready with a trick or a scam!" ========== InitiativeBozak: 1+1 = 2 Parra: 3+1 = 4 Baaz 01: 2+3 = 5 Sumina: 7 Arthogate: 8 Sha'al: 9 Kaelestia: 9 Granker: 7+8 = 15 Round 03!Bozak casts Enlarge on Baaz 02. He grows 40% larger. Parra moves 25 feet east, 30 feet north, 20 feet west and 5 feet northeast (80 feet total, max movement). Baaz 01 slashes his left claw at Granker [TH 14] (1d20): 5, miss. He then slashes its right claw at Granker [TH 14] (1d20): 13, miss. x8mxJjxp1d201d20Sumina struggles and moves 2 feet south. She has 5 feet left to go to exit the webbing. Arthogate struggles and moves 1 foot northeast. He has 7 feet left to go to exit the webbing. Sha'al is stuck and cannot move. Kaelestia struggles and moves 1 foot south. She has 2 feet left to go to exit the webbing. Granker stabs his forpann with great strength (+1 dmg) at Baaz 01 [TH 16] (1d20): 9, miss. Ferd is stuck and cannot move. (OOC: I'm assuming Greywolf meant that Arthogate was moving northeast, because if he heads toward 'his right' which is east, he'll just eventually bump into that wall. Parra does not have Magic Missile memorized, she has Burning Hands. She took up her whole movement to reach that point, and doesn't have enough to get into range or cast the spell. She should be able to move into range next round, though. Because Baaz 01 is now L-sized, you can use the damage value for L-sized creatures with weapons against him. Actions for Round 04?) 1d20·1d20
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