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Post by GreyWolfVT on Aug 25, 2022 18:09:15 GMT -8
Anya L'Zal "Queen Gizzard, the Lizard Wizard" (Played by GravityEmblem) - Female Tiefling Bard Lvl: 3; Alignment: ?; HP: 12/12; AC: 5; THAC0: 19
Daos Soulstaff (Played by Daos) - Male Half-Elf Mage Lvl: 2; Alignment: NG; HP: 7/7; AC: 10; THAC0: 20
Elethor (Played by TristenC) - Male High Elf Fighter Lvl: 3; Alignment: ?; HP: 20/20; AC: 4/3 w Shield; THAC0: 18
Roshek Stormcrow (played by Rax) - Male Dwarf Fighter/Priest Lvl: 2/2; Alignment: NG; HP: 23/23; AC:1; THAC0: 19 NPCs
Hekras Ironforged (played by the DM) - Male Dwarf Fighter/Thief Lvl:2/2; Alignment: NG; HP: 10/13; AC: 4; THAC0: 19/17
Quoenas "Q" (played by the DM) - Male Half-elf Cleric/Mage Lvl:2/1; Alignment: NG; HP: 7/7; AC: 7; THAC0: 20 -------------------------------------------------------------------------------------------------------------------------------
Post your character's below in the same format Daos typically uses in his games you can attach an image of your character rather than type up a description. Sample/Example:Hekras Ironforged - NPC Male Dwarf Fighter 2/Thief 2 (NG) STR 13, DEX 17, CON 16, INT 9, WIS 12, CHA 9, Age 50, HT 4'5", WT 148 lbs, HP: 13 THAC0: 19 (17 Ranged) AC: 4 Dmg: Hand Axe (1d6/1d4), Lt. Crossbow (1d4), Dagger (1d4/1d3), Khopesh (2d4/1d6) XP: 2,000/2,000 Next Level: 4,000/2,500 Saves: Para 13, Poi 9, Death 13, Pet. & Poly 12, Rod/Staff/Wand 10, Breath 16, Spell 11 Racial Abilities: Infravision 60', Magical Malfunction 20%, Goblinoid Enmity (+1 to hit orcs, half-orcs, goblins, hobgoblins), Giant Fighter (-4 to hit for ogres, trolls, ogre magi, giants, titans), Detect grade/slope passage (1-5 on 1d6), Detect new tunnel/passage construction (1-5 on 1d6), Detect sliding/shifting walls/rooms (1-4 on 1d6), Detect stonework traps/pits/deadfalls (1-3 on 1d6), Determine underground depth (1-3 on 1d6) Special Abilities: Backstab 2x dmg WP: Hand Axe, Dagger, Light Crossbow, Khopesh NWP: Appraising (9), Brewing (9), Mountaineering (12), Tracking (12) Languages: Common, Dwarven, Elven Thief Abilities: CW 55%; DN 30%; F/R T 40%; HS 25%; MS 30%; OL 45%; PP 20%; RL 5% Gear: Head – None Neck – Black Cloak Torso – Leather Armor, Backpack, Khopesh (strapped to back in scabbard) Hands – Med. Shield Waist – Leather belt, small belt pouch 01, small belt pouch 02, dagger Feet – Leather boots Backpack - waterskin (4 pints), dried rations (x7 days), bedroll, bolt case (12x Lt. Crossbow bolts), Lt. Crossbow, hand axe Small belt pouch 01 - flint & steel, thieves' picks Small belt pouch 02 - Coin (GP 41) Pony: Sm Saddle Bags, Saddle Blanket Saddle Bags, Small - 50' rope, grappling hook Encumbrance: Currently carrying 56.40 pounds (Light Encumbrance, 4 Movement) Stowed Gear: None
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on Aug 28, 2022 2:05:13 GMT -8
Roshek StormcrowNG Male Dwarf Fighter (Axe for Hire)/Priest of Muamman Duathal 2/2 XP: 2,780/2,965 (4,000/3,000)
STR 15, DEX 10, CON 18 (+4 HP), INT 12, WIS 18, CHA 9, Age 60, Height 4'2", Weight 158 lbs, Birthday 11/28/519 CY AC: 1 ( plate mail +1 and small shield) HP: 23/23 THAC0: 19 (+2 to hit with mace of striking +1) ROF: Footman's mace 3/2, short bow 2/1, dagger 1/1 (2/1 thrown), hand axe 1/1 Dmg: Mace of striking +1* (1d6+4/1d6+3) [6], short bow (1d6/1d6) [7], dagger (1d4/1d3) [2], hand axe (1d6/1d4) [4] Saves: PPDM 10 (+5 poison), RSW 14 (+5 dwarf), PP 13, BW 16, Sp 15 (+5 dwarf, +4 mind attacks); +1 to all saves ( ring of protection +1) Racial Abilities: Infravision 60', Poison/Magic Resistance +5, Magical Malfunction 20%, Goblinoid Enmity (+1 to hit orcs, half-orcs, goblins, hobgoblins), Giant Fighter (-4 to hit Roshek for ogres, trolls, ogre magi, giants, titans), Detect grade/slope passage (1-5 on 1d6), Detect new tunnel/passage construction (1-5 on 1d6), Detect sliding/shifting walls/rooms (1-4 on 1d6), Detect stonework traps/pits/deadfalls (1-3 on 1d6), Determine underground depth (1-3 on 1d6) Class Abilities: Free action 1/day, XP bonus (+10% cleric) Kit Abilities: Free weapon specialization, Bonus NWPs (Endurance, Local Dwarven History, Local History), never pays for own upkeep when employed, but subject to military discipline and employer's commands; -3 reaction from other dwarves in any situation other than military Special Abilities: None WP: Footman's Mace (specialization), Dagger, Hand Axe, Short Bow NWP: Alertness (19), Blind-Fighting (N/A), Direction Sense (Underground 20, Surface 16), Endurance (18), Local Dwarf History (Lortmils 11), Local History (Ulek States 9), Mountaineering (N/A), Reading/Writing (13), Religion (18), Stonemasonry (17), Survival (Hills 12) Languages: Dwarf, Common, Goblin, Orc Gear:Head – Hat Neck – Cloak, holy symbol of Muamman Duathal Torso – Plate mail +1** [50 lbs], dagger with sheath [1 lb], tunic, vest, backpack [2 lbs] Hands – Small shield [5 lbs], ring of protection +1Waist – Belt, breeches, mace of striking +1 [10 lbs], hand axe [5 lbs], short bow [2 lbs], quiver with 20 arrows [3 lbs], small belt pouch [0.5 lbs] Feet – Boots, knife with sheath [0.5 lbs] Backpack – Soap [1 lb], whetstone [1 lb], waterskin (4 pints) [5 lbs], 50' silk rope [8 lbs], grappling hook [4 lbs] Small belt pouch – Coin (168 gp, 9 sp, 4 cp, 3 gems worth 50 gp each), flint and steel Encumbrance: 98 lbs (count as 48 lbs; Unencumbered, MV 6) Mule – Halter, pack saddle [15 lbs], saddle blanket [4 lbs], small saddle bags [5 lbs] Pack Saddle – Bedroll [8 lbs], iron pot [2 lbs] Small Saddle Bags – 7 days' dried rations [14 lbs] Encumbrance: 48 lbs (Unencumbered, MV 6 or 12) - Note: Purchase a new mule and equipment aboveStowed Gear: None Spells:Allowed Spheres: All, Animal (minor), Charm, Combat (minor), Creation, Divination, Elemental (air - minor, earth, water - minor), Guardian, Healing (minor), Plant (minor), Protection, Summoning (minor), Sun (minor), Travellers, Weather (minor) Memorized Spells: 1st Level: Cure Light Wounds, Cure Light Wounds, Protection from Evil, Remove Fear, Free Action
Notes: * Speed factor is reduced by the bonus of a magical weapon. The mace of striking is a footman's mace +1 with similar powers to a staff of striking. Expending a charge increases the mace's damage to 1d6+4/1d6+3. A second charge increases the bonus damage to 1d6+7/1d6+6. A maximum of two charges can be expended per strike. The mace has 20 charges.
** The weight of magical armour applies only toward the weight limit of a character. It doesn't apply when determining the effects of encumbrance on movement and combat.
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Post by Daos on Aug 29, 2022 18:50:36 GMT -8
Daos Soulstaff Male Half-Elf Mage 2 (NG) STR 11, DEX 13, CON 12, INT 17, WIS 14, CHA 14 (+2 reac), Age 37, HT 6'0", WT 142 lbs, Birthday 02/10/542 CY HP: 07/07 THAC0: 20 AC: 10 (6 for 9 HP) Dmg: Sling Bullet (1d4+1/1d6+1) [6] XP: 4,199/5,000 Saves: PPDM 14, RSW 11, PP 13, BW 15, S 12 Racial Abilities: Sleep/Charm Resistant (30%), Infravision (60'), Pass Concealed Door (1 on 1d6), Search Secret Door (1,2 on 1d6), Search Concealed Door (1,2,3 on 1d6) Class Abilities: Arcane Casting, Bonus XP (+10%) Kit Abilities: None Special Abilities: None WP: Sling NWP: Etiquette (12), Heraldry (16), Law (14), Persuasion (12), Reading/Writing [Common, Elven] (17), Religion (14), Spellcraft (14) Languages: Common, Elven, Ferrond, Orcish, Goblin Gear: Head – Hood Neck – Purple cloak Torso – Purple robes, backpack [2 lbs] Hands – Ring of Magic Missiles Waist – Leather belt, small belt pouch 01 [0.5 lbs], small belt pouch 02 [0.5 lbs] Feet – Leather boots Backpack - Beginner's spellbook [5 lbs], blank paper (x5 sheets), ink vial and quill [0.1 lb], knife [0.5 lbs], sling [0.1 lbs], sling bullets (x6) [3 lbs], bedroll [8 lbs], Wand of Magic Missiles (clavam; 6 charges), dried rations (x14) [14 lbs], waterskin (4 pints) [5 lbs] Small belt pouch 01 - Spell components [1 lb] Small belt pouch 02 - Coin (10 CP, 7 SP, 153 GP, 16 PP) [5.7 lb] Encumbrance: 24.5 lbs (No Encumbrance, MV 12) Stowed Gear: None Spells: (1) Armor, Cantrips, Detect Magic, Friends, Identify, Magic Missile, Read Magic, Protection from Evil, Sleep Memorized Spells: 1st Level: Sleep, Sleep
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TristenC
Elite
in the æther
Posts: 1,719
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Post by TristenC on Sept 7, 2022 20:21:11 GMT -8
Elethor Elethor By TristenC Male High Elf Fighter (3) XP: 4,693 (TNL: 8,000) Stats: Str 12 (wt allw 45/140, OD 7, Bb/Lg 2%); Dex 7; Con 11; Int 12; Wis 10; Cha 12 Ht: 5’9” Wt: lbs Age: 157 AC: 4 (-6 Splint) or 3 (with shield) Current Hp: 16/20 (-4 pit). Status: Normal (Mv 9/12) Light Saves PPDM (13); RSW (15); PetPoly (14); BW (16); Sp (16). 4wp+1 WP: Longbow (1d8) sp 7 (RoF 2. R 50/100/170), Longsword (spec) RoF 3/2 main hand 1 off hand (1d8+2/1d12+2) sp 5. 2-weapon style (reduces dual wield penalty to 0/-2. Allows use of 2 weapons same size) Ambidexterity (reduces off hand penalty to 0). Base Thac0: 18 (17 w/ long/short bow, 16 w/longsword) nwp = 3 +3+1=7 NWP: Blind Fighting (N/A), Direction Sense (11), Hunting (9), Mountaineering (N/A), Set Snares (11), Swimming (12) Languages: Common, Elven, Dwarven, Orcish Racial bonuses/abilities: High Elf Heightened senses (vision hearing 5x human range, Surprised on 1/10) Active searching: secret door (1/6), concealed door (3/6); Passive: Spot concealed doors w/in 10ft (1/6); -4 to opponent surprise when moving carefully not in metal armor and only w/in 90 ft of elves or halflings +1 to bows and swords; Infravision, 60 feet; 90% resistance to sleep and charm-related spells. Class abilities: Fighter Weapon Specialization (+1 hit, +2 to dmg w/ Longsword) 2-weapon fighting style specialization (penalty 2-wep fighting reduced to 0/-2.) Ambidexterity (no offhand penalty) CW: 50% (climber base+10% Mountaineer), Equipment: [weight in lbs], {objects in container} Worn: Splint Armor[40 lbs], Sturdy leather boots, cotton shirt, brown breeches, Med Shield [10] (on back), Longbow[3] (over shoulder), Longsword[4] (L hip), Longsword[4] (R hip), quiver{40 sheaf arrows}[4], pouch sm [0.7]{half of coins}, spare knife in sheath Wt Carried: 66.7 lbs (Lightly Encumbered w/o pack) Backpack [2] {whetstone [1], waterskin[1], rations (7 days) [14], half of coins, 7 days rations [7], grappling hook [4], pitons 10x [5], hammer for pitons [1], spare clothes, spare waterskin [2]}silk rope 50’[8] (coiled on side), bedroll [8] rolled atop bundle Wt Stored: 53 lbs (Heavy enc if carrying pack) Coinage: total (18gp 2sp left) "Hawk" (Mule) Movement: 12, (Carry 250/375/500 lbs) AC 7, HD 3, Thac0 17, Attacks1 or 2. 1d2/1d6 Bit &; Bridle [3], saddle blanket [4], Pack Saddle [15] {Backpack [53], winter blanket [3], Change of clothes}
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Post by GravityEmblem on Sept 9, 2022 13:15:19 GMT -8
Anya L'Zal, AKA Queen Gizzard, the Lizard Wizard Female Tiefling Bard 3 (CG) STR 9 DEX 12 CON 10 INT 15 WIS 10 CHA 16 (+5 reac), Age 22, HT 6’5”, Weight 121 lbs, Birthday 3/11/557 CY HP: 12/12 THAC0: 19 AC: 5 (Natural Armor) Dmg: Sheaf Arrow (1d8/1d8) [24], Longsword (1d8/1d12) XP: 4,802/5,000 Saves: PPDM 13, RSW 14, PP 12, BW 16, S 15 (+2 vs. acid) Racial Abilities: Acid Resistance (50%, +2 Save), Cold Resistance (50%), Electricity Resistance (50%), Mirror Image 1/day Kit Abilities: None Special Abilities: None WP: Longsword, Longbow NWPs: Dancing (12), Singing (16), Fast-Talking (16), Reading/Writing (15), Spellcraft (13), Ancient History (14), Lute (11), Harmonica (11) Languages: Common, Elven, Dwarven, Chromatic Gear: Head – Hood Neck – Green scarf Torso – Purple and green stage costume, backpack [2 lbs], quiver [1 lb] Hands – Purple gloves, longbow [3 lbs] Waist – Leather belt, small belt pouch [0.5 lbs], longsword [4 lbs] Feet – Leather boots, hose Backpack: “Spellbook” (Tawdry romance novel with spells scribbled in margins) [5 lbs], ink vial and quill [0.1 lbs], bedroll [8 lbs], dried rations (x4) [4 lbs], waterskin (3 pints) [4 lbs] Encumbrance: 33.5 lbs (No Encumbrance, MV 12) Stowed Gear (inn): coin (500 gp) Spells: (1) Magic Missile, Armor, Charm Person, Hypnotism Memorized Spells: 1st Level: Magic Missile, Hypnotism
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Post by GreyWolfVT on Sept 16, 2022 6:19:45 GMT -8
Hekras Ironforged - NPC Male Dwarf Fighter 2/Thief 3 Alignment: NG STR 13, DEX 17, CON 16, INT 9, WIS 12, CHA 9, Age 50, HT 4'5", WT 148 lbs, HP: 13 THAC0: 19 (17 Ranged) AC: 4 Dmg: Hand Axe (1d6/1d4), Lt. Crossbow (1d4), Dagger (1d4/1d3), Khopesh (2d4/1d6) XP: 2,856/2,856 Next Level: 4,000/5,000 Saves: Para 13, Poi 9, Death 13, Pet. & Poly 12, Rod/Staff/Wand 10, Breath 16, Spell 11 Racial Abilities: Infravision 60', Magical Malfunction 20%, Goblinoid Enmity (+1 to hit orcs, half-orcs, goblins, hobgoblins), Giant Fighter (-4 to hit for ogres, trolls, ogre magi, giants, titans), Detect grade/slope passage (1-5 on 1d6), Detect new tunnel/passage construction (1-5 on 1d6), Detect sliding/shifting walls/rooms (1-4 on 1d6), Detect stonework traps/pits/deadfalls (1-3 on 1d6), Determine underground depth (1-3 on 1d6) Special Abilities: Backstab 2x dmg WP: Hand Axe, Dagger, Light Crossbow, Khopesh NWP: Appraising (9), Brewing (9), Mountaineering (12), Tracking (12) Languages: Common, Dwarven, Elven Thief Abilities: CW 65%; DN 30%; F/R T 50%; HS 35%; MS 30%; OL 45%; PP 20%; RL 5% Gear: Head – None Neck – Black Cloak Torso – Leather Armor, Backpack, Khopesh (strapped to back in scabbard) Hands – Med. Shield Waist – Leather belt, small belt pouch 01, small belt pouch 02, dagger Feet – Leather boots Backpack - waterskin (4 pints), dried rations (x7 days), bedroll, bolt case (12x Lt. Crossbow bolts), Lt. Crossbow, hand axe Small belt pouch 01 - flint & steel, thieves' picks Small belt pouch 02 - Coin (GP 41) Pony: Sm Saddle Bags, Saddle Blanket Saddle Bags, Small - 50' rope, grappling hook Encumbrance: Currently carrying 56.40 pounds (Light Encumbrance, 4 Movement) Stowed Gear: None --------------------------------------------------------------------------------------------------------------------------------------------------------- Quoenas - NPC Male Half-elf Cleric 2/Mage 1 Alignment: NG (Cleric of Boccob god of magic and knowledge.)STR 12, DEX 15, CON 15, INT 17, WIS 17, CHA 12, Age 21, HT 5'8", WT 134 lbs, HP: THAC0: 20 AC: 7 Dmg: Footman's Mace (1d6+1/1d6), Sling (1d4+1/1d6+1) XP: 2,356/2,356 Next Level: 3,000/2,500 Saves: Para, Poi & Death 10; Pet. & Poly 13; Rod, Staff & Wand 14; Breath 16; Spell 15 Racial Abilities: Infravision 60', 30% resistance to sleep and charm spells, concealed doors and spot hidden entranceways 1 on 1d6 within 10', find secret doors 1-2 on 1d6 when actively searching, 1-3 on 1d6 to notice a concealed door. Special Abilities: Turn Undead WP: Footman's Mace, Sling NWP: Astrology (17), Astronomy (17), Cooking (17), Herbalism (15) Reading/Writing [Common, Elven] (18), Religion (17), Spellcraft (15) Languages: Common, Elven, Dwarven, Orcish, Gnome, Halfling Gear: Head – None Neck – Dark Gray Cloak Torso – Leather Armor, Backpack Hands – Bare Waist – Leather belt, small belt pouch 01, small belt pouch 02, Footman's Mace Feet – Leather boots Backpack - Spellbook, waterskin (4 pints), dried rations (x7 days), bedroll, 10x sling bullets, sling Small belt pouch 01 - Spell components Small belt pouch 02 - Coin (SP 6, GP 43) Mule: Sm Saddle Bags, Saddle Blanket Saddle Bags, Small - Hooded Lantern, 4x flask lamp oil, flint & steel Encumbrance: Currently carrying 60.80 pounds (Light Encumbrance, 8 Movement) Stowed Gear: None Divine Spells: (4) Memorized Spells: 1st Level: Bless, Cure Light Wounds, Cure Light Wounds, Cure Light Wounds Arcane Spells: (1) Burning Hands, Comprehend Lang., Detect Magic, Feather Fall, Magic Missile, Mending, Shield Memorized Spells: 1st Level: Burning Hands
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