Crusade Summaries
Sept 4, 2022 18:39:26 GMT -8
Post by Daos on Sept 4, 2022 18:39:26 GMT -8
Chapter One:
Worst Job Ever
It's been a month since their last adventure, and after a few minor jobs and some dangerous run-ins with Bloodsea pirates, the crew of the Dark Squall decide to sail south, around the Dairy Plains, to safer waters. As they are passing by Goodlund, a terrible storm forms around them. They are able to outrun it, but the ship is badly damaged and they are forced to make landfall in the wilderness of Kendermore for emergency repairs. Harbyn, Kaelestia's brother, comments that he can make some repairs (enough to get them to a port) once the storm passes, but it looks pretty bad and full repairs will probably cost them all they have, if not more. The party decides to seek shelter from the storm in the nearby forest, for now. Kaelestia and Arthogate are happy to be back in a forest again.
After finding an old cave, they make a fire and discuss their options. They hear shouting, and a pair of kender approach them. They say they are searching for some missing children from the kender village of Kendknow. A few weeks ago, they went off into the forest to fight Evil, but never returned. They suggest the party might be able to find them. Kaelestia is quick to agree, but only because she worries there is actual Evil in the forest to be defeated. Sha'al is against it, but Sumina asks about a reward. After some thought, the kender offer a bag of gems. Harbyn notes that with that kind of treasure, they could pay for the full repairs once they reach a dock. Seeing no other choice, the party agrees to help find the 30 missing children.
They set off deeper into the forest, but aren't really sure how to proceed. They come across a well worn trail after awhile, and decide to follow it. It eventually takes them to some old ruins, dating back to the Age of Dreams. They hear a commotion ahead, and spot three kender children being chased by a pack of draconians, mostly baaz but one bozak, as well. One of the children drops some caltrops behind him, wounding some of the draconians. The kender scale up an old wall, and the draconians are so focused on them they completely fail to even notice the party.
The party surprises the draconians with an attack. Several baaz are slain. But once they recover their bearings, the bozak turns the tide by casting Web, ensnaring everyone but the minotaurs. Granker and Parra try to hold them off while the others very slowly try to break through, except for Sha'al who is completely stuck. Meanwhile, the children sing, shout and cheer as they watch the fight from above. Granker falls at one point, and the clerics manage to free themselves but keep their distance while Parra kills the remaining Baaz and scares off the Bozak, who turns invisible and flees. Kaelestia revives Granker, while Sumina calls down the kender.
The children introduce themselves as Makland Swimmer, Joween Brightgem and Raddell Starthumb. Makland and Joween argue a lot, and Raddell asks hundreds of pointless questions. The party tries to figure out where the other children are, but it's clear they have no idea. Sumina decides to distract them by asking them to help Sha'al with the webbing, but this results in them getting stuck, too, and then bored and yelling and singing as loud as they can. It takes nearly an hour before the web vanishes and frees Sha'al and Ferd, the only ones who couldn't escape on their own.
Makland claims the others were supposed to meet up at a tree if they got lost, so the party tries to find this tree. But it becomes clear Makland doesn't remember and is just randomly picking trees. So the party just chooses a random path and walks until evening, when a family of squirrels run by and the children go running after them. This, in turn, forces the party to chase after them. They are led to a clearing where an old ruined watchtower sits. It's empty and long abandoned, but the party reasons it will make a good shelter for camp. They rest inside without further incident, but the kender keep them up most of the night with their boundless energy.
The next morning the party sets out again. By mid-afternoon, the party comes across another pair of kender children. They are being chased by a hill giant. The party immediately attacks. However, the two children intervene, claiming they are just playing with their friend, Oghog. As it turns out, Oghog is just a child himself. The kender are brothers, Wekkon and Buldris Treeskimmer. Wekkon is very loud and Buldris gets bored very easily. They claim they saw some other children chasing some owls. Oghog is sent home and the party heads onward, hoping to find some clues. At nightfall, they come across an ancient temple ruin. Sneaking up to the entrance, Sha'al finds 11 Baaz Draconians camped out for the night. Unfortunately, the other kender all slip inside to poke around, as nobody was watching them. The exception is Wekkon, who Sumina was keeping her hand over his mouth to keep him from shouting.
As the party stands around talking about what they should do, they hear footsteps approaching and quickly hide. A single, drunken Baaz steps out and starts to urinate. Sha'al sneaks up on him and stabs him with his trident, petrifying him (although he gets hit with the stream in the process). The party then spends a lot of time talking in the open, trying to come up with a plan to deal with the others. Eventually, they settle on having Kaelestia shapechange into a Baaz to lure one of them out. This task succeeds, and Parra manages to magically put to sleep the remaining Baaz still awake inside the temple while Sha'al and Sumina kill the one who was lured out. They find the children inside, as well, going through the sleeping draconian's belongings.
The party slays the sleeping Baaz, whose statues shortly thereafter crumble to dust, then they set up camp for themselves while the children go through their many pouch items. The party sets a watch and gets some rest for the night.
The following morning, they set off again, and Kaelestia notices some owls that seem to be watching them from the treetops, despite it being early morning still. Whenever the party closes, the owls fly off a bit, but never too far, and then seem to wait. The party realizes the owls expect them to follow, so they do. The owls lead them to a pair of humans; an old man in robes and a younger man in armor. They land on the old man's shoulder, and he seems able to speak with them, and thus knows the party is searching for lost kender children and offers to help.
He introduces himself as Oldar, a humble minor mage who has grown strong enough to take the Test. The other is Burtran, a young warrior hoping to one day become a knight. Oldar recites a poem to the party, which he claims hold the three keys needed to cast a ritual spell that will allow one to find anything lost. If the party gathers the three keys for him, he will perform the ritual. Parra insults and belittles the man for not having taken his Test yet, despite the fact she has not, either. But Oldar seems nonplussed by her venom. He explains the keys are seven drops of a Warrior True, seven grains of sand from a lost civilization, and the egg of a Faerie Dragon. He gives them instructions on how to find all three, and the party agrees to find them.
They start toward the Cliff of Harrows, where the first key is said to be found. However, along the way, Kaelestia expresses doubt that she will be able to help them find the third key, as she believes taking an egg from its mother is wrong. The others, though, don't have any objection to the idea. They travel until they reach the hills, by which point it is sundown, so they make camp for the night.
The following morning, as they approach the misty Cliff of Harrows, a large muscular human wearing little clothing approaches them. Calling himself Wetherback, he claims he will offer the test of a Warrior True, and Granker volunteers. He tells the minotaur to strip off his armor and take a staff. The test is simple. They will stand near the edge of the cliff and try to knock each other off. One will stand with their back to the cliff, the other facing them. He allows Granker to choose which position he wants. Granker chooses the riskier position, with his back to the cliff. Wetherback easily knocks Granker off with an almost supernatural speed and strength. Fortunately, there is a lake at the bottom and Granker is fine, but wet. The kender all jump in after him and start splashing around. Wetherback climbs down and helps Granker out of the water, telling him that sometimes one must face impossible odds, and doing so with bravery makes a Warrior True. This somehow unlocks a new ability for Granker, giving him the granted power of Incite Berserker Rage.
Before they leave, Kaelestia asks Wetherback about the ruins of Edon. He explains that they were a magical nation that rejected the Conclave of Wizards, and were destroyed because of it.
Worst Job Ever
It's been a month since their last adventure, and after a few minor jobs and some dangerous run-ins with Bloodsea pirates, the crew of the Dark Squall decide to sail south, around the Dairy Plains, to safer waters. As they are passing by Goodlund, a terrible storm forms around them. They are able to outrun it, but the ship is badly damaged and they are forced to make landfall in the wilderness of Kendermore for emergency repairs. Harbyn, Kaelestia's brother, comments that he can make some repairs (enough to get them to a port) once the storm passes, but it looks pretty bad and full repairs will probably cost them all they have, if not more. The party decides to seek shelter from the storm in the nearby forest, for now. Kaelestia and Arthogate are happy to be back in a forest again.
After finding an old cave, they make a fire and discuss their options. They hear shouting, and a pair of kender approach them. They say they are searching for some missing children from the kender village of Kendknow. A few weeks ago, they went off into the forest to fight Evil, but never returned. They suggest the party might be able to find them. Kaelestia is quick to agree, but only because she worries there is actual Evil in the forest to be defeated. Sha'al is against it, but Sumina asks about a reward. After some thought, the kender offer a bag of gems. Harbyn notes that with that kind of treasure, they could pay for the full repairs once they reach a dock. Seeing no other choice, the party agrees to help find the 30 missing children.
They set off deeper into the forest, but aren't really sure how to proceed. They come across a well worn trail after awhile, and decide to follow it. It eventually takes them to some old ruins, dating back to the Age of Dreams. They hear a commotion ahead, and spot three kender children being chased by a pack of draconians, mostly baaz but one bozak, as well. One of the children drops some caltrops behind him, wounding some of the draconians. The kender scale up an old wall, and the draconians are so focused on them they completely fail to even notice the party.
The party surprises the draconians with an attack. Several baaz are slain. But once they recover their bearings, the bozak turns the tide by casting Web, ensnaring everyone but the minotaurs. Granker and Parra try to hold them off while the others very slowly try to break through, except for Sha'al who is completely stuck. Meanwhile, the children sing, shout and cheer as they watch the fight from above. Granker falls at one point, and the clerics manage to free themselves but keep their distance while Parra kills the remaining Baaz and scares off the Bozak, who turns invisible and flees. Kaelestia revives Granker, while Sumina calls down the kender.
The children introduce themselves as Makland Swimmer, Joween Brightgem and Raddell Starthumb. Makland and Joween argue a lot, and Raddell asks hundreds of pointless questions. The party tries to figure out where the other children are, but it's clear they have no idea. Sumina decides to distract them by asking them to help Sha'al with the webbing, but this results in them getting stuck, too, and then bored and yelling and singing as loud as they can. It takes nearly an hour before the web vanishes and frees Sha'al and Ferd, the only ones who couldn't escape on their own.
Makland claims the others were supposed to meet up at a tree if they got lost, so the party tries to find this tree. But it becomes clear Makland doesn't remember and is just randomly picking trees. So the party just chooses a random path and walks until evening, when a family of squirrels run by and the children go running after them. This, in turn, forces the party to chase after them. They are led to a clearing where an old ruined watchtower sits. It's empty and long abandoned, but the party reasons it will make a good shelter for camp. They rest inside without further incident, but the kender keep them up most of the night with their boundless energy.
The next morning the party sets out again. By mid-afternoon, the party comes across another pair of kender children. They are being chased by a hill giant. The party immediately attacks. However, the two children intervene, claiming they are just playing with their friend, Oghog. As it turns out, Oghog is just a child himself. The kender are brothers, Wekkon and Buldris Treeskimmer. Wekkon is very loud and Buldris gets bored very easily. They claim they saw some other children chasing some owls. Oghog is sent home and the party heads onward, hoping to find some clues. At nightfall, they come across an ancient temple ruin. Sneaking up to the entrance, Sha'al finds 11 Baaz Draconians camped out for the night. Unfortunately, the other kender all slip inside to poke around, as nobody was watching them. The exception is Wekkon, who Sumina was keeping her hand over his mouth to keep him from shouting.
As the party stands around talking about what they should do, they hear footsteps approaching and quickly hide. A single, drunken Baaz steps out and starts to urinate. Sha'al sneaks up on him and stabs him with his trident, petrifying him (although he gets hit with the stream in the process). The party then spends a lot of time talking in the open, trying to come up with a plan to deal with the others. Eventually, they settle on having Kaelestia shapechange into a Baaz to lure one of them out. This task succeeds, and Parra manages to magically put to sleep the remaining Baaz still awake inside the temple while Sha'al and Sumina kill the one who was lured out. They find the children inside, as well, going through the sleeping draconian's belongings.
The party slays the sleeping Baaz, whose statues shortly thereafter crumble to dust, then they set up camp for themselves while the children go through their many pouch items. The party sets a watch and gets some rest for the night.
The following morning, they set off again, and Kaelestia notices some owls that seem to be watching them from the treetops, despite it being early morning still. Whenever the party closes, the owls fly off a bit, but never too far, and then seem to wait. The party realizes the owls expect them to follow, so they do. The owls lead them to a pair of humans; an old man in robes and a younger man in armor. They land on the old man's shoulder, and he seems able to speak with them, and thus knows the party is searching for lost kender children and offers to help.
He introduces himself as Oldar, a humble minor mage who has grown strong enough to take the Test. The other is Burtran, a young warrior hoping to one day become a knight. Oldar recites a poem to the party, which he claims hold the three keys needed to cast a ritual spell that will allow one to find anything lost. If the party gathers the three keys for him, he will perform the ritual. Parra insults and belittles the man for not having taken his Test yet, despite the fact she has not, either. But Oldar seems nonplussed by her venom. He explains the keys are seven drops of a Warrior True, seven grains of sand from a lost civilization, and the egg of a Faerie Dragon. He gives them instructions on how to find all three, and the party agrees to find them.
They start toward the Cliff of Harrows, where the first key is said to be found. However, along the way, Kaelestia expresses doubt that she will be able to help them find the third key, as she believes taking an egg from its mother is wrong. The others, though, don't have any objection to the idea. They travel until they reach the hills, by which point it is sundown, so they make camp for the night.
The following morning, as they approach the misty Cliff of Harrows, a large muscular human wearing little clothing approaches them. Calling himself Wetherback, he claims he will offer the test of a Warrior True, and Granker volunteers. He tells the minotaur to strip off his armor and take a staff. The test is simple. They will stand near the edge of the cliff and try to knock each other off. One will stand with their back to the cliff, the other facing them. He allows Granker to choose which position he wants. Granker chooses the riskier position, with his back to the cliff. Wetherback easily knocks Granker off with an almost supernatural speed and strength. Fortunately, there is a lake at the bottom and Granker is fine, but wet. The kender all jump in after him and start splashing around. Wetherback climbs down and helps Granker out of the water, telling him that sometimes one must face impossible odds, and doing so with bravery makes a Warrior True. This somehow unlocks a new ability for Granker, giving him the granted power of Incite Berserker Rage.
Before they leave, Kaelestia asks Wetherback about the ruins of Edon. He explains that they were a magical nation that rejected the Conclave of Wizards, and were destroyed because of it.