JTRC - Character Stats
May 23, 2023 21:15:35 GMT -8
Post by Daos on May 23, 2023 21:15:35 GMT -8
Vulpi Velox (Played by sarcastiksh0rtee37)
Nonbinary High Elf Battle Master 3 (NG - Suwa)
STR 12 (+1), DEX 17 (+3), CON 14 (+2), INT 14 (+2), WIS 10 (+0), CHA 8 (-1), Age 625, HT 4'7", WT 93 lbs
HP: 28/28
Hit Dice: 3d10/3d10 (Second Wind 1/1)
Proficiency Bonus: +2
AC: 15 = 10 + 1 [leather armor] + 3 [DEX]
Dmg: Unarmed Strike [+3 to hit; 2 bludgeoning]; Long Bow [+7 to hit; 1d8+3 piercing damage; range 150/600; heavy, two-handed], Short Sword [+5 to hit; 1d6+3 piercing damage; finesse, light], Hand-Axe [+3 to hit melee/+7 to hit ranged; 1d6+1 slashing damage; light; thrown (range 30/120)]
Saves: STR +3, DEX +3, CON +4, INT +2, WIS +0, CHA -1
Feats: None
Skills: Acrobatics (+5), Animal Handling (+0), Arcana (+2), Athletics (+1), Deception (-1), History (+4), Insight (+0), Intimidation (-1), Investigation (+2), Medicine (+0), Nature (+4), Perception (+2), Performance (-1), Persuasion (-1), Religion (+2), Sleight of Hand (+3), Stealth (+5), Survival (+0)
Racial Abilities: High Elf ASI (+2 DEX, +1 INT), Darkvision (60'), Keen Sense (proficiency in Perception), Fey Ancestry (advantage against charm, immune to sleep), Trance (only need 4 hours rest), Elf Weapon Training (proficiency in long sword/bow, short sword/bow), Free Cantrip, Extra Language
Class Abilities: Fighter Proficiencies (all weapons, armor and shields, STR and CON saves, Acrobatics, History), Fighting Style Archery (+2 ranged attack), Second Wind (1d10+3), Action Surge
Archetype Abilities: Maneuvers (Parry, Goading Attack, Pushing Attack), Superiority Dice (4d8), Saving Throws (DC 13), Student of War (Carpenter's Tools proficiency)
Background Abilities: Insurgent Proficiency (Nature, Stealth), Artisan's Tools (Woodcarver), Land Vehicle, Comradery
Languages: Common, Elven, Gnomish, Quirapu
Gear:
Head - Leather cap
Neck - Bare
Torso - Shirt, leather armor [10 lbs], backpack [5 lbs], quiver [1 lb]
Hands - Purple silk handkerchief with blue and white stripes (tied around left forearm)
Waist - Pants, belt, pouch [1 lb], waterskin (full) [5 lbs], short swords (x2) [4 lbs], hand axes (x2) [4 lbs]
Feet - Boots
Backpack - Caltrops (x20) [2 lbs], crowbar [5 lbs], hammer [3 lbs], piton (x10) [2.5 lbs], rations (x10 days) [20 lbs], 50' hempen rope (tied to side) [10 lbs], tinderbox [1 lb], torch (x10) [10 lbs], blocks of wood (x1) [1 lb each], parchment sheets (x10), ink quills (x2), ink vial (1 ounce), spellbook [3 lbs]
Pouch - Coin (2 CP, 5 SP, 71 GP) [2 lb], woodcarver's tools [5 lbs]
Quiver: Long Bow [2 lbs], arrows (x18) [1 lb]
Total Weight: 94.5 lbs (Encumbered)
Speed: 30 (-10 encumbrance)
Encumbrance: 0-60 lbs is no encumbrance, 61-120 lbs is encumbrance (-10 speed), 121-180 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: 0 - Mold Earth
Action Surge: 1/1
Superiority Dice: 3/4
Inspiration: No
Raitoji Zencho (Played by Igordragonian)
Male Tiefling Drunken Master Monk 3 (TN - Turtle Sage)
STR 12 (+1), DEX 14 (+2), CON 13 (+1), INT 9 (-1), WIS 15 (+2), CHA 14 (+2), Age 29, HT 5'10", WT 213 lbs
HP: 12/18(+1) (-6 pierce)
Hit Dice: 3d8/3d8
Proficiency Bonus: +2
AC: 14 = 10 + 2 [DEX] + 2 [WIS]
Dmg: Unarmed Strike [+4 to hit; 1d4+2 bludgeoning]; Quarterstaff [+4 to hit; 1d8+2 bludgeoning damage; versatile (1d10+2 bludgeoning damage)], Darts [+4 to hit; 1d4+2 piercing damage; finesse, thrown (Range 20/60)]
Saves: STR +3, DEX +4, CON +1 INT -1, WIS +2, CHA +1
Feats: None
Skills: Acrobatics (+2), Animal Handling (+2), Arcana (-1), Athletics (+1), Deception (+2), History (+1), Insight (+2), Intimidation (+2), Investigation (-1), Medicine (+2), Nature (-1), Perception (+2), Performance (+4), Persuasion (+4), Religion (+1), Sleight of Hand (+2), Stealth (+4), Survival (+2)
Racial Abilities: Tiefling ASI (+1 INT, +2 CHA), Darkvision (60'), Hellish Resistance, Infernal Legacy (Thaumaturgy cantrip, Hellish Rebuke at 3rd level, Darkness at 5th level)
Class Abilities: Monk Proficiencies (Simple Weapons, Short Swords, Artisan/Musical Instrument (Shamisen), STR and DEX saves, Stealth, Religion), Unarmored Defense (AC is 10+DEX+WIS), Martial Arts (can use DEX for unarmed strikes and monk weapons, unarmed strikes deal 1d4, can unarmed strike for second attack as bonus), Ki (DC 12; Flurry of Blows, Patient Defense, Step of the Wind), Unarmored Movement, Deflect Missiles
Archetype Abilities: Drunken Master Bonus Proficiencies (Performance, Brewer's Supplies), Drunken Technique
Background Abilities: Noble Proficiencies (History, Persuasion, Gaming Set (Cards), Extra Language), Position of Privilege
Languages: Common, Infernal, Umizuri, Celestial
Gear:
Head - Bare
Neck - Fine cloak
Torso - Shirt, backpack [5 lbs], quarterstaff [4 lbs]
Hands - Signet ring
Waist - Pants, belt, pouch [1 lb], waterskin (full) [5 lbs]
Feet - Boots
Backpack - Bedroll (strapped to top) [7 lbs], mess kit [1 lb], tinderbox [1 lb], torches (x10) [10 lbs], rations (x10) [20 lbs], 50' hemp rope (strapped to side) [10 lbs], scroll of pedigree, brewer's supplies [9 lbs]
Pouch - Coin (4 SP, 116 GP) [2.4], darts (x10) [2.5 lb]
Total Weight: 77.9 lbs (Encumbered)
Speed: 40 (-10 Encumbrance)
Encumbrance: 0-60 lbs is no encumbrance, 61-120 lbs is encumbrance (-10 speed), 121-180 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: 0 - Thaumaturgy
Hellish Rebuke - 1/1
Ki Points: 2/3
Inspiration: No
Ryu Ha-Yun (Played by HorizonsDream)
Female Human College of Glamour Bard 3 (NG - Mireu)
STR 9 (-1), DEX 15 (+2), CON 11 (+0), INT 14 (+2), WIS 13 (+1), CHA 16 (+3), Age 23, HT 5'7", WT 123 lbs
HP: 18/18
Hit Dice: 3d8/3d8
Proficiency Bonus: +2
AC: 12 = 10 + 1 [leather armor] + 2 [DEX] +1 [Blessing of the Forge]
Dmg: Unarmed Strike [+1 to hit; 1 bludgeoning]; Dagger [+4 to hit; 1d4+2 piecing damage; finesse, light, thrown (range 20/60)], Light Crossbow [+4 to hit; 1d8+2 piercing damage; ammunition (range 80/320), loading, two-handed]
Saves: STR +0, DEX +4, CON +0, INT +2, WIS +1, CHA +5
Feats: None
Skills: Acrobatics (+4), Animal Handling (+1), Arcana (+2), Athletics (-1), Deception (+5), History (+4), Insight (+1), Intimidation (+3), Investigation (-1), Medicine (+1), Nature (+2), Perception (+1), Performance (+7), Persuasion (+7), Religion (+2), Sleight of Hand (+2), Stealth (+2), Survival (+1)
Racial Abilities: Human ASI (+1 all), Extra Language
Class Abilities: Bard Proficiencies (Light armor, simple weapons, hand xbows, long swords, rapiers, short swords, musical instruments (Flute, Lute, Haegeum), DEX and CHA saves, History, Persuasion, Deception), Spellcasting (DC 13, Spell Attack +5, Ritual Caster, Spellcasting Focus), Bardic Inspiration (1d6), Jack of all Trades, Song of Rest (1d6), Expertise (Persuasion, Performance)
Archetype Abilities: Mantle of Inspiration, Enthralling Performance
Background Abilities: Entertainer Proficiencies (Acrobatics, Performance, Disguise Kit, Musical Instrument (Dulcimer), Routines (Dancer, Singer, Instrumentalist), By Popular Demand
Languages: Common, Halri, Umizuri
Gear:
Head - Bare
Neck - Bare
Torso - Hanbok, leather armor [8 lbs], backpack [5 lbs], light crossbow [5 lbs], bolt case [1 lb]
Hands - Bare
Waist - Skirt, belt, pouch [1 lb], waterskin (full) [5 lbs], dagger [1 lb]
Feet - Boots
Backpack: Bedroll (strapped to top) [7 lbs], costumes (x3) [12 lbs], candles (x5), rations (5 days) [10 lbs], disguise kit [3 lbs], flute [1 lb], stuffed tiger
Pouch: Coin (4 SP, 128 GP) [1.3], Elemental Gem (fire)
Bolt Case: 20 bolts [1.5 lbs]
Total Weight: 54.8 lbs (Encumbered)
Speed: 30 (-10 Encumbrance)
Encumbrance: 0-45 lbs is no encumbrance, 46-90 lbs is encumbrance (-10 speed), 91-135 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells:
0 - Dancing Lights, Vicious Mockery
1 - Bane, Charm Person, Cure Wounds, Dissonant Whispers, Tasha's Hideous Laughter
2 - Shatter
Spell Slots:
Level 1: 1/4
Level 2: 2/2
Bardic Inspiration (1d6) - 3/3
Inspiration: No
Chispa Herrería Cima de la Colina (Played by BishGada)
Female Hill Dwarf Forge Cleric 3 (LG - Quetzalcoatl)
STR 13 (+1), DEX 12 (+1), CON 16 (+3), INT 10 (+0), WIS 16 (+3), CHA 8 (-1), Age 55, HT 3'8", WT 110 lbs
HP: 32/32
Hit Dice: 3d8/3d8
Proficiency Bonus: +2
AC: 18 = 10 + 6 [chain mail] + 2 [shield]
Dmg: Unarmed Strike [+3 to hit; 2 bludgeoning]; Warhammer [+3 to hit; 1d8+1 bludgeoning damage; Versatile (1d10+1 bludgeoning damage)]; Sling [+3 to hit; 1d4+1 bludgeoning damage; Range 30/120]
Saves: STR +1, DEX +1, CON +3, INT +0, WIS +5, CHA +1
Feats: None
Skills: Acrobatics (+1), Animal Handling (+3), Arcana (+0), Athletics (+1), Deception (-1), History (+2), Insight (+5), Intimidation (-1), Investigation (+0), Medicine (+5), Nature (+0), Perception (+3), Performance (-1), Persuasion (-1), Religion (+2), Sleight of Hand (+1), Stealth (+1), Survival (+3)
Racial Abilities: Hill Dwarf ASI (+2 CON, +1 WIS), Darkvision (60'), Dwarven Resilience (advantage on poison saves/resistance to poison damage), Dwarven Combat Training (proficiency in battle axe, hand axe, light hammer and warhammer), Tool Proficiency (proficient in mason's tools), Stonecunning (History checks about stonework get double proficiency), Dwarven Toughness (+1 HP per level)
Class Abilities: Cleric Proficiencies (Light and medium armor, shields, simple weapons, WIS and CHA saves, History, Medicine), Divine Spellcasting (DC 13, Spell Attack +5), Divine Domain (Forge), Channel Divinity (Turn Undead)
Archetype Abilities: Forge Domain Spells, Forge Proficiencies (Heavy Armor, Smith's Tools), Blessing of the Forge (temporarily imbue one weapon/armor with a +1 bonus 1/day), Channel Divinity (Artisan's Blessing)
Background Abilities: Acolyte Proficiency (Insight, Religion), Extra Languages (x2), Shelter of the Faithful
Languages: Common, Dwarven, Citlanés, Elven, Gnomish
Gear:
Head - Chain coif
Neck - Holy icon (Quetzalcoatl) [1 lb]
Torso - Vestments, chain mail [55 lbs], backpack [5 lbs], shield [6 lbs]
Hands - Gauntlets
Waist - Loose skirt, belt, pouch [1 lb], waterskin (full) [5 lbs], warhammer [2 lbs]
Feet - Boots
Backpack - Blanket [3 lbs], candles (x10), tinderbox [1 lb], alms box, blocks of incense (x2), censer, spare vestments, common clothes [3 lbs], rations (x2) [4 lbs]
Pouch - Coin (5 CP, 2 SP, 127 GP) [1.3], sling, prayer book, sticks of incense (x5)
Total Weight: 86.3 lbs (Encumbered)
Speed: 25 (-10 Encumbrance)
Encumbrance: 0-65 lbs is no encumbrance, 66-130 lbs is encumbrance (-10 speed), 131-195 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells:
Level 0: Guidance, Sacred Flame, Toll the Dead
Level 1: Bless, Command, Ceremony, Create or Destroy Water, Cure Wounds, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Guiding Bolt, Healing Word, Inflict Wounds, Protection from Evil and Good, Purify Food and Drink, Sanctuary, Shield of Faith
Level 2: Aid, Augury, Blindness/Deafness, Calm Emotions, Continual Flame, Enhance Ability, Find Traps, Gentle Repose, Hold Person, Lesser Restoration, Locate Object, Prayer of Healing, Protection from Poison, Silence, Spiritual Weapon, Warding Bond, Zone of Truth
Prepared Spells: (6)
Level 1: Bless, Healing Word, Sanctuary, Detect Magic (Domain: Identify, Searing Smite)
Level 2: Aid, Enhance Ability (Domain: Heat Metal, Magic Weapon)
Spell Slots:
Level 1: 2/4
Level 2: 1/2
Blessing of the Forge: 0/1
Channel Divinity: 1/1
Inspiration: No
Seeboe Dumble Frug Shamil-Waywocket (Played by Gardengnome2023)
Male Forest Gnome Circle of Dreams Druid 3 (LG -Suwa)
STR 12 (+1), DEX 14 (+2), CON 10 (+0), INT 16 (+3), WIS 15 (+2), CHA 8 (-1), Age 95, HT 3'2", WT 45 lbs
HP: 18/18
Hit Dice: 3d8/3d8
Proficiency Bonus: +2
AC: 13 = 10 + 1 [leather armor] + 2 [DEX]
Dmg: Unarmed Strike [+3 to hit; 2 bludgeoning]; Scimitar [+4 to hit; 1d6+2 slashing; finesse; light]; Quarterstaff [+3 to hit; 1d6+1 bludgeoning; versatile (1d8+1 bludgeoning)]; Dart [+4 to hit; 1d4+2 piercing; finesse, thrown (range 20/60)]
Saves: STR +1, DEX +2, CON +0, INT +5, WIS +4, CHA +1
Feats: None
Skills: Acrobatics (+2), Animal Handling (+4), Arcana (+5), Athletics (+1), Deception (-1), History (+3), Insight (+2), Intimidation (-1), Investigation (+3), Medicine (+4), Nature (+3), Perception (+2), Performance (-1), Persuasion (-1), Religion (+3), Sleight of Hand (+2), Stealth (+2), Survival (+4)
Racial Abilities: Forest Gnome ASI (+2 INT/+1 DEX), Darkvision (60'), Gnome Cunning (advantage on INT, WIS and CHA magic saves), Natural Illusionist (can cast Minor Illusion), Speak with Small Beasts
Class Abilities: Druid Proficiencies (non-metal light and medium armor, shields, clubs daggers, darts, javelins, maces, quarterstaves, scimitars, sickles, slings, spears, herbalism kits, INT and WIS saves, Arcana, Medicine), Drudic Spellcasting (DC 12, Spell Attack +4), Drudic Language, Ritual Caster, Spellcasting Focus (Staff), Wild Shape
Archetype Abilities: Balm of the Summer Court
Background Abilities: Folk Hero Proficiency (Animal Handling, Survival, Artisan's Tools [Brewer's Supplies], Land Vehicles), Rustic Hospitality
Languages: Common, Gnomish, Druidic, Quirapu
Gear:
Head - Leather cap
Neck - Bare
Torso - Tunic, small leather armor [7.5 lbs], backpack [5 lbs], quarterstaff [4 lbs]
Hands - Leather bracelet
Waist - Pants, belt, pouch [1 lb], waterskin (full) [5 lbs], scimitar [3 lbs]
Feet - Boots
Backpack - Small bedroll [3.5 lbs], mess kit [1 lb], tinderbox [1 lb], torches (x10) [1 lb each], rations (10 days) [1 lb each], 50' hempen rope (strapped to side) [10 lbs], brewing supplies [9 lbs], shovel [5 lbs], iron pot [10 lbs], herbalism kit [3 lbs]
Pouch - Coin (9 SP, 94 gold pieces) [1.1], dart [1 lb]
Total Weight: 89.1 lbs (Encumbered)
Speed: 25 (-10 encumbrance)
Encumbrance: 0-60 lbs is no encumbrance, 61-120 lbs is encumbrance (-10 speed), 121-180 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells:
Level 0: Minor Illusion, Shillelagh, Thorn Whip
Level 1: Absorb Elements, Animal Friendship, Beast Bond, Charm Person, Create or Destroy Water, Cure Wounds, Detect Magic, Detect Poison and Disease, Earth Tremor, Entangle, Faerie Fire, Fog Cloud, Goodberry, Healing Word, Ice Knife, Jump, Longstrider, Purify Food and Drink, Snare, Speak with Animals, Thunderwave
Level 2: Animal Messenger, Barkskin, Darkvision, Dust Devil, Earthbind, Enhance Ability, Find Traps, Flame Blade, Flaming Sphere, Gust of Wind, Healing Spirit, Heat Metal, Hold Person, Lesser Restoration, Locate Animals or Plants, Locate Object, Moonbeam, Pass without Trace, Protection from Poison, Skywrite, Spike Growth, Warding Wind
Prepared Spells: (5)
Level 1: Create or Destroy Water, Detect Magic, Entangle, Pass Without Trace
Level 2: Lesser Restoration
Spell Slots:
Level 1: 3/4
Level 2: 2/2
Wild Shape: 2/2
Fey Energy: 2/3d6
Inspiration: No
Nonbinary High Elf Battle Master 3 (NG - Suwa)
STR 12 (+1), DEX 17 (+3), CON 14 (+2), INT 14 (+2), WIS 10 (+0), CHA 8 (-1), Age 625, HT 4'7", WT 93 lbs
HP: 28/28
Hit Dice: 3d10/3d10 (Second Wind 1/1)
Proficiency Bonus: +2
AC: 15 = 10 + 1 [leather armor] + 3 [DEX]
Dmg: Unarmed Strike [+3 to hit; 2 bludgeoning]; Long Bow [+7 to hit; 1d8+3 piercing damage; range 150/600; heavy, two-handed], Short Sword [+5 to hit; 1d6+3 piercing damage; finesse, light], Hand-Axe [+3 to hit melee/+7 to hit ranged; 1d6+1 slashing damage; light; thrown (range 30/120)]
Saves: STR +3, DEX +3, CON +4, INT +2, WIS +0, CHA -1
Feats: None
Skills: Acrobatics (+5), Animal Handling (+0), Arcana (+2), Athletics (+1), Deception (-1), History (+4), Insight (+0), Intimidation (-1), Investigation (+2), Medicine (+0), Nature (+4), Perception (+2), Performance (-1), Persuasion (-1), Religion (+2), Sleight of Hand (+3), Stealth (+5), Survival (+0)
Racial Abilities: High Elf ASI (+2 DEX, +1 INT), Darkvision (60'), Keen Sense (proficiency in Perception), Fey Ancestry (advantage against charm, immune to sleep), Trance (only need 4 hours rest), Elf Weapon Training (proficiency in long sword/bow, short sword/bow), Free Cantrip, Extra Language
Class Abilities: Fighter Proficiencies (all weapons, armor and shields, STR and CON saves, Acrobatics, History), Fighting Style Archery (+2 ranged attack), Second Wind (1d10+3), Action Surge
Archetype Abilities: Maneuvers (Parry, Goading Attack, Pushing Attack), Superiority Dice (4d8), Saving Throws (DC 13), Student of War (Carpenter's Tools proficiency)
Background Abilities: Insurgent Proficiency (Nature, Stealth), Artisan's Tools (Woodcarver), Land Vehicle, Comradery
Languages: Common, Elven, Gnomish, Quirapu
Gear:
Head - Leather cap
Neck - Bare
Torso - Shirt, leather armor [10 lbs], backpack [5 lbs], quiver [1 lb]
Hands - Purple silk handkerchief with blue and white stripes (tied around left forearm)
Waist - Pants, belt, pouch [1 lb], waterskin (full) [5 lbs], short swords (x2) [4 lbs], hand axes (x2) [4 lbs]
Feet - Boots
Backpack - Caltrops (x20) [2 lbs], crowbar [5 lbs], hammer [3 lbs], piton (x10) [2.5 lbs], rations (x10 days) [20 lbs], 50' hempen rope (tied to side) [10 lbs], tinderbox [1 lb], torch (x10) [10 lbs], blocks of wood (x1) [1 lb each], parchment sheets (x10), ink quills (x2), ink vial (1 ounce), spellbook [3 lbs]
Pouch - Coin (2 CP, 5 SP, 71 GP) [2 lb], woodcarver's tools [5 lbs]
Quiver: Long Bow [2 lbs], arrows (x18) [1 lb]
Total Weight: 94.5 lbs (Encumbered)
Speed: 30 (-10 encumbrance)
Encumbrance: 0-60 lbs is no encumbrance, 61-120 lbs is encumbrance (-10 speed), 121-180 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: 0 - Mold Earth
Action Surge: 1/1
Superiority Dice: 3/4
Inspiration: No
Raitoji Zencho (Played by Igordragonian)
Male Tiefling Drunken Master Monk 3 (TN - Turtle Sage)
STR 12 (+1), DEX 14 (+2), CON 13 (+1), INT 9 (-1), WIS 15 (+2), CHA 14 (+2), Age 29, HT 5'10", WT 213 lbs
HP: 12/18(+1) (-6 pierce)
Hit Dice: 3d8/3d8
Proficiency Bonus: +2
AC: 14 = 10 + 2 [DEX] + 2 [WIS]
Dmg: Unarmed Strike [+4 to hit; 1d4+2 bludgeoning]; Quarterstaff [+4 to hit; 1d8+2 bludgeoning damage; versatile (1d10+2 bludgeoning damage)], Darts [+4 to hit; 1d4+2 piercing damage; finesse, thrown (Range 20/60)]
Saves: STR +3, DEX +4, CON +1 INT -1, WIS +2, CHA +1
Feats: None
Skills: Acrobatics (+2), Animal Handling (+2), Arcana (-1), Athletics (+1), Deception (+2), History (+1), Insight (+2), Intimidation (+2), Investigation (-1), Medicine (+2), Nature (-1), Perception (+2), Performance (+4), Persuasion (+4), Religion (+1), Sleight of Hand (+2), Stealth (+4), Survival (+2)
Racial Abilities: Tiefling ASI (+1 INT, +2 CHA), Darkvision (60'), Hellish Resistance, Infernal Legacy (Thaumaturgy cantrip, Hellish Rebuke at 3rd level, Darkness at 5th level)
Class Abilities: Monk Proficiencies (Simple Weapons, Short Swords, Artisan/Musical Instrument (Shamisen), STR and DEX saves, Stealth, Religion), Unarmored Defense (AC is 10+DEX+WIS), Martial Arts (can use DEX for unarmed strikes and monk weapons, unarmed strikes deal 1d4, can unarmed strike for second attack as bonus), Ki (DC 12; Flurry of Blows, Patient Defense, Step of the Wind), Unarmored Movement, Deflect Missiles
Archetype Abilities: Drunken Master Bonus Proficiencies (Performance, Brewer's Supplies), Drunken Technique
Background Abilities: Noble Proficiencies (History, Persuasion, Gaming Set (Cards), Extra Language), Position of Privilege
Languages: Common, Infernal, Umizuri, Celestial
Gear:
Head - Bare
Neck - Fine cloak
Torso - Shirt, backpack [5 lbs], quarterstaff [4 lbs]
Hands - Signet ring
Waist - Pants, belt, pouch [1 lb], waterskin (full) [5 lbs]
Feet - Boots
Backpack - Bedroll (strapped to top) [7 lbs], mess kit [1 lb], tinderbox [1 lb], torches (x10) [10 lbs], rations (x10) [20 lbs], 50' hemp rope (strapped to side) [10 lbs], scroll of pedigree, brewer's supplies [9 lbs]
Pouch - Coin (4 SP, 116 GP) [2.4], darts (x10) [2.5 lb]
Total Weight: 77.9 lbs (Encumbered)
Speed: 40 (-10 Encumbrance)
Encumbrance: 0-60 lbs is no encumbrance, 61-120 lbs is encumbrance (-10 speed), 121-180 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: 0 - Thaumaturgy
Hellish Rebuke - 1/1
Ki Points: 2/3
Inspiration: No
Ryu Ha-Yun (Played by HorizonsDream)
Female Human College of Glamour Bard 3 (NG - Mireu)
STR 9 (-1), DEX 15 (+2), CON 11 (+0), INT 14 (+2), WIS 13 (+1), CHA 16 (+3), Age 23, HT 5'7", WT 123 lbs
HP: 18/18
Hit Dice: 3d8/3d8
Proficiency Bonus: +2
AC: 12 = 10 + 1 [leather armor] + 2 [DEX] +1 [Blessing of the Forge]
Dmg: Unarmed Strike [+1 to hit; 1 bludgeoning]; Dagger [+4 to hit; 1d4+2 piecing damage; finesse, light, thrown (range 20/60)], Light Crossbow [+4 to hit; 1d8+2 piercing damage; ammunition (range 80/320), loading, two-handed]
Saves: STR +0, DEX +4, CON +0, INT +2, WIS +1, CHA +5
Feats: None
Skills: Acrobatics (+4), Animal Handling (+1), Arcana (+2), Athletics (-1), Deception (+5), History (+4), Insight (+1), Intimidation (+3), Investigation (-1), Medicine (+1), Nature (+2), Perception (+1), Performance (+7), Persuasion (+7), Religion (+2), Sleight of Hand (+2), Stealth (+2), Survival (+1)
Racial Abilities: Human ASI (+1 all), Extra Language
Class Abilities: Bard Proficiencies (Light armor, simple weapons, hand xbows, long swords, rapiers, short swords, musical instruments (Flute, Lute, Haegeum), DEX and CHA saves, History, Persuasion, Deception), Spellcasting (DC 13, Spell Attack +5, Ritual Caster, Spellcasting Focus), Bardic Inspiration (1d6), Jack of all Trades, Song of Rest (1d6), Expertise (Persuasion, Performance)
Archetype Abilities: Mantle of Inspiration, Enthralling Performance
Background Abilities: Entertainer Proficiencies (Acrobatics, Performance, Disguise Kit, Musical Instrument (Dulcimer), Routines (Dancer, Singer, Instrumentalist), By Popular Demand
Languages: Common, Halri, Umizuri
Gear:
Head - Bare
Neck - Bare
Torso - Hanbok, leather armor [8 lbs], backpack [5 lbs], light crossbow [5 lbs], bolt case [1 lb]
Hands - Bare
Waist - Skirt, belt, pouch [1 lb], waterskin (full) [5 lbs], dagger [1 lb]
Feet - Boots
Backpack: Bedroll (strapped to top) [7 lbs], costumes (x3) [12 lbs], candles (x5), rations (5 days) [10 lbs], disguise kit [3 lbs], flute [1 lb], stuffed tiger
Pouch: Coin (4 SP, 128 GP) [1.3], Elemental Gem (fire)
Bolt Case: 20 bolts [1.5 lbs]
Total Weight: 54.8 lbs (Encumbered)
Speed: 30 (-10 Encumbrance)
Encumbrance: 0-45 lbs is no encumbrance, 46-90 lbs is encumbrance (-10 speed), 91-135 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells:
0 - Dancing Lights, Vicious Mockery
1 - Bane, Charm Person, Cure Wounds, Dissonant Whispers, Tasha's Hideous Laughter
2 - Shatter
Spell Slots:
Level 1: 1/4
Level 2: 2/2
Bardic Inspiration (1d6) - 3/3
Inspiration: No
Chispa Herrería Cima de la Colina (Played by BishGada)
Female Hill Dwarf Forge Cleric 3 (LG - Quetzalcoatl)
STR 13 (+1), DEX 12 (+1), CON 16 (+3), INT 10 (+0), WIS 16 (+3), CHA 8 (-1), Age 55, HT 3'8", WT 110 lbs
HP: 32/32
Hit Dice: 3d8/3d8
Proficiency Bonus: +2
AC: 18 = 10 + 6 [chain mail] + 2 [shield]
Dmg: Unarmed Strike [+3 to hit; 2 bludgeoning]; Warhammer [+3 to hit; 1d8+1 bludgeoning damage; Versatile (1d10+1 bludgeoning damage)]; Sling [+3 to hit; 1d4+1 bludgeoning damage; Range 30/120]
Saves: STR +1, DEX +1, CON +3, INT +0, WIS +5, CHA +1
Feats: None
Skills: Acrobatics (+1), Animal Handling (+3), Arcana (+0), Athletics (+1), Deception (-1), History (+2), Insight (+5), Intimidation (-1), Investigation (+0), Medicine (+5), Nature (+0), Perception (+3), Performance (-1), Persuasion (-1), Religion (+2), Sleight of Hand (+1), Stealth (+1), Survival (+3)
Racial Abilities: Hill Dwarf ASI (+2 CON, +1 WIS), Darkvision (60'), Dwarven Resilience (advantage on poison saves/resistance to poison damage), Dwarven Combat Training (proficiency in battle axe, hand axe, light hammer and warhammer), Tool Proficiency (proficient in mason's tools), Stonecunning (History checks about stonework get double proficiency), Dwarven Toughness (+1 HP per level)
Class Abilities: Cleric Proficiencies (Light and medium armor, shields, simple weapons, WIS and CHA saves, History, Medicine), Divine Spellcasting (DC 13, Spell Attack +5), Divine Domain (Forge), Channel Divinity (Turn Undead)
Archetype Abilities: Forge Domain Spells, Forge Proficiencies (Heavy Armor, Smith's Tools), Blessing of the Forge (temporarily imbue one weapon/armor with a +1 bonus 1/day), Channel Divinity (Artisan's Blessing)
Background Abilities: Acolyte Proficiency (Insight, Religion), Extra Languages (x2), Shelter of the Faithful
Languages: Common, Dwarven, Citlanés, Elven, Gnomish
Gear:
Head - Chain coif
Neck - Holy icon (Quetzalcoatl) [1 lb]
Torso - Vestments, chain mail [55 lbs], backpack [5 lbs], shield [6 lbs]
Hands - Gauntlets
Waist - Loose skirt, belt, pouch [1 lb], waterskin (full) [5 lbs], warhammer [2 lbs]
Feet - Boots
Backpack - Blanket [3 lbs], candles (x10), tinderbox [1 lb], alms box, blocks of incense (x2), censer, spare vestments, common clothes [3 lbs], rations (x2) [4 lbs]
Pouch - Coin (5 CP, 2 SP, 127 GP) [1.3], sling, prayer book, sticks of incense (x5)
Total Weight: 86.3 lbs (Encumbered)
Speed: 25 (-10 Encumbrance)
Encumbrance: 0-65 lbs is no encumbrance, 66-130 lbs is encumbrance (-10 speed), 131-195 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells:
Level 0: Guidance, Sacred Flame, Toll the Dead
Level 1: Bless, Command, Ceremony, Create or Destroy Water, Cure Wounds, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Guiding Bolt, Healing Word, Inflict Wounds, Protection from Evil and Good, Purify Food and Drink, Sanctuary, Shield of Faith
Level 2: Aid, Augury, Blindness/Deafness, Calm Emotions, Continual Flame, Enhance Ability, Find Traps, Gentle Repose, Hold Person, Lesser Restoration, Locate Object, Prayer of Healing, Protection from Poison, Silence, Spiritual Weapon, Warding Bond, Zone of Truth
Prepared Spells: (6)
Level 1: Bless, Healing Word, Sanctuary, Detect Magic (Domain: Identify, Searing Smite)
Level 2: Aid, Enhance Ability (Domain: Heat Metal, Magic Weapon)
Spell Slots:
Level 1: 2/4
Level 2: 1/2
Blessing of the Forge: 0/1
Channel Divinity: 1/1
Inspiration: No
Seeboe Dumble Frug Shamil-Waywocket (Played by Gardengnome2023)
Male Forest Gnome Circle of Dreams Druid 3 (LG -Suwa)
STR 12 (+1), DEX 14 (+2), CON 10 (+0), INT 16 (+3), WIS 15 (+2), CHA 8 (-1), Age 95, HT 3'2", WT 45 lbs
HP: 18/18
Hit Dice: 3d8/3d8
Proficiency Bonus: +2
AC: 13 = 10 + 1 [leather armor] + 2 [DEX]
Dmg: Unarmed Strike [+3 to hit; 2 bludgeoning]; Scimitar [+4 to hit; 1d6+2 slashing; finesse; light]; Quarterstaff [+3 to hit; 1d6+1 bludgeoning; versatile (1d8+1 bludgeoning)]; Dart [+4 to hit; 1d4+2 piercing; finesse, thrown (range 20/60)]
Saves: STR +1, DEX +2, CON +0, INT +5, WIS +4, CHA +1
Feats: None
Skills: Acrobatics (+2), Animal Handling (+4), Arcana (+5), Athletics (+1), Deception (-1), History (+3), Insight (+2), Intimidation (-1), Investigation (+3), Medicine (+4), Nature (+3), Perception (+2), Performance (-1), Persuasion (-1), Religion (+3), Sleight of Hand (+2), Stealth (+2), Survival (+4)
Racial Abilities: Forest Gnome ASI (+2 INT/+1 DEX), Darkvision (60'), Gnome Cunning (advantage on INT, WIS and CHA magic saves), Natural Illusionist (can cast Minor Illusion), Speak with Small Beasts
Class Abilities: Druid Proficiencies (non-metal light and medium armor, shields, clubs daggers, darts, javelins, maces, quarterstaves, scimitars, sickles, slings, spears, herbalism kits, INT and WIS saves, Arcana, Medicine), Drudic Spellcasting (DC 12, Spell Attack +4), Drudic Language, Ritual Caster, Spellcasting Focus (Staff), Wild Shape
Archetype Abilities: Balm of the Summer Court
Background Abilities: Folk Hero Proficiency (Animal Handling, Survival, Artisan's Tools [Brewer's Supplies], Land Vehicles), Rustic Hospitality
Languages: Common, Gnomish, Druidic, Quirapu
Gear:
Head - Leather cap
Neck - Bare
Torso - Tunic, small leather armor [7.5 lbs], backpack [5 lbs], quarterstaff [4 lbs]
Hands - Leather bracelet
Waist - Pants, belt, pouch [1 lb], waterskin (full) [5 lbs], scimitar [3 lbs]
Feet - Boots
Backpack - Small bedroll [3.5 lbs], mess kit [1 lb], tinderbox [1 lb], torches (x10) [1 lb each], rations (10 days) [1 lb each], 50' hempen rope (strapped to side) [10 lbs], brewing supplies [9 lbs], shovel [5 lbs], iron pot [10 lbs], herbalism kit [3 lbs]
Pouch - Coin (9 SP, 94 gold pieces) [1.1], dart [1 lb]
Total Weight: 89.1 lbs (Encumbered)
Speed: 25 (-10 encumbrance)
Encumbrance: 0-60 lbs is no encumbrance, 61-120 lbs is encumbrance (-10 speed), 121-180 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells:
Level 0: Minor Illusion, Shillelagh, Thorn Whip
Level 1: Absorb Elements, Animal Friendship, Beast Bond, Charm Person, Create or Destroy Water, Cure Wounds, Detect Magic, Detect Poison and Disease, Earth Tremor, Entangle, Faerie Fire, Fog Cloud, Goodberry, Healing Word, Ice Knife, Jump, Longstrider, Purify Food and Drink, Snare, Speak with Animals, Thunderwave
Level 2: Animal Messenger, Barkskin, Darkvision, Dust Devil, Earthbind, Enhance Ability, Find Traps, Flame Blade, Flaming Sphere, Gust of Wind, Healing Spirit, Heat Metal, Hold Person, Lesser Restoration, Locate Animals or Plants, Locate Object, Moonbeam, Pass without Trace, Protection from Poison, Skywrite, Spike Growth, Warding Wind
Prepared Spells: (5)
Level 1: Create or Destroy Water, Detect Magic, Entangle, Pass Without Trace
Level 2: Lesser Restoration
Spell Slots:
Level 1: 3/4
Level 2: 2/2
Wild Shape: 2/2
Fey Energy: 2/3d6
Inspiration: No