LSG - Places and People
Jul 30, 2016 20:59:32 GMT -8
Post by Daos on Jul 30, 2016 20:59:32 GMT -8
Buho Village
Alignment: Lawful Neutral
Population: 250 (humans 65%, elves 12%, dwarves 6%, gnomes 6%, halflings 5%, half-elves 4%, other 2%)
Government: Feudal Monarchy
Religion: Church of Gonto
Trade: Freshwater fish, livestock, crops, lumber
A simple village on the southern border of the Solanshire fiefdom, Buho is a farming and fishing community. It sits next to the River Dark and the Hartwood Forest. It's fairly small, with only three stone buildings in the town: the church, the barracks and the lord's manor. All other buildings are wood frame, wattle-and-daub affairs with thatched roofs. Due to its location on a major road, the village has a weaponsmith and armorer, in spite of its comparably low population.
It's a popular spot to stay when crossing the river on the way to or from the capital, but most don't see it as worth living there. It is under the authority of Baron William Escott, who has sworn fealty to Count Gladwell Solan of Solanshire. But he is little more than a figurehead. The real governor of the village is Ser Derica Walls, the reeve. A seven-member Village Council meets to decide matters beneath the attention of the reeve. The council meets each fortnight at the Buho Inn for discussion of various domestic matters. The members are Ethen Benton, Hazel Frye, Jacob Perron, Mattin Tenhammer, Norm Butin, Rebekah Gilbert, Sennah Auger.
For matters of defense and public safety, the reeve has established a village watch composed of two dozen men-at-arms, a watch sergeant and a watch captain. One responsibility of the sergeant of the watch is to train the village militia. In addition, a protective hedge of thorn bushes, roughly five feet in height and thickness, has been cultivated around the town; the only openings in the hedge are located where roads exit the village. The openings can be quickly blocked with wagons in the event of a raid. The baron's manor is well-fortified, and is further protected by a filled moat and drawbridge. The populace generally considers the village to be capable of responding to an attack by humanoids from the wilder lands, though none have come recently. In the event of a major attack, weapons and armor are brought into the baron's manor from the smithies, and the populace could uncomfortably stay within the manor’s walls for a brief siege.
Buho was once a sacred grove for the elves, centuries ago--or so the stories go. Nobody is quite sure whether that is true or not, but it makes for a good story. The village as it is now was founded about 80 years ago. The only incident worth mentioning in said history was the 'Battle of Buho' as it is often called by the locals, which occurred 20 years ago. Many lost kin during the conflict, and several veterans of the fight still reside in the village. The greatest hero of the Battle of Buho was Sandon, a potter who took command of the village skirmishers in the battle that would ultimately decide the outcome of the conflict. During the final confrontation, goblin forces under Gressek laid siege to the southern side of the village, nearest to Hartwood Forest.
Although human scouts indicated that all known goblin troops were part of the besieging force, Derica Walls (who would later be knighted and given the title of Reeve for her valor in the contest) felt uneasy about a pass in the steep hills north of the village. Having faced Gressek's strategies before, Derica knew better than to expect attack from only one direction; the most logical second approach would be the northern pass, which could allow a group of goblin warriors to advance uncomfortably close to the town, forcing the villagers to suddenly defend on two fronts. Derica sent Sandon and his skirmishers to the far end of the pass, with instructions to sound a horn of warning if the goblins attacked by that route, and prevent their advance.
The villagers were unaware that Gressek's forces were recently bolstered by the addition of yet another tribe to his banner. This new tribe nearly doubled the number of warriors under Gressek's command, and a force equal in size to the siege force was descending upon Sandon and his band of 20 skirmishers.
The warning horn was sounded, and Derica dispatched her cavalry (ten riders with only leather armor and spear, but mounted troops nonetheless) to support the skirmishers. The riders found the skirmishers outnumbered six to one, with the bodies of the wounded and slain seemingly closing the pass itself. After a fierce battle the goblins were routed, but at the cost of the lives of Sandon, all the cavalry, and all but one of the skirmishers – Ethen Benton, who would later become the village grocer.
Ethen, himself grievously wounded, climbed into the saddle of one of the town riders’ horses and rode back to Buho. He told Derica what had happened in the pass. Derica realized that the goblins just outside the village were waiting for the war-drums of the now-routed goblins before striking. Knowing that, through the extraordinary courage of a handful of her warriors, the northern attack would never come, Derica personally led a sortie-in-force against the goblins staging the siege. In the ensuing combat, Derica slew Gressek and drove the goblin host back into the woods, where they remain to this day.
Of course, when the townsfolk learned of the courageous stand taken by Sandon and his men, the pass was named for the fallen hero. Sandon became a symbol of courage, resilience, and nobility for the people of Buho. A statue of the hero was erected in the village square, and his tomb has since been regarded as a place of quiet reflection.
All residents of the town know the tale, and will happily share it with any traveler who asks. References to the battle appear often in the daily life of residents; the example of Sandon is used to inspire children to work hard and behave properly, while the name of Gressek is used as a bogeyman that embodies greed and wanton cruelty. Sandon's armor and weapons are stored in the church, save his battered helm, which is used during Town Council meetings.
01. Graveyard - The village buries its dead atop this low hill. Upkeep of the place is the default responsibility of Kohen Hedra at the church; in practice, he sends a group of acolytes there once each week to perform grounds-keeping duties.
02. Village Square - A market day is usually held here each week, where the farmers, local artisans, and any visiting merchants may sell or barter for goods and services under the watchful eye of a 15-foot tall statue of Sandon. When the baron sees fit to have a holiday, free entertainments are provided here as well. Lastly, town justice is dispensed in the square; a pillory has been constructed next to the statue for those who commit less serious crimes.
03. Mill - A waterwheel set into the river is the power source for this gristmill, where Norm Butin the Miller plies his trade.
04. Potter - This small shop on the square is the home and workplace of Sennah Auger the Potter, and Damon, her 20-year-old son. Sennah originally practiced her trade with her late husband, Sandon, hero of the Battle of Buho. One item of interest to adventurers that Sennah can make is the flamefist. It is a carefully scored, ceramic container capable of holding two vials of Greek fire, which is specially contoured to fit comfortably in the hand. They are sold complete with ceramic stoppers fitted with a cork sealing ring and paraffin/cloth wick. If filled completely with Greek fire and thrown against the target, the victim suffers the effects of being struck with two vials of Greek fire simultaneously. Flamefists are sold for one gold coin each.
05. Grocer - Nearly half of this wattle-and-daub structure is an open lean-to, with a makeshift counter that runs roughly down the middle. Various barrels and crates are stacked throughout the area. On the weekly market day, the counter is filled with fruits, berries, vegetables, nuts, and roots as the season permits.
06. Trading Post - The double doors in front of this long, low building are always open during daylight hours. Once inside, visitors behold piles of items that it took trader Rakit Thoden years to accumulate.
07. Lonely Pony Tavern - Run by Rebekah Gibert for the locals, the Lonely Pony is a tidy establishment, containing a bar, stage, some trestle tables set up in the center of the common area, and a dozen booths along the walls. Each booth has an archway for an entry, and curtains can be drawn across these archways for privacy. Not surprisingly, the booths are ideal for the discussion of business. The stage is used on market days by a musicians’ troupe, and is otherwise the home stage of Gerald Chanteur, a minstrel. The bill of fare tends to vary from season to season, although breads, stews, and roast hawk are usually available. Generally, patrons are charged per meal rather than per item, the cost for a typical lunch and supper being three silvers and seven silvers, respectively, not including drinks. Beverages include wine, ale (brewed by Shanson Frye at the Buho Inn), mead, and goat’s milk, for the same prices as the Buho Inn (the two businesses have the same suppliers).
08. Blacksmith - The smithy is set at the edge of the village, its only neighbor a rowdy tavern that is unlikely to complain about the noise. The structure serves as home for blacksmith Mattin Tenhammer, his wife and fifteen-year-old son, Ingot. Father and son spend their evenings (it is too warm in the smithy to work during daylight hours) producing horseshoes, barrel hoops, nails, hinges, shovels, hooks, and iron spikes. Lately, Mattin had taken to producing caltrops as a change of pace from the standard fare. Mattin typically trades the items he forges in exchange for goods and services for his family, but he will certainly accept a cash commission.
09. Goblin's Tooth Tavern - The run-down nature of this one-story structure doesn’t bother the patrons in the least, perhaps because they are responsible for its deplorable condition. The building is in poor repair, with a floor of packed earth and crude, wooden tables and stools. A circular area in the center of the common room has been roped off, and has been reserved for bare-knuckle boxing matches. The matches serve as both evening entertainment and gambling opportunities. The bar is fashioned from two full-size doors laid across sawhorses, with various casks and tankards piled behind it. Nothing but ale and mead are served here, as well as the house special, ‘devilsblood,’ a mixture of two parts mead with one part crushed cranberries. While the Lonely Pony is for the humans, the Goblin's Tooth is more for the non-human locals.
10. Watchtower - This 50-foot tall structure was designed by Jacob Perron the Woodworker. It is constructed from heavy logs, with a ladder-like steps fixed along the side closest to the barracks. A platform fashioned from wooden planks rests at the top of the structure; it is roofed with thatch, and a waist-high wall made from planks has been built around the perimeter of the platform, with a gate where the platform meets the ladder. The wall gives the two watchmen who are normally in the tower 50 percent cover from attacks. The platform is sparsely furnished, having only a pair of stools, two light crossbows, a small chest containing 30 light quarrels, and a bell hanging from the peak of the roof. The bell is rung only during an attack on the village.
11. Church of Gonto - This stone temple is dedicated to the goddess Gonto. Services are held every Rockday morning at 10. The temple is run by Kohen Rorak Hedra.
12. Weaver/Tailor - This modest building is the home and workplace of Silas Goff the Weaver. Silas’ shop is a jumble of items, most of which are for sale. His stock includes blankets, cloaks, tunics, hoods and sashes, as well as bolts of cloth which merchants sometimes purchase for their own use.
13. Barracks - Surrounded by a stout palisade of heavy logs, the barracks is constructed of large undressed blocks of gray stone, with a tile roof. It is only one story in height, with the only openings being crossletted arrow slits spaced at regular intervals in each wall and a stout oaken door, reinforced with iron bands and studs. The building serves as a barracks for the twenty-four village watchmen and their commanders, as an office for Ser Derica Walls the Reeve, and as a temporary prison for holding miscreants until they are publicly flogged, put in stocks, or otherwise punished. Characters entering into the barracks will find themselves in a guardroom with 12 sets of 2 bunks; two doors are set into wooden, interior walls to the left and right. The doors on the left give access to the watch captain’s quarters and the reeve’s office, and those on the right open into the sergeant’s quarters and the cell. The walls of the cell are brick, and border against the exterior walls and the wooden walls indoors. The door is identical to the entry door, but has a key lock and two oaken bars that can be put in place on the barracks side. The cell is capable of holding five prisoners, or twice that number if they are to be held only for a short time.
14. Dairy - Olaf Farbough the Dairyman, his wife Janna, and nine children live in this wide, wattle-and-daub structure. Most of the building is residential space, with a small storefront of sorts where Janna sells cow and goat milk, curds, cheeses and butter.
15. Stables - No sign indicates the purpose of this structure, nor is one necessary—the scent alone identifies it as a stable. The stableman goes by the name of Rolf Metayer. 'Poor old Rolf,' as he calls himself, will house, groom, and feed any type of horse for four silver coins per day, or two gold coins per week. At any given time, a few horses or draft animals belonging to merchants can be found in residence, and the reeve trusts her black charger to Rolf’s tender care.
16. Buho Inn - This two-story frame building is inviting to weary travelers; first, because of the covered porch with rocking chairs that extends across the front of the inn, and also because the grove of oak trees surrounding the place assures that patrons are in the shade at any time of day. The inn is well supplied, having a varied bill of fare even in wintertime:
Ale 2 SP
Bread, slice 1 CP
Brandy 2 GP
Cabbage, braised 3 SP
Mead 1 GP
Cheese, wedge 1 CP
Milk, goat’s 1 SP
Herring pie 3 SP
Tea, herbal 1 SP
Roast Fowl 2 GP
Wine (local) 3 SP
Roast joint (beef) 1 GP
Wine (port) 1 GP
Stew, bowl 1 SP
Shanson and Hazel Frye live in quarters on the ground floor, and they rent out chambers upstairs. There are four double rooms for rent at five silvers per night, or three gold coins per week. Four single rooms are also for rent at three silvers per night, or two gold coins per week. The rooms are Spartan in appearance, having the appropriate number of beds and chairs, a night-stand with candle, a lantern hanging from the ceiling, a chest for storing personal belongings, and a fireplace, and a shuttered window. Still, patrons will find the rooms and linens to be clean, and the beds comfortable.
17. Cobbler/Woodcutter - Nestled in the oaks near a crossing of paths is the shop of Calvin Kippes the Cobbler. The cobbler supplements his income by being a woodcutter for those in the town who lack either the time or strength to cut their own. Generally, he cuts wood in fair weather and makes shoes in foul weather, so whether or not the shop is open depends upon the disposition of the clouds. Calvin has collaborated with Mattin, the blacksmith, on the fabrication of iron-shod boots for the village watchmen.
18. Woodworker - Visitors can judge from the appearance and maintenance of this building that its owner is skilled in the art of woodcraft. Jacob the Woodworker, his son Lenk, and his red-haired daughter Myra call this frame house home; Jacob’s wife passed from plague two winters ago. Although most of his efforts are directed towards fashioning doors, tables, and stools, Jacob is also capable of making storage chests and wagons if the characters should need them.
19. Cooper/Wheelwright - This wattle-and-daub structure is situated across the path from the woodworker’s shop. Lantrin Locke the Cooper, his wife Etta, and their four children live here. He has business relationships with the woodworker, both of the village taverns, the inn, and the grocer.
20. Weaponsmith - This building is found close to the manor house, for obvious reasons. It is the home and workplace of Caerlon Osgood the Weaponsmith, his wife and two small children. Caerlon spends much of his time completing repairs and putting new edges on weapons. He does a steady trade in weapons, both those he has forged and those he has taken in trade; he deals primarily with the watch, militia, and caravan guards, although he also has contracts with weapon merchants with routes leading to distant cities. Caerlon will purchase a used weapon at one-third the standard cost, clean, sharpen and repair it as needed, then sell it at ten percent under listed cost. He sells weapons forged by his own hands at ten percent above list price; the higher price is due to his “quality guarantee, against which no one has ever returned to complain.”
21. Armorer - The smithy is the other structure set deliberately close to the manor, so that the contents of the shop can be quickly brought within the walls in the event of an attack. Otherwise, the structure serves as home for the armorer, Keliath Flamebeard. The dwarf does a surprisingly brisk business in this borderland town, both by repairing armor for the watch, militia, the baron’s house guards, and passing caravan guards, and by selling armor of his own manufacture. Keliath is quite capable of manufacturing any armor, with the exception of field- and full plate armors. He is also capable of creating high-quality dwarven plate mail, but will only fashion it for other dwarves. Keliath keeps several suits of armor in stock, ranging from leather armor to plate mail, and will take lightly used armor in trade for half the standard cost.
22. Baron William Escott's Manor House - This stone structure is home to the baron and his daughter, the lovely Lady Helen. It is well-known that the baron seeks neither visitors nor suitors for his daughter, for she is his last living relative; however, it is also well-known that townsfolk may take shelter within his walls in the event of an attack. It is well-fortified, and is further protected by a filled moat and drawbridge.
People of Buho
Alistair Stormwind (Male Human) - Captain of the militia and the direct subordinate to the reeve.
Amanda Marche (Female Human) - Wife of Jonas Marche, mother to Ladonna and Felicia Marche. She is resentful toward Ladonna for skipping out on an arranged marriage. Amanda's marriage to Jonas was also arranged, but she had been courting Norm previously.
Anara Dinan (Female Human) - The village's druidess. She helped cultivate the thorn hedge and also helps with the crops. She is unmarried.
Bula Dulag (Female Half-Orc) - The wife of Grat Dulag and mother to Groo Dulag. She is the barkeep at the Goblin's Tooth Tavern. She doesn't think much of humans.
Caerlon Osgood (Male Human) - The local weaponsmith of the village and a veteran of the Battle of Buho. He is widowed and his children are grown with children of their own.
Calvin Kippes (Male Human) - He serves as both the cobbler and the woodcutter for the village. He is unmarried.
Clay McIntyre (Male Human) - He is the husband to Judy and father to Ryan. He is a kohen and enforcer for the church. He is often away on missions for months at a time.
Coha Terek (Female Dwarf) - She is Keliath's apprentice, although she would much rather be a performer. Her parents do not approve of this. She is betrothed to Keliath's son, and isn't too happy about it.
Cooper Oakhill (Male Halfling) - The son of a farmer who left town to work as a porter for a Marquess. While he was gone, his entire family was murdered and the mystery of why has never been solved. He has returned recently, but now calls himself 'Justin Tyme.'
Damon Auger (Male Human) - The son of Sennah and the late great hero, Sandon. Damon is part of the militia and is something of a local celebrity. He is courting Kara and is quite possessive of her. He is the living embodiment of human privilege and often thinks quite poorly of other races. He is something of a bully and tries to make everything about himself.
Dawn Tenhammer (Female Human) - The wife of Mattin and mother to Ingot. She helps Mattin in selling his wares.
Derica Walls (Female Human) - The village reeve and the leader of the militia. She is unmarried. Derica was knighted by the baron for her efforts to save the village twenty years ago in the Battle of Buho, so the proper title for her is 'Ser.' Although the council runs the day-to-day mundane matters of the village, Derica is in charge for all things pertaining to defense.
Drundor Bloodworth (Male Half-Elf) - One of the baron's personal grooms, father of Jherek and wife to Thessila.
Ethen Benton (Male Human) - The local grocer. He's also a member of the Village Council. Ethen was an alcoholic and a veteran of the Battle of Buho. His wife passed away a couple of years ago of disease, while his brother Davion died in battle during the Battle of Buho. He appeared as a disheveled, unhealthily thin man with a reddish nose, but has since cleaned up his act and is now a very different person.
Etta Locke (Female Human) - The wife of Lantrin, the mother of Marcus, Paul, Kara, and Stephen.
Felicia Marche (Female Human) - Daughter to Jonas and Amanda Marche. She is betrothed to Ser Relken, a knight of Hart.
Finbul Padner (Male Halfling) - The apprentice to Anara. He is unmarried. Finbul does not think much of humans, elves or dwarves. He feels his people have been abused by all three, and only when they are equal can true justice be carried out.
Flinnton Lochlass (Male Human) - A layabout that spends a lot of time out in the wilderness.
Garnet Glun (Female Gnome) - An acolyte in the church of Gonto. She has the 'gift' of prophecy and sometimes has visions of the future. She is unmarried.
Gerald Chanteur (Male Human) - A foreigner from Picardie in exile. He is a minstrel that often plays at the Lonely Pony Tavern. He is unmarried.
Gilly Baker (Female Gnome) - The local baker, and a widow. Her husband died in the war and she adopted Theron afterward. She is 60 years old.
Grat Dulag (Male Half-Orc) - The husband of Bula and father of Groo. He also handles all of the finances at the Goblin's Tooth. He's much more of an intellectual and has a cooler temper than his wife.
Groo Dulag (Male Half-Orc) - The two year old son of Bula and Grat. He's something of a terror, as you might expect from a half-orc in his terrible twos.
Hazel Frye (Female Human) - The wife of Shanson and co-owner of the Buho Inn. A portly woman whose caring demeanor and common sense have earned her a seat on the Village Council. She is arguably the finest cook in the barony; her braised cabbage is spoken of by merchants in cities 50 miles away (although it has been said to produce unpleasant gastro-intestinal side effects in dwarves).
Helen Escott (Female Human) - The teenage daughter of the baron. She is very reclusive and is rarely allowed outside the manor's estate. She is unmarried.
Ingot Tenhammer (Male Earth-Genasi) - The son of Mattin and Dawn. He is also Mattin's apprentice and a member of the militia. Ingot was born 'earth-touched' which is seem as a blessing from Gonto. He is currently betrothed to Myra and seems distressed she is not pleased with it.
Jacob Perron (Male Human) - The local woodworker. Jacob is also the father of Lenk and Myra. His wife died of disease a couple of years back. He is on the Village Council. Although most of his efforts are directed towards fashioning doors, tables, and stools, Jacob is also capable of making storage chests and wagons if needed.
Janna Farbough (Female Halfling) - The wife to Olaf and the local cheesemaker. She has 9 children. She is a rotund woman, with white curls slipping out from under her bonnet, framing her usually laughing face. Typically, she and her four daughters are making cheeses or working the butter churns in the shop, while the men tend to the livestock in a large barn across the path.
Jas Kurtz (Female Human) - A little girl of seven years. She is the daughter to Kerna and Otto.
Jherek Everfull (Male Half-Elf) - A local butcher and trapper, the son of two half-elven grooms. He is unmarried.
Jonas Marche (Male Human) - The sergeant of the militia. He is also the husband of Amanda and the father of Ladonna and Felicia.
Judy McIntyre (Female Human) - The mother of Ryan and wife to Clay. She is a wizard who works for the church as a scholar, historian, and expert in the arcane. There isn't much to do here in such a small village, but she gets to be close to her family.
Kara Locke (Female Human) - The teenage daughter of Lantrin and Etta. She works at the Buho Inn as a waitress. She is often considered the most beautiful woman in the village. She is being courted by Damon.
Katya (Female Human) - The bastard daughter of Mereida Waelnod. She is unmarried.
Keliath Flamebeard (Male Dwarf) - The local armorer and a veteran of the Battle of Buho. He hates orcs and loves tradition. He has long, red hair and an equally long beard, both of which are braided so that they might not interfere with his work. The dwarf does a surprisingly brisk business in this borderland town, both by repairing armor for the watch, militia, the squire’s house guards, and passing caravan guards, and by selling armor of his own manufacture. Keliath is quite capable of manufacturing any armor, with the exception of field- and fullplate armors. He is also capable of creating high-quality dwarven plate mail, but will only fashion it for other dwarves.
Kerna Kurtz (Female Human) - The widow of Otto and mother to Roland and Jas.
Ladonna Marche (Female Human) - The daughter of Jonas and Amanda. She works as a waitress at the Lonely Pony Tavern. She is unmarried.
Lantrin Locke (Male Human) - The local cooper and wheelwright. He is the father to Marcus, Paul, Kara, and Stephen.
Lenk Perron (Male Human) - The teenage son of Jacob. He is in the militia, serving as an archer. He is unmarried. Lenk is a tall, lean, raven-haired fellow.
Liala Lavellan (Female Elf) - She works as a waitress at the Lonely Pony Tavern. She seems to hate her own kind, wishing she could be human. She is unmarried.
Lillian (Female Elf) - A minstrel that often plays at the Buho Inn. She keeps to herself and not much is known about her.
Marcus Locke (Male Human) - The teenage son of Lantrin and Etta. He is in the militia and is unmarried.
Mattin Tenhammer (Male Human) - The local blacksmith, a member of the militia, a lay minister for the church, and a member of the Village Council. He is also married to Dawn and the father of Ingot. He's very religious.
Mereida Waelnod (Female Human) - A knighted rancher who cares for horses just outside of the village, with a family of halflings and her bastard daughter, Katya. She is unmarried.
Myra Perron (Female Human) - The 15-year old daughter of Jacob. She is being courted by Ingot, but is terrified of him.
Norm Butin (Male Human) - The town miller. He is also a member of the Village Council (the youngest, in fact). Norm is a kind, generous fellow with a contagious smile. He is unmarried.
Olaf Farbough (Male Halfling) - The owner of a dairy ranch and wife to Janna. He has nine children. He is also a veteran of the Battle of Buho, having served as an archer. Now 75, he is nearly bald, with wisps of white hair now indicating where his locks once were. His face is a veritable road map of pinched wrinkles, and people will find talking to him not unlike being stared down by a raisin. Although still quite spry, the old fellow has developed the absent-mindedness that sometimes accompanies advanced age, and one of his sons is always nearby to look after him.
Otto Kurtz (Male Human) - A farmer that lived outside of the village. He was married to Kerna and the father to Roland and Jas. He was killed by accident during a goblin raid on his farm.
Paul Locke (Male Human) - The teenage son of Lantrin and Etta. He is in the militia and is unmarried. He has brown hair and grey eyes.
Porrima (Female Elf) - The handmaiden to Helen and the mother to Tavos. Not much is known about her, she moved to the village while still pregnant with Tavos. She never speaks of the identify of the father, not even to Tavos himself.
Queenie Farbough (Female Halfling) - The youngest daughter of Olaf and Janna, she is unmarried and 25. Her parents are trying to get her married off soon, but the only two halfling men in the village she isn't related to are Finbul and Cooper. She has shoulder length red hair, brown eyes and is covered in freckles.
Rakit Thoden (Male Dwarf) - The local merchant. He runs caravans to other towns sometimes. He is unmarried. Rakit loves to haggle and throw in useless items to make a better bargain.
Rebekah Gilbert (Female Human) - The owner of the Lonely Pony Tavern. She moved here after the Battle of Buho. She is unmarried. She is also on the Village Council.
Rivi Wolfright (Male Half-Elf) - The cook at the Goblin's Tooth Tavern. He moved to Buho 20 years ago. He has no family and is believed to be a bastard.
Roland Kurtz (Male Human) - The young son (11) of Otto and Kerna.
Rolf Metayer (Male Human) - The local stablehand. He takes care of any horses in the village. He is unmarried.
Rorak Hedra (Male Dwarf) - The kohen of the village. He is unmarried. Although he does not hold a seat on the council, he holds a great deal of influence and is not above playing politics.
Ryan McIntyre (Male Human) - The son of Clay and Judy. He is unmarried. Ryan is an acolyte of the church and an apprentice sorcerer, as well.
Sennah Auger (Female Human) - The widow of Sanson the Hero. She is also the town potter and the mother of Damon. She is also on the council. The trials of life have worn Sennah beyond her years, making her appear much older than she actually is. She originally practiced her trade with her late husband. Since Sandon's passing, Sennah has proven herself to be more than capable in both continuing his membership in the Village Council and running the family business; the formulae for her various glazes and dyes have been sought after by more than one passing merchant.
Shanson Frye (Male Human) - The co-owner of the Buho Inn and husband to Hazel. He has opinions on lots of things. Besides being an innkeeper, he also brews his own ale. Shanson is a wiry man with reddish skin. The top of his head is mostly bald, but uncombed white hair sprouts angrily from lower points on his head. He jokingly calls it his “backward tonsure,” adding that his baldness is a message from Gonto that he should never be a monk. He was in the Battle of Buho, but never saw any actual combat.
Silas Goff (Male Human) - The local tailor and cloth merchant. He moved here after the Battle of Buho. He is unmarried.
Stephen Locke (Male Human) - The teenage son of Lantrin and Etta. He is in the militia and is unmarried.
Talgart Hedra (Male Dwarf) - The local stonemason and the kohen's brother. He is unmarried.
Tavos (Male Half-Elf) - The bastard son of Porrima. He's a vagrant and a troublemaker with no real job. He is unmarried.
Theronymous Wiggledigit (Male Gnome) - He moved to Buho with his uncle Hornwell right before the war. Hornwell died fighting, and Theron was left an orphan. He was later adopted by Gilly Baker. Theron sometimes performs at the Goblin's Tooth but otherwise has no job and tends to get in trouble often.
Thessila Oakleg (Female Half-Elf) - One of the baron's personal grooms, mother of Jherek and wife to Drundor.
Uchdryd Gibney (Male Human) - Uchdryd is a slender, sandy-haired teenager who hasn’t yet grown into his beard. He lives on a farm with his family north of the village, and is considered a bit weird. He doesn't come into town very often.
Vera Lochlass (Female Human) - The grandmother of Flinnton. Her husband died a few years ago of natural causes and her children died in the Battle of Buho. She lives with her grandson.
William Escott (Male Human) - The baron of the village. However, he leaves all of the work to the reeve and very rarely makes an appearance outside the walls of his manor. His wife died to disease a couple of years back and he is the father to Helen.
Zurgrim Jarnvisk (Male Dwarf) - A brewer who works at the Goblin's Tooth Tavern. He is an older man, nearing 50. He is unmarried.
Alignment: Lawful Neutral
Population: 250 (humans 65%, elves 12%, dwarves 6%, gnomes 6%, halflings 5%, half-elves 4%, other 2%)
Government: Feudal Monarchy
Religion: Church of Gonto
Trade: Freshwater fish, livestock, crops, lumber
A simple village on the southern border of the Solanshire fiefdom, Buho is a farming and fishing community. It sits next to the River Dark and the Hartwood Forest. It's fairly small, with only three stone buildings in the town: the church, the barracks and the lord's manor. All other buildings are wood frame, wattle-and-daub affairs with thatched roofs. Due to its location on a major road, the village has a weaponsmith and armorer, in spite of its comparably low population.
It's a popular spot to stay when crossing the river on the way to or from the capital, but most don't see it as worth living there. It is under the authority of Baron William Escott, who has sworn fealty to Count Gladwell Solan of Solanshire. But he is little more than a figurehead. The real governor of the village is Ser Derica Walls, the reeve. A seven-member Village Council meets to decide matters beneath the attention of the reeve. The council meets each fortnight at the Buho Inn for discussion of various domestic matters. The members are Ethen Benton, Hazel Frye, Jacob Perron, Mattin Tenhammer, Norm Butin, Rebekah Gilbert, Sennah Auger.
For matters of defense and public safety, the reeve has established a village watch composed of two dozen men-at-arms, a watch sergeant and a watch captain. One responsibility of the sergeant of the watch is to train the village militia. In addition, a protective hedge of thorn bushes, roughly five feet in height and thickness, has been cultivated around the town; the only openings in the hedge are located where roads exit the village. The openings can be quickly blocked with wagons in the event of a raid. The baron's manor is well-fortified, and is further protected by a filled moat and drawbridge. The populace generally considers the village to be capable of responding to an attack by humanoids from the wilder lands, though none have come recently. In the event of a major attack, weapons and armor are brought into the baron's manor from the smithies, and the populace could uncomfortably stay within the manor’s walls for a brief siege.
Buho was once a sacred grove for the elves, centuries ago--or so the stories go. Nobody is quite sure whether that is true or not, but it makes for a good story. The village as it is now was founded about 80 years ago. The only incident worth mentioning in said history was the 'Battle of Buho' as it is often called by the locals, which occurred 20 years ago. Many lost kin during the conflict, and several veterans of the fight still reside in the village. The greatest hero of the Battle of Buho was Sandon, a potter who took command of the village skirmishers in the battle that would ultimately decide the outcome of the conflict. During the final confrontation, goblin forces under Gressek laid siege to the southern side of the village, nearest to Hartwood Forest.
Although human scouts indicated that all known goblin troops were part of the besieging force, Derica Walls (who would later be knighted and given the title of Reeve for her valor in the contest) felt uneasy about a pass in the steep hills north of the village. Having faced Gressek's strategies before, Derica knew better than to expect attack from only one direction; the most logical second approach would be the northern pass, which could allow a group of goblin warriors to advance uncomfortably close to the town, forcing the villagers to suddenly defend on two fronts. Derica sent Sandon and his skirmishers to the far end of the pass, with instructions to sound a horn of warning if the goblins attacked by that route, and prevent their advance.
The villagers were unaware that Gressek's forces were recently bolstered by the addition of yet another tribe to his banner. This new tribe nearly doubled the number of warriors under Gressek's command, and a force equal in size to the siege force was descending upon Sandon and his band of 20 skirmishers.
The warning horn was sounded, and Derica dispatched her cavalry (ten riders with only leather armor and spear, but mounted troops nonetheless) to support the skirmishers. The riders found the skirmishers outnumbered six to one, with the bodies of the wounded and slain seemingly closing the pass itself. After a fierce battle the goblins were routed, but at the cost of the lives of Sandon, all the cavalry, and all but one of the skirmishers – Ethen Benton, who would later become the village grocer.
Ethen, himself grievously wounded, climbed into the saddle of one of the town riders’ horses and rode back to Buho. He told Derica what had happened in the pass. Derica realized that the goblins just outside the village were waiting for the war-drums of the now-routed goblins before striking. Knowing that, through the extraordinary courage of a handful of her warriors, the northern attack would never come, Derica personally led a sortie-in-force against the goblins staging the siege. In the ensuing combat, Derica slew Gressek and drove the goblin host back into the woods, where they remain to this day.
Of course, when the townsfolk learned of the courageous stand taken by Sandon and his men, the pass was named for the fallen hero. Sandon became a symbol of courage, resilience, and nobility for the people of Buho. A statue of the hero was erected in the village square, and his tomb has since been regarded as a place of quiet reflection.
All residents of the town know the tale, and will happily share it with any traveler who asks. References to the battle appear often in the daily life of residents; the example of Sandon is used to inspire children to work hard and behave properly, while the name of Gressek is used as a bogeyman that embodies greed and wanton cruelty. Sandon's armor and weapons are stored in the church, save his battered helm, which is used during Town Council meetings.
01. Graveyard - The village buries its dead atop this low hill. Upkeep of the place is the default responsibility of Kohen Hedra at the church; in practice, he sends a group of acolytes there once each week to perform grounds-keeping duties.
02. Village Square - A market day is usually held here each week, where the farmers, local artisans, and any visiting merchants may sell or barter for goods and services under the watchful eye of a 15-foot tall statue of Sandon. When the baron sees fit to have a holiday, free entertainments are provided here as well. Lastly, town justice is dispensed in the square; a pillory has been constructed next to the statue for those who commit less serious crimes.
03. Mill - A waterwheel set into the river is the power source for this gristmill, where Norm Butin the Miller plies his trade.
04. Potter - This small shop on the square is the home and workplace of Sennah Auger the Potter, and Damon, her 20-year-old son. Sennah originally practiced her trade with her late husband, Sandon, hero of the Battle of Buho. One item of interest to adventurers that Sennah can make is the flamefist. It is a carefully scored, ceramic container capable of holding two vials of Greek fire, which is specially contoured to fit comfortably in the hand. They are sold complete with ceramic stoppers fitted with a cork sealing ring and paraffin/cloth wick. If filled completely with Greek fire and thrown against the target, the victim suffers the effects of being struck with two vials of Greek fire simultaneously. Flamefists are sold for one gold coin each.
05. Grocer - Nearly half of this wattle-and-daub structure is an open lean-to, with a makeshift counter that runs roughly down the middle. Various barrels and crates are stacked throughout the area. On the weekly market day, the counter is filled with fruits, berries, vegetables, nuts, and roots as the season permits.
06. Trading Post - The double doors in front of this long, low building are always open during daylight hours. Once inside, visitors behold piles of items that it took trader Rakit Thoden years to accumulate.
07. Lonely Pony Tavern - Run by Rebekah Gibert for the locals, the Lonely Pony is a tidy establishment, containing a bar, stage, some trestle tables set up in the center of the common area, and a dozen booths along the walls. Each booth has an archway for an entry, and curtains can be drawn across these archways for privacy. Not surprisingly, the booths are ideal for the discussion of business. The stage is used on market days by a musicians’ troupe, and is otherwise the home stage of Gerald Chanteur, a minstrel. The bill of fare tends to vary from season to season, although breads, stews, and roast hawk are usually available. Generally, patrons are charged per meal rather than per item, the cost for a typical lunch and supper being three silvers and seven silvers, respectively, not including drinks. Beverages include wine, ale (brewed by Shanson Frye at the Buho Inn), mead, and goat’s milk, for the same prices as the Buho Inn (the two businesses have the same suppliers).
08. Blacksmith - The smithy is set at the edge of the village, its only neighbor a rowdy tavern that is unlikely to complain about the noise. The structure serves as home for blacksmith Mattin Tenhammer, his wife and fifteen-year-old son, Ingot. Father and son spend their evenings (it is too warm in the smithy to work during daylight hours) producing horseshoes, barrel hoops, nails, hinges, shovels, hooks, and iron spikes. Lately, Mattin had taken to producing caltrops as a change of pace from the standard fare. Mattin typically trades the items he forges in exchange for goods and services for his family, but he will certainly accept a cash commission.
09. Goblin's Tooth Tavern - The run-down nature of this one-story structure doesn’t bother the patrons in the least, perhaps because they are responsible for its deplorable condition. The building is in poor repair, with a floor of packed earth and crude, wooden tables and stools. A circular area in the center of the common room has been roped off, and has been reserved for bare-knuckle boxing matches. The matches serve as both evening entertainment and gambling opportunities. The bar is fashioned from two full-size doors laid across sawhorses, with various casks and tankards piled behind it. Nothing but ale and mead are served here, as well as the house special, ‘devilsblood,’ a mixture of two parts mead with one part crushed cranberries. While the Lonely Pony is for the humans, the Goblin's Tooth is more for the non-human locals.
10. Watchtower - This 50-foot tall structure was designed by Jacob Perron the Woodworker. It is constructed from heavy logs, with a ladder-like steps fixed along the side closest to the barracks. A platform fashioned from wooden planks rests at the top of the structure; it is roofed with thatch, and a waist-high wall made from planks has been built around the perimeter of the platform, with a gate where the platform meets the ladder. The wall gives the two watchmen who are normally in the tower 50 percent cover from attacks. The platform is sparsely furnished, having only a pair of stools, two light crossbows, a small chest containing 30 light quarrels, and a bell hanging from the peak of the roof. The bell is rung only during an attack on the village.
11. Church of Gonto - This stone temple is dedicated to the goddess Gonto. Services are held every Rockday morning at 10. The temple is run by Kohen Rorak Hedra.
12. Weaver/Tailor - This modest building is the home and workplace of Silas Goff the Weaver. Silas’ shop is a jumble of items, most of which are for sale. His stock includes blankets, cloaks, tunics, hoods and sashes, as well as bolts of cloth which merchants sometimes purchase for their own use.
13. Barracks - Surrounded by a stout palisade of heavy logs, the barracks is constructed of large undressed blocks of gray stone, with a tile roof. It is only one story in height, with the only openings being crossletted arrow slits spaced at regular intervals in each wall and a stout oaken door, reinforced with iron bands and studs. The building serves as a barracks for the twenty-four village watchmen and their commanders, as an office for Ser Derica Walls the Reeve, and as a temporary prison for holding miscreants until they are publicly flogged, put in stocks, or otherwise punished. Characters entering into the barracks will find themselves in a guardroom with 12 sets of 2 bunks; two doors are set into wooden, interior walls to the left and right. The doors on the left give access to the watch captain’s quarters and the reeve’s office, and those on the right open into the sergeant’s quarters and the cell. The walls of the cell are brick, and border against the exterior walls and the wooden walls indoors. The door is identical to the entry door, but has a key lock and two oaken bars that can be put in place on the barracks side. The cell is capable of holding five prisoners, or twice that number if they are to be held only for a short time.
14. Dairy - Olaf Farbough the Dairyman, his wife Janna, and nine children live in this wide, wattle-and-daub structure. Most of the building is residential space, with a small storefront of sorts where Janna sells cow and goat milk, curds, cheeses and butter.
15. Stables - No sign indicates the purpose of this structure, nor is one necessary—the scent alone identifies it as a stable. The stableman goes by the name of Rolf Metayer. 'Poor old Rolf,' as he calls himself, will house, groom, and feed any type of horse for four silver coins per day, or two gold coins per week. At any given time, a few horses or draft animals belonging to merchants can be found in residence, and the reeve trusts her black charger to Rolf’s tender care.
16. Buho Inn - This two-story frame building is inviting to weary travelers; first, because of the covered porch with rocking chairs that extends across the front of the inn, and also because the grove of oak trees surrounding the place assures that patrons are in the shade at any time of day. The inn is well supplied, having a varied bill of fare even in wintertime:
Ale 2 SP
Bread, slice 1 CP
Brandy 2 GP
Cabbage, braised 3 SP
Mead 1 GP
Cheese, wedge 1 CP
Milk, goat’s 1 SP
Herring pie 3 SP
Tea, herbal 1 SP
Roast Fowl 2 GP
Wine (local) 3 SP
Roast joint (beef) 1 GP
Wine (port) 1 GP
Stew, bowl 1 SP
Shanson and Hazel Frye live in quarters on the ground floor, and they rent out chambers upstairs. There are four double rooms for rent at five silvers per night, or three gold coins per week. Four single rooms are also for rent at three silvers per night, or two gold coins per week. The rooms are Spartan in appearance, having the appropriate number of beds and chairs, a night-stand with candle, a lantern hanging from the ceiling, a chest for storing personal belongings, and a fireplace, and a shuttered window. Still, patrons will find the rooms and linens to be clean, and the beds comfortable.
17. Cobbler/Woodcutter - Nestled in the oaks near a crossing of paths is the shop of Calvin Kippes the Cobbler. The cobbler supplements his income by being a woodcutter for those in the town who lack either the time or strength to cut their own. Generally, he cuts wood in fair weather and makes shoes in foul weather, so whether or not the shop is open depends upon the disposition of the clouds. Calvin has collaborated with Mattin, the blacksmith, on the fabrication of iron-shod boots for the village watchmen.
18. Woodworker - Visitors can judge from the appearance and maintenance of this building that its owner is skilled in the art of woodcraft. Jacob the Woodworker, his son Lenk, and his red-haired daughter Myra call this frame house home; Jacob’s wife passed from plague two winters ago. Although most of his efforts are directed towards fashioning doors, tables, and stools, Jacob is also capable of making storage chests and wagons if the characters should need them.
19. Cooper/Wheelwright - This wattle-and-daub structure is situated across the path from the woodworker’s shop. Lantrin Locke the Cooper, his wife Etta, and their four children live here. He has business relationships with the woodworker, both of the village taverns, the inn, and the grocer.
20. Weaponsmith - This building is found close to the manor house, for obvious reasons. It is the home and workplace of Caerlon Osgood the Weaponsmith, his wife and two small children. Caerlon spends much of his time completing repairs and putting new edges on weapons. He does a steady trade in weapons, both those he has forged and those he has taken in trade; he deals primarily with the watch, militia, and caravan guards, although he also has contracts with weapon merchants with routes leading to distant cities. Caerlon will purchase a used weapon at one-third the standard cost, clean, sharpen and repair it as needed, then sell it at ten percent under listed cost. He sells weapons forged by his own hands at ten percent above list price; the higher price is due to his “quality guarantee, against which no one has ever returned to complain.”
21. Armorer - The smithy is the other structure set deliberately close to the manor, so that the contents of the shop can be quickly brought within the walls in the event of an attack. Otherwise, the structure serves as home for the armorer, Keliath Flamebeard. The dwarf does a surprisingly brisk business in this borderland town, both by repairing armor for the watch, militia, the baron’s house guards, and passing caravan guards, and by selling armor of his own manufacture. Keliath is quite capable of manufacturing any armor, with the exception of field- and full plate armors. He is also capable of creating high-quality dwarven plate mail, but will only fashion it for other dwarves. Keliath keeps several suits of armor in stock, ranging from leather armor to plate mail, and will take lightly used armor in trade for half the standard cost.
22. Baron William Escott's Manor House - This stone structure is home to the baron and his daughter, the lovely Lady Helen. It is well-known that the baron seeks neither visitors nor suitors for his daughter, for she is his last living relative; however, it is also well-known that townsfolk may take shelter within his walls in the event of an attack. It is well-fortified, and is further protected by a filled moat and drawbridge.
People of Buho
Alistair Stormwind (Male Human) - Captain of the militia and the direct subordinate to the reeve.
Amanda Marche (Female Human) - Wife of Jonas Marche, mother to Ladonna and Felicia Marche. She is resentful toward Ladonna for skipping out on an arranged marriage. Amanda's marriage to Jonas was also arranged, but she had been courting Norm previously.
Anara Dinan (Female Human) - The village's druidess. She helped cultivate the thorn hedge and also helps with the crops. She is unmarried.
Bula Dulag (Female Half-Orc) - The wife of Grat Dulag and mother to Groo Dulag. She is the barkeep at the Goblin's Tooth Tavern. She doesn't think much of humans.
Caerlon Osgood (Male Human) - The local weaponsmith of the village and a veteran of the Battle of Buho. He is widowed and his children are grown with children of their own.
Calvin Kippes (Male Human) - He serves as both the cobbler and the woodcutter for the village. He is unmarried.
Clay McIntyre (Male Human) - He is the husband to Judy and father to Ryan. He is a kohen and enforcer for the church. He is often away on missions for months at a time.
Coha Terek (Female Dwarf) - She is Keliath's apprentice, although she would much rather be a performer. Her parents do not approve of this. She is betrothed to Keliath's son, and isn't too happy about it.
Cooper Oakhill (Male Halfling) - The son of a farmer who left town to work as a porter for a Marquess. While he was gone, his entire family was murdered and the mystery of why has never been solved. He has returned recently, but now calls himself 'Justin Tyme.'
Damon Auger (Male Human) - The son of Sennah and the late great hero, Sandon. Damon is part of the militia and is something of a local celebrity. He is courting Kara and is quite possessive of her. He is the living embodiment of human privilege and often thinks quite poorly of other races. He is something of a bully and tries to make everything about himself.
Dawn Tenhammer (Female Human) - The wife of Mattin and mother to Ingot. She helps Mattin in selling his wares.
Derica Walls (Female Human) - The village reeve and the leader of the militia. She is unmarried. Derica was knighted by the baron for her efforts to save the village twenty years ago in the Battle of Buho, so the proper title for her is 'Ser.' Although the council runs the day-to-day mundane matters of the village, Derica is in charge for all things pertaining to defense.
Drundor Bloodworth (Male Half-Elf) - One of the baron's personal grooms, father of Jherek and wife to Thessila.
Ethen Benton (Male Human) - The local grocer. He's also a member of the Village Council. Ethen was an alcoholic and a veteran of the Battle of Buho. His wife passed away a couple of years ago of disease, while his brother Davion died in battle during the Battle of Buho. He appeared as a disheveled, unhealthily thin man with a reddish nose, but has since cleaned up his act and is now a very different person.
Etta Locke (Female Human) - The wife of Lantrin, the mother of Marcus, Paul, Kara, and Stephen.
Felicia Marche (Female Human) - Daughter to Jonas and Amanda Marche. She is betrothed to Ser Relken, a knight of Hart.
Finbul Padner (Male Halfling) - The apprentice to Anara. He is unmarried. Finbul does not think much of humans, elves or dwarves. He feels his people have been abused by all three, and only when they are equal can true justice be carried out.
Flinnton Lochlass (Male Human) - A layabout that spends a lot of time out in the wilderness.
Garnet Glun (Female Gnome) - An acolyte in the church of Gonto. She has the 'gift' of prophecy and sometimes has visions of the future. She is unmarried.
Gerald Chanteur (Male Human) - A foreigner from Picardie in exile. He is a minstrel that often plays at the Lonely Pony Tavern. He is unmarried.
Gilly Baker (Female Gnome) - The local baker, and a widow. Her husband died in the war and she adopted Theron afterward. She is 60 years old.
Grat Dulag (Male Half-Orc) - The husband of Bula and father of Groo. He also handles all of the finances at the Goblin's Tooth. He's much more of an intellectual and has a cooler temper than his wife.
Groo Dulag (Male Half-Orc) - The two year old son of Bula and Grat. He's something of a terror, as you might expect from a half-orc in his terrible twos.
Hazel Frye (Female Human) - The wife of Shanson and co-owner of the Buho Inn. A portly woman whose caring demeanor and common sense have earned her a seat on the Village Council. She is arguably the finest cook in the barony; her braised cabbage is spoken of by merchants in cities 50 miles away (although it has been said to produce unpleasant gastro-intestinal side effects in dwarves).
Helen Escott (Female Human) - The teenage daughter of the baron. She is very reclusive and is rarely allowed outside the manor's estate. She is unmarried.
Ingot Tenhammer (Male Earth-Genasi) - The son of Mattin and Dawn. He is also Mattin's apprentice and a member of the militia. Ingot was born 'earth-touched' which is seem as a blessing from Gonto. He is currently betrothed to Myra and seems distressed she is not pleased with it.
Jacob Perron (Male Human) - The local woodworker. Jacob is also the father of Lenk and Myra. His wife died of disease a couple of years back. He is on the Village Council. Although most of his efforts are directed towards fashioning doors, tables, and stools, Jacob is also capable of making storage chests and wagons if needed.
Janna Farbough (Female Halfling) - The wife to Olaf and the local cheesemaker. She has 9 children. She is a rotund woman, with white curls slipping out from under her bonnet, framing her usually laughing face. Typically, she and her four daughters are making cheeses or working the butter churns in the shop, while the men tend to the livestock in a large barn across the path.
Jas Kurtz (Female Human) - A little girl of seven years. She is the daughter to Kerna and Otto.
Jherek Everfull (Male Half-Elf) - A local butcher and trapper, the son of two half-elven grooms. He is unmarried.
Jonas Marche (Male Human) - The sergeant of the militia. He is also the husband of Amanda and the father of Ladonna and Felicia.
Judy McIntyre (Female Human) - The mother of Ryan and wife to Clay. She is a wizard who works for the church as a scholar, historian, and expert in the arcane. There isn't much to do here in such a small village, but she gets to be close to her family.
Kara Locke (Female Human) - The teenage daughter of Lantrin and Etta. She works at the Buho Inn as a waitress. She is often considered the most beautiful woman in the village. She is being courted by Damon.
Katya (Female Human) - The bastard daughter of Mereida Waelnod. She is unmarried.
Keliath Flamebeard (Male Dwarf) - The local armorer and a veteran of the Battle of Buho. He hates orcs and loves tradition. He has long, red hair and an equally long beard, both of which are braided so that they might not interfere with his work. The dwarf does a surprisingly brisk business in this borderland town, both by repairing armor for the watch, militia, the squire’s house guards, and passing caravan guards, and by selling armor of his own manufacture. Keliath is quite capable of manufacturing any armor, with the exception of field- and fullplate armors. He is also capable of creating high-quality dwarven plate mail, but will only fashion it for other dwarves.
Kerna Kurtz (Female Human) - The widow of Otto and mother to Roland and Jas.
Ladonna Marche (Female Human) - The daughter of Jonas and Amanda. She works as a waitress at the Lonely Pony Tavern. She is unmarried.
Lantrin Locke (Male Human) - The local cooper and wheelwright. He is the father to Marcus, Paul, Kara, and Stephen.
Lenk Perron (Male Human) - The teenage son of Jacob. He is in the militia, serving as an archer. He is unmarried. Lenk is a tall, lean, raven-haired fellow.
Liala Lavellan (Female Elf) - She works as a waitress at the Lonely Pony Tavern. She seems to hate her own kind, wishing she could be human. She is unmarried.
Lillian (Female Elf) - A minstrel that often plays at the Buho Inn. She keeps to herself and not much is known about her.
Marcus Locke (Male Human) - The teenage son of Lantrin and Etta. He is in the militia and is unmarried.
Mattin Tenhammer (Male Human) - The local blacksmith, a member of the militia, a lay minister for the church, and a member of the Village Council. He is also married to Dawn and the father of Ingot. He's very religious.
Mereida Waelnod (Female Human) - A knighted rancher who cares for horses just outside of the village, with a family of halflings and her bastard daughter, Katya. She is unmarried.
Myra Perron (Female Human) - The 15-year old daughter of Jacob. She is being courted by Ingot, but is terrified of him.
Norm Butin (Male Human) - The town miller. He is also a member of the Village Council (the youngest, in fact). Norm is a kind, generous fellow with a contagious smile. He is unmarried.
Olaf Farbough (Male Halfling) - The owner of a dairy ranch and wife to Janna. He has nine children. He is also a veteran of the Battle of Buho, having served as an archer. Now 75, he is nearly bald, with wisps of white hair now indicating where his locks once were. His face is a veritable road map of pinched wrinkles, and people will find talking to him not unlike being stared down by a raisin. Although still quite spry, the old fellow has developed the absent-mindedness that sometimes accompanies advanced age, and one of his sons is always nearby to look after him.
Otto Kurtz (Male Human) - A farmer that lived outside of the village. He was married to Kerna and the father to Roland and Jas. He was killed by accident during a goblin raid on his farm.
Paul Locke (Male Human) - The teenage son of Lantrin and Etta. He is in the militia and is unmarried. He has brown hair and grey eyes.
Porrima (Female Elf) - The handmaiden to Helen and the mother to Tavos. Not much is known about her, she moved to the village while still pregnant with Tavos. She never speaks of the identify of the father, not even to Tavos himself.
Queenie Farbough (Female Halfling) - The youngest daughter of Olaf and Janna, she is unmarried and 25. Her parents are trying to get her married off soon, but the only two halfling men in the village she isn't related to are Finbul and Cooper. She has shoulder length red hair, brown eyes and is covered in freckles.
Rakit Thoden (Male Dwarf) - The local merchant. He runs caravans to other towns sometimes. He is unmarried. Rakit loves to haggle and throw in useless items to make a better bargain.
Rebekah Gilbert (Female Human) - The owner of the Lonely Pony Tavern. She moved here after the Battle of Buho. She is unmarried. She is also on the Village Council.
Rivi Wolfright (Male Half-Elf) - The cook at the Goblin's Tooth Tavern. He moved to Buho 20 years ago. He has no family and is believed to be a bastard.
Roland Kurtz (Male Human) - The young son (11) of Otto and Kerna.
Rolf Metayer (Male Human) - The local stablehand. He takes care of any horses in the village. He is unmarried.
Rorak Hedra (Male Dwarf) - The kohen of the village. He is unmarried. Although he does not hold a seat on the council, he holds a great deal of influence and is not above playing politics.
Ryan McIntyre (Male Human) - The son of Clay and Judy. He is unmarried. Ryan is an acolyte of the church and an apprentice sorcerer, as well.
Sennah Auger (Female Human) - The widow of Sanson the Hero. She is also the town potter and the mother of Damon. She is also on the council. The trials of life have worn Sennah beyond her years, making her appear much older than she actually is. She originally practiced her trade with her late husband. Since Sandon's passing, Sennah has proven herself to be more than capable in both continuing his membership in the Village Council and running the family business; the formulae for her various glazes and dyes have been sought after by more than one passing merchant.
Shanson Frye (Male Human) - The co-owner of the Buho Inn and husband to Hazel. He has opinions on lots of things. Besides being an innkeeper, he also brews his own ale. Shanson is a wiry man with reddish skin. The top of his head is mostly bald, but uncombed white hair sprouts angrily from lower points on his head. He jokingly calls it his “backward tonsure,” adding that his baldness is a message from Gonto that he should never be a monk. He was in the Battle of Buho, but never saw any actual combat.
Silas Goff (Male Human) - The local tailor and cloth merchant. He moved here after the Battle of Buho. He is unmarried.
Stephen Locke (Male Human) - The teenage son of Lantrin and Etta. He is in the militia and is unmarried.
Talgart Hedra (Male Dwarf) - The local stonemason and the kohen's brother. He is unmarried.
Tavos (Male Half-Elf) - The bastard son of Porrima. He's a vagrant and a troublemaker with no real job. He is unmarried.
Theronymous Wiggledigit (Male Gnome) - He moved to Buho with his uncle Hornwell right before the war. Hornwell died fighting, and Theron was left an orphan. He was later adopted by Gilly Baker. Theron sometimes performs at the Goblin's Tooth but otherwise has no job and tends to get in trouble often.
Thessila Oakleg (Female Half-Elf) - One of the baron's personal grooms, mother of Jherek and wife to Drundor.
Uchdryd Gibney (Male Human) - Uchdryd is a slender, sandy-haired teenager who hasn’t yet grown into his beard. He lives on a farm with his family north of the village, and is considered a bit weird. He doesn't come into town very often.
Vera Lochlass (Female Human) - The grandmother of Flinnton. Her husband died a few years ago of natural causes and her children died in the Battle of Buho. She lives with her grandson.
William Escott (Male Human) - The baron of the village. However, he leaves all of the work to the reeve and very rarely makes an appearance outside the walls of his manor. His wife died to disease a couple of years back and he is the father to Helen.
Zurgrim Jarnvisk (Male Dwarf) - A brewer who works at the Goblin's Tooth Tavern. He is an older man, nearing 50. He is unmarried.