DoD Places and People
Feb 2, 2017 13:13:07 GMT -8
Post by Daos on Feb 2, 2017 13:13:07 GMT -8
Daggerfalls
Alignment: Chaotic Good (Dalesmen), Lawful Evil (Zhentilar)
Population: 800 (humans 92%, dwarves 2%, halflings 3%, half-orcs 2%)
Government: Feudalism (Currently occupied by outside force)
Religion: Lanthander, Tyr
Trade: Metals, freshwater fish
Current Year: 1367 DR
Daggers Falls is a large, stone-walled town in the Daggerdale region of the Dalelands. The town is situated near a steep waterfall of the same name. Dagger Falls has a strong stone wall encompassing the town and while under the rule of Zhentil Keep boast a garrison of 100 Zhentilar soldiers, 200 mercenaries, and roughly 130 Dalesmen reserves. Two gatehouses guard the entrances to the town, holding 35 troops each, located by the northern forest gate and eastern river gate.
The site was once used as a storage site for dwarven metals mined from the Desertsmouth Mountains to the east. As all cargo heading along the River Tesh needed to be unloaded before the Dagger Falls and reloaded on the other side it wasn't long before humans and other folk began coming to the site to trade with the dwarves. It was here that dwarven fortifications for the shipments sprang up and the beginnings of the village grew.
Dagger Falls had long been the seat of power for Daggerdale if only by virtue of it being the largest settlement. The Morn family ruled the dale from Dagger Falls for centuries until 1336 DR when the Zhentarim agents deposed them. The town is now primarily controlled by a series of Zhentilar-nominated constables. While the Zhents could take the rest of the Dale by expending strenuous effort, it appears that they are satisfied with Dagger Falls. Their efforts have been devoted to holding the town so that they can control the trade routes. Dagger Falls is a rough-and-tumble frontier town. The Zhentish garrison is composed of brigands and looters, and the native men of Daggerdale defend their own territory while avoiding involvement in anything that doesn't concern them. The town is full of intrigue and treachery.
1) The Teshford Arms - This exhorbitantly-priced inn offers mediocre food and bedding for prices nearing extortion. The innkeep is a portly, matronly woman by the name of Olavia. Because Zhents and other mercenaries can use the barracks rooms for free, the common room is often full of rough dangerous men looking for hire. It is, however, relatively safe as the Constable has forbade there to be any disturbance in the Inn's custom.
2) Dulwar's Leatherworks - Dulwar's Leathworks offers leather goods, run by a wiry but sure-handed fellow by the name of Dulwar. Custom suits of leather armor are ready within the day, and the walls are already stocked with crafts such as quivers, waterskins, and heavy aprons.
3) Fulgath's Caravan Supplies - Anything and everything a caravaner might need can be found here. Saddlemakers and wainwraights are on call, dry goods are on offer, and mercenaries flock like crows to a corpse when a caravan comes through. Indeed, most things can be purchased here... at twice the going rate as Fulgath has a corner on the market.
4) The Red Rock - A ramshackle tavern that serves mostly country-side dalesmen. The innkeep Kessla was once a traveling minstrel and sometimes entertains her common room with bawdy song and mournful dirge alike. Apart from Kessla's playing though there isn't much to the place which serves sour ale, questionable stew, and watered spirits with all the cheery atmosphere of a barely-lit root cellar. Still, the prices are fair for what you get, and Kessla is more honest than most.
5) Ruins of Lathander's Light - Once the largest temple of the city, this structure burned in a mysterious fire eight years ago in 1359 DR. Many priests failed to escape the flames. The hierarchy of Lathander plans to rebuild the temple and guard it with experienced fighters and priests, but these plans have been delayed several times because of mysterious fires, accidents, and hauntings.
6) The Broken Dagger - The Broken Dagger was a decent tavern until the Zhents and their mercenaries made it theirs. Several fights erupt each night. This dismal taphouse is the very epitome of rough-and-tumble bars. Bored Zhentish soldiers, orcs, and mercenaries congregate here. Few nights go by without a killing. The Broken Dagger is owned by Tharwin One-eye, a retired Zhentish tracker.
7) Zentish Warehouses - Zhentish caravans come up from Teshwave and then proceed westward into the great desert Anauroch. Very few people know what goods the Zhentarim are moving west. The warehouses are well-guarded.
8) The Market Square - This square seldom sees merchant activity, though Zhentish caravans load and unload here. The public stocks and whipping post are both used frequently to punish real and suspected rebel sympathizers.
9) The Garrison - The Zhentish and mercenary troops stationed in Dagger Falls live in this enclosure. The troops include 100 Zhents, 200 mercenaries (including units of orcs and other disagreeable types), and 130 native Dalesmen auxiliaries.
10) The Constable's Tower - This reinforced tower is the home of Constable Tren and his chosen guards. It is located at the highest point of the town.
11) The Eagles' Eyrie - Rising above the town is the rocky knoll called Eagles Eyrie. Local legend states that an ancient dwarven delving lies under the hill. Some have been known to claim the place haunted.
People of Dagger Falls
Dulwar (Male Human) - The owner of Dulwar's Leatherworks.
Fulgath (Male Human) - The owner of Fulgath's Caravan Supplies.
Karen (Female Human) - The teenage daughter of Roger the Jeweler. She has taken over her father's shop after he fell victim to the dream fever. She is being pressured into marrying the constable against her will. She is fair skinned, with blonde hair and blue eyes.
Kessla (Female Half-Elf) - The owner of the Red Rock Inn.
Olavia Tsardruyn (Female Human) - The owner of the Teshford Arms.
Roger (Male Human) - The owner of the local jewelry store. He fell victim to the dream fever and is now slowly wasting away.
Tharwin One-eye (Male Human) - The owner of the Broken Dagger.
Tren Noemfor (Male Human) - The current constable of Dagger Falls, elected by the Zhentilar. He is a tall blond man with grey eyes and a powerful build. He has hired the party to check out the Eagle's Eyrie, in hopes that the cause of the dream fever will be found there.
Narta Brightblade (Female Dwarf) - The leader of an expedition to reclaim Eagle's Eyrie for the Brightblade clan. She and her men were captured by a pair of beastmen just outside the eyrie, and the party rescued them. She has brown hair, slicked back, and a few battle scars on her face.
Alignment: Chaotic Good (Dalesmen), Lawful Evil (Zhentilar)
Population: 800 (humans 92%, dwarves 2%, halflings 3%, half-orcs 2%)
Government: Feudalism (Currently occupied by outside force)
Religion: Lanthander, Tyr
Trade: Metals, freshwater fish
Current Year: 1367 DR
Daggers Falls is a large, stone-walled town in the Daggerdale region of the Dalelands. The town is situated near a steep waterfall of the same name. Dagger Falls has a strong stone wall encompassing the town and while under the rule of Zhentil Keep boast a garrison of 100 Zhentilar soldiers, 200 mercenaries, and roughly 130 Dalesmen reserves. Two gatehouses guard the entrances to the town, holding 35 troops each, located by the northern forest gate and eastern river gate.
The site was once used as a storage site for dwarven metals mined from the Desertsmouth Mountains to the east. As all cargo heading along the River Tesh needed to be unloaded before the Dagger Falls and reloaded on the other side it wasn't long before humans and other folk began coming to the site to trade with the dwarves. It was here that dwarven fortifications for the shipments sprang up and the beginnings of the village grew.
Dagger Falls had long been the seat of power for Daggerdale if only by virtue of it being the largest settlement. The Morn family ruled the dale from Dagger Falls for centuries until 1336 DR when the Zhentarim agents deposed them. The town is now primarily controlled by a series of Zhentilar-nominated constables. While the Zhents could take the rest of the Dale by expending strenuous effort, it appears that they are satisfied with Dagger Falls. Their efforts have been devoted to holding the town so that they can control the trade routes. Dagger Falls is a rough-and-tumble frontier town. The Zhentish garrison is composed of brigands and looters, and the native men of Daggerdale defend their own territory while avoiding involvement in anything that doesn't concern them. The town is full of intrigue and treachery.
1) The Teshford Arms - This exhorbitantly-priced inn offers mediocre food and bedding for prices nearing extortion. The innkeep is a portly, matronly woman by the name of Olavia. Because Zhents and other mercenaries can use the barracks rooms for free, the common room is often full of rough dangerous men looking for hire. It is, however, relatively safe as the Constable has forbade there to be any disturbance in the Inn's custom.
2) Dulwar's Leatherworks - Dulwar's Leathworks offers leather goods, run by a wiry but sure-handed fellow by the name of Dulwar. Custom suits of leather armor are ready within the day, and the walls are already stocked with crafts such as quivers, waterskins, and heavy aprons.
3) Fulgath's Caravan Supplies - Anything and everything a caravaner might need can be found here. Saddlemakers and wainwraights are on call, dry goods are on offer, and mercenaries flock like crows to a corpse when a caravan comes through. Indeed, most things can be purchased here... at twice the going rate as Fulgath has a corner on the market.
4) The Red Rock - A ramshackle tavern that serves mostly country-side dalesmen. The innkeep Kessla was once a traveling minstrel and sometimes entertains her common room with bawdy song and mournful dirge alike. Apart from Kessla's playing though there isn't much to the place which serves sour ale, questionable stew, and watered spirits with all the cheery atmosphere of a barely-lit root cellar. Still, the prices are fair for what you get, and Kessla is more honest than most.
5) Ruins of Lathander's Light - Once the largest temple of the city, this structure burned in a mysterious fire eight years ago in 1359 DR. Many priests failed to escape the flames. The hierarchy of Lathander plans to rebuild the temple and guard it with experienced fighters and priests, but these plans have been delayed several times because of mysterious fires, accidents, and hauntings.
6) The Broken Dagger - The Broken Dagger was a decent tavern until the Zhents and their mercenaries made it theirs. Several fights erupt each night. This dismal taphouse is the very epitome of rough-and-tumble bars. Bored Zhentish soldiers, orcs, and mercenaries congregate here. Few nights go by without a killing. The Broken Dagger is owned by Tharwin One-eye, a retired Zhentish tracker.
7) Zentish Warehouses - Zhentish caravans come up from Teshwave and then proceed westward into the great desert Anauroch. Very few people know what goods the Zhentarim are moving west. The warehouses are well-guarded.
8) The Market Square - This square seldom sees merchant activity, though Zhentish caravans load and unload here. The public stocks and whipping post are both used frequently to punish real and suspected rebel sympathizers.
9) The Garrison - The Zhentish and mercenary troops stationed in Dagger Falls live in this enclosure. The troops include 100 Zhents, 200 mercenaries (including units of orcs and other disagreeable types), and 130 native Dalesmen auxiliaries.
10) The Constable's Tower - This reinforced tower is the home of Constable Tren and his chosen guards. It is located at the highest point of the town.
11) The Eagles' Eyrie - Rising above the town is the rocky knoll called Eagles Eyrie. Local legend states that an ancient dwarven delving lies under the hill. Some have been known to claim the place haunted.
People of Dagger Falls
Dulwar (Male Human) - The owner of Dulwar's Leatherworks.
Fulgath (Male Human) - The owner of Fulgath's Caravan Supplies.
Karen (Female Human) - The teenage daughter of Roger the Jeweler. She has taken over her father's shop after he fell victim to the dream fever. She is being pressured into marrying the constable against her will. She is fair skinned, with blonde hair and blue eyes.
Kessla (Female Half-Elf) - The owner of the Red Rock Inn.
Olavia Tsardruyn (Female Human) - The owner of the Teshford Arms.
Roger (Male Human) - The owner of the local jewelry store. He fell victim to the dream fever and is now slowly wasting away.
Tharwin One-eye (Male Human) - The owner of the Broken Dagger.
Tren Noemfor (Male Human) - The current constable of Dagger Falls, elected by the Zhentilar. He is a tall blond man with grey eyes and a powerful build. He has hired the party to check out the Eagle's Eyrie, in hopes that the cause of the dream fever will be found there.
Narta Brightblade (Female Dwarf) - The leader of an expedition to reclaim Eagle's Eyrie for the Brightblade clan. She and her men were captured by a pair of beastmen just outside the eyrie, and the party rescued them. She has brown hair, slicked back, and a few battle scars on her face.