Strours: Trini Kurz
Jan 21, 2018 7:52:24 GMT -8
Post by Ezeze on Jan 21, 2018 7:52:24 GMT -8
Trini Kurz, played by Daos
Female Human Rogue 1
Neutral Good
Strength 9 (-1)
Dexterity 13 (+1)
Constitution 7 (-2)
Intelligence 12 (+1)
Wisdom 12 (+1)
Charisma 12 (+1)
Size: Medium
Height: 5' 9"
Weight: 100 lb
Skin: Pale
Eyes: Hazel
Hair: Light Brown Straight
Total Hit Points: 4
Speed: 30 feet
Armor Class: 11 = 10 +1 [dexterity]
Touch AC: 11
Flat-footed: 11
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: -2 = 0 [base] -2 [constitution]
Reflex save: +3 = 2 [base] +1 [dexterity]
Will save: +1 = 0 [base] +1 [wisdom]
Attack (handheld): -1 = 0 [base] -1 [strength]
Attack (unarmed): -1 = 0 [base] -1 [strength]
Attack (missile): +1 = 0 [base] +1 [dexterity]
Grapple check: -1 = 0 [base] -1 [strength]
Light load: 30 lb. or less
Medium load: 31-60 lb.
Heavy load: 61-90 lb.
Lift over head: 90 lb.
Lift off ground: 180 lb.
Push or drag: 450 lb.
Languages: Celestial, Common
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]
Feats:
Point Blank Shot
Precise Shot
* = check penalty for wearing armor
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Rogue:
Sneak Attack +1d6
Trapfinding
Class HP rolled
Level 1: Rogue 6
Backpack (2 GP) [2 lbs]
Flint and steel (1 GP)
Silk Rope 50' (10 GP) [5 lbs]
Grappling hook (1 GP) [4 lbs]
Candle (1 CP)
Thieves' tools (30 GP) [1 lb]
Peasant's outfit (1 SP) [2 lbs]
Light crossbow (35 GP) [4 lbs]
Crossbow bolts x10 (1 GP) [1 lb]
Dagger (2 GP) [1 lb]
Padded Armor (5 GP) [10 lbs]
Total spent: 87 GP, 1 SP, 1 CP out of 125 GP
Total weight: 30 lbs
Aspects
Perpetually Ill Thief with a Heart of Gold
Dirt Poor
Deeply Pious
Big Heart
I've got some questions for you, Ms. Kurz.
Your mother has always been very protective of you. You're her only daughter, and almost always sick. She's so protective that you had to sneak out to get away from her. It broke her heart when she found out. Now you're leaving home for an extended period. This trip will take you away from her. She is distraught, but you are going anyway. Why?
When did it occur to you that you could help other people by stealing? Have you ever felt any shred of guilt about breaking the law - good ends or no?
Trini Kurz
Female Human Rogue 1
Neutral Good
Strength 9 (-1)
Dexterity 13 (+1)
Constitution 7 (-2)
Intelligence 12 (+1)
Wisdom 12 (+1)
Charisma 12 (+1)
Size: Medium
Height: 5' 9"
Weight: 100 lb
Skin: Pale
Eyes: Hazel
Hair: Light Brown Straight
Total Hit Points: 4
Speed: 30 feet
Armor Class: 11 = 10 +1 [dexterity]
Touch AC: 11
Flat-footed: 11
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: -2 = 0 [base] -2 [constitution]
Reflex save: +3 = 2 [base] +1 [dexterity]
Will save: +1 = 0 [base] +1 [wisdom]
Attack (handheld): -1 = 0 [base] -1 [strength]
Attack (unarmed): -1 = 0 [base] -1 [strength]
Attack (missile): +1 = 0 [base] +1 [dexterity]
Grapple check: -1 = 0 [base] -1 [strength]
Light load: 30 lb. or less
Medium load: 31-60 lb.
Heavy load: 61-90 lb.
Lift over head: 90 lb.
Lift off ground: 180 lb.
Push or drag: 450 lb.
Languages: Celestial, Common
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]
Feats:
Point Blank Shot
Precise Shot
Skill Name | Key Ability | Skill Modifier | Ability Modifier | Ranks |
Appraise | INT | 3 = | +1 | +2 |
Balance | DEX* | 3 = | +1 | +2 |
Bluff | CHA | 1 = | +1 | 0 |
Climb | STR* | 1 = | +1 | 0 |
Concentration | CON | -2 = | -2 | 0 |
Craft | INT | 1 = | +1 | 0 |
Diplomacy | CHA | 3 = | +1 | +2 |
Disable Device | DEX | 3 = | +1 | +2 |
Disguise | CHA | 1 = | +1 | 0 |
Escape Artist | DEX* | 3 = | +1 | +2 |
Forgery | INT | 1 = | +1 | 0 |
Gather Information | CHA | 3 = | +1 | +2 |
Heal | WIS | 1 = | +1 | 0 |
Hide | DEX* | 5 = | +1 | +4 |
Intimidate | CHA | 1 = | +1 | 0 |
Jump | STR* | -1 = | -1 | 0 |
Listen | WIS | 3 = | +1 | +2 |
Move Silently | DEX* | 5 = | +1 | +4 |
Open Lock | DEX | 3 = | +1 | +2 |
Perform | CHA | 1 = | +1 | 0 |
Ride | DEX | 1 = | +1 | 0 |
Search | INT | 3 = | +1 | +2 |
Sense Motive | WIS | 3 = | +1 | +2 |
Sleight of Hand | DEX* | 3 = | +1 | +2 |
Spot | WIS | 3 = | +1 | +2 |
Tumble | DEX* | 5 = | +1 | +4 |
Use Magic Device | CHA | 3 = | +1 | +2 |
Use Rope | DEX | 3 = | +1 | +2 |
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Rogue:
Sneak Attack +1d6
Trapfinding
Class HP rolled
Level 1: Rogue 6
Equipment
Backpack (2 GP) [2 lbs]
Flint and steel (1 GP)
Silk Rope 50' (10 GP) [5 lbs]
Grappling hook (1 GP) [4 lbs]
Candle (1 CP)
Thieves' tools (30 GP) [1 lb]
Peasant's outfit (1 SP) [2 lbs]
Light crossbow (35 GP) [4 lbs]
Crossbow bolts x10 (1 GP) [1 lb]
Dagger (2 GP) [1 lb]
Padded Armor (5 GP) [10 lbs]
Total spent: 87 GP, 1 SP, 1 CP out of 125 GP
Total weight: 30 lbs
Aspects
Perpetually Ill Thief with a Heart of Gold
Dirt Poor
Deeply Pious
Big Heart
I've got some questions for you, Ms. Kurz.
Your mother has always been very protective of you. You're her only daughter, and almost always sick. She's so protective that you had to sneak out to get away from her. It broke her heart when she found out. Now you're leaving home for an extended period. This trip will take you away from her. She is distraught, but you are going anyway. Why?
When did it occur to you that you could help other people by stealing? Have you ever felt any shred of guilt about breaking the law - good ends or no?