PG Character Stats
Feb 8, 2019 17:21:40 GMT -8
Post by Daos on Feb 8, 2019 17:21:40 GMT -8
Ravarie of the Phoenix Wing Tribe (played by HorizonsDream)
Female Kagonesti Beastfriend 8
STR 12, DEX 10, CON 7, INT 13, WIS 16 (+2 mag def), CHA 15 (+3 reac), Age 150, HT 5'2", WT 147 lbs, Birthday 12/08/210 AC
HP: 36/44 (-4 bludgeon, -4 bite)
THAC0: 16 (+1 spears, +1 mwk)
AC: 10 (3 magic studded leather, 5 barkskin)
Dmg: Darts (1d3/1d2) [2], Mwk spear (1d6+1/1d8+1) [6], Mwk Scimitar (1d8+1/1d8+1) [5]
Female Kagonesti Beastfriend 8
STR 12, DEX 10, CON 7, INT 13, WIS 16 (+2 mag def), CHA 15 (+3 reac), Age 150, HT 5'2", WT 147 lbs, Birthday 12/08/210 AC
HP: 36/44 (-4 bludgeon, -4 bite)
THAC0: 16 (+1 spears, +1 mwk)
AC: 10 (3 magic studded leather, 5 barkskin)
Dmg: Darts (1d3/1d2) [2], Mwk spear (1d6+1/1d8+1) [6], Mwk Scimitar (1d8+1/1d8+1) [5]
ROF: Darts (3/1), Spear (1/1), Scimitar (1/1)
XP: 64,530/90,000
Saves: PPDM 7, RSW 11 (+2 fire/electric), PP 10, BW 13 (+2 fire/electric), S 12 (+2 WIS, +2 fire/electric)
Racial Abilities: Elven Skill (+1 to hit with bows and spears), Free Proficiency (Survival), Infravision (60'), Surprise Bonus (-4), Sleep/Charm Resistance (90%), Pass concealed/secret door (1 on 1d6), Search secret door (1,2 on 1d6), Search concealed door (1-3 on 1d6)
Class Abilities: Druid Resistance (+2 fire/electric), Druidic Language, Nature Lore, Pass without Trace, Fey Languages, Druidic Branch [Forest], Woodland Charm Immunity, Shapechange (3/day), XP bonus (+5%)
Kit Abilities: Free Proficiency (Animal Lore), Animal Empathy, Animal Connection (+4 to Animal Lore, Animal Training and Animal Handling checks), Animal Specialization (subjects of Animal sphere spells suffer -2 to saves), Lycanthrope Identify, Friend of the Animals (cannot harm or allow harm to come to an animal), Misanthrope (-1 reaction to other elves)
Special Abilities: None
Traits: Abrasive, Distrusting, Loves Animals, Independent, Passionate
WP: Spear, Scimitar, Darts, Club
NWP: Alertness (17), Animal Handling (15), Animal Lore (13), Animal Training (16), Healing (14), Reading/Writing (14), Signaling (11), Survival [Forest] (13), Tracking (16), Veterinary Healing (13), Weather Sense (15)
Languages: Common, Elven, Ergot, Druidic, Centaur, Draconic, Phoenix, Sylvan, Dryad
Gear:
Head – Bare
Neck – Holy Icon (blue feather) [0.1 lb], dark blue cloak with hood
Torso – Dark blue robes, blouse, studded leather armor +4 [25 lbs], masterwork spear [5 lbs], backpack [2 lbs]
Hands – Ring of Animal Friendship
Waist – Skirt, belt, small belt pouches (x2) [1 lb], masterwork scimitar [4 lbs], long sword +1 (Forest Purifier) [5 lbs]
Feet – Leather shoes
Small Belt Pouch 01: Darts (x20) [10 lbs]
Small Belt Pouch 02: Spell components [3 lbs], Coin (9 SP, 407 STP, 25 PP) [8.8 lbs]
Backpack: Iron Rations (4 meals) [4 lbs], waterskin (6 pints) [7 lbs]
Encumbrance: 50.9 lbs (Light Encumbrance, MV 8)
Stowed Gear: None
Spells: (1) Allergy Field, Animal Friendship, Beastmask, Bless, Combine, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Detect Poison, Detect Snares & Pits, Entangle, Faerie Fire, Invisibility to Animals, Locate Animals or Plants, Log of Everburning, Pass Without Trace, Puffball, Purify Food & Drink, Recover Trail, Revitalize Animal, Shillelagh, Whisperward (2) Animal Spy, Augury, Barkskin, Beastspite, Charm Person or Mammal, Cure Moderate Wounds, Detect Charm, Dust Devil, Find Traps, Fire Trap, Flame Blade, Fortifying Stew, Gift of Speech, Goodberry, Heat Metal, Know Alignment, Messenger, Obscurement, Produce Flame, Sanctify, Slow Poison, Snake Charm, Speak with Animals, Trip, Warp Wood (3) Animal Trick, Call Lightning, Chatterbark, Flame Walk, Hold Animal, Locate Object, Meld Into Stone, Pass Without Trace 10' Radius, Plant Growth, Protection from Fire, Polymorph Plant, Pyrotechnics, Shape Wood, Slow Rot, Snare, Speak with Dead, Spike Growth, Stone Shape, Summon Insects, Tree, Water Breathing, Water Walk (4) Age Plant, Animal Summoning I, Call Woodland Beings, Control Temperature 10' Radius, Cure Serious Wounds, Detect Animal Attacker, Earthmaw, Focus, Giant Insect, Hallucinatory Forest, Hold Plant, Hunger, Knurl, Lower Water, Needlestorm, Neutralize Poison, Plant Door, Produce Fire, Protection from Lightning, Repel Insects, Speak with Plants, Sticks to Snakes, Uplift, Weather Stasis
Memorized Spells:
Shapechange: Mammal, Avian, Lizard
1st Level: Cure Light Wounds, Bless, Cure Light Wounds, Cure Light Wounds, Entangle
2nd Level: Messenger, Barkskin, Cure Moderate Wounds, Dust Devil, Cure Moderate Wounds
3rd Level: Spike Growth, Summon Insects, Call Lightning
4th Level: Animal Summoning I, Cure Serious Wounds
Sorrith Starshine (Ravarie's Henchman)
Male Silvanesti Windrider 5 (LG)
STR 17 (+1 hit/+1 dmg), DEX 16 (+1 reac, -2 AC), CON 15 (+1 HP), INT 12, WIS 8, CHA 15, Age 152, HT 5'5", WT 110 lbs, Birthday 04/12/207
HP: 31/39 (-3 bite, -5 bludgeon)
THAC0: 16 (+1 projectile, +1 STR, +1 sword/bow, +1 mwk weapon)
AC: 8 (2 elven chain mail, 1 with shield)
Dmg: Short Bow (1d8/1d8) [7], Footman's Flail (1d6+2/2d4+1) [7], Mwk Long Sword (1d8+2/1d12+2) [5], Light lance (1d6+3/1d8+3) [6]
ROF: Short Bow (2/1), Footman's Flail (1/1), Long Sword (1/1), Lance (3/2)
XP: 18,547/32,000
Saves: PPDM 11, RSW 13 (+1 DEX), PP 12, BW 13 (+1 DEX), S 14
Racial Abilities: Infravision (60'), Surprise Bonus (-4), Sleep/Charm Resistance (90%), Bow/Sword Affinity (+1 to hit), Pass concealed/secret door (1 on 1d6), Search secret door (1,2 on 1d6), Search concealed door (1-3 on 1d6), Free Proficiencies (Spellcraft and Cantrip)
Class Abilities: Weapon Specialization [Lance], XP Bonus (10%)
Kit Abilities: Free Proficiencies (Lance, Air-based Riding, Animal Handling, Animal Training), High Class Prestige (+2 reaction to nobles), Griffon Mount, Low Class Jealousy (-3 reactions to peasants)
Special Abilities: None
WP: Short Bow, Flail, Long Sword, Lance [Specialized], Weapon and Shield Style
NWP: Airborn Riding (6), Animal Handling (7), Animal Training [Griffon] (8), Astrology (10), Cantrips (8), Direction Sense (9), Foraging (10), Gaming (15), Navigation (10), Reading/Writing (11), Spellcraft (8), Weather Sense (7)
Languages: Elven, Common, Auran
Gear:
Head – Coif
Neck – Fine cloak
Torso – Shirt, elven chain mail, backpack [2 lbs], quiver [1 lb], medium shield [10 lbs]
Hands – Gloves
Waist – Tights, belt, small belt pouch [0.5 lbs], masterwork long sword [4 lbs], masterwork footman's flail [15 lbs]
Feet – Leather boots
Quiver: Sheaf arrows (x52) [5.2 lbs], short bow [2 lbs]
Backpack: Waterskin (6 pints) [7 lbs], dried rations (x6 meals) [6 lbs], bedroll [8 lbs], handful of dice, book of griffons [5 lbs], griffon egg [10 lbs]
Belt Pouch: Coin (1 CP, 9 SP, 360 STP) [7.4 lbs]
Encumbrance: 82.6 lbs (No Encumbrance, MV 12)
Stowed Gear: None
Cantrips: 4/4
Lalora Starshine (Ravarie's Henchman)
Female Silvanesti Scout 4 (LG)
STR 14, DEX 17 (+2 reac, -3 AC), CON 11, INT 14, WIS 7 (-1 mag def), CHA 11, Age 118, HT 5'2", WT 90 lbs, Birthday 05/18/243
HP: 12/12
THAC0: 19 (+2 projectile, +1 sword/bow, +1 mwk weapon)
AC: 7
Dmg: Short Bow (1d8/1d8) [7], Mwk Short Sword (1d6+1/1d8+1) [3]
ROF: Short Bow (2/1), Short Sword (1/1)
XP: 8,878/10,000
Saves: PPDM 13, RSW 14 (+2 DEX), PP 12, BW 16 (+2 DEX), S 15 (-1 WIS)
Racial Abilities: Infravision (60'), Surprise Bonus (-4), Sleep/Charm Resistance (90%), Bow/Sword Affinity (+1 to hit), Pass concealed/secret door (1 on 1d6), Search secret door (1,2 on 1d6), Search concealed door (1-3 on 1d6), Free Proficiencies (Spellcraft and Cantrip)
Class Abilities: Pick Pockets (30%), Open Locks (15%), Find/Remove Traps (15%), Move Silently (70%), Hide in Shadows (75%), Detect Noise (50%), Climb Walls (80%), Read Languages (10%), Backstab (x2 damage), Thieves Cant, XP Bonus (10%)
Kit Abilities: Wilderness Expertise (+15% MS and HS when in forests and +5% when in other wilderness and +1 surprise but suffer -5% on all thief skills when in urban settings)
Special Abilities: None
WP: Short Bow, Short Sword, Club
NWP: Alertness (8), Animal Lore (10), Cantrip (10), Direction Sense (8), Heraldry (14), Land-based Riding (10), Reading/Writing (13), Rope Use (17), Set Snares (16), Spellcraft (10), Survival [Forest] (12), Tracking (5)
Languages: Elven, Common, Sylvan, Auran
Gear:
Head – Bare
Neck – Cloak of Elvenkind
Torso – Blouse, backpack [2 lbs], quiver [1 lb]
Hands – Gloves
Waist – Breeches, belt, small belt pouch [0.5 lbs], masterwork short sword [3 lbs]
Feet – Leather boots
Quiver: Sheaf arrows (x44) [4.4 lbs], masterwork short bow [2 lbs]
Backpack: Waterskin (6 pints) [7 lb], dried rations (x5 meals) [5 lbs], bedroll [8 lbs], silk rope (50') [8 lbs]
Belt Pouch: Coin (0 CP, 9 SP, 239 STP, 25 PP) [5.4 lbs]
Encumbrance: 43.5 lbs (No Encumbrance, MV 12)
Stowed Gear: None
Cantrips: 4/4
Bear Fang (Ravarie's Henchman)
Male Ergothian Ravager 4 (CG)
STR 16 (+1 dmg), DEX 14, CON 16 (+2 HP), INT 10, WIS 11, CHA 9, Age 29, HT 6'0", WT 200 lbs, Birthday 12/18/331 AC
HP: 34/39 (-5 bludgeon)
THAC0: 17
AC: 6 (5 when fighting one-handed)
Dmg: Battle Axe (1d8+1/1d8+1) [7], Spear (1d6+1/1d8+1) [6], Fist (1d6/1d3) [3]
ROF: Battle Axe (1/1), Spear (1/1)
XP: 8,023/16,000
Saves: PPDM 13, RSW 15, PP 14, BW 16, S 16
Racial Abilities: None
Class Abilities: Barbarian Weaponry (must have Battle Axe and Bastard Sword), Barbarian Proficiency (Endurance for free), Barbarian Equipment (must start with light or medium armor and weapons common to tribe), Savage Magnetism (+3 to reactions if roll is 8 or less), Striking Qualities (-3 to reactions if roll is 14 or more), XP Bonus (+10%)
Kit Abilities: Up Close and Personal (may not become proficient in any kind of throwing or missile weapon), Enhanced Natural Armor (may not wear any armor, but AC improves with level), Become Enraged (can spend a round working up a frenzy then must make a Death Magic save or it doesn't work; can try 10 times in a row, on the 11th try it works automatically; can remained enraged for number of rounds equal to CON score but can end it early at will and it ends if he goes two rounds without melee combat; gets +2 attack/dmg, -2 AC (max of 0), -1 to all damage against him, +2 all saves vs charm/mental attacks; must continue attacking primary target until they die or escape or rage ends; when rage ends must make another DM save or for one hour can't become enraged again, -2 to hit and movement reduced by 4), Weaponless Combat (when attacking barehanded, does damage equal to a club 1d6/1d3), Involuntary Rage (can lose temper by accident and go into rage in 1d4 rounds unless pass a DM save; rage cannot end early)
Special Abilities: None
Traits: Sheltered, Family Oriented, Short-Tempered, Proud
WP: Battle Axe, Bastard Sword, Spear, One-Handed Fighting Style, Wrestling Specialization
NWP: Alertness (WIS+1), Blind-Fighting (N/A), Hunting (WIS-1), Mountaineering (N/A), Tracking (WIS 0), Survival [Mountains] (INT 0)
Languages: Ergot, Common
Gear:
Head – Bare
Neck – Pendant
Torso – Pelt vest, battle axe [7 lbs], spear [5 lbs], backpack [2 lbs]
Hands – Bare
Waist – Leather pants, belt, small belt pouch [0.5 lbs]
Feet – Fur boots
Backpack: Winter blanket [3 lbs], waterskin (7 pints) [8 lbs], hemp rope (50') [20 lbs], grappling hook [4 lbs], torches (x3) [1 lb each], flint and steel [0.1 lbs], dry rations (9 meals) [9 lbs]
Belt pouch: 3 gemstones (10 stl each)
Encumbrance: 64.6 lbs (No Encumbrance, MV 12)
Stowed Gear: None
Korialanius (Played by GravityEmblem)
Female Qualinesti White Robed Wizard 6
STR 5 (-2 hit, -1 dmg), DEX 14, CON 10, INT 17, WIS 13, CHA 9, Age 126, HT 4'5", WT 85 lbs, Birthday 04/26/234 AC
HP: 17/17
THAC0: 19 (-2 melee)
AC: 10
Dmg: Dagger (1d4/1d3) [2]
ROF: Dagger melee (1/1), Dagger thrown (2/1)
XP: 56,834/60,000
Saves: PPDM 14, RSW 11, PP 13, BW 15, S 12
Racial Abilities: Infravision (60'), Surprise Bonus (-4), Sleep/Charm Resistance (90%), Bow/Sword Affinity (+1 to hit), Pass concealed/secret door (1 on 1d6), Search secret door (1,2 on 1d6), Search concealed door (1-3 on 1d6), Free Proficiency (Stonemasonry)
Class Abilities: Moon Magic, Tower Resources, Magic of Sustenance (If Kori takes damage while casting a spell, she is allowed a CON check. If passed, she doesn't lose the spell), XP Bonus (10%), Double XP for Abjuration and Divination spells
Kit Abilities: None
Special Abilities: None
Traits: Blunt, Epicurean, Content, Lazy
WP: Dagger, Dart
NWP: Ancient Languages [Nestari] (INT+0), Cantrips (INT 0), Cooking (INT+0), Direction Sense (WIS+1), Herbalism (INT-2), Modern Languages [Camptalk] (INT+0), Land-based Riding (WIS+3), Reading/Writing (INT+1), Rope Use (DEX+0), Spellcraft (INT-2), Modern Languages [Dargonesti]
Languages: Common, Dwarven, Elven, Gnome, Goblin, Kenderspeak, Camptalk, Nestari, Dargonesti
Gear:
Head – Bare
Neck – Striped scarf
Torso – Red wool blouse, white robes, backpack [2 lbs]
Hands – Ring of Solin
Waist – Pants, belt, small belt pouch [0.5 lbs]
Feet – Leather slippers
Small Belt Pouch 01: Components [3 lbs], coin (2 GP)
Backpack: Beginner's spellbook [5 lbs]
Encumbrance: 10.5 lbs (Light Encumbrance, MV 8)
Stowed Gear: None
Spells: (1) Change Self, Comprehend Languages, Charm Person, Detect Magic, Featherfall, Identify, Jump, Light, Mending, Phantasmal Force, Thorne's Floating Disk, Read Magic, Unseen Servant, Ventriloquism (2) ESP, Locate Object (3) Hold Person, Monster Summoning I, Suggestion
Memorized Spells:
Cantrips: 10/10
1st Level: Change Self, Ventriloquism, Charm Person, Unseen Servant
2nd Level: ESP, Locate Object
3rd Level: Suggestion, Suggestion
Habbakuk (Kori's Cat Familiar)
AC: 7
MV: 9
HD: 2d4+5
HP: 09/09
THAC0: 20
Atks: 2/1 (claws/bite)
Dmg: Claw (1d2) [0], Bite (1) [0]
Morale: 10
Abilities: +1 to Kori's chance to be surprised, nightvision, superior hearing, rear claw rake (1d2), can climb trees at half movement rate
Notes: She has white fur with black spots.
Grubnick (played by TristenC)
Male Goblin Cleric of Sirrion 7
STR 11, DEX 17 (+2 surprise), CON 15 (+1 HP), INT 11, WIS 16 (+2 mag def), CHA 6 (-2 reac), Age 23, HT 3'11", WT 80 lbs, Birthday 01/01/337
HP: 45/45
THAC0: 16 (+2 projectile, +1 masterwork weapon, -1 bright light)
AC: 7 (1 splint mail, 0 splint mail and buckler)
Dmg: Mwk Footman's Mace (1d6+2/1d6+1) [7], Sling Bullets (1d4+1/1d6+1) [6], Sling Stone (1d4/1d4) [6]
ROF: Footman's Mace (1/1), Sling (1/1)
XP: 55,588/110,000
Saves: PPDM 7, RSW 11 (+3 reflex), PP 10, BW 13 (+3 reflex), S 12
Racial Abilities: Infravision (60'), Detect new or unusual construction underground (1 or 2 on 1d8), Weak Eyes (-1 to hit in bright sunshine)
Class Abilities: Divine Caster (Major: All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun; Minor: Elemental), Turn Undead (7th level), Domain of Flame (major access to fire elemental spells; immunity to fire), Bonus XP (10%)
Kit Abilities: None
Special Abilities: None
Traits: Inquisitive, Philosophical, Zealous, Loyal, Crude
WP: Tight Groups [Clubbing] (2), Sling
NWP: Danger Sense (WIS+1), Fire Breathing (DEX 0), Healing (WIS-2), Reading/Writing (INT+1), Religion (WIS 0), Tumbling (DEX 0)
Languages: Common, Dwarven, Goblin
Gear:
Head – Bare
Neck – Medallion of Faith (Sirrion) [0.1 lbs]
Torso – Cotton shirt, masterwork splint mail (small) [20 lbs], buckler [3 lbs], backpack [2 lbs]
Hands – Ring of Human Influence
Waist – Leather pants [1 lb], leather belt, masterwork footman's mace [10 lbs], large belt pouch [1 lb], small belt pouch (x2) [0.5 lb each], component pouch [0.5 lbs], chain sling [0.5 lbs], knife [0.5 lbs]
Feet – Soft boots
Backpack: Waterskin (5 pints) [6 lbs], basic shirts (x3), bandages (x4), winter blanket [3 lbs], torches (x2) [2 lbs], cotton shirts (x3), leather shirt [1 lb], coins (4 CP, 6 SP, 6 STP, 8 PP) [0.5 lbs], iron rations (x0) [0 lbs], sling bullets (x5) [2.5 lbs], silk rope (50') [8 lbs]
Large Belt Pouch: Flint and steel [0.1 lb], bandages (x6), dark-stained briar-wood pipe [0.1 lb], tobacco [1 lb]
Small Belt Pouch 01: Coin (5 CP, 2 GP, 4 SP, 1 STP, 9 PP) [0.4 lbs]
Small Belt Pouch 02: Sling bullets (x5) [2.5 lbs]
Component Pouch: Components [3 lbs]
Encumbrance: 41.6 lbs (Light Encumbrance, MV 4)
Stowed Gear: (Ratt): Riding saddle [35 lbs], bit and bridle [3 lbs], animal feed (3 days) [5 lbs], backpack [2 lbs], small saddle bags (x2) [5 lbs each]
Spells: (1) Bless, Call Upon Faith, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Detect Poison, Detect Snares & Pits, Endure Cold/Endure Heat, Invisibility to Undead, Light, Magical Stone, Protection from Evil, Purify Food & Drink, Remove Fear, Ring of Hands, Sacred Guardian, Sanctuary, Speak with Astral Traveler (2) Aid, Augury, Chant, Detect Charm, Dust Devil, Draw Upon Holy Might, Enthrall, Find Traps, Fire Trap, Flame Blade, Heat Metal, Hold Person, Know Alignment, Mystic Transfer, Produce Flame, Resist Fire/Resist Cold, Sanctify, Silence 15' Radius, Slow Poison, Spiritual Hammer, Withdraw, Wyvern Watch (3) Animate Dead, Astral Window, Continual Light, Create Food & Water, Cure Blindness or Deafness, Cure Disease, Dispel Magic, Feign Death, Flame Walk, Glyph of Warding, Line of Protection, Locate Object, Magical Vestment, Meld Into Stone, Negative Plane Protection, Prayer, Protection from Fire, Pyrotechnics, Remove Curse, Remove Paralysis, Speak with Dead, Starshine, Stone Shape, Unearthly Choir, Water Breathing, Water Walk (4) Abjure, Blessed Warmth, Cloak of Bravery, Cure Serious Wounds, Detect Lie/Undetectable Lie, Divination, Fire Purge, Free Action, Focus, Fortify, Imbue with Spell Ability, Join with Astral Traveler, Neutralize Poison, Produce Fire, Protection from Evil 10' Radius, Reflecting Pool, Spell Immunity, Tongues, Uplift
Memorized Spells:
1st Level: Cure Light Wounds, Cure Light Wounds, Cure Light Wounds, Bless, Cure Light Wounds
2nd Level: Cure Moderate Wounds, Cure Moderate Wounds, Hold Person, Cure Moderate Wounds, Cure Moderate Wounds
3rd Level: Dispel Magic, Prayer
4th Level: Cure Moderate Wounds
Regar Coalfist (played by GreywolfVT)
Male Neidar Priest of Reorx 7
STR 11, DEX 10, CON 18 (+2 HP), INT 8, WIS 17 (+3 mag def), CHA 9, Age 59, HT 4'6", WT 130 lbs, Birthday 12/18/301
HP: 34/41 (-4 bite, -4 bite)
THAC0: 16 (+1 goblins, +1 masterwork weapon)
AC: 10 (4 mwk chain, 3 mwk chain and shield)
Dmg: Masterwork Battle Axe (1d8+1/1d8+1) [7], Hand Axe (1d6/1d4) [4]
ROF: Battle Axe (1/1), Hand Axe (1/1)
XP: 53,828/60,000
Saves: PPDM 7 (+5 dwarf), RSW 11 (+5 dwarf), PP 10, BW 13, S 12 (+5 dwarf, +3 WIS)
Racial Abilities: Small-sized bonus, Poison/Magic Resistance (+5), Magical Malfunction (20%), Goblinoid Enmity (+1 hit), Detect grade/slope passage (1-5 on 1d6), Detect new tunnel/passage construction (1-5 on 1d6), Detect sliding/shifting walls/rooms (1-4 on 1d6), Detect stonework traps/pits/deadfalls (1-3 on 1d6), Determine underground depth (1-3 on 1d6), Extra Language
Class Abilities: Equipment Restrictions (WP only hammers, battle axes and hand axes; armor metal only), Divine Caster (Major: All, Combat, Creation, Elemental, Guardian, Protection, Sun; Minor: Healing, Summoning), Turn Draining Creatures (7th level), Craftsman (+2 craft proficiency checks), Bonus XP (10%)
Kit Abilities: None
Special Abilities: None
Traits: Soft-Spoken, Shy
WP: Battle Axe, Hand Axe, Warhammer
NWP: Armorer (STR 0), Drinking (CON 0), Fire-Building (WIS-1), Healing (WIS-2), Local History [Southern Ergoth] (CHA 0), Religion (WIS 0)
Languages: Dwarven, Common
Gear:
Head – Coif
Neck – Medallion of Faith (Reorx) [0.1 lbs]
Torso – Masterwork chain mail [40 lbs], masterwork battle axe [7 lbs], small shield [5 lbs]
Hands – Gloves
Waist – Breeches, belt, large belt pouch [1 lb], hand axe [5 lbs]
Feet – Leather boots
Backpack: Waterskin (5 pints) [6 lbs], waterskin (5 pints) [6 lbs], silk rope (50') [8 lbs], sleeping bag [8 lbs], dry rations (6 meals) [6 lbs], map case with map of Zhea Harbor and surrounding area [1 lb]
Large Belt Pouch 01: Vial of holy water
Large Belt Pouch 02: Coin (2 GP, 9 SP, 224 STP) [4.7 lbs]
Encumbrance: 59.8 lbs (Moderate Encumbrance, MV 4)
Stowed Gear:(Excelsior) Pack Saddle [15 lbs], bit and bridle [3 lbs], backpack [2 lbs], small saddle bag [5 lbs], large belt pouch [1 lb]
Spells: (1) Bless, Call Upon Faith, Combine, Create Water/Destroy Water, Cure Light Wounds, Detect Evil/Detect Good, Endure Cold/Endure Heat, Light/Darkness, Magical Stone, Protection from Evil/Protection from Good, Purify Food & Drink, Sanctuary (2) Chant, Create Holy Symbol, Cure Moderate Wounds, Draw Upon Holy Might, Dust Devil, Fire Trap, Flame Blade, Heat Metal, Produce Flame, Resist Fire/Resist Cold, Ring of Hands/Ring of Woe, Sacred Guardian, Sanctify/Defile, Silence 15' Radius, Slow Poison, Spiritual Hammer, Withdraw, Wyvern Watch (3) Continual Light, Create Food & Water, Dispel Magic, Flame Walk, Glyph of Warding, Line of Protection/Line of Destruction, Magical Vestment, Meld Into Stone, Negative Plane Protection, Prayer, Protection from Fire, Pyrotechnics, Remove Curse/Bestow Curse, Remove Paralysis, Starshine, Stone Shape, Unearthly Choir, Water Breathing, Water Walk (4) Blessed Warmth, Focus, Lower Water, Produce Fire, Protection from Evil 10' Radius, Spell Immunity, Uplift
Memorized Spells:
1st Level: Cure Light Wounds, Cure Light Wounds, Cure Light Wounds, Bless, Light
2nd Level: Cure Moderate Wounds, Cure Moderate Wounds, Spiritual Hammer, Cure Moderate Wounds, Slow Poison
3rd Level: Pyrotechnics, Remove Curse, Dispel Magic
4th Level: Produce Fire
XP: 64,530/90,000
Saves: PPDM 7, RSW 11 (+2 fire/electric), PP 10, BW 13 (+2 fire/electric), S 12 (+2 WIS, +2 fire/electric)
Racial Abilities: Elven Skill (+1 to hit with bows and spears), Free Proficiency (Survival), Infravision (60'), Surprise Bonus (-4), Sleep/Charm Resistance (90%), Pass concealed/secret door (1 on 1d6), Search secret door (1,2 on 1d6), Search concealed door (1-3 on 1d6)
Class Abilities: Druid Resistance (+2 fire/electric), Druidic Language, Nature Lore, Pass without Trace, Fey Languages, Druidic Branch [Forest], Woodland Charm Immunity, Shapechange (3/day), XP bonus (+5%)
Kit Abilities: Free Proficiency (Animal Lore), Animal Empathy, Animal Connection (+4 to Animal Lore, Animal Training and Animal Handling checks), Animal Specialization (subjects of Animal sphere spells suffer -2 to saves), Lycanthrope Identify, Friend of the Animals (cannot harm or allow harm to come to an animal), Misanthrope (-1 reaction to other elves)
Special Abilities: None
Traits: Abrasive, Distrusting, Loves Animals, Independent, Passionate
WP: Spear, Scimitar, Darts, Club
NWP: Alertness (17), Animal Handling (15), Animal Lore (13), Animal Training (16), Healing (14), Reading/Writing (14), Signaling (11), Survival [Forest] (13), Tracking (16), Veterinary Healing (13), Weather Sense (15)
Languages: Common, Elven, Ergot, Druidic, Centaur, Draconic, Phoenix, Sylvan, Dryad
Gear:
Head – Bare
Neck – Holy Icon (blue feather) [0.1 lb], dark blue cloak with hood
Torso – Dark blue robes, blouse, studded leather armor +4 [25 lbs], masterwork spear [5 lbs], backpack [2 lbs]
Hands – Ring of Animal Friendship
Waist – Skirt, belt, small belt pouches (x2) [1 lb], masterwork scimitar [4 lbs], long sword +1 (Forest Purifier) [5 lbs]
Feet – Leather shoes
Small Belt Pouch 01: Darts (x20) [10 lbs]
Small Belt Pouch 02: Spell components [3 lbs], Coin (9 SP, 407 STP, 25 PP) [8.8 lbs]
Backpack: Iron Rations (4 meals) [4 lbs], waterskin (6 pints) [7 lbs]
Encumbrance: 50.9 lbs (Light Encumbrance, MV 8)
Stowed Gear: None
Spells: (1) Allergy Field, Animal Friendship, Beastmask, Bless, Combine, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Detect Poison, Detect Snares & Pits, Entangle, Faerie Fire, Invisibility to Animals, Locate Animals or Plants, Log of Everburning, Pass Without Trace, Puffball, Purify Food & Drink, Recover Trail, Revitalize Animal, Shillelagh, Whisperward (2) Animal Spy, Augury, Barkskin, Beastspite, Charm Person or Mammal, Cure Moderate Wounds, Detect Charm, Dust Devil, Find Traps, Fire Trap, Flame Blade, Fortifying Stew, Gift of Speech, Goodberry, Heat Metal, Know Alignment, Messenger, Obscurement, Produce Flame, Sanctify, Slow Poison, Snake Charm, Speak with Animals, Trip, Warp Wood (3) Animal Trick, Call Lightning, Chatterbark, Flame Walk, Hold Animal, Locate Object, Meld Into Stone, Pass Without Trace 10' Radius, Plant Growth, Protection from Fire, Polymorph Plant, Pyrotechnics, Shape Wood, Slow Rot, Snare, Speak with Dead, Spike Growth, Stone Shape, Summon Insects, Tree, Water Breathing, Water Walk (4) Age Plant, Animal Summoning I, Call Woodland Beings, Control Temperature 10' Radius, Cure Serious Wounds, Detect Animal Attacker, Earthmaw, Focus, Giant Insect, Hallucinatory Forest, Hold Plant, Hunger, Knurl, Lower Water, Needlestorm, Neutralize Poison, Plant Door, Produce Fire, Protection from Lightning, Repel Insects, Speak with Plants, Sticks to Snakes, Uplift, Weather Stasis
Memorized Spells:
Shapechange: Mammal, Avian, Lizard
1st Level: Cure Light Wounds, Bless, Cure Light Wounds, Cure Light Wounds, Entangle
2nd Level: Messenger, Barkskin, Cure Moderate Wounds, Dust Devil, Cure Moderate Wounds
3rd Level: Spike Growth, Summon Insects, Call Lightning
4th Level: Animal Summoning I, Cure Serious Wounds
Sorrith Starshine (Ravarie's Henchman)
Male Silvanesti Windrider 5 (LG)
STR 17 (+1 hit/+1 dmg), DEX 16 (+1 reac, -2 AC), CON 15 (+1 HP), INT 12, WIS 8, CHA 15, Age 152, HT 5'5", WT 110 lbs, Birthday 04/12/207
HP: 31/39 (-3 bite, -5 bludgeon)
THAC0: 16 (+1 projectile, +1 STR, +1 sword/bow, +1 mwk weapon)
AC: 8 (2 elven chain mail, 1 with shield)
Dmg: Short Bow (1d8/1d8) [7], Footman's Flail (1d6+2/2d4+1) [7], Mwk Long Sword (1d8+2/1d12+2) [5], Light lance (1d6+3/1d8+3) [6]
ROF: Short Bow (2/1), Footman's Flail (1/1), Long Sword (1/1), Lance (3/2)
XP: 18,547/32,000
Saves: PPDM 11, RSW 13 (+1 DEX), PP 12, BW 13 (+1 DEX), S 14
Racial Abilities: Infravision (60'), Surprise Bonus (-4), Sleep/Charm Resistance (90%), Bow/Sword Affinity (+1 to hit), Pass concealed/secret door (1 on 1d6), Search secret door (1,2 on 1d6), Search concealed door (1-3 on 1d6), Free Proficiencies (Spellcraft and Cantrip)
Class Abilities: Weapon Specialization [Lance], XP Bonus (10%)
Kit Abilities: Free Proficiencies (Lance, Air-based Riding, Animal Handling, Animal Training), High Class Prestige (+2 reaction to nobles), Griffon Mount, Low Class Jealousy (-3 reactions to peasants)
Special Abilities: None
WP: Short Bow, Flail, Long Sword, Lance [Specialized], Weapon and Shield Style
NWP: Airborn Riding (6), Animal Handling (7), Animal Training [Griffon] (8), Astrology (10), Cantrips (8), Direction Sense (9), Foraging (10), Gaming (15), Navigation (10), Reading/Writing (11), Spellcraft (8), Weather Sense (7)
Languages: Elven, Common, Auran
Gear:
Head – Coif
Neck – Fine cloak
Torso – Shirt, elven chain mail, backpack [2 lbs], quiver [1 lb], medium shield [10 lbs]
Hands – Gloves
Waist – Tights, belt, small belt pouch [0.5 lbs], masterwork long sword [4 lbs], masterwork footman's flail [15 lbs]
Feet – Leather boots
Quiver: Sheaf arrows (x52) [5.2 lbs], short bow [2 lbs]
Backpack: Waterskin (6 pints) [7 lbs], dried rations (x6 meals) [6 lbs], bedroll [8 lbs], handful of dice, book of griffons [5 lbs], griffon egg [10 lbs]
Belt Pouch: Coin (1 CP, 9 SP, 360 STP) [7.4 lbs]
Encumbrance: 82.6 lbs (No Encumbrance, MV 12)
Stowed Gear: None
Cantrips: 4/4
Lalora Starshine (Ravarie's Henchman)
Female Silvanesti Scout 4 (LG)
STR 14, DEX 17 (+2 reac, -3 AC), CON 11, INT 14, WIS 7 (-1 mag def), CHA 11, Age 118, HT 5'2", WT 90 lbs, Birthday 05/18/243
HP: 12/12
THAC0: 19 (+2 projectile, +1 sword/bow, +1 mwk weapon)
AC: 7
Dmg: Short Bow (1d8/1d8) [7], Mwk Short Sword (1d6+1/1d8+1) [3]
ROF: Short Bow (2/1), Short Sword (1/1)
XP: 8,878/10,000
Saves: PPDM 13, RSW 14 (+2 DEX), PP 12, BW 16 (+2 DEX), S 15 (-1 WIS)
Racial Abilities: Infravision (60'), Surprise Bonus (-4), Sleep/Charm Resistance (90%), Bow/Sword Affinity (+1 to hit), Pass concealed/secret door (1 on 1d6), Search secret door (1,2 on 1d6), Search concealed door (1-3 on 1d6), Free Proficiencies (Spellcraft and Cantrip)
Class Abilities: Pick Pockets (30%), Open Locks (15%), Find/Remove Traps (15%), Move Silently (70%), Hide in Shadows (75%), Detect Noise (50%), Climb Walls (80%), Read Languages (10%), Backstab (x2 damage), Thieves Cant, XP Bonus (10%)
Kit Abilities: Wilderness Expertise (+15% MS and HS when in forests and +5% when in other wilderness and +1 surprise but suffer -5% on all thief skills when in urban settings)
Special Abilities: None
WP: Short Bow, Short Sword, Club
NWP: Alertness (8), Animal Lore (10), Cantrip (10), Direction Sense (8), Heraldry (14), Land-based Riding (10), Reading/Writing (13), Rope Use (17), Set Snares (16), Spellcraft (10), Survival [Forest] (12), Tracking (5)
Languages: Elven, Common, Sylvan, Auran
Gear:
Head – Bare
Neck – Cloak of Elvenkind
Torso – Blouse, backpack [2 lbs], quiver [1 lb]
Hands – Gloves
Waist – Breeches, belt, small belt pouch [0.5 lbs], masterwork short sword [3 lbs]
Feet – Leather boots
Quiver: Sheaf arrows (x44) [4.4 lbs], masterwork short bow [2 lbs]
Backpack: Waterskin (6 pints) [7 lb], dried rations (x5 meals) [5 lbs], bedroll [8 lbs], silk rope (50') [8 lbs]
Belt Pouch: Coin (0 CP, 9 SP, 239 STP, 25 PP) [5.4 lbs]
Encumbrance: 43.5 lbs (No Encumbrance, MV 12)
Stowed Gear: None
Cantrips: 4/4
Bear Fang (Ravarie's Henchman)
Male Ergothian Ravager 4 (CG)
STR 16 (+1 dmg), DEX 14, CON 16 (+2 HP), INT 10, WIS 11, CHA 9, Age 29, HT 6'0", WT 200 lbs, Birthday 12/18/331 AC
HP: 34/39 (-5 bludgeon)
THAC0: 17
AC: 6 (5 when fighting one-handed)
Dmg: Battle Axe (1d8+1/1d8+1) [7], Spear (1d6+1/1d8+1) [6], Fist (1d6/1d3) [3]
ROF: Battle Axe (1/1), Spear (1/1)
XP: 8,023/16,000
Saves: PPDM 13, RSW 15, PP 14, BW 16, S 16
Racial Abilities: None
Class Abilities: Barbarian Weaponry (must have Battle Axe and Bastard Sword), Barbarian Proficiency (Endurance for free), Barbarian Equipment (must start with light or medium armor and weapons common to tribe), Savage Magnetism (+3 to reactions if roll is 8 or less), Striking Qualities (-3 to reactions if roll is 14 or more), XP Bonus (+10%)
Kit Abilities: Up Close and Personal (may not become proficient in any kind of throwing or missile weapon), Enhanced Natural Armor (may not wear any armor, but AC improves with level), Become Enraged (can spend a round working up a frenzy then must make a Death Magic save or it doesn't work; can try 10 times in a row, on the 11th try it works automatically; can remained enraged for number of rounds equal to CON score but can end it early at will and it ends if he goes two rounds without melee combat; gets +2 attack/dmg, -2 AC (max of 0), -1 to all damage against him, +2 all saves vs charm/mental attacks; must continue attacking primary target until they die or escape or rage ends; when rage ends must make another DM save or for one hour can't become enraged again, -2 to hit and movement reduced by 4), Weaponless Combat (when attacking barehanded, does damage equal to a club 1d6/1d3), Involuntary Rage (can lose temper by accident and go into rage in 1d4 rounds unless pass a DM save; rage cannot end early)
Special Abilities: None
Traits: Sheltered, Family Oriented, Short-Tempered, Proud
WP: Battle Axe, Bastard Sword, Spear, One-Handed Fighting Style, Wrestling Specialization
NWP: Alertness (WIS+1), Blind-Fighting (N/A), Hunting (WIS-1), Mountaineering (N/A), Tracking (WIS 0), Survival [Mountains] (INT 0)
Languages: Ergot, Common
Gear:
Head – Bare
Neck – Pendant
Torso – Pelt vest, battle axe [7 lbs], spear [5 lbs], backpack [2 lbs]
Hands – Bare
Waist – Leather pants, belt, small belt pouch [0.5 lbs]
Feet – Fur boots
Backpack: Winter blanket [3 lbs], waterskin (7 pints) [8 lbs], hemp rope (50') [20 lbs], grappling hook [4 lbs], torches (x3) [1 lb each], flint and steel [0.1 lbs], dry rations (9 meals) [9 lbs]
Belt pouch: 3 gemstones (10 stl each)
Encumbrance: 64.6 lbs (No Encumbrance, MV 12)
Stowed Gear: None
Korialanius (Played by GravityEmblem)
Female Qualinesti White Robed Wizard 6
STR 5 (-2 hit, -1 dmg), DEX 14, CON 10, INT 17, WIS 13, CHA 9, Age 126, HT 4'5", WT 85 lbs, Birthday 04/26/234 AC
HP: 17/17
THAC0: 19 (-2 melee)
AC: 10
Dmg: Dagger (1d4/1d3) [2]
ROF: Dagger melee (1/1), Dagger thrown (2/1)
XP: 56,834/60,000
Saves: PPDM 14, RSW 11, PP 13, BW 15, S 12
Racial Abilities: Infravision (60'), Surprise Bonus (-4), Sleep/Charm Resistance (90%), Bow/Sword Affinity (+1 to hit), Pass concealed/secret door (1 on 1d6), Search secret door (1,2 on 1d6), Search concealed door (1-3 on 1d6), Free Proficiency (Stonemasonry)
Class Abilities: Moon Magic, Tower Resources, Magic of Sustenance (If Kori takes damage while casting a spell, she is allowed a CON check. If passed, she doesn't lose the spell), XP Bonus (10%), Double XP for Abjuration and Divination spells
Kit Abilities: None
Special Abilities: None
Traits: Blunt, Epicurean, Content, Lazy
WP: Dagger, Dart
NWP: Ancient Languages [Nestari] (INT+0), Cantrips (INT 0), Cooking (INT+0), Direction Sense (WIS+1), Herbalism (INT-2), Modern Languages [Camptalk] (INT+0), Land-based Riding (WIS+3), Reading/Writing (INT+1), Rope Use (DEX+0), Spellcraft (INT-2), Modern Languages [Dargonesti]
Languages: Common, Dwarven, Elven, Gnome, Goblin, Kenderspeak, Camptalk, Nestari, Dargonesti
Gear:
Head – Bare
Neck – Striped scarf
Torso – Red wool blouse, white robes, backpack [2 lbs]
Hands – Ring of Solin
Waist – Pants, belt, small belt pouch [0.5 lbs]
Feet – Leather slippers
Small Belt Pouch 01: Components [3 lbs], coin (2 GP)
Backpack: Beginner's spellbook [5 lbs]
Encumbrance: 10.5 lbs (Light Encumbrance, MV 8)
Stowed Gear: None
Spells: (1) Change Self, Comprehend Languages, Charm Person, Detect Magic, Featherfall, Identify, Jump, Light, Mending, Phantasmal Force, Thorne's Floating Disk, Read Magic, Unseen Servant, Ventriloquism (2) ESP, Locate Object (3) Hold Person, Monster Summoning I, Suggestion
Memorized Spells:
Cantrips: 10/10
1st Level: Change Self, Ventriloquism, Charm Person, Unseen Servant
2nd Level: ESP, Locate Object
3rd Level: Suggestion, Suggestion
Habbakuk (Kori's Cat Familiar)
AC: 7
MV: 9
HD: 2d4+5
HP: 09/09
THAC0: 20
Atks: 2/1 (claws/bite)
Dmg: Claw (1d2) [0], Bite (1) [0]
Morale: 10
Abilities: +1 to Kori's chance to be surprised, nightvision, superior hearing, rear claw rake (1d2), can climb trees at half movement rate
Notes: She has white fur with black spots.
Grubnick (played by TristenC)
Male Goblin Cleric of Sirrion 7
STR 11, DEX 17 (+2 surprise), CON 15 (+1 HP), INT 11, WIS 16 (+2 mag def), CHA 6 (-2 reac), Age 23, HT 3'11", WT 80 lbs, Birthday 01/01/337
HP: 45/45
THAC0: 16 (+2 projectile, +1 masterwork weapon, -1 bright light)
AC: 7 (1 splint mail, 0 splint mail and buckler)
Dmg: Mwk Footman's Mace (1d6+2/1d6+1) [7], Sling Bullets (1d4+1/1d6+1) [6], Sling Stone (1d4/1d4) [6]
ROF: Footman's Mace (1/1), Sling (1/1)
XP: 55,588/110,000
Saves: PPDM 7, RSW 11 (+3 reflex), PP 10, BW 13 (+3 reflex), S 12
Racial Abilities: Infravision (60'), Detect new or unusual construction underground (1 or 2 on 1d8), Weak Eyes (-1 to hit in bright sunshine)
Class Abilities: Divine Caster (Major: All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun; Minor: Elemental), Turn Undead (7th level), Domain of Flame (major access to fire elemental spells; immunity to fire), Bonus XP (10%)
Kit Abilities: None
Special Abilities: None
Traits: Inquisitive, Philosophical, Zealous, Loyal, Crude
WP: Tight Groups [Clubbing] (2), Sling
NWP: Danger Sense (WIS+1), Fire Breathing (DEX 0), Healing (WIS-2), Reading/Writing (INT+1), Religion (WIS 0), Tumbling (DEX 0)
Languages: Common, Dwarven, Goblin
Gear:
Head – Bare
Neck – Medallion of Faith (Sirrion) [0.1 lbs]
Torso – Cotton shirt, masterwork splint mail (small) [20 lbs], buckler [3 lbs], backpack [2 lbs]
Hands – Ring of Human Influence
Waist – Leather pants [1 lb], leather belt, masterwork footman's mace [10 lbs], large belt pouch [1 lb], small belt pouch (x2) [0.5 lb each], component pouch [0.5 lbs], chain sling [0.5 lbs], knife [0.5 lbs]
Feet – Soft boots
Backpack: Waterskin (5 pints) [6 lbs], basic shirts (x3), bandages (x4), winter blanket [3 lbs], torches (x2) [2 lbs], cotton shirts (x3), leather shirt [1 lb], coins (4 CP, 6 SP, 6 STP, 8 PP) [0.5 lbs], iron rations (x0) [0 lbs], sling bullets (x5) [2.5 lbs], silk rope (50') [8 lbs]
Large Belt Pouch: Flint and steel [0.1 lb], bandages (x6), dark-stained briar-wood pipe [0.1 lb], tobacco [1 lb]
Small Belt Pouch 01: Coin (5 CP, 2 GP, 4 SP, 1 STP, 9 PP) [0.4 lbs]
Small Belt Pouch 02: Sling bullets (x5) [2.5 lbs]
Component Pouch: Components [3 lbs]
Encumbrance: 41.6 lbs (Light Encumbrance, MV 4)
Stowed Gear:
Spells: (1) Bless, Call Upon Faith, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Detect Poison, Detect Snares & Pits, Endure Cold/Endure Heat, Invisibility to Undead, Light, Magical Stone, Protection from Evil, Purify Food & Drink, Remove Fear, Ring of Hands, Sacred Guardian, Sanctuary, Speak with Astral Traveler (2) Aid, Augury, Chant, Detect Charm, Dust Devil, Draw Upon Holy Might, Enthrall, Find Traps, Fire Trap, Flame Blade, Heat Metal, Hold Person, Know Alignment, Mystic Transfer, Produce Flame, Resist Fire/Resist Cold, Sanctify, Silence 15' Radius, Slow Poison, Spiritual Hammer, Withdraw, Wyvern Watch (3) Animate Dead, Astral Window, Continual Light, Create Food & Water, Cure Blindness or Deafness, Cure Disease, Dispel Magic, Feign Death, Flame Walk, Glyph of Warding, Line of Protection, Locate Object, Magical Vestment, Meld Into Stone, Negative Plane Protection, Prayer, Protection from Fire, Pyrotechnics, Remove Curse, Remove Paralysis, Speak with Dead, Starshine, Stone Shape, Unearthly Choir, Water Breathing, Water Walk (4) Abjure, Blessed Warmth, Cloak of Bravery, Cure Serious Wounds, Detect Lie/Undetectable Lie, Divination, Fire Purge, Free Action, Focus, Fortify, Imbue with Spell Ability, Join with Astral Traveler, Neutralize Poison, Produce Fire, Protection from Evil 10' Radius, Reflecting Pool, Spell Immunity, Tongues, Uplift
Memorized Spells:
1st Level: Cure Light Wounds, Cure Light Wounds, Cure Light Wounds, Bless, Cure Light Wounds
2nd Level: Cure Moderate Wounds, Cure Moderate Wounds, Hold Person, Cure Moderate Wounds, Cure Moderate Wounds
3rd Level: Dispel Magic, Prayer
4th Level: Cure Moderate Wounds
Regar Coalfist (played by GreywolfVT)
Male Neidar Priest of Reorx 7
STR 11, DEX 10, CON 18 (+2 HP), INT 8, WIS 17 (+3 mag def), CHA 9, Age 59, HT 4'6", WT 130 lbs, Birthday 12/18/301
HP: 34/41 (-4 bite, -4 bite)
THAC0: 16 (+1 goblins, +1 masterwork weapon)
AC: 10 (4 mwk chain, 3 mwk chain and shield)
Dmg: Masterwork Battle Axe (1d8+1/1d8+1) [7], Hand Axe (1d6/1d4) [4]
ROF: Battle Axe (1/1), Hand Axe (1/1)
XP: 53,828/60,000
Saves: PPDM 7 (+5 dwarf), RSW 11 (+5 dwarf), PP 10, BW 13, S 12 (+5 dwarf, +3 WIS)
Racial Abilities: Small-sized bonus, Poison/Magic Resistance (+5), Magical Malfunction (20%), Goblinoid Enmity (+1 hit), Detect grade/slope passage (1-5 on 1d6), Detect new tunnel/passage construction (1-5 on 1d6), Detect sliding/shifting walls/rooms (1-4 on 1d6), Detect stonework traps/pits/deadfalls (1-3 on 1d6), Determine underground depth (1-3 on 1d6), Extra Language
Class Abilities: Equipment Restrictions (WP only hammers, battle axes and hand axes; armor metal only), Divine Caster (Major: All, Combat, Creation, Elemental, Guardian, Protection, Sun; Minor: Healing, Summoning), Turn Draining Creatures (7th level), Craftsman (+2 craft proficiency checks), Bonus XP (10%)
Kit Abilities: None
Special Abilities: None
Traits: Soft-Spoken, Shy
WP: Battle Axe, Hand Axe, Warhammer
NWP: Armorer (STR 0), Drinking (CON 0), Fire-Building (WIS-1), Healing (WIS-2), Local History [Southern Ergoth] (CHA 0), Religion (WIS 0)
Languages: Dwarven, Common
Gear:
Head – Coif
Neck – Medallion of Faith (Reorx) [0.1 lbs]
Torso – Masterwork chain mail [40 lbs], masterwork battle axe [7 lbs], small shield [5 lbs]
Hands – Gloves
Waist – Breeches, belt, large belt pouch [1 lb], hand axe [5 lbs]
Feet – Leather boots
Large Belt Pouch 01: Vial of holy water
Large Belt Pouch 02: Coin (2 GP, 9 SP, 224 STP) [4.7 lbs]
Encumbrance: 59.8 lbs (Moderate Encumbrance, MV 4)
Stowed Gear:
Spells: (1) Bless, Call Upon Faith, Combine, Create Water/Destroy Water, Cure Light Wounds, Detect Evil/Detect Good, Endure Cold/Endure Heat, Light/Darkness, Magical Stone, Protection from Evil/Protection from Good, Purify Food & Drink, Sanctuary (2) Chant, Create Holy Symbol, Cure Moderate Wounds, Draw Upon Holy Might, Dust Devil, Fire Trap, Flame Blade, Heat Metal, Produce Flame, Resist Fire/Resist Cold, Ring of Hands/Ring of Woe, Sacred Guardian, Sanctify/Defile, Silence 15' Radius, Slow Poison, Spiritual Hammer, Withdraw, Wyvern Watch (3) Continual Light, Create Food & Water, Dispel Magic, Flame Walk, Glyph of Warding, Line of Protection/Line of Destruction, Magical Vestment, Meld Into Stone, Negative Plane Protection, Prayer, Protection from Fire, Pyrotechnics, Remove Curse/Bestow Curse, Remove Paralysis, Starshine, Stone Shape, Unearthly Choir, Water Breathing, Water Walk (4) Blessed Warmth, Focus, Lower Water, Produce Fire, Protection from Evil 10' Radius, Spell Immunity, Uplift
Memorized Spells:
1st Level: Cure Light Wounds, Cure Light Wounds, Cure Light Wounds, Bless, Light
2nd Level: Cure Moderate Wounds, Cure Moderate Wounds, Spiritual Hammer, Cure Moderate Wounds, Slow Poison
3rd Level: Pyrotechnics, Remove Curse, Dispel Magic
4th Level: Produce Fire