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HoG OOC
Jan 23, 2020 18:57:12 GMT -8
Post by Justin Tyme on Jan 23, 2020 18:57:12 GMT -8
Sorry about two posts - what is the familiar link like in your game?
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HoG OOC
Jan 24, 2020 13:50:49 GMT -8
Post by Daos on Jan 24, 2020 13:50:49 GMT -8
Wowzers, Keoghtom's Ointment is 10 grand? Is that for one jar? I hadn't expected it to be that much.
Okay, I think I know what I want, but one more question first. If Leather Armor +1 is 2000 GP, does that total double with each plus, e.g., Leather Armor +2 is 4000 GP, Leather Armor +3 is 6000 GP, etc.?
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HoG OOC
Jan 24, 2020 19:47:58 GMT -8
Post by Kvard51 on Jan 24, 2020 19:47:58 GMT -8
Am I missing the HP generation method? I can't seem to find it in the Big 16 or this thread.
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HoG OOC
Jan 24, 2020 19:57:10 GMT -8
Post by Daos on Jan 24, 2020 19:57:10 GMT -8
Found it. HP Max per class for level 1 and 2 plus CON bonus - then half for all levels thereafter. (d4 is 2.5, d6 is 3.5, etc.,.)
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HoG OOC
Jan 24, 2020 20:02:38 GMT -8
Post by Kvard51 on Jan 24, 2020 20:02:38 GMT -8
Ahh, figured I was just overlooking it. Thanks.
Quick question: Wondering if, since I am playing the very weak Illusionist, if I might have access to Illusion school spells from the Spell Compendium?
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HoG OOC
Jan 25, 2020 4:55:56 GMT -8
Post by Margrave on Jan 25, 2020 4:55:56 GMT -8
Ahh, figured I was just overlooking it. Thanks. Quick question: Wondering if, since I am playing the very weak Illusionist, if I might have access to Illusion school spells from the Spell Compendium? Perhaps...I would like to know the spells first before issuing a blanket "yes". I have most if not all of the compendium and will get them out of storage. @ Justin Tyme and spell casters Familiars: I am going to steal from 3.5. 1st level: caster saves,+1 AC, THAC0 if higher, NWP and skills, grants Alertness Prof, empathic link, share spells, no damage on saves/half on fail, and half caster's HP cumulative 3rd: deliver touch spells, +1 AC 5th: scry on familiar, +1 AC 7th: speak with master, +1 AC 9th: speak with animals, +1 AC 11th: Magic resistance like scarab of Protection (currently 14), +1 AC +1 AC and MR each odd level thereafter Each familiar will have a special skill bonus attached to it that will be like an automatic aid another +2 to that proficiency; raven has appraise and can speak one language @daos leather+1 is 2000, +2 is 7500, +3 is 12500 yes, K OINTMENT is extravagent, so I would rule you have a tub of 10 uses
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HoG OOC
Jan 25, 2020 14:34:17 GMT -8
Post by Daos on Jan 25, 2020 14:34:17 GMT -8
Okay, guess I'll go with the Short Sword of Quickness, the Dagger of Impaling, Leather Armor +1 and that leaves 500 GP left, so...since the Ring of Invisibility was a no go, how about a Potion of Invisibility instead?
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HoG OOC
Jan 25, 2020 16:16:38 GMT -8
Post by Margrave on Jan 25, 2020 16:16:38 GMT -8
Sounds good. Is the armor regular leather or one from the halfling village?
Also, I forgot to mention that I love the character concept. There is a Ring of Health which gives wearer a CON of 15 for 9000gp. Sorry about that wrinkle.
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HoG OOC
Jan 25, 2020 16:32:26 GMT -8
Post by Margrave on Jan 25, 2020 16:32:26 GMT -8
I’ll do the same! Justifier Ranger Str 6 (5+5+2) 18 Dex 6 (5+5+2) 18 Con 6 (5+4) 15 Int 6 (4+3) 13 Cha 6 Wis 6 (5+3) 14 5= 5k xp 3+3+1+1= 8k gold Wethun Rainor The son of a military/knightly family from the Shield Lands. His family fought hard to stem the tide of Orcish flesh that poured across their borders, but steel can only do so much against so many. His ancestral home is now host to a large population of Celbit Orcs. He’s fought alongside Furyundy regulars since he and the survivors of his family were rescued from a slave caravan heading deeper into Iuz’s empire. May need to move these stats around to hang with you big boys...or could just lean in hard on my strength bonus...hmm. Looks good. If Daos decides that he also has the Halfling leather, your two characters would have been the saviors of Greenhaven - the Halfling settlement.
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HoG OOC
Jan 25, 2020 16:43:21 GMT -8
Post by Daos on Jan 25, 2020 16:43:21 GMT -8
Sounds good. Is the armor regular leather or one from the halfling village? Also, I forgot to mention that I love the character concept. There is a Ring of Health which gives wearer a CON of 15 for 9000gp. Sorry about that wrinkle. Nah, the regular kind. And that's okay, but I would like him to have a fake Periapt of Health. It's not magical or has any effect, it's just a worthless trinket he picked up from a shady salesman, but he believes its real, or at least hopes it is. And whenever he's in a situation where he's in danger of sickness (crawling around in the sewers or a swamp, near someone else who is ill), he starts absently rubbing it for good luck to try and calm himself down.
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HoG OOC
Jan 26, 2020 13:01:16 GMT -8
Post by Justin Tyme on Jan 26, 2020 13:01:16 GMT -8
Question - healing proficiency and use? Can a healer bind wounds and give medical treatment to get hit points back?
Also, I noticed that you may be allowing spells from Spell Compendium. Can I send a list, too? Any limitations before doing so? Like no Al-Qadim?
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HoG OOC
Jan 26, 2020 15:22:09 GMT -8
Post by Daos on Jan 26, 2020 15:22:09 GMT -8
Starting gold:
Oz4027hj2d6x10 2d6
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HoG OOC
Jan 26, 2020 21:11:10 GMT -8
Post by Margrave on Jan 26, 2020 21:11:10 GMT -8
Question - healing proficiency and use? Can a healer bind wounds and give medical treatment to get hit points back? Also, I noticed that you may be allowing spells from Spell Compendium. Can I send a list, too? Any limitations before doing so? Like no Al-Qadim? Yes...a use of the Healing proficiency will immediately help a wounded character. It must be administered prior to magical healing. I see you purchased healers bags. Yes on spell compendium...if it has an icon by it, one should assume no.
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HoG OOC
Jan 27, 2020 18:51:34 GMT -8
Post by Daos on Jan 27, 2020 18:51:34 GMT -8
Okay, how does this look? His backstory is on the way. Oh, and I spent half his starting gold on some thieves picks.
Marik Gemseeker (Played by Daos) Male Human Thief 6 (CG) STR 12, DEX 16 (+1 reac), CON 7, INT 8, WIS 12, CHA 13 (+1 reac), Age 24, HT 5'11", WT 125 lbs, Birthday 11/20/562 CY HP: 26/26 THAC0: 18 (+1 projectiles) AC: 8 (5 leather armor +1) Dmg: Short Sword of Quickness (1d6+2/1d8+2) [3], Dagger of Impaling (1d4+2/1d3+2) [2] ROF: Short Sword (1/1), Melee Dagger (1/1), Thrown Dagger (2/1) XP: 22,000/40,000 Saves: PPDM 12, RSW 12 (+1 DEX), PP 11, BW 15 (+1 DEX), S 13 Racial Abilities: None Class Abilities: Pick Pockets (20%), Open Locks (65%), Find/Remove Traps (70%), Move Silently (40%), Hide in Shadows (35%), Detect Noise (45%), Climb Walls (75%), Read Languages (45%), Backstab (x3 damage), Thieves Cant, XP Bonus (+10%) Kit Abilities: None Special Abilities: Short Sword of Quickness (always strikes first in every round of combat), Dagger of Impaling (On a 19-20 on a backstab, deal an extra 1d4+2/1d3+2 damage and stays in the wound doing the same damage each round until removed), Potion of Invisibility (has 8 doses and works for 30-60 minutes) WP: Short Sword, Dagger, Short Bow NWP: Gem Cutting (DEX-2), Reading/Writing (INT+1), Tumbling (DEX 0) Languages: Common Gear: Head - Bandanna Neck - Bare Torso - Robes, Leather Armor +1, backpack [2 lbs] Hands - Bare Waist - Belt, small belt pouch [0.5 lbs], Short Sword of Quickness [3 lbs], Dagger of Impaling [1 lb] Feet - Boots, dagger [1 lb] Backpack: Flint and steel [0.1 lbs], thieves pick [1 lb], waterskin (0 pints) [1 lb], dry rations (10 meals) [10 lbs], Potion of Invisibility (8/8 doses) [1 lb] Small belt pouch: Coin (30 GP) [0.6 lbs] Stowed Gear: None Encumbrance: 15.2 lbs (No Encumbrance, MV 12)
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HoG OOC
Jan 27, 2020 20:32:45 GMT -8
Post by Justin Tyme on Jan 27, 2020 20:32:45 GMT -8
Message sent with spells.
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