SoTD Character Stats
Apr 16, 2020 12:23:19 GMT -8
Post by Daos on Apr 16, 2020 12:23:19 GMT -8
Drezden Thunderoak (Played by GreyWolfVT)
Male Gold Dwarf Ranger 4
STR 13, DEX 16 (+1 reac, -2 AC), CON 17 (+3 HP), INT 8, WIS 15, CHA 6 (-2 reac), Age 54, HT 4'5", WT 140 lbs
HP: -07/35 (-8 claw, -12 bite, -4 claw, -6 claw, -1 claw, -7 bludgeon)
THAC0: 17 (+1 goblin, +1 projectile, +4 goblinoids, +1 magic broad sword)
AC: 8 (4 mwk studded leather)
Dmg: Magic broad Sword (2d4+1/1d6+2) [4], Broad Sword (2d4/1d6+1) [5], Light Crossbow (1d10/1d10) [7], Hand Axe (1d6/1d4) [4]
ROF: Broad Sword (1/1), Light Crossbow (1/1), Hand Axe (1/1), Dual Wield Broad Sword and Hand Axe (2/1)
XP: 11,020/18,000
Saves: PPDM 13 (+4 poison), RSW 15 (+2 DEX), PP 14, BW 16 (+2 DEX), S 16 (+4 magic, +1 will)
Racial Abilities: Small-sized bonus, Poison/Magic Resistance (+4), Magical Malfunction (20%), Goblinoid Enmity (+1 hit), Detect grade/slope passage (1-5 on 1d6), Detect new tunnel/passage construction (1-5 on 1d6), Detect sliding/shifting walls/rooms (1-4 on 1d6), Detect stonework traps/pits/deadfalls (1-3 on 1d6), Determine underground depth (1-3 on 1d6)
Class Abilities: Hide in Shadows (15%), Move Silently (20%), Species Enemy (Goblinoids), Animal Empathy (-2), Hills Lore, Free dual-wielding, Free Tracking (+1)
Kit Abilities: None
Special Abilities: None
WP: Light Crossbow, Broad Sword, Hand Axe, Dagger, Scimitar
NWP: Animal Handling (14), Bowyer/Fletcher (15), Hunting (14), Reading/Writing (9), Set Snares (7), Survival [Hills] (8), Tracking (15)
Languages: Dwarven, Common
Gear:
Head - None
Neck - Good cloth cloak
Torso - Tunic, vest, tabard, mwk studded leather armor [25 lbs], broad sword and scabbard [4 lbs], backpack [2 lbs]
Hands - Hooded Lantern [2 lbs], magic broad sword +1 [4 lbs]
Waist - Leather belt, breeches, hand axe [5 lbs], large belt pouch [1 lb], bolt case [1 lb]
Feet - Riding boots
Large Belt Pouch - Coin (23 CP, 1 SP, 3 EP, 204 GP) [4.3 lbs]
Backpack - Light crossbow [7 lbs], flint and steel [0.1 lb], Potion of Heroism [1 lb], waterskin (3 pints) [4 lbs], lamps of oil (x5) [5 lbs], empty vial, empty vial
Bolt case - Light quarrels (x21) [2.2 lbs]
Stowed Gear: (Jack) Pack saddle [15 lbs], large saddle bags (x4) [32 lbs], whetstone [1 lb], scroll case (Fumble) [1 lb], spare outfit (soft boots, tunic, vest, surcoat, breeches, hat, gloves, leather belt) [5 lbs], hand axe [5 lbs], heavy cloak, large tent [20 lbs], iron rations (18 meals) [18 lbs], winter blanket [3 lbs], shovel [5 lbs], pick axe [5 lbs], crampons [2 lbs], studded leather armor [25 lbs]
Encumbrance: 67.6 lbs (Light Encumbrance, MV 6)
Dallion Elvenmere (Played by Dallion80)
Male Moon Elf Fighter 2/Mage [Bladesinger] 2
STR 14, DEX 15 (-1 AC), CON 14, INT 18, WIS 10, CHA 10, Age 121, HT 4'11", WT 104 lbs
HP: -15/09 (-4 claw, -20 bite)
THAC0: 19 (+1 long sword, +1 long sword, +1 magic long sword, -1 non-long sword, +3 Sword of the Dales)
AC: 9 (7 in melee; 5 with Armor; 3 in melee with Armor)
Dmg: Magic Long Sword (1d8+2/1d12+2) [4], Long Sword (1d8+1/1d12+1) [5], Sword of the Dales (1d8+4/1d12+4) [2]
ROF: Long Sword 1/1
XP: (Fighter) 2,626/4,000 (Mage) 2,887/5,000
Saves: PPDM 14, RSW 11 (+1 DEX), PP 13, BW 15 (+1 DEX), S 12
Racial Abilities: Infravision (60'), Surprise Bonus (-4), Sleep/Charm Resistance (90%), Bow/Sword Affinity (+1 to hit), Pass concealed/secret door (1 on 1d6), Search secret door (1,2 on 1d6), Search concealed door (1-3 on 1d6)
Class Abilities: XP Bonus (10% mage only)
Kit Abilities: Intensive Training (+1 hit/dmg with long sword), Unusual maneuver (+1 to hit starting at level 4), Dancing Defense (AC is half level +1 against melee attacks), One Handed Caster (+2 to all casting times but can cast with one hand), Complicated Techniques (must be 3rd level to teach skills to another), Elves First (must drop everything to help a fellow elf), Chosen Weapon (do not receive elven bonus for bow use, additional -1 to hit for all other weapons), Light Armor (cannot wear any armor heavier than studded leather/elven chain), One Hand Only (cannot use two-handed weapons, shields, or dual wield)
Special Abilities: None
WP: Long Sword, Long Bow, Single Weapon Style, (Blank)
NWP: Ancient History [Elven Beginnings] (17), Ancient Languages [Seldruin] (18), Astrology (18), Blind-Fighting (N/A), Dancing (15), Direction Sense (11), Herbalism (16), Reading/Writing (19), Spellcraft (16), Survival [Underdark] (18), Tracking (10), Tumbling (15), Weaponsmithing (11)
Languages: Common, Elven, Dwarven, Gnomish, Goblin, Halfling, Trollspeak
Gear:
Head - None
Neck - None
Torso - Shirt, tunic, backpack [2 lbs]
Hands - Magic long sword +1 [4 lbs], Sword of the Dales [4 lbs]
Waist - Belt, pantaloons, small belt pouch [0.5 lbs], large belt pouch [1 lb], long sword with scabbard [4 lbs]
Feet - Shoes
Backpack - Beginner's spellbook [5 lbs], waterskin (4 pints) [5 lbs], waterskin (3 pints) [4 lbs], waterskin (3 pints) [4 lbs], waterskin (3 pints) [4 lbs], scroll case [0.5 lbs], scroll case [0.5 lbs], hemp rope (50') [20 lbs], arcane scroll (Charm Person, Light)
Small Belt Pouch - Coin (17 CP, 4 SP, 3 EP, 162 GP) [3.4 lbs]
Large Belt Pouch - Flint and steel [0.1 lbs], whetstone [1 lb], empty vial
Encumbrance: 57.7 lbs (No Encumbrance, MV 12)
Stowed Gear: (Maple) Bit and bridle [3 lbs], pack saddle [15 lbs], large saddle bags (x4) [32 lbs], small saddle bag [5 lbs], iron rations (32 meals) [32 lbs], standard rations (36 meals) [36 lbs], winter blanket [3 lbs], large tent [20 lbs], snow shoes [1 lb], winter clothing [5 lbs]
Spells: (1) Armor, Burning Hands, Change Self, Charm Person, Chill Touch, Color Spray, Dancing Lights, Enlarge, Feather Fall, Hold Portal, Hypnotism, Jump, Magic Missile, Mending, Protection from Evil, Read Magic, Shield, Wall of Fog
Memorized Spells:
1st Level: Armor, Enlarge
Malavar Mantice (Played by Rax)
Male Half-Elf Fighter 2/Battleguard of Tempus [Nobleman Priest] 2
STR 18/89 (+2 hit/+4 dmg), DEX 8, CON 14, INT 14, WIS 15, CHA 10, Age 31, HT 6’0”, WT 145 lbs
HP: -07/14 (-2 claw, -3 claw, -8 slash, -8 bite)
THAC0: 19 (+2 STR, +1 weapon of choice, +1 fine spear)
AC: 10 (4 chain mail +1, 2 chain mail +1 and shield +1)
Dmg: Spear 1H (1d6+5/1d8+5) [6], Spear 2H (1d8+6/2d6+5) [3], Sling w/Bullet (1d4+5/1d6+5) [6], Warhammer (1d4+5/1d4+4) [4]
ROF: Spear (1/1), Sling (1/1), Warhammer (1/1)
XP: (Fighter) 3,054/4,000 and (Cleric) 2,776/3,000
Saves: PPDM 10, RSW 14, PP 13, BW 16, S 15
Racial Abilities: Sleep/Charm Resistant (30%), Infravision (60'), Pass Concealed Door (1 on 1d6), Search Secret Door (1,2 on 1d6), Search Concealed Door (1,2,3 on 1d6)
Class Abilities: Divine Casting (Major: Animal, Chaos, Combat, Divination, Elemental, Healing, Necromantic, Protection, War, Weather; Minor: All, Guardian, Summoning, Sun, Wards), Bonus Proficiencies (armorer, blind-fighting, charioteering, religion, weaponsmithing), Incite Berserker Rage, Weapon of Choice (+1 to hit and damage with specific weapon chosen at initiation) [Spear], Weapons Expert (can determine workmanship, potential magical ability, and actual magical pluses of any weapons he's proficient with by handling them), Turn Undead (2nd level), XP Bonus (+10% Fighter)
Kit Abilities: Bonus Proficiencies (etiquette, heraldry, land-based riding), Noble Prestige (+3 reaction from nobles of own culture, +2 from nobles of other cultures), Right to Shelter (can demand shelter from anyone in his own land), Extravagant (must only buy HQ goods costing x2 base price)
Special Abilities: None
WP: Sling, Spear, Warhammer, Two Handed Weapon Style
NWP: Alertness (16), Armorer (16+2), Artistic Ability [Engraving] (15), Blind-Fighting (N/A), Charioteering (10), Etiquette (10), Healing (13), Heraldry (14), Land-based Riding (18), Reading/Writing (15), Religion (15), Survival [Forest] (14), Swimming (18), Weaponsmithing (15+2)
Languages: Common, Elven, Goblin, Orcish, Gnollish
Gear:
Head – Hat
Neck – Cloak, holy icon of Tempus [0.1 lb]
Torso – Tunic, chain mail +1 [40 lbs], medium shield +1 [10 lbs], backpack [2 lbs], fine spear (+1 hit) [5 lbs]
Hands – Gloves, signet ring
Waist – Belt, breeches, warhammer [6 lbs], small belt pouch [0.5 lbs], small belt pouch [0.5 lbs], large belt pouch [1 lb]
Feet – Soft boots
Backpack: Sling [0.1 lbs], sling bullets (x4) [2 lbs], flint and steel [0.1 lb], scroll case [0.5 lb], wineskin (3 pints water) [4 lb], winter blanket [3 lbs], grappling hook [4 lbs], clerical scroll (Endure Cold (x2), Light, Obscurement, Slow Poison and Water Breathing), hooded lantern [2 lbs], lamps of oil (x6) [6 lbs], clerical scroll (Continual Light and Speak with Dead), silk rope (50') [8 lbs], an ivory scroll tube with gold-plated end caps (worth 55 GP) [1 lb]
Small Belt Pouch 01: Coin (22 CP, 7 SP, 3 EP, 59 GP) [1.5 lb]
Small Belt Pouch 02: Spell components [1 lb], empty vial
Large Belt Pouch: Sling bullets (x16) [8 lbs]
Encumbrance: 107.3 lbs (No Encumbrance, MV 12)
Stowed Gear: (Onyx) bit and bridle [3 lbs], halter [0.1 lb], riding saddle [35 lbs], saddle blanket [4 lbs], large saddle bags (x2) [16 lbs], shovel [5 lbs], footman's mace +1 [7 lbs], dry rations (x11 meals) [11 lbs]
Spells: (1) Animal Friendship, Anti-Vermin Barrier, Beastmask, Bless, Call Upon Faith, Combine, Courage, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Detect Poison, Detect Predator, Detect Snares and Pits, Endure Heat/Endure Cold, Faerie Fire, Invisibility to Animals, Invisibility to Undead, Magical Stone, Mistaken Missive, Morale, Pressure Resistance, Protection from Evil, Purify Food & Drink, Revitalize Animal, Ring of Hands, Sacred Guardian, Sanctuary, Weighty Chest, Whisperward
Memorized Spells:
1st Level: Bless, Cure Light Wounds, Cure Light Wounds, Invisibility to Animals
Kendrivel Fangchipper (Played by TristenC)
Male Kender Priest of Uncle Trapspringer 1/Thief 1
STR 9, DEX 19 (+3 reac, -4 AC), CON 7, INT 7, WIS 15 (+1 mag def), CHA 13 (+1 reac), Age 22, HT 3'11", WT 45 lbs
HP: -02/07 (-7 slash, -1 bleeding)
THAC0: 20 (+3 projectiles, +1 kender weapons)
AC: 6 (4 leather armor)
Dmg: Sithak (2d4/2d6) [3], Field Arrow (1d4+2/1d4+1) [7], Polpak (1d8/1d10) [6]
ROF: Sithak Bow (2/1), Sithak Melee (1/1), Polpak (1/1)
XP: (Priest) 1,071/1,500 and (Thief) 1,168/1,250
Saves: PPDM 10 (+1 race), RSW 14 (+3 DEX, +1 race), PP 13 (+1 race), BW 16 (+3 DEX, +1 race), S 15 (+1 race, +1 WIS)
Racial Abilities: Small-sized bonus (Kender get a +4 AC bonus when fighting against gnolls, bugbears, ogres, trolls, ogre magi, giants and titans), Kender Speed (MV 12), Kender Luck (+1 to all saves), Kender Weapon Skill (+1 to hit with all kender weapons), Lack of Focus (Kender suffer a 20% spell failure for any arcane spells cast), Taunt (Kender can unleash a verbal barrage of sarcasm, insults, and crude comments that cause the targeted victims to lose their temper. If the victim can understand the kender's speech, they must make a saving throw vs. spell modified by WIS. If they fail, for 1d10 rounds they attack the kender wildly with a -2 penalty to hit and a +2 penalty to AC), Fearlessness (Kender are immune to fear, magical and otherwise)
Class Abilities: Proficiency Requirement (Direction Sense), Divine Casting (Major: All, Travelers, Weather; Minor: Protection, Charm), Demigod Follower (Cannot learn spells above 5th level), No Encumbrance, Skilled Handling (+5 to all handling skills), Easy Travel at 3rd Level (can move on roads and trails at normal speed), Know Location at 8th level (1/week), All Armor Proficiency, Kender Weapon Proficiency, Pick Pockets (40%), Open Locks (45%), Find/Remove Traps (45%), Move Silently (50%), Hide in Shadows (50%), Detect Noise (30%), Climb Walls (55%), Read Languages (5%), Backstab (x2 damage), Thieves Cant
Kit Abilities: None
Special Abilities: None
WP: Sithak, Polpak
NWP: Direction Sense (16), Religion (15), Rope Use (19), Set Snares (18), Tumbling (19)
Languages: Common, Elven
Gear:
Head - Leather cap
Neck - Cloak with hood
Torso - Shirt, Leather armor [7.5 lbs], backpack [2 lbs], sithak [2 lbs]
Hands - Polpak [14 lbs], darts (x15) [7.5 lbs]
Waist - Wool breeches, sturdy belt, quiver [1 lb], small belt pouch [0.5 lbs], large belt pouch [1 lb], small sack [0.1 lb]
Feet - Leather boots
Small Belt Pouch - Coin (17 CP, 3 EP, 8 GP) [0.2 lbs], chalk (x10) [0.1 lbs], caltrops (x10) [1 lb], glass bottle [0.1 lb]
Large Belt Pouch - Fish hooks (x10) [0.1 lbs], thieves picks [1 lb]
Backpack: Grappling hook [4 lbs], flint and steel [0.5 lbs], waterskin (3 pints) [4 lbs], ball of string (1000') [4 lbs], dice in leather cup, deck of playing cards, wax marking sticks (crayons), small sacks (x3) [0.3 lbs], large sacks (x2) [1 lb], silk rope (50') [8 lbs], field arrows (x20) [2 lbs], silver plaque (bent and tarnished) [1 lb]
Quiver: Sheaf arrows (x19) [1.9 lbs]
Small Sack: Marbles, mirror [0.1 lb], colorful wool mittens, spare bowstrings (x2)
Stowed Gear: None
Encumbrance: 61.9 lbs (Heavy Encumbrance, MV 12)
Spells: (1) Bless, Combine, Command, Detect Evil, Endure Cold/Endure Heat, Faerie Fire, Know Direction, Protection from Evil, Purify Food & Drink, Remove Fear, Ring of Hands, Sanctuary
Memorized Spells:
1st Level: Bless, Faerie Fire, Sanctuary
Echo Soulstaff (Played by HorizonsDream)
Female Half-Elf Wizard of the High Dales 1
STR 9, DEX 14, CON 14, INT 15, WIS 14, CHA 13, Age 24, HT 5'6", WT 175 lbs
HP: -03/04 (-7 slash)
THAC0: 20
AC: 10 (5 Armor)
Dmg: Short Bow (1d8/1d8) [7]
ROF: Short Bow (2/1)
XP: 0/2,500
Saves: PPDM 14, RSW 11, PP 13, BW 15, S 12
Racial Abilities: Sleep/Charm Resistant (30%), Infravision (60'), Pass Concealed Door (1 on 1d6), Search Secret Door (1,2 on 1d6), Search Concealed Door (1,2,3 on 1d6)
Class Abilities: Arcane Spellcasting
Kit Abilities: Flying Archers (can use the short and long bow normally in combat and can learn bowyer/fletcher without penalty, however cannot use any other ranged weapons without -5 hit penalty)
Special Abilities: None
WP: Short Bow
NWP: Ancient History [The Founding Time] (INT-1), Bowyer/Fletcher (DEX-1), Cantrips (INT-2), Cooking (INT 0), Herbalism (INT-2), Observation (INT-2), Reading/Writing (INT+1), Spellcraft (INT-2)
Languages: Common, Elven, Tharian, Chondathan
Gear:
Head - Bare
Neck - Maroon cloak with hood
Torso - White long-sleeved shirt, red vest, backpack [2 lbs], quiver [1 lb]
Hands - Bare
Waist - Black pants, belt, small belt pouch [0.5 lbs], small belt pouch [0.5 lb]
Feet - Shoes
Backpack - Beginner's spellbook [5 lbs], waterskin (3 pints) [4 lbs], winter blanket [3 lbs]
Small Belt Pouch 01 - Coin (5 SP, 6 GP) [0.2 lbs]
Small Belt Pouch 02 - Spell components [1 lb]
Quiver: Short bow [3 lbs], sheaf arrows (x30) [3 lbs]
Encumbrance: 20.2 lbs (No Encumbrance, MV 12)
Stowed Gear: None
Spells: (1) Armor, Burning Hands, Find Familiar, Fist of Stone, Identify, Light, Magic Missile, Protection from Evil, Sleep, Wall of Fog
Memorized Spells:
Cantrips: 5/5
1st Level: Magic Missile
Party Pool: 1 CP
Male Gold Dwarf Ranger 4
STR 13, DEX 16 (+1 reac, -2 AC), CON 17 (+3 HP), INT 8, WIS 15, CHA 6 (-2 reac), Age 54, HT 4'5", WT 140 lbs
HP: -07/35 (-8 claw, -12 bite, -4 claw, -6 claw, -1 claw, -7 bludgeon)
THAC0: 17 (+1 goblin, +1 projectile, +4 goblinoids, +1 magic broad sword)
AC: 8 (4 mwk studded leather)
Dmg: Magic broad Sword (2d4+1/1d6+2) [4], Broad Sword (2d4/1d6+1) [5], Light Crossbow (1d10/1d10) [7], Hand Axe (1d6/1d4) [4]
ROF: Broad Sword (1/1), Light Crossbow (1/1), Hand Axe (1/1), Dual Wield Broad Sword and Hand Axe (2/1)
XP: 11,020/18,000
Saves: PPDM 13 (+4 poison), RSW 15 (+2 DEX), PP 14, BW 16 (+2 DEX), S 16 (+4 magic, +1 will)
Racial Abilities: Small-sized bonus, Poison/Magic Resistance (+4), Magical Malfunction (20%), Goblinoid Enmity (+1 hit), Detect grade/slope passage (1-5 on 1d6), Detect new tunnel/passage construction (1-5 on 1d6), Detect sliding/shifting walls/rooms (1-4 on 1d6), Detect stonework traps/pits/deadfalls (1-3 on 1d6), Determine underground depth (1-3 on 1d6)
Class Abilities: Hide in Shadows (15%), Move Silently (20%), Species Enemy (Goblinoids), Animal Empathy (-2), Hills Lore, Free dual-wielding, Free Tracking (+1)
Kit Abilities: None
Special Abilities: None
WP: Light Crossbow, Broad Sword, Hand Axe, Dagger, Scimitar
NWP: Animal Handling (14), Bowyer/Fletcher (15), Hunting (14), Reading/Writing (9), Set Snares (7), Survival [Hills] (8), Tracking (15)
Languages: Dwarven, Common
Gear:
Head - None
Neck - Good cloth cloak
Torso - Tunic, vest, tabard, mwk studded leather armor [25 lbs], broad sword and scabbard [4 lbs], backpack [2 lbs]
Hands - Hooded Lantern [2 lbs], magic broad sword +1 [4 lbs]
Waist - Leather belt, breeches, hand axe [5 lbs], large belt pouch [1 lb], bolt case [1 lb]
Feet - Riding boots
Large Belt Pouch - Coin (23 CP, 1 SP, 3 EP, 204 GP) [4.3 lbs]
Backpack - Light crossbow [7 lbs], flint and steel [0.1 lb], Potion of Heroism [1 lb], waterskin (3 pints) [4 lbs], lamps of oil (x5) [5 lbs], empty vial, empty vial
Bolt case - Light quarrels (x21) [2.2 lbs]
Stowed Gear: (Jack) Pack saddle [15 lbs], large saddle bags (x4) [32 lbs], whetstone [1 lb], scroll case (Fumble) [1 lb], spare outfit (soft boots, tunic, vest, surcoat, breeches, hat, gloves, leather belt) [5 lbs], hand axe [5 lbs], heavy cloak, large tent [20 lbs], iron rations (18 meals) [18 lbs], winter blanket [3 lbs], shovel [5 lbs], pick axe [5 lbs], crampons [2 lbs], studded leather armor [25 lbs]
Encumbrance: 67.6 lbs (Light Encumbrance, MV 6)
Dallion Elvenmere (Played by Dallion80)
Male Moon Elf Fighter 2/Mage [Bladesinger] 2
STR 14, DEX 15 (-1 AC), CON 14, INT 18, WIS 10, CHA 10, Age 121, HT 4'11", WT 104 lbs
HP: -15/09 (-4 claw, -20 bite)
THAC0: 19 (+1 long sword, +1 long sword, +1 magic long sword, -1 non-long sword, +3 Sword of the Dales)
AC: 9 (7 in melee; 5 with Armor; 3 in melee with Armor)
Dmg: Magic Long Sword (1d8+2/1d12+2) [4], Long Sword (1d8+1/1d12+1) [5], Sword of the Dales (1d8+4/1d12+4) [2]
ROF: Long Sword 1/1
XP: (Fighter) 2,626/4,000 (Mage) 2,887/5,000
Saves: PPDM 14, RSW 11 (+1 DEX), PP 13, BW 15 (+1 DEX), S 12
Racial Abilities: Infravision (60'), Surprise Bonus (-4), Sleep/Charm Resistance (90%), Bow/Sword Affinity (+1 to hit), Pass concealed/secret door (1 on 1d6), Search secret door (1,2 on 1d6), Search concealed door (1-3 on 1d6)
Class Abilities: XP Bonus (10% mage only)
Kit Abilities: Intensive Training (+1 hit/dmg with long sword), Unusual maneuver (+1 to hit starting at level 4), Dancing Defense (AC is half level +1 against melee attacks), One Handed Caster (+2 to all casting times but can cast with one hand), Complicated Techniques (must be 3rd level to teach skills to another), Elves First (must drop everything to help a fellow elf), Chosen Weapon (do not receive elven bonus for bow use, additional -1 to hit for all other weapons), Light Armor (cannot wear any armor heavier than studded leather/elven chain), One Hand Only (cannot use two-handed weapons, shields, or dual wield)
Special Abilities: None
WP: Long Sword, Long Bow, Single Weapon Style, (Blank)
NWP: Ancient History [Elven Beginnings] (17), Ancient Languages [Seldruin] (18), Astrology (18), Blind-Fighting (N/A), Dancing (15), Direction Sense (11), Herbalism (16), Reading/Writing (19), Spellcraft (16), Survival [Underdark] (18), Tracking (10), Tumbling (15), Weaponsmithing (11)
Languages: Common, Elven, Dwarven, Gnomish, Goblin, Halfling, Trollspeak
Gear:
Head - None
Neck - None
Torso - Shirt, tunic, backpack [2 lbs]
Hands - Magic long sword +1 [4 lbs], Sword of the Dales [4 lbs]
Waist - Belt, pantaloons, small belt pouch [0.5 lbs], large belt pouch [1 lb], long sword with scabbard [4 lbs]
Feet - Shoes
Backpack - Beginner's spellbook [5 lbs], waterskin (4 pints) [5 lbs], waterskin (3 pints) [4 lbs], waterskin (3 pints) [4 lbs], waterskin (3 pints) [4 lbs], scroll case [0.5 lbs], scroll case [0.5 lbs], hemp rope (50') [20 lbs], arcane scroll (Charm Person, Light)
Small Belt Pouch - Coin (17 CP, 4 SP, 3 EP, 162 GP) [3.4 lbs]
Large Belt Pouch - Flint and steel [0.1 lbs], whetstone [1 lb], empty vial
Encumbrance: 57.7 lbs (No Encumbrance, MV 12)
Stowed Gear: (Maple) Bit and bridle [3 lbs], pack saddle [15 lbs], large saddle bags (x4) [32 lbs], small saddle bag [5 lbs], iron rations (32 meals) [32 lbs], standard rations (36 meals) [36 lbs], winter blanket [3 lbs], large tent [20 lbs], snow shoes [1 lb], winter clothing [5 lbs]
Spells: (1) Armor, Burning Hands, Change Self, Charm Person, Chill Touch, Color Spray, Dancing Lights, Enlarge, Feather Fall, Hold Portal, Hypnotism, Jump, Magic Missile, Mending, Protection from Evil, Read Magic, Shield, Wall of Fog
Memorized Spells:
1st Level: Armor, Enlarge
Malavar Mantice (Played by Rax)
Male Half-Elf Fighter 2/Battleguard of Tempus [Nobleman Priest] 2
STR 18/89 (+2 hit/+4 dmg), DEX 8, CON 14, INT 14, WIS 15, CHA 10, Age 31, HT 6’0”, WT 145 lbs
HP: -07/14 (-2 claw, -3 claw, -8 slash, -8 bite)
THAC0: 19 (+2 STR, +1 weapon of choice, +1 fine spear)
AC: 10 (4 chain mail +1, 2 chain mail +1 and shield +1)
Dmg: Spear 1H (1d6+5/1d8+5) [6], Spear 2H (1d8+6/2d6+5) [3], Sling w/Bullet (1d4+5/1d6+5) [6], Warhammer (1d4+5/1d4+4) [4]
ROF: Spear (1/1), Sling (1/1), Warhammer (1/1)
XP: (Fighter) 3,054/4,000 and (Cleric) 2,776/3,000
Saves: PPDM 10, RSW 14, PP 13, BW 16, S 15
Racial Abilities: Sleep/Charm Resistant (30%), Infravision (60'), Pass Concealed Door (1 on 1d6), Search Secret Door (1,2 on 1d6), Search Concealed Door (1,2,3 on 1d6)
Class Abilities: Divine Casting (Major: Animal, Chaos, Combat, Divination, Elemental, Healing, Necromantic, Protection, War, Weather; Minor: All, Guardian, Summoning, Sun, Wards), Bonus Proficiencies (armorer, blind-fighting, charioteering, religion, weaponsmithing), Incite Berserker Rage, Weapon of Choice (+1 to hit and damage with specific weapon chosen at initiation) [Spear], Weapons Expert (can determine workmanship, potential magical ability, and actual magical pluses of any weapons he's proficient with by handling them), Turn Undead (2nd level), XP Bonus (+10% Fighter)
Kit Abilities: Bonus Proficiencies (etiquette, heraldry, land-based riding), Noble Prestige (+3 reaction from nobles of own culture, +2 from nobles of other cultures), Right to Shelter (can demand shelter from anyone in his own land), Extravagant (must only buy HQ goods costing x2 base price)
Special Abilities: None
WP: Sling, Spear, Warhammer, Two Handed Weapon Style
NWP: Alertness (16), Armorer (16+2), Artistic Ability [Engraving] (15), Blind-Fighting (N/A), Charioteering (10), Etiquette (10), Healing (13), Heraldry (14), Land-based Riding (18), Reading/Writing (15), Religion (15), Survival [Forest] (14), Swimming (18), Weaponsmithing (15+2)
Languages: Common, Elven, Goblin, Orcish, Gnollish
Gear:
Head – Hat
Neck – Cloak, holy icon of Tempus [0.1 lb]
Torso – Tunic, chain mail +1 [40 lbs], medium shield +1 [10 lbs], backpack [2 lbs], fine spear (+1 hit) [5 lbs]
Hands – Gloves, signet ring
Waist – Belt, breeches, warhammer [6 lbs], small belt pouch [0.5 lbs], small belt pouch [0.5 lbs], large belt pouch [1 lb]
Feet – Soft boots
Backpack: Sling [0.1 lbs], sling bullets (x4) [2 lbs], flint and steel [0.1 lb], scroll case [0.5 lb], wineskin (3 pints water) [4 lb], winter blanket [3 lbs], grappling hook [4 lbs], clerical scroll (Endure Cold (x2), Light, Obscurement, Slow Poison and Water Breathing), hooded lantern [2 lbs], lamps of oil (x6) [6 lbs], clerical scroll (Continual Light and Speak with Dead), silk rope (50') [8 lbs], an ivory scroll tube with gold-plated end caps (worth 55 GP) [1 lb]
Small Belt Pouch 01: Coin (22 CP, 7 SP, 3 EP, 59 GP) [1.5 lb]
Small Belt Pouch 02: Spell components [1 lb], empty vial
Large Belt Pouch: Sling bullets (x16) [8 lbs]
Encumbrance: 107.3 lbs (No Encumbrance, MV 12)
Stowed Gear: (Onyx) bit and bridle [3 lbs], halter [0.1 lb], riding saddle [35 lbs], saddle blanket [4 lbs], large saddle bags (x2) [16 lbs], shovel [5 lbs], footman's mace +1 [7 lbs], dry rations (x11 meals) [11 lbs]
Spells: (1) Animal Friendship, Anti-Vermin Barrier, Beastmask, Bless, Call Upon Faith, Combine, Courage, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Detect Poison, Detect Predator, Detect Snares and Pits, Endure Heat/Endure Cold, Faerie Fire, Invisibility to Animals, Invisibility to Undead, Magical Stone, Mistaken Missive, Morale, Pressure Resistance, Protection from Evil, Purify Food & Drink, Revitalize Animal, Ring of Hands, Sacred Guardian, Sanctuary, Weighty Chest, Whisperward
Memorized Spells:
1st Level: Bless, Cure Light Wounds, Cure Light Wounds, Invisibility to Animals
Kendrivel Fangchipper (Played by TristenC)
Male Kender Priest of Uncle Trapspringer 1/Thief 1
STR 9, DEX 19 (+3 reac, -4 AC), CON 7, INT 7, WIS 15 (+1 mag def), CHA 13 (+1 reac), Age 22, HT 3'11", WT 45 lbs
HP: -02/07 (-7 slash, -1 bleeding)
THAC0: 20 (+3 projectiles, +1 kender weapons)
AC: 6 (4 leather armor)
Dmg: Sithak (2d4/2d6) [3], Field Arrow (1d4+2/1d4+1) [7], Polpak (1d8/1d10) [6]
ROF: Sithak Bow (2/1), Sithak Melee (1/1), Polpak (1/1)
XP: (Priest) 1,071/1,500 and (Thief) 1,168/1,250
Saves: PPDM 10 (+1 race), RSW 14 (+3 DEX, +1 race), PP 13 (+1 race), BW 16 (+3 DEX, +1 race), S 15 (+1 race, +1 WIS)
Racial Abilities: Small-sized bonus (Kender get a +4 AC bonus when fighting against gnolls, bugbears, ogres, trolls, ogre magi, giants and titans), Kender Speed (MV 12), Kender Luck (+1 to all saves), Kender Weapon Skill (+1 to hit with all kender weapons), Lack of Focus (Kender suffer a 20% spell failure for any arcane spells cast), Taunt (Kender can unleash a verbal barrage of sarcasm, insults, and crude comments that cause the targeted victims to lose their temper. If the victim can understand the kender's speech, they must make a saving throw vs. spell modified by WIS. If they fail, for 1d10 rounds they attack the kender wildly with a -2 penalty to hit and a +2 penalty to AC), Fearlessness (Kender are immune to fear, magical and otherwise)
Class Abilities: Proficiency Requirement (Direction Sense), Divine Casting (Major: All, Travelers, Weather; Minor: Protection, Charm), Demigod Follower (Cannot learn spells above 5th level), No Encumbrance, Skilled Handling (+5 to all handling skills), Easy Travel at 3rd Level (can move on roads and trails at normal speed), Know Location at 8th level (1/week), All Armor Proficiency, Kender Weapon Proficiency, Pick Pockets (40%), Open Locks (45%), Find/Remove Traps (45%), Move Silently (50%), Hide in Shadows (50%), Detect Noise (30%), Climb Walls (55%), Read Languages (5%), Backstab (x2 damage), Thieves Cant
Kit Abilities: None
Special Abilities: None
WP: Sithak, Polpak
NWP: Direction Sense (16), Religion (15), Rope Use (19), Set Snares (18), Tumbling (19)
Languages: Common, Elven
Gear:
Head - Leather cap
Neck - Cloak with hood
Torso - Shirt, Leather armor [7.5 lbs], backpack [2 lbs], sithak [2 lbs]
Hands - Polpak [14 lbs], darts (x15) [7.5 lbs]
Waist - Wool breeches, sturdy belt, quiver [1 lb], small belt pouch [0.5 lbs], large belt pouch [1 lb], small sack [0.1 lb]
Feet - Leather boots
Small Belt Pouch - Coin (17 CP, 3 EP, 8 GP) [0.2 lbs], chalk (x10) [0.1 lbs], caltrops (x10) [1 lb], glass bottle [0.1 lb]
Large Belt Pouch - Fish hooks (x10) [0.1 lbs], thieves picks [1 lb]
Backpack: Grappling hook [4 lbs], flint and steel [0.5 lbs], waterskin (3 pints) [4 lbs], ball of string (1000') [4 lbs], dice in leather cup, deck of playing cards, wax marking sticks (crayons), small sacks (x3) [0.3 lbs], large sacks (x2) [1 lb], silk rope (50') [8 lbs], field arrows (x20) [2 lbs], silver plaque (bent and tarnished) [1 lb]
Quiver: Sheaf arrows (x19) [1.9 lbs]
Small Sack: Marbles, mirror [0.1 lb], colorful wool mittens, spare bowstrings (x2)
Stowed Gear: None
Encumbrance: 61.9 lbs (Heavy Encumbrance, MV 12)
Spells: (1) Bless, Combine, Command, Detect Evil, Endure Cold/Endure Heat, Faerie Fire, Know Direction, Protection from Evil, Purify Food & Drink, Remove Fear, Ring of Hands, Sanctuary
Memorized Spells:
1st Level: Bless, Faerie Fire, Sanctuary
Echo Soulstaff (Played by HorizonsDream)
Female Half-Elf Wizard of the High Dales 1
STR 9, DEX 14, CON 14, INT 15, WIS 14, CHA 13, Age 24, HT 5'6", WT 175 lbs
HP: -03/04 (-7 slash)
THAC0: 20
AC: 10 (5 Armor)
Dmg: Short Bow (1d8/1d8) [7]
ROF: Short Bow (2/1)
XP: 0/2,500
Saves: PPDM 14, RSW 11, PP 13, BW 15, S 12
Racial Abilities: Sleep/Charm Resistant (30%), Infravision (60'), Pass Concealed Door (1 on 1d6), Search Secret Door (1,2 on 1d6), Search Concealed Door (1,2,3 on 1d6)
Class Abilities: Arcane Spellcasting
Kit Abilities: Flying Archers (can use the short and long bow normally in combat and can learn bowyer/fletcher without penalty, however cannot use any other ranged weapons without -5 hit penalty)
Special Abilities: None
WP: Short Bow
NWP: Ancient History [The Founding Time] (INT-1), Bowyer/Fletcher (DEX-1), Cantrips (INT-2), Cooking (INT 0), Herbalism (INT-2), Observation (INT-2), Reading/Writing (INT+1), Spellcraft (INT-2)
Languages: Common, Elven, Tharian, Chondathan
Gear:
Head - Bare
Neck - Maroon cloak with hood
Torso - White long-sleeved shirt, red vest, backpack [2 lbs], quiver [1 lb]
Hands - Bare
Waist - Black pants, belt, small belt pouch [0.5 lbs], small belt pouch [0.5 lb]
Feet - Shoes
Backpack - Beginner's spellbook [5 lbs], waterskin (3 pints) [4 lbs], winter blanket [3 lbs]
Small Belt Pouch 01 - Coin (5 SP, 6 GP) [0.2 lbs]
Small Belt Pouch 02 - Spell components [1 lb]
Quiver: Short bow [3 lbs], sheaf arrows (x30) [3 lbs]
Encumbrance: 20.2 lbs (No Encumbrance, MV 12)
Stowed Gear: None
Spells: (1) Armor, Burning Hands, Find Familiar, Fist of Stone, Identify, Light, Magic Missile, Protection from Evil, Sleep, Wall of Fog
Memorized Spells:
Cantrips: 5/5
1st Level: Magic Missile
Party Pool: 1 CP