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Post by GravityEmblem on Sept 3, 2020 6:02:02 GMT -8
Earth, wind, fire, air. For years, these three elements lived in harmony. But that all changed when the fire cult attacked.
I'm running Princes of the Apocalypse, a 5E module about taking down evil elemental cults. It takes place in the Forgotten Realms, in a remote valley. The game will have some roleplaying, but it's mostly typical adventurer fare--combat, puzzles, convincing villainous dudes not to kill you yet. The starting level is 3. Is anyone interested?
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Post by Zero Prime on Sept 3, 2020 8:41:19 GMT -8
Interesting, depending on how we're building characters, I'd create either a wizard, or something similar. How did you want to do stats and wealth for a 3rd level character?
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Post by GravityEmblem on Sept 3, 2020 8:58:35 GMT -8
I just use the starting equipment from class and backstory. Stats is Standard Array, Point Buy, or 4d6 drop one.
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Post by Zero Prime on Sept 3, 2020 9:06:05 GMT -8
Let's see what the dice gods have to say then ... 2RufXCua4d6; 12 4d6; 12 4d6; 17 4d6; 15 4d6; 12 4d6; 10 4d6·4d6·4d6·4d6·4d6·4d6
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Post by GravityEmblem on Sept 3, 2020 9:24:32 GMT -8
Well, it's certainly better than your initial rolls for Aerendyl.
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Post by Daos on Sept 3, 2020 10:55:32 GMT -8
I'm in. Since this is FR and starting at level 3, any objection to me just using either Iroas or Zoya from Phandelver? Both were created using standard array, I believe.
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Post by GravityEmblem on Sept 3, 2020 12:46:34 GMT -8
Go ahead! I have fond memories of Iroas, before he died.
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Post by Daos on Sept 3, 2020 13:03:03 GMT -8
Here's his old stat block:
Iroas Silvereye (Played by Daos) Male Human Acolyte Cleric of Ilmater [Life Domain] 3 (NG) STR 15 (+2), DEX 14 (+2), CON 13 (+1), INT 9 (-1), WIS 16 (+3), CHA 11 (+0), Age 32, HT 6'0", WT 220 lbs HP: 21/21 Hit Die: 3/3d8 Proficiency Bonus: +2 AC: 19 = 10 + 7 [splint mail] + 2 [steel shield] Dmg: Unarmed strike [+4 to hit; 1+2 bludgeoning], Mace [+4 to hit; 1d6+2 bludgeoning], Crossbow, light [+4 to hit; 1d8+2 piercing, ammunition (range 80/320), loading, two-handed] XP: 1,040/2,700 Saves: STR +2, DEX +2, CON +1, INT -1, WIS +5, CHA +2 Feats: None Skills: Acrobatics (+2), Animal Handling (+3), Arcana (-1), Athletics (+2), Deception (+0), History (-1), Insight (+5), Intimidation (+0), Investigation (-1), Medicine (+5), Nature (-1), Perception (+3), Performance (+0), Persuasion (+2), Religion (+1), Sleight of Hand (+2), Stealth (+2), Survival (+3) Racial Abilities: None Class Abilities: Healer (proficient with healer kit), Spellcasting Ability (DC to resist is 8+2+3 = 13, Spell attack modifier is 2+3 = 5), Ritual Caster, Spellcasting Focus (holy symbol) Archetype Abilities: Heavy Armor Proficiency, Disciple of Life (when using a spell to restore HP, recipient regains 2 + the spell level HP), Domain Spells (Bless, Cure Wounds, Lesser Restoration, Spiritual Weapon), Channel Divinity (Turn Undead/Preserve Life [Distribute 5x your level HP to creatures within 30' who are at half hit points or below]) Background Abilities: Shelter of the Faithful (can expect hospitality from the faithful) Languages: Common, Celestial, Elvish, Dwarven Gear: Head - Chain coif Neck - Holy symbol (silver) [1 lb] Torso - Grey and red vestments, splint mail [60 lbs], steel shield [6 lbs], backpack [5 lbs] Hands - Bare Waist - Common grey pants, mace [4 lbs], light crossbow [5 lbs], quiver [1 lb], pouch [1 lb] Feet - Leather boots Backpack - Alms box, winter blanket [3 lbs], candles (x10), censer, incense sticks (x5), rations (x10 days) [20 lbs], tinderbox [1 lb], prayer book [5 lbs], common clothes [3 lbs], waterskin (full) [5 lbs], healing kit (10 uses) [3 lbs], Potions of Healing (x3) [1.5 lbs] Pouch - Coin (6 SP) Quiver - 19 light bolts [1 lb] Total Weight: 125.5 lbs Speed: 30 (-10 encumbrance) Encumbrance: 0-75 lbs is no encumbrance, 76-150 lbs is encumbrance (-10 speed), 151-225 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity) Stowed Gear: None Spells: [0] Guidance, Resistance, Spare the Dying [1] Bane (C), Bless (C,D), Command, Create or Destroy Water, Cure Wounds (D), Detect Evil and Good (C), Detect Magic (C,R), Detect Poison and Disease (C,R), Guiding Bolt, Healing Word (B), Inflict Wounds, Protection from Evil and Good (C), Purify Food and Drink (R), Sanctuary (B), Shield of Faith (B) [2] Aid, Augury (R), Blindness/Deafness, Calm Emotions (C), Enhance Ability (C), Find Traps, Gentle Repose (R), Hold Person (C), Lesser Restoration, Locate Object (C), Prayer of Healing, Protection from Poison, Silence (R,C), Spiritual Weapon (B), Warding Bond, Zone of Truth Prepared Spells: Aid, Prayer of Healing, Healing Word, Hold Person, Shield of Faith, (Domain: Cure Wounds, Bless, Lesser Restoration, Spiritual Weapon) Spell Slots: Level 1: 4/4 Level 2: 2/2 Channel Divinity: 1/1 Inspiration: No
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Post by Zero Prime on Sept 3, 2020 15:47:04 GMT -8
So, I'll be going straight wizard for this. Likely playing support, Abjuration, Conjuration, or Divination?
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Post by Igordragonian on Sept 3, 2020 23:03:25 GMT -8
Oh. Level 3 is nice.
And whenever there is a choice to do so, I let Lady Luck define my characters.
hcDZg|8f4d6 4d6 4d6 4d6 4d6 4d6 4d6·4d6·4d6·4d6·4d6·4d6
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Post by Zero Prime on Sept 4, 2020 6:14:09 GMT -8
Ta'anyth il'Sinariin, Arcanist of CorellanLawful Neutral, High Elf Cleric-Wizard | Cleric (Forge Domain) 1 - Wizard (Abjuration) 2 Attributes: STR: 10 (+0) DEX: 17 (+3) CON: 12 (+1) INT: 18 (+4) WIS: 12 (+1) CHA: 12 (+1) Saves: STR: +0 DEX: +3 CON: +1 INT: +4 WIS: +3 CHA: +3
HP's: 19/19 | HD: 1d8; 2d6 | AC: 16 (Scale Mail + 2 Dex (Max)) | Move: 30' (Disadvantage on Stealth) Proficiency Bonus: +2
Attack: Longbow (Forge-blessed) +6 to-hit; 1d8+4 (ammunition, range (150/600), heavy, two-handed) Fire Bolt (Cantrip) +6 to-hit; 1d10 (cast time: 1 action, range: 120, component: V, S, duration: instant) Magic Missle (1st lvl) automatic hit (3 darts); 1d4+1 per dart (cast time: 1 action, range: 120, component: V, S, duration: instant) Magic Missle (2nd lvl) automatic hit (4 darts); 1d4+1 per dart (cast time: 1 action, range: 120, component: V, S, duration: instant)
Class Abilities: Cleric: Spellcasting: Wisdom casting ability; DC: 11 | Spell Attack +3 | Spells Prepared: 2 (lvl + Wis- bonus) Domain (Forge) Domain Spells (Identify; Searing Smite) | Blessing of the Forge Wizard: Spellcasting Intelligence casting ability; DC: 14 | Spell Attack: +6 | Spells Prepared: 6 (lvl + Int- bonus) Arcane Recovery: Arcane Tradition (Abjuration) Multi-class: Spell Slots: 1st: 4; 2nd: 2
Skills: Acrobatics (+3), Animal Handling (+1), Arcana (+6), Athletics (+0), Deception (+1), History (+6), Insight (+3), Intimidation (+1), Investigation (+6), Medicine (+1), Nature (+1), Perception (+3), Performance (+1), Persuasion (+1), Religion (+4), Sleight of Hand (+3), Stealth (+3), Survival (+1)
Racial Abilities: Darksight; Keen Senses; Fey Ancestry; Trance; Elf Weapon Training; Cantrip
Languages: Celestial, Common, Draconic, Elven, Sylvan
Prepared Spells: Cantrips: Blade Ward (W), Dancing Lights (W), Fire Bolt (W), Guidance (C), Mending (C), Prestidigitation (W), Spare the Dying (C) 1st lvl: Cure Wounds (C), Color Spray (W), Fog Cloud (W), Grease (W), Healing Word (C), Identify (Domain), Magic Missle (W), Protection from Good & Evil (W), Searing Smite (D), Shield (W) 2nd lvl: None known. Spell Slots: 1st: 4 2nd: 2
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Post by Igordragonian on Sept 5, 2020 23:15:00 GMT -8
Oh! Two clerics! Now I am really tempted to do a cleric as well! Religouse debates about fictional gods, sound like fun! Unless it too much of stepping on each other? There is enough domains to have my own niche of clerichood.
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Post by Zero Prime on Sept 6, 2020 8:56:33 GMT -8
I think of my submission as more of a Wizard than a Cleric. His devotion the Corellan and his Elven heritage is one thing, it is his continued study in the Arcane that he takes the most pride in.
If the one level cleric dip seems too much like duplication, I can rework it.
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Post by Igordragonian on Sept 6, 2020 12:13:06 GMT -8
I was thinking about bard cleric actually. And I think it can be cool.
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Post by Daos on Sept 12, 2020 13:00:06 GMT -8
How many more players are you looking for on this, Gravity?
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