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Post by Daos on Feb 7, 2022 14:21:57 GMT -8
Alright, my bad. We're only 8 pages into that chapter, so I assumed it was still a long way until finishing. Consequently, I told her to make a level 5 character. She'll have to level her up again then.
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Post by HorizonsDream on Feb 7, 2022 18:32:05 GMT -8
Yeah, I made a level 5 character, but I'll level her up again.
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Post by HorizonsDream on Feb 8, 2022 19:23:54 GMT -8
Did you want me to make all my HP rolls in front of you because I can redo that. I just used my dice at home.
How much money am I going to start out with at 6th level?
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Post by GravityEmblem on Feb 9, 2022 5:50:24 GMT -8
No, I don't mind you rolling at home for HP. Starting gold is, officially, 500 + (1d10 * 25) gp. Which is, uh, several times more than Daos' character has.
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Post by HorizonsDream on Feb 12, 2022 21:05:22 GMT -8
93wo5Qsd1d10 Gold
So, 550 total. 1d10
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Post by HorizonsDream on Feb 12, 2022 21:31:22 GMT -8
RadaBarbarian Lvl 6 Human (variant) Background: Outlander Alignment: CG Age:23 Height: 6'0" Weight: 200lbs
HP: 61 Hit Dice: 1d12(or 7)+ Con Mod AC: 15 Initiative: +2 Speed: 40 Passive Wisdom (Perception): 13 Money: 550gp Proficiency Bonus: +3 STR: 19 (+4) DEX: 14 (+2) CON: 17 (+3) INT: 8 (-1) WIS: 10 (0) CHA: 12 (+1)
Tools: Flute Armor: Light, Medium, Shields
Weapons: Simple, Martial
Acrobatics +2 (Dex) Animal Handling 0 (Wis) Arcana -1 (Int) Athletics +7 (Str) Deception +1 (Cha) History -1 (Int) Insight 0 (Wis) Intimidation +4 (Cha) Investigation -1 (Int) Medicine 0 (Wis) Nature -1 (Int) Perception +3 (Wis) Performance +1 (Cha) Persuasion +1 (Cha) Religion -1 (Int) Sleight of Hand +2 (Dex) Stealth +2 (Dex) Survival +3 (Wis) Saving ThrowsStrength: +7 Dexterity: +2 Constitution: +6 Intelligence: -1 Wisdom: 0 Charisma: +1
Equipment
Staff, Hunting Trap, Wolf Fang, Traveler's Clothes, Pouch (10gp), Great Ax, 2 Hand Axes, Explorer's Pack, 4 Javelins
Background Feature (Wander): You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Rage- Advantage on STR checks and saving throws. Bonus DMG roll when making melee weapon attack using STR that increases with level. Resistances to bludgeoning, piercing, and slashing DMG.
Unarmored Defense- AC equals 10 + DEX and CON mod. you can use a shield and still gain this benefit.
Danger Sense- Advantage on DEX saving throws against effects that you can see.
Primal Path (Path of the Storm Herald) Storm Aura (Sea)- While raging, the aura extends 10 feet from you in every direction, but not through total cover. You can choose one creature you can see in your aura. Target must make a DEX saving throw. 1d6 on failed saved or half damage on successful save. DMG increases on certain levels (10, 15, 20).
Extra Attack- Attack twice instead of once.
Fast Movement- Speed increases by 10 feet while not wearing heavy armor.
Storm Soul (Sea)- Benefits even when aura isn't activated. Resistance to Lightning damage and can breathe under water. You also gain a swimming speed of 30 feet.
Personality Trait: I once ran 25 miles without stopping to warn my clan of an approaching orc horde. I'd do it again if I had to. Ideals: Life is like the seasons, in constant change, and we must change with it.
Bonds: I suffer awful visions of a coming disaster and will do anything to prevent it.
Flaws: Violence is my answer to almost any challenge. Appearance Rada has long blonde hair which is pulled back into a ponytail. There are various braids mixed into the strands. She has dark brown eyes, and on either side of her face (along her cheekbones) she has simple tattooed lines. She stands at an even 6 foot, and she weighs around 200 pounds.
Clothing wise, Rada seems to prefer wearing furs. She has a cloak made from wolf fur (gray, white, and black). She has a simple gray shirt under all the fur, along with black pants, and fur lined knee high boots. Her great axe is strapped to her back, two hand axes strapped to a belt around her waist, and a massive wolf fang hanging from a piece of leather around her neck. History Rada was born within a nomadic tribe, along with her twin brother. While she did have parents, the tribe, as a whole, raised the siblings. The whole tribe is her family, no matter who actually gave birth to her.
Growing up, Rada was a carefree child, while her brother was a little more on the serious side (he was born first, so he considers himself the oldest). It worked out though, as Rada would innocent cause trouble, and her brother (Kyrilu) would get her (or rather them) out of trouble.
Most of Rada's life was a little bit like an adventure as she traveled from place to place with her tribe. Though, shortly after she turned 23, she started having horrible nightmares about her tribe dying. When it first happened, she thought it was nothing more than a nightmare, but it happened over and over again. The death of her tribe was always the same, but the element that killed them was always different (but it switched between the four elements).
She tried telling her brother about it, but he thought it was just a reoccurring nightmare. Rada always had a bit of an imagination.Since no one believe her, she decided to look into it on her own. Even though leaving her family was hard, she had to protect them, so she disappeared to the nearest town to find info of any dangers that could threaten her family.
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Post by GravityEmblem on Feb 13, 2022 8:35:16 GMT -8
I've added you to the group! I'll get the next chapter posted today or tomorrow, and you can introduce Rada to the story.
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