Wyld Times with Zinnia Ballana
May 23, 2021 13:21:10 GMT -8
Post by Daos on May 23, 2021 13:21:10 GMT -8
I have been running pbp games for about 10 years now. And while it does have it advantages, there are a lot of things I miss about running games in real time. The main reason I made the switch was that the difficulty of finding a date and time for everyone to meet up with was further compounded by the fact that 2E was becoming increasingly unpopular, and it was becoming more and more difficult to even find people willing to play it.
But a lot has changed in 10 years. Fifth Edition is out and has made D&D more popular than ever. It is no longer a niche 'nerd' game, but rather it's considered 'cool' now. And after spending a year in lockdown, and now fully vaccinated, I'm ready to start interacting with people again, face-to-face. So I decided that I want to run a real, face-to-face D&D game. However, there are a few problems.
First, while I am fully vaccinated, that doesn't mean the pandemic is over. It's still not completely safe to just invite a bunch of people over. Second, I've sort of lost contact with just about everyone I know over the last year. So I don't really have many people to invite (and I'd rather not do a PUG). Third, as I mentioned, I haven't run a real time game in ten years. I'm pretty rusty. I don't remember things like, how much prep do I need to do before the next session? Plus, my anxiety has increased quite a bit over the past year, so I need some practice in actually talking to people again. And finally, since I want to run a 5E game, there's the fact that I haven't had much experience with it yet (and none in real time).
So what I decided is to do a sort of practice game, a dry run to get back into the swing of things. I decided to convert one of the old solo adventures from 2E. If you aren't familiar with them, the old HHQ series were a series of modules designed for a single player. They were Fighter's Challenge, Thief's Challenge, Cleric's Challenge, Wizard's Challenge, Fighter's Challenge II, Thief's Challenge II, Cleric's Challenge II and Wizard's Challenge II. Despite the names, the 'II' games are not sequels to the others; Fighter's Challenge and Fighter's Challenge II, for instance, are completely different games in different areas with different stories. Anyway, I've run a couple of these and played in a couple of others. They're fairly simple, low combat one-shots.
For my player, I decided to invite HorizonsDream. She's close enough in proximity and we've even met before, so that makes it easier. We had our session 0 about a week ago, and she rolled up a half-elf sorcerer again. But to help differentiate her from Eliana in Tyranny of Dragons, she decided to make this one a wild mage instead of a draconic one. Her name is Zinnia Ballana. She's NG with the Folk Hero background, and her ability scores are STR 11, DEX 14, CON 16, INT 14, WIS 14 and CHA 16. She's has a pretty blasty build. And we're starting her at level 1. The module actually suggests levels 2-5, but that was because a level 1 2E mage would have 4 (or less) HP and one spell a day. A 5E sorcerer is a little bit hardier and versatile.
Zinnia's backstory is that she was raised by her elven mother, but never knew her human father. All her mother would tell her is that he was a powerful mage. Zinnia herself had no interest in magic, and even kind of resented it a bit, so she grew up and joined the local army to become a great soldier instead. But one day during a battle, she suddenly and inexplicably manifested magical powers that she could not control. She is now on a mission to track down her father, in hopes of getting answers. She's tracked him to a small village called Northbank. I decided to set the game in my homebrew setting of Lost Souls, since Horizon is already familiar with it and the storyline for this game doesn't really fit in Dragonlance and she isn't all that familiar with Forgotten Realms or Greyhawk (or any other setting).
So I'm currently at work trying to convert Wizard's Challenge into 5E. It's a murder mystery game, with a higher emphasis on roleplaying and puzzle solving than fighting. That makes things a little easier. However, some of the combat encounters are with creatures that exist in 2E but were never updated to 5E. Plus, my work hours have been nuts lately, so my progress has been pretty slow. But I have an entire week I scheduled off coming up soon, so hopefully I can make real progress then.
Anyway, I thought I might document our sessions here, for anyone who might be interested. My plan is to run this adventure, and during that time, hopefully make plans to invite more people to a larger game, until I have a full, regular group one day.
But a lot has changed in 10 years. Fifth Edition is out and has made D&D more popular than ever. It is no longer a niche 'nerd' game, but rather it's considered 'cool' now. And after spending a year in lockdown, and now fully vaccinated, I'm ready to start interacting with people again, face-to-face. So I decided that I want to run a real, face-to-face D&D game. However, there are a few problems.
First, while I am fully vaccinated, that doesn't mean the pandemic is over. It's still not completely safe to just invite a bunch of people over. Second, I've sort of lost contact with just about everyone I know over the last year. So I don't really have many people to invite (and I'd rather not do a PUG). Third, as I mentioned, I haven't run a real time game in ten years. I'm pretty rusty. I don't remember things like, how much prep do I need to do before the next session? Plus, my anxiety has increased quite a bit over the past year, so I need some practice in actually talking to people again. And finally, since I want to run a 5E game, there's the fact that I haven't had much experience with it yet (and none in real time).
So what I decided is to do a sort of practice game, a dry run to get back into the swing of things. I decided to convert one of the old solo adventures from 2E. If you aren't familiar with them, the old HHQ series were a series of modules designed for a single player. They were Fighter's Challenge, Thief's Challenge, Cleric's Challenge, Wizard's Challenge, Fighter's Challenge II, Thief's Challenge II, Cleric's Challenge II and Wizard's Challenge II. Despite the names, the 'II' games are not sequels to the others; Fighter's Challenge and Fighter's Challenge II, for instance, are completely different games in different areas with different stories. Anyway, I've run a couple of these and played in a couple of others. They're fairly simple, low combat one-shots.
For my player, I decided to invite HorizonsDream. She's close enough in proximity and we've even met before, so that makes it easier. We had our session 0 about a week ago, and she rolled up a half-elf sorcerer again. But to help differentiate her from Eliana in Tyranny of Dragons, she decided to make this one a wild mage instead of a draconic one. Her name is Zinnia Ballana. She's NG with the Folk Hero background, and her ability scores are STR 11, DEX 14, CON 16, INT 14, WIS 14 and CHA 16. She's has a pretty blasty build. And we're starting her at level 1. The module actually suggests levels 2-5, but that was because a level 1 2E mage would have 4 (or less) HP and one spell a day. A 5E sorcerer is a little bit hardier and versatile.
Zinnia's backstory is that she was raised by her elven mother, but never knew her human father. All her mother would tell her is that he was a powerful mage. Zinnia herself had no interest in magic, and even kind of resented it a bit, so she grew up and joined the local army to become a great soldier instead. But one day during a battle, she suddenly and inexplicably manifested magical powers that she could not control. She is now on a mission to track down her father, in hopes of getting answers. She's tracked him to a small village called Northbank. I decided to set the game in my homebrew setting of Lost Souls, since Horizon is already familiar with it and the storyline for this game doesn't really fit in Dragonlance and she isn't all that familiar with Forgotten Realms or Greyhawk (or any other setting).
So I'm currently at work trying to convert Wizard's Challenge into 5E. It's a murder mystery game, with a higher emphasis on roleplaying and puzzle solving than fighting. That makes things a little easier. However, some of the combat encounters are with creatures that exist in 2E but were never updated to 5E. Plus, my work hours have been nuts lately, so my progress has been pretty slow. But I have an entire week I scheduled off coming up soon, so hopefully I can make real progress then.
Anyway, I thought I might document our sessions here, for anyone who might be interested. My plan is to run this adventure, and during that time, hopefully make plans to invite more people to a larger game, until I have a full, regular group one day.