CCI - Character Stats
Jul 25, 2021 12:21:33 GMT -8
Post by Daos on Jul 25, 2021 12:21:33 GMT -8
Giunona Scarletbark (Played by Matt4)
Female Hill Dwarf Nature Cleric 3 (NG - Marthammor Duin)
STR 11 (0), DEX 10 (0), CON 18 (+4), INT 10 (0), WIS 16 (+3), CHA 13 (+1), Age 188, HT 5'0", WT 130 lbs
HP: 19/33 (-5 pierce, -5 pierce, -4 pierce)
Hit Dice: 2/3d8
Proficiency Bonus: +2
AC: 18 = 10 + 6 [chain mail] +2 [shield]
Dmg: Unarmed Strike [0 to hit; 1 bludgeoning]; Warhammer [+2 to hit; 1d8 bludgeoning, versatile (1d10)], Quarterstaff [+2 to hit, 1d6 bludgeoning, versatile (1d8)]
XP: 1,642/2,700
Saves: STR 0, DEX 0, CON +4, INT 0, WIS +5, CHA +3
Feats: None
Skills: Acrobatics (0), Animal Handling (+3), Arcana (+0), Athletics (0), Deception (+1), History (0), Insight (+5), Intimidation (+1), Investigation (0), Medicine (+3), Nature (+2), Perception (+5), Performance (+1), Persuasion (+3), Religion (+2), Sleight of Hand (0), Stealth (0), Survival (+3)
Racial Abilities: Ability Score Increase (+2 CON, +1 WIS), Darkvision (60'), Dwarven Resilience (advantage on poison saves and resistance to poison damage), Dwarven Combat Training (proficiency with battleaxe, handaxe, light hammer and warhammer), Tool Proficiency (Brewer's Supplies), Stonecunning (when making history checks relating to the origin of stonework, add double proficiency bonus even if not proficient), Dwarven Toughness (+1 HP each level)
Class Abilities: Cleric Proficiencies (Light armor, medium armor, shields, simple weapons, WIS saves, CHA saves, Persuasion, Religion), Divine Spellcasting (Spell DC 8+2+3 = 13, spell attack modifier 2+3 = 5), Ritual Casting, Spellcasting Focus (holy icon), Channel Divinity (Turn Undead)
Archetype Abilities: Acolyte of Nature (free druid cantrip and proficiency in Nature), Bonus Proficiency (proficiency with heavy armor), Channel Divinity (Charm Animals and Plants)
Background Abilities: Far Traveler Proficiencies (Insight, Perception, Dice Set), Extra Language, All Eyes on You (it's apparent you are foreign)
Languages: Common, Dwarven, Elven
Gear:
Head - Chain coif
Neck - Ample cloak with hood, holy icon [1 lb]
Torso - Shirt with vest, chain mail [55 lbs], backpack [5 lbs], quarterstaff (strapped to back) [4 lbs], steel shield (strapped to back) [6 lbs]
Hands - Bare
Waist - Wool skirt, sturdy belt, pouch [1 lb], warhammer (on belt) [2 lbs]
Feet - Leather boots
Backpack: Bedroll [7 lbs], mess kit [1 lb], rations (x9 days) [18 lbs], 50' hempen rope (strapped to side) [10 lbs], tinderbox [1 lb], torches (x9) [1 lb each], waterskin (3 pints) [4 lbs]
Pouch: Coin (4 CP, 3 SP, 5 GP), dice set, poorly wrought maps from homeland
Total Weight: 124 lbs
Speed: 25
Encumbrance: 0-55 lbs is no encumbrance, 56-110 lbs is encumbrance (-10 speed), 111-165 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: [0] Guidance (c), Sacred Flame, Shillelagh (b), Thaumaturgy [1] Animal Friendship (d), Bane (c), Bless (c), Command, Create or Destroy Water, Cure Wounds, Detect Evil and Good (c), Detect Magic (c,r), Detect Poison and Disease (c,r), Guiding Bolt, Healing Word (b), Inflict Wounds, Protection from Evil and Good (c), Purify Food and Drink (r), Sanctuary (b), Shield of Faith (b), Speak with Animals (r, d) [2] Aid, Augury (r), Barkskin (c, d), Blindness/Deafness, Calm Emotions (c), Continual Flame, Enhance Ability (c), Find Traps, Gentle Repose (r), Hold Person (c), Lesser Restoration, Locate Object (c), Prayer of Healing, Protection from Poison, Silence (r, c), Spike Growth (d, c), Spiritual Weapon (b), Warding Bond, Zone of Truth
Prepared Spells: (6)
Cure Wounds, Healing Word, Bless, Detect Magic, Spiritual Weapon, Lesser Restoration (Domain: Animal Friendship, Speak with Animals, Barkskin, Spike Growth)
Spell Slots:
Level 1: 4/4
Level 2: 0/2
Channel Divinity: 1/1
Inspiration: No
Female Hill Dwarf Nature Cleric 3 (NG - Marthammor Duin)
STR 11 (0), DEX 10 (0), CON 18 (+4), INT 10 (0), WIS 16 (+3), CHA 13 (+1), Age 188, HT 5'0", WT 130 lbs
HP: 19/33 (-5 pierce, -5 pierce, -4 pierce)
Hit Dice: 2/3d8
Proficiency Bonus: +2
AC: 18 = 10 + 6 [chain mail] +2 [shield]
Dmg: Unarmed Strike [0 to hit; 1 bludgeoning]; Warhammer [+2 to hit; 1d8 bludgeoning, versatile (1d10)], Quarterstaff [+2 to hit, 1d6 bludgeoning, versatile (1d8)]
XP: 1,642/2,700
Saves: STR 0, DEX 0, CON +4, INT 0, WIS +5, CHA +3
Feats: None
Skills: Acrobatics (0), Animal Handling (+3), Arcana (+0), Athletics (0), Deception (+1), History (0), Insight (+5), Intimidation (+1), Investigation (0), Medicine (+3), Nature (+2), Perception (+5), Performance (+1), Persuasion (+3), Religion (+2), Sleight of Hand (0), Stealth (0), Survival (+3)
Racial Abilities: Ability Score Increase (+2 CON, +1 WIS), Darkvision (60'), Dwarven Resilience (advantage on poison saves and resistance to poison damage), Dwarven Combat Training (proficiency with battleaxe, handaxe, light hammer and warhammer), Tool Proficiency (Brewer's Supplies), Stonecunning (when making history checks relating to the origin of stonework, add double proficiency bonus even if not proficient), Dwarven Toughness (+1 HP each level)
Class Abilities: Cleric Proficiencies (Light armor, medium armor, shields, simple weapons, WIS saves, CHA saves, Persuasion, Religion), Divine Spellcasting (Spell DC 8+2+3 = 13, spell attack modifier 2+3 = 5), Ritual Casting, Spellcasting Focus (holy icon), Channel Divinity (Turn Undead)
Archetype Abilities: Acolyte of Nature (free druid cantrip and proficiency in Nature), Bonus Proficiency (proficiency with heavy armor), Channel Divinity (Charm Animals and Plants)
Background Abilities: Far Traveler Proficiencies (Insight, Perception, Dice Set), Extra Language, All Eyes on You (it's apparent you are foreign)
Languages: Common, Dwarven, Elven
Gear:
Head - Chain coif
Neck - Ample cloak with hood, holy icon [1 lb]
Torso - Shirt with vest, chain mail [55 lbs], backpack [5 lbs], quarterstaff (strapped to back) [4 lbs], steel shield (strapped to back) [6 lbs]
Hands - Bare
Waist - Wool skirt, sturdy belt, pouch [1 lb], warhammer (on belt) [2 lbs]
Feet - Leather boots
Backpack: Bedroll [7 lbs], mess kit [1 lb], rations (x9 days) [18 lbs], 50' hempen rope (strapped to side) [10 lbs], tinderbox [1 lb], torches (x9) [1 lb each], waterskin (3 pints) [4 lbs]
Pouch: Coin (4 CP, 3 SP, 5 GP), dice set, poorly wrought maps from homeland
Total Weight: 124 lbs
Speed: 25
Encumbrance: 0-55 lbs is no encumbrance, 56-110 lbs is encumbrance (-10 speed), 111-165 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: [0] Guidance (c), Sacred Flame, Shillelagh (b), Thaumaturgy [1] Animal Friendship (d), Bane (c), Bless (c), Command, Create or Destroy Water, Cure Wounds, Detect Evil and Good (c), Detect Magic (c,r), Detect Poison and Disease (c,r), Guiding Bolt, Healing Word (b), Inflict Wounds, Protection from Evil and Good (c), Purify Food and Drink (r), Sanctuary (b), Shield of Faith (b), Speak with Animals (r, d) [2] Aid, Augury (r), Barkskin (c, d), Blindness/Deafness, Calm Emotions (c), Continual Flame, Enhance Ability (c), Find Traps, Gentle Repose (r), Hold Person (c), Lesser Restoration, Locate Object (c), Prayer of Healing, Protection from Poison, Silence (r, c), Spike Growth (d, c), Spiritual Weapon (b), Warding Bond, Zone of Truth
Prepared Spells: (6)
Cure Wounds, Healing Word, Bless, Detect Magic, Spiritual Weapon, Lesser Restoration (Domain: Animal Friendship, Speak with Animals, Barkskin, Spike Growth)
Spell Slots:
Level 1: 4/4
Level 2: 0/2
Channel Divinity: 1/1
Inspiration: No