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Post by Daos on Aug 12, 2021 19:05:30 GMT -8
But woah, how that Reaction thing works? It's an old mechanic from 2E. Basically, it's meant to answer the question 'how should this creature react?' For instance, the party stumbles upon a camp of gnolls eating a roast rabbit. How do these gnolls react? Are they hostile? Are they willing to parley or trade? Do they just want to be left alone? This works for NPCs, too. How does the barmaid react to the bard's flirtation? Is she flattered? Does she roll her eyes in annoyance? Does she throw her drink into his face? I basically roll 2d10. The lower the friendlier; the higher, the more hostile. Depending on the rolls, the target is Friendly, Indifferent, Cautious, Threatening or Hostile. The rolls are affected by how the PC acts (e.g., whether they are acting friendly, indifferent, threatening or hostile), the PCs' charisma score (specifically, their Reaction Adjustment sub-stat), and anything on the standard Morale table, as well. Which come to think of it, I think Morale is another defunct mechanic that for some reason never made it past 2E. It determines whether enemies or NPCs will flee or surrender in a battle. Every NPC has a morale score, and certain circumstances will make them check for morale (things like their leader dying, being badly outmatched, and even the PCs demanding they surrender). The roll is affected by things like whether one side outnumbers the other, whether one side has no casualties or not, how well their leader treats them, etc. This doesn't just apply to enemies, but friendly NPCs, too. So if the party, for example, orders an NPC to serve as a rearguard so the PCs can escape safely, I might roll a morale check to see if the NPC agrees or says 'screw that!' and runs off. See, unlike modern editions, 2E has no Challenge Rating system or anything really that's equivalent. But the party isn't expected to win every encounter with brute force. Sometimes they are vastly outmatched or outnumbered, in which case a better strategy is to run away, or failing that, try and force a morale check by say, targeting the enemy leader. Breaking an enemy's morale still counts as a victory, so you still get XP for it. Of course, PCs have no Morale score, and aren't affected by Reaction Adjustments. How they react to anyone, and how brave they are in a fight, is entirely up to the player in control. I guess Kaelestia would prefer Arthogate's company, if that's okay. Alright, then assuming Parra takes the third watch with Granker, that gives us two people on each watch, three hours each.
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Post by GreyWolfVT on Aug 13, 2021 9:04:13 GMT -8
About 60 feet from the clearing. So it sounds like our watch list will be: 1st Watch - Sha'al and Sumina 2nd Watch - Arthogate 3rd Watch - Granker So Parra and Kaelestia can take either the second or third watch, and that will put two people for each watch. This will become our 'standard' watch list from now on; that is, I'll assume this is the list we'll use unless someone says otherwise. Same with the marching order. I guess Kaelestia would prefer Arthogate's company, if that's okay. That is quite ok.
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Post by Igordragonian on Aug 15, 2021 20:15:23 GMT -8
Ah. And Parra prepare burning hands.
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Matt4
Paragon
Posts: 3,540
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Post by Matt4 on Aug 16, 2021 15:34:12 GMT -8
For initiative is a d10 + something? I'll roll one without modifier for now. (Also, don't worry about the unanswered question xD)
Initiative: mTliXhqu1d101d10
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Post by Daos on Aug 16, 2021 15:36:45 GMT -8
Right, initiative is 1d10 in this edition. It's modified by your action. You add your weapon speed if making an attack and your casting time if casting a spell.
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Matt4
Paragon
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Post by Matt4 on Aug 16, 2021 15:46:41 GMT -8
Ok, thanks. If the casting time is one round what does that mean?
Also, how does surprise work? I'm curious xD
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Post by Daos on Aug 16, 2021 15:57:49 GMT -8
If the CT is 1 round, then the spell doesn't go into effect until the very end of the round. In other words, you basically go last.
Surprise is determined by rolling a 1d10. A roll of 1, 2 or 3 means the subject is surprised and cannot act or move for the first round, and they don't get any DEX bonus to their AC for the first round. Surprise is modified by one's Dexterity Reaction Adjustment; Sha'al gets a +2 because of his high DEX, so the roll of 2 became 4, meaning he was not surprised.
Giant Lynxes are so stealthy, the surprise roll gets a whopping -6 penalty to it.
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Matt4
Paragon
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Post by Matt4 on Aug 16, 2021 16:04:54 GMT -8
Ok, thanks!
I read the rules but couldn't understand where the -6 came from xD
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Post by Igordragonian on Aug 16, 2021 20:42:49 GMT -8
About cantrips... I understand it's small effect and can't deal a direct damage. Right?
so... tiny small of fire for example- meter on meter/3 feet on 3 feet mostly to scare and manuver the lynx(!) away from Fred?
or making all the leaves from the nearby tree fall on him, to blind/confuse him for a moment?
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Post by Daos on Aug 16, 2021 21:11:39 GMT -8
According to the section on Cantrips found here: So yes, she cannot do any damage with them, but she could try frightening a lynx with a cantrip. I'd rule that would force a morale check; if the lynx fails the check, it would become frightened and run away.
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Post by Igordragonian on Aug 17, 2021 0:28:14 GMT -8
Alright. I'l reply accodridngly. But in general, the ideas I have wrote are acceptable as cantrips?
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Matt4
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Post by Matt4 on Aug 17, 2021 0:56:52 GMT -8
Well, the 1 damage is definitely appropriate to the "scare him rather than killing him" (which was a way of saying that I'd like to inflict non-lethal damage if it's possible) xD does the Nat 20 work as it does in 5e? Should I roll another die for damage?
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Post by Igordragonian on Aug 17, 2021 1:07:22 GMT -8
I guess cows ain't that scary to kitties.
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Post by GreyWolfVT on Aug 17, 2021 1:34:39 GMT -8
Sorry for my lack of posting yesterday I was laid up strained my lower back so I pretty much just laid in bed and was not near a computer.
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Matt4
Paragon
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Post by Matt4 on Aug 17, 2021 1:39:20 GMT -8
Hey GreyWolf don't worry! How are you feeling today?
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