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Post by GreyWolfVT on Aug 17, 2021 1:43:30 GMT -8
a little better, it's stiff but at least I can move without pain.
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Post by Igordragonian on Aug 17, 2021 3:50:42 GMT -8
I wish you quick recovery
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Post by Daos on Aug 17, 2021 13:01:35 GMT -8
Alright. I'l reply accodridngly. But in general, the ideas I have wrote are acceptable as cantrips? Yes, although I'd rule that knocking leaves down would just spook the creature, not blind or confuse it. Well, the 1 damage is definitely appropriate to the "scare him rather than killing him" (which was a way of saying that I'd like to inflict non-lethal damage if it's possible) xD does the Nat 20 work as it does in 5e? Should I roll another die for damage? There are optional rules for making a critical hit do extra damage and a critical fumble to result in something bad happening (dropping a weapon, falling prone, etc.; basically losing a turn), but I disabled them for this game after the TPK from the last one (where I could not stop rolling 20s). So in this game, a natural 20 is an automatic hit and a natural 1 is an automatic miss, but nothing extra happens with either.
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Matt4
Paragon
Posts: 3,540
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Post by Matt4 on Aug 18, 2021 3:05:22 GMT -8
1 damage at a time, I should eventually be able to defeat the lynx
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Matt4
Paragon
Posts: 3,540
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Post by Matt4 on Aug 18, 2021 9:30:04 GMT -8
Gritting his teeth, Sha'al calls out to Kalesta Quit playing tag with the damn thing and Kill it! "It's not my fault the DM nerfed my critical hit 😭" - cit. Kaelestia, probably.
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TristenC
Elite
in the æther
Posts: 1,714
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Post by TristenC on Aug 18, 2021 10:15:55 GMT -8
haha, not directed at you just the way Sha'al would respond to someone making polite requests to stop of the animals trying to kill them, lol
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Post by Daos on Aug 18, 2021 13:27:38 GMT -8
great, so the cats get a bonus 'rear claw' attack if they hit with the front two? That is correct, yes. "It's not my fault the DM nerfed my critical hit 😭" - cit. Kaelestia, probably. I mean, I can turn crits back on...if you guys aren't worried about another TPK. Now and again, the dice just abruptly turn mean, and start giving me multiple natural 20s in a row (see the most recent combat post in Octhania to see what I mean; the party is fighting some zombies and I critted three times against two of the PCs).
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Matt4
Paragon
Posts: 3,540
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Post by Matt4 on Aug 18, 2021 14:02:09 GMT -8
haha, not directed at you just the way Sha'al would respond to someone making polite requests to stop of the animals trying to kill them, lol I know, I know.. I was kidding but..Lynx are intelligent creatures, maybe she'll feel the tone behind my words and decide to leave us alone (@daos *wink wink*) "It's not my fault the DM nerfed my critical hit 😭" - cit. Kaelestia, probably. I mean, I can turn crits back on...if you guys aren't worried about another TPK. Now and again, the dice just abruptly turn mean, and start giving me multiple natural 20s in a row (see the most recent combat post in Octhania to see what I mean; the party is fighting some zombies and I critted three times against two of the PCs). No, don't worry. Or at least, that wasn't the intention behind my post. (Even though it is a bit disappointing dealing 1 damage on a crit ;; oh well).
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Post by Daos on Aug 20, 2021 17:08:27 GMT -8
Hmm.. Could I tend to Ferd wounds with my Healing skill? How does it work? Yes. Roll 1d20. Healing is based on WIS-2, so 16-2 = 14. If you roll 14 or under, you can restore 1d3 HP to Ferd. It can only be used on someone once a day.
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Matt4
Paragon
Posts: 3,540
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Post by Matt4 on Aug 20, 2021 17:24:31 GMT -8
Meaning that I can only use it on Ferd once today but I could still use it on Parra (for example)? Or once I've used it on Ferd I can't use it on anyone else?
Healing check: ZICydWNi1d20
I also have the Herbalism skill, I don't know if they interact in some way in this case.
Edit: I never thought I would have been disappointed by a nat 20 💀1d20
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Post by Daos on Aug 20, 2021 17:32:30 GMT -8
Meaning that I can only use it on Ferd once today but I could still use it on Parra (for example)? Or once I've used it on Ferd I can't use it on anyone else? The former, yes. The PHB says, "Only one healing attempt can be made on a character per day." I also have the Herbalism skill, I don't know if they interact in same way in this case. It does, but not in this instance. Healing Proficiency has four uses. The first is to restore 1d3 HP once per day. A second use is you can take care of up to six patients at once over night. If you state you are doing this, then the character regains an extra HP the following day if they do nothing strenuous or 2 extra HP if they get complete bed rest (or 3 HP if you also have Herbalism). A third use is to aid a poisoned individual. If you treat a poisoned individual, they get a +2 bonus to their saving throw against the poison if they were injected. If you have Herbalism, you can also treat someone who swallowed or touched poison. A fourth use is to diagnose and treat disease. If you have Herbalism, you get a +2 to your check.
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Matt4
Paragon
Posts: 3,540
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Post by Matt4 on Aug 20, 2021 17:42:07 GMT -8
Ok, thank you! There is still something that's unclear though. A second use is you can take care of up to six patients at once over night. If you state you are doing this, then the character regains an extra HP the following day if they do nothing strenuous or 2 extra HP if they get complete bed rest (or 3 HP if you also have Herbalism). First of all, could I include myself in those "patients"? Also, what does regain extra HP means? Doesn't long rests heal you fully? Or are those like temporary extra hps on top of their own?
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Post by Daos on Aug 20, 2021 17:53:27 GMT -8
First of all, could I include myself in those "patients"? The book doesn't make it clear, but I've always ruled yes, but with the caveat that you cannot get full bed rest (as you are busy caring for everyone), so you don't get the full benefit. Also, what does regain extra HP means? Doesn't long rests heal you fully? Or are those like temporary extra hps on top of their own? No, I'm afraid 2E is considerably grittier than that. A long rest does not restore any HP at all, in fact. Natural healing in 2E works like this: A full day (not a long rest, but a 24-hour period) of doing nothing more strenuous than riding a horse or traveling from one place to another, restores 1 HP (fighting, running, lifting or any other physical activity negates this). A full day of nothing but bed rest earns you 3 HP back. If you spend an entire week doing nothing but resting, you get can add your CON HP bonus (if any) to the 21 HP you heal up during that time. All of this assumes the character is getting adequate food, water and sleep, otherwise it doesn't work. So the extra HP from the healing proficiency stacks with this. If a wounded person gets full bed rest for 24 hours while under Kaelestia's care, they get 3 HP back plus 3 more (2 for healing, 1 for herbalism) for a total of 6 HP.
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Matt4
Paragon
Posts: 3,540
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Post by Matt4 on Aug 20, 2021 23:58:39 GMT -8
What trouble I got myself into? 💀 those are some harsh rules!
Healing check for Sha'al: wELpjAW61d20
Healing check for Granker: 1d201d20·1d20
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Post by Daos on Aug 22, 2021 18:04:49 GMT -8
As Kaelestia follows Barnabas and the others, she keeps an eye out for interesting herbs on their path. Give me an herbalism check.
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