CoK - Character Stats
Jan 2, 2022 23:44:49 GMT -8
Post by Daos on Jan 2, 2022 23:44:49 GMT -8
Robin Smallhill (Played by MaltholLoth)
Male Kender Hunter 3 (LG - Habbakuk)
STR 11 (0), DEX 15 (+2), CON 11 (0), INT 12 (+1), WIS 7 (-2), CHA 16 (+3), Age 28, HT 3'8", WT 97 lbs
HP: 22/22
Hit Dice: 3d10/3d10
Proficiency Bonus: +2
AC: 13 = 10 + 1 [leather armor] + 2 [DEX]
Dmg: Unarmed Strike [+0 to hit; 1 bludgeoning]; Short Sword [+4 hit; 1d6+4 piercing damage; finesse, light], Hoopak [+2 hit melee, +4 hit ranged; 1d6+2 piercing damage melee, 1d6+2 bludgeoning damage ranged; ammunition, ranged (30/120), versatile (1d8), special]; Sithak [+2 hit melee, +4 hit ranged; 1d6 slashing damage melee, 1d6+2 piercing damage ranged; ammunition, range (80/320), two-handed, special]
Saves: STR +2, DEX +4, CON +0, INT +1, WIS -2, CHA +3
Feats: None
Skills: Acrobatics (+2), Animal Handling (-2), Arcana (+1), Athletics (+2), Deception (+3), History (+1 or +5 to geography), Insight (0), Intimidation (+3), Investigation (+1), Medicine (-2), Nature (+1), Perception (0), Performance (+3), Persuasion (+3), Religion (+1), Sleight of Hand (+4), Stealth (+4), Survival (-2)
Racial Abilities: ASI (+1 CHA, +2 DEX), Kender Fighting (proficiency with improvised weapons), Explorer (expertise in History checks regarding geography), Fearless (immunity to fear), Kender Pouches (as an action, may pull a random item from pouches 2/day), Taunt (bonus action can force a target to CHA save against DC 8+prof+CHA mod; if fail, target suffers disadvantage on attacks against any target other than taunter, may not disengage, can keep saving each round; 3/day)
Class Abilities: Ranger Proficiencies (Light armor, medium armor, shields, simple and martial weapons, STR and DEX saves, Insight, Perception, Athletics), Favored Enemy (Plants), Natural Explorer (Grassland), Fighting Style (Dueling; +2 dmg to one-handed weapon), Primeval Awareness
Archetype Abilities: Colossus Slayer (once per turn, can deal an extra 1d8 weapon damage to an enemy that's injured)
Background Abilities: Handler Proficiency (Sleight of Hand, Stealth, Thieves' tools, extra language), Specialty (Actor), Hard to Hold (can easily escape jail at any time)
Languages: Common, Kenderspeak, Dwarven
Renown: None
Gear:
Head - Leather cap
Neck - Bare
Torso - Loose shirt, small leather armor [5 lbs], backpack [5 lbs], hoopak (slung over back) [2 lbs]
Hands - Bare
Waist - Baggy breeches, belt, pouch [1 lb], short sword [2 lb], quiver [1 lb]
Feet - Boots
Backpack - Bedroll (strapped to top) [7 lbs], mess kit [1 lb], rations (x5 days) [5 lbs], tinderbox [1 lb], waterskin (full) [5 lbs], scroll case containing heirloom map [1 lb], thieves' tools [2 lbs]
Quiver - Sithak [4 lbs], 14 arrows [1 lb]
Pouch - Coin (5 CP, 1 SP, 9 STL) [0.3 lbs]
Total Weight: 43.3 lbs
Speed: 25
Encumbrance: 0-55 lbs is no encumbrance, 56-110 lbs is encumbrance (-10 speed), 111-165 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: (1) Ensnaring Strike (B, C), Hunter's Mark (B, C), Zephyr Strike (B, C)
Spell Slots:
Level 1: 3/3
Kender Pouches: 2/2
Taunt: 3/3
Inspiration: No
Torquato Clorindidis (Played by Matt4)
Male Silvanesti Griffon Wizard 3 (LG - Solinari)
STR 10 (+0), DEX 16 (+3), CON 13 (+1), INT 16 (+3), WIS 12 (+1), CHA 9 (-1), Age 121, HT 5'8", WT 150 lbs
HP: 17/17
Hit Dice: 3d6/3d6
Proficiency Bonus: +2
AC: 13 = 10 + 3 [DEX]
Dmg: Unarmed Strike [+2 to hit; 1 bludgeoning]; Dagger [+5 to hit; 1d4+3 piercing damage; finesse, light, thrown (range 20/60)]; Long Bow [+5 to hit; 1d8+2; range 150/600; heavy, two-handed]
Saves: STR +0, DEX +3, CON +1, INT +5, WIS +3, CHA -1
Feats: None
Skills: Acrobatics (+3), Animal Handling (+1), Arcana (+5), Athletics (+0), Deception (-1), History (+5), Insight (+1), Intimidation (-1), Investigation (+5), Medicine (+1), Nature (+5), Perception (+3), Performance (-1), Persuasion (-1), Religion (+3), Sleight of Hand (+3), Stealth (+3), Survival (+1)
Racial Abilities: ASI (+2 DEX, +1 INT), Darkvision 60', Keen Senses (proficiency in Perception), Fey Ancestry (advantage on charm saves, immunity to magic sleep), Trance (don't sleep but trance for 4 hours), Elf Weapon Training (proficiency with long sword, short sword, longbow), Cantrips (free cantrip), Extra Language
Class Abilities: Wizard Proficiencies (Daggers, darts, slings, quarterstaffs, light crossbows, INT and WIS saves, Investigation, Arcana), Moon Magic (DC 13, Spell Attack +5), Ritual Casting, Arcane Recovery (can regain half of level in spell slots on a short rest)
Archetype Abilities: Griffon Bond (gets a griffon mount), Mounted Wizardry (proficiency with air vehicles and advantage on concentration rolls while mounted)
Background Abilities: Sage Proficiency (Nature, History, x2 languages), Specialty (Wizard's Apprentice), Researcher (When failing to learn or recall a piece of lore, automatically know where and from whom it can be obtained)
Languages: Elven, Common, Solamnic, Magius, Nestari
Renown: Wizards of High Sorcery (1 - Novice)
Gear:
Head - Bare
Neck - Necklace (arcane focus)
Torso - Loose shirt, backpack [5 lbs]
Hands - Long Bow [2 lbs], arrows (x34) [2 lbs]
Waist - Wool breeches, belt, pouch [1 lb], sheathed dagger [1 lb]
Feet - Boots
Backpack - Bedroll (strapped to top) [7 lbs], mess kit [1 lb], rations (x10 days) [20 lbs], tinderbox [1 lb], bottle of black ink, quill, small knife, letter from dead colleague, waterskin (full) [5 lbs], spellbook [3 lbs], potion of healing [1 lb]
Pouch - Coin (5 CP, 1 SP, 8 STL) [0.3 lbs]
Total Weight: 49.3 lbs
Speed: 30
Encumbrance: 0-50 lbs is no encumbrance, 51-100 lbs is encumbrance (-10 speed), 101-150 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: [0] Fire Bolt, Mage Hand, Prestidigitation, Toll the Dead [1] Alarm (R), Catapult, Comprehend Languages (R), Detect Magic (R, C), Fog Cloud (C), Magic Missile, Shield (Reac), Sleep [2] Shatter, Web (C)
Prepared Spells: (6)
Level 1: Catapult, Fog Cloud, Magic Missile, Shield, Sleep
Level 2: (Blank)
Spell Slots:
Level 1: 4/4
Level 2: 2/2
Inspiration: No
Astolfo (Torquato's Griffon Mount)
AC: 12
HP: 02/59 (-5 pierce, -1 pierce, -4 bludgeon, -8 bludgeon, -4 pierce, -6 pierce, -5 pierce, -5 pierce, -10 pierce, -5 bludgeon, -4 bludgeon)
Hit Dice: 7d10/7d10
Speed: 30', fly 80 ft.
STR 18 (+4), DEX 15 (+2), CON 16 (+3), INT 4 (-3), WIS 13 (+1), CHA 8 (-1)
Proficiency: +2
Saves: INT-1, WIS+3
Skills: Perception +5
Senses: Darkvision 60', passive Perception 15
Languages: Elven (understands but cannot speak)
Abilities: Keen Sight (advantage on perception checks that rely on sight), Multiattack (can make two attacks per round; one with beak and one with claws)
Actions: Attack, Dash, Disengage, Dodge, Help
Attacks: Beak [+6 to hit; 1d8+4 piercing]; Claws [+6 to hit; 2d6+4 slashing]
Gordon Ruktrekker (Played by GravityEmblem)
Male Neidar Battle Master 3 (NG - Reorx)
STR 16 (+3), DEX 12 (+1), CON 18 (+4), INT 9 (-1), WIS 14 (+2), CHA 11 (+0), Age 34, HT 5'7", WT 178 lbs
HP: 36/36
Hit Dice: 3d10/3d10 (Second Wind 1/1)
Proficiency Bonus: +2
AC: 17 = 10 + 6 [chain mail] + 1 [Defense Fighting Style]
Dmg: Unarmed Strike [+5 to hit; 4 bludgeoning]; Maul [+5 to hit; 2d6+3 bludgeoning damage; heavy, two-handed], Long Sword [+5 to hit; 1d8+3 slashing damage; versatile (1d10+3)], Hand Axe [+5 to hit; 1d6+3 slashing damage; light, thrown (range 20/60)]
Saves: STR +5, DEX +1, CON +6, INT -1, WIS +2, CHA +0
Feats: None
Skills: Acrobatics (+1), Animal Handling (+2), Arcana (-1), Athletics (+5), Deception (+0), History (-1), Insight (+4), Intimidation (+2), Investigation (-1), Medicine (+2), Nature (-1), Perception (+4), Performance (+0), Persuasion (+0), Religion (-1), Sleight of Hand (+1), Stealth (+1), Survival (+2)
Racial Abilities: ASI (+2 CON, +1 WIS), Darkvision 60', Dwarven Resilence (advantage on saves against poison and resistance to poison damage), Dwarven Combat Training (proficiency with battleaxe, handaxe, light hammer and warhammer), Tool Proficiency (Smith's Tools), Stonecunning (expertise in history checks regarding stonework), Dwarven Toughness (+1 HP/level)
Class Abilities: Fighter Proficiencies (All armor, shields, simple and martial weapons, STR and CON saves, Insight, Perception), Fighting Style (Defense; +1 AC when wearing armor), Second Wind (1d10+3 per rest), Action Surge (1/rest)
Archetype Abilities: Combat Superiority (x3 maneuvers [Goading Attack, Precision Attack, Trip Attack], 4d8 superiority dice, DC 13 (STR), Student of War (proficiency with cook's utensils)
Background Abilities: Soldier Proficiency (Athletics, Intimidation, Gaming Set [Khas], Land Vehicles), Specialty (Infantry), Military Rank
Languages: Common, Dwarven
Renown: None
Gear:
Head - Chain coif
Neck - Bare
Torso - Loose shirt, chain mail [55 lbs], maul (slung over back) [10 lbs]
Hands - Bare
Waist - Wool breeches, belt, pouch [1 lb], long sword [3 lbs], hand axe [2 lbs], hand axe [2 lbs]
Feet - Boots
Pouch - Coin (5 CP, 8 SP, 8 STL) [0.4 lbs]
Total Weight: 73.4 lbs
Speed: 25
Encumbrance: 0-80 lbs is no encumbrance, 81-160 lbs is encumbrance (-10 speed), 161-240 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Action Surge: 1/1
Superiority Dice: 4/4d8
Inspiration: No
Serafina (Played by HorizonsDream)
Female Kagonesti Cleric of Life 3 (NG - Mishakal)
STR 13 (+1), DEX 9 (-1), CON 14 (+2), INT 11 (+0), WIS 16 (+3), CHA 13 (+1), Age 110, HT 5'11", WT 115 lbs
HP: 22/22
Hit Dice: 3d8/3d8
Proficiency Bonus: +2
AC: 10 = 10 + 1 [leather armor] - 1 [DEX]
Dmg: Unarmed Strike [+1 to hit; 1 bludgeoning]; Mace [+3 to hit; 1d6+1 bludgeoning damage], Light Crossbow [+1 to hit; 1d8-1 piercing damage; ammunition (range 80/320), loading, two-handed
Saves: STR +1, DEX -1, CON +2, INT +0, WIS +5, CHA +4
Feats: None
Skills: Acrobatics (-1), Animal Handling (+3), Arcana (+0), Athletics (+1), Deception (+1), History (+0), Insight (+5), Intimidation (+1), Investigation (+0), Medicine (+5), Nature (+0), Perception (+5), Performance (+1), Persuasion (+3), Religion (+2), Sleight of Hand (-1), Stealth (-1), Survival (+3)
Racial Abilities: ASI (+2 DEX, +1 WIS), Darkvision (60'), Keen Senses (proficiency in Perception), Fey Ancestry (advantage on charm saves; immune to sleep magic), Trance (can long rest in 4 hours), Elf Weapon Training (proficiency with long sword, short sword, short bow and long bow), Fleet of Foot (35 speed), Mask of the Wild (can hide in natural light obscurement)
Class Abilities: Cleric Proficiencies (light and medium armor, shields, simple weapons, WIS and CHA saves, Medicine, Persuasion), Divine Spellcasting (DC 8+2+3 = 13, Spell Attack 2+3 = 5), Ritual Caster, Spellcasting Focus (holy icon), Channel Divinity (Turn Undead)
Subclass Abilities: Life Domain Spells (Bless, Cure Wounds), Heavy Armor Proficiency, Disciple of Life (healing spells get +2+spell level), Channel Divinity (Preserve Life (distribute 5xlevel to HP for all creatures within 30' who are at half HP or less)
Background Abilities: Acolyte Proficiencies (Insight, Religion), Extra Languages (x2), Shelter of the Faithful
Languages: Common, Elvish, Ergothian, Sylvan
Renown: None
Gear:
Head - Bare
Neck - Sturdy cloak, medallion of faith [1 lb]
Torso - Lt blue short-sleeved shirt, leather armor [10 lbs], backpack [5 lbs], light crossbow [5 lbs]
Hands - Bare
Waist - Grey pants, belt, pouch [1 lb], mace [4 lb], bolt case [1 lb]
Feet - Marching boots
Backpack - Blanket [3 lbs], candles (x10), tinderbox [1 lb], alms box, blocks of incense (x2), sticks of incense (x5), prayer book [5 lbs], censer, vestments, rations (2 days) [4 lbs], waterskin (full) [5 lbs], spell scroll (Shield of Faith)
Bolt Case: 9 bolts [1 lbs]
Pouch - Coin (3 SP, 16 STL) [0.3 lbs]
Total Weight: 46.3 lbs
Speed: 35
Encumbrance: 0-65 lbs is no encumbrance, 66-130 lbs is encumbrance (-10 speed), 131-195 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: [0] Guidance, Spare the Dying, Word of Radiance [1] Bane (C), Bless (C), Ceremony (R), Command, Create or Destroy Water, Cure Wounds, Detect Evil and Good (C), Detect Magic (C, R), Detect Poison and Disease (C, R), Guiding Bolt, Healing Word (B), Inflict Wounds, Protection from Evil and Good (C), Purify Food and Drink (R), Sanctuary, (B) Shield of Faith (B,C) [2] Aid, Augury (R), Blindness/Deafness, Calm Emotions (C), Continual Flame, Enhance Ability (C), Find Traps, Gentle Repose (R), Hold Person (C), Lesser Restoration, Locate Object (C), Prayer of Healing, Protection from Poison, Silence (R, C), Spiritual Weapon (B), Warding Bond, Zone of Truth
Prepared Spells: (6)
Command, Guiding Bolt, Healing Word, Protection from Evil and Good, Shield of Faith, (Blank) (Domain: Cure Wounds, Bless, Lesser Restoration, Spiritual Weapon)
Spell Slots:
Level 1: 4/4
Level 2: 2/2
Channel Divinity: 1/1
Inspiration: No
Male Kender Hunter 3 (LG - Habbakuk)
STR 11 (0), DEX 15 (+2), CON 11 (0), INT 12 (+1), WIS 7 (-2), CHA 16 (+3), Age 28, HT 3'8", WT 97 lbs
HP: 22/22
Hit Dice: 3d10/3d10
Proficiency Bonus: +2
AC: 13 = 10 + 1 [leather armor] + 2 [DEX]
Dmg: Unarmed Strike [+0 to hit; 1 bludgeoning]; Short Sword [+4 hit; 1d6+4 piercing damage; finesse, light], Hoopak [+2 hit melee, +4 hit ranged; 1d6+2 piercing damage melee, 1d6+2 bludgeoning damage ranged; ammunition, ranged (30/120), versatile (1d8), special]; Sithak [+2 hit melee, +4 hit ranged; 1d6 slashing damage melee, 1d6+2 piercing damage ranged; ammunition, range (80/320), two-handed, special]
Saves: STR +2, DEX +4, CON +0, INT +1, WIS -2, CHA +3
Feats: None
Skills: Acrobatics (+2), Animal Handling (-2), Arcana (+1), Athletics (+2), Deception (+3), History (+1 or +5 to geography), Insight (0), Intimidation (+3), Investigation (+1), Medicine (-2), Nature (+1), Perception (0), Performance (+3), Persuasion (+3), Religion (+1), Sleight of Hand (+4), Stealth (+4), Survival (-2)
Racial Abilities: ASI (+1 CHA, +2 DEX), Kender Fighting (proficiency with improvised weapons), Explorer (expertise in History checks regarding geography), Fearless (immunity to fear), Kender Pouches (as an action, may pull a random item from pouches 2/day), Taunt (bonus action can force a target to CHA save against DC 8+prof+CHA mod; if fail, target suffers disadvantage on attacks against any target other than taunter, may not disengage, can keep saving each round; 3/day)
Class Abilities: Ranger Proficiencies (Light armor, medium armor, shields, simple and martial weapons, STR and DEX saves, Insight, Perception, Athletics), Favored Enemy (Plants), Natural Explorer (Grassland), Fighting Style (Dueling; +2 dmg to one-handed weapon), Primeval Awareness
Archetype Abilities: Colossus Slayer (once per turn, can deal an extra 1d8 weapon damage to an enemy that's injured)
Background Abilities: Handler Proficiency (Sleight of Hand, Stealth, Thieves' tools, extra language), Specialty (Actor), Hard to Hold (can easily escape jail at any time)
Languages: Common, Kenderspeak, Dwarven
Renown: None
Gear:
Head - Leather cap
Neck - Bare
Torso - Loose shirt, small leather armor [5 lbs], backpack [5 lbs], hoopak (slung over back) [2 lbs]
Hands - Bare
Waist - Baggy breeches, belt, pouch [1 lb], short sword [2 lb], quiver [1 lb]
Feet - Boots
Backpack - Bedroll (strapped to top) [7 lbs], mess kit [1 lb], rations (x5 days) [5 lbs], tinderbox [1 lb], waterskin (full) [5 lbs], scroll case containing heirloom map [1 lb], thieves' tools [2 lbs]
Quiver - Sithak [4 lbs], 14 arrows [1 lb]
Pouch - Coin (5 CP, 1 SP, 9 STL) [0.3 lbs]
Total Weight: 43.3 lbs
Speed: 25
Encumbrance: 0-55 lbs is no encumbrance, 56-110 lbs is encumbrance (-10 speed), 111-165 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: (1) Ensnaring Strike (B, C), Hunter's Mark (B, C), Zephyr Strike (B, C)
Spell Slots:
Level 1: 3/3
Kender Pouches: 2/2
Taunt: 3/3
Inspiration: No
Torquato Clorindidis (Played by Matt4)
Male Silvanesti Griffon Wizard 3 (LG - Solinari)
STR 10 (+0), DEX 16 (+3), CON 13 (+1), INT 16 (+3), WIS 12 (+1), CHA 9 (-1), Age 121, HT 5'8", WT 150 lbs
HP: 17/17
Hit Dice: 3d6/3d6
Proficiency Bonus: +2
AC: 13 = 10 + 3 [DEX]
Dmg: Unarmed Strike [+2 to hit; 1 bludgeoning]; Dagger [+5 to hit; 1d4+3 piercing damage; finesse, light, thrown (range 20/60)]; Long Bow [+5 to hit; 1d8+2; range 150/600; heavy, two-handed]
Saves: STR +0, DEX +3, CON +1, INT +5, WIS +3, CHA -1
Feats: None
Skills: Acrobatics (+3), Animal Handling (+1), Arcana (+5), Athletics (+0), Deception (-1), History (+5), Insight (+1), Intimidation (-1), Investigation (+5), Medicine (+1), Nature (+5), Perception (+3), Performance (-1), Persuasion (-1), Religion (+3), Sleight of Hand (+3), Stealth (+3), Survival (+1)
Racial Abilities: ASI (+2 DEX, +1 INT), Darkvision 60', Keen Senses (proficiency in Perception), Fey Ancestry (advantage on charm saves, immunity to magic sleep), Trance (don't sleep but trance for 4 hours), Elf Weapon Training (proficiency with long sword, short sword, longbow), Cantrips (free cantrip), Extra Language
Class Abilities: Wizard Proficiencies (Daggers, darts, slings, quarterstaffs, light crossbows, INT and WIS saves, Investigation, Arcana), Moon Magic (DC 13, Spell Attack +5), Ritual Casting, Arcane Recovery (can regain half of level in spell slots on a short rest)
Archetype Abilities: Griffon Bond (gets a griffon mount), Mounted Wizardry (proficiency with air vehicles and advantage on concentration rolls while mounted)
Background Abilities: Sage Proficiency (Nature, History, x2 languages), Specialty (Wizard's Apprentice), Researcher (When failing to learn or recall a piece of lore, automatically know where and from whom it can be obtained)
Languages: Elven, Common, Solamnic, Magius, Nestari
Renown: Wizards of High Sorcery (1 - Novice)
Gear:
Head - Bare
Neck - Necklace (arcane focus)
Torso - Loose shirt, backpack [5 lbs]
Hands - Long Bow [2 lbs], arrows (x34) [2 lbs]
Waist - Wool breeches, belt, pouch [1 lb], sheathed dagger [1 lb]
Feet - Boots
Backpack - Bedroll (strapped to top) [7 lbs], mess kit [1 lb], rations (x10 days) [20 lbs], tinderbox [1 lb], bottle of black ink, quill, small knife, letter from dead colleague, waterskin (full) [5 lbs], spellbook [3 lbs], potion of healing [1 lb]
Pouch - Coin (5 CP, 1 SP, 8 STL) [0.3 lbs]
Total Weight: 49.3 lbs
Speed: 30
Encumbrance: 0-50 lbs is no encumbrance, 51-100 lbs is encumbrance (-10 speed), 101-150 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: [0] Fire Bolt, Mage Hand, Prestidigitation, Toll the Dead [1] Alarm (R), Catapult, Comprehend Languages (R), Detect Magic (R, C), Fog Cloud (C), Magic Missile, Shield (Reac), Sleep [2] Shatter, Web (C)
Prepared Spells: (6)
Level 1: Catapult, Fog Cloud, Magic Missile, Shield, Sleep
Level 2: (Blank)
Spell Slots:
Level 1: 4/4
Level 2: 2/2
Inspiration: No
Astolfo (Torquato's Griffon Mount)
AC: 12
HP: 02/59 (-5 pierce, -1 pierce, -4 bludgeon, -8 bludgeon, -4 pierce, -6 pierce, -5 pierce, -5 pierce, -10 pierce, -5 bludgeon, -4 bludgeon)
Hit Dice: 7d10/7d10
Speed: 30', fly 80 ft.
STR 18 (+4), DEX 15 (+2), CON 16 (+3), INT 4 (-3), WIS 13 (+1), CHA 8 (-1)
Proficiency: +2
Saves: INT-1, WIS+3
Skills: Perception +5
Senses: Darkvision 60', passive Perception 15
Languages: Elven (understands but cannot speak)
Abilities: Keen Sight (advantage on perception checks that rely on sight), Multiattack (can make two attacks per round; one with beak and one with claws)
Actions: Attack, Dash, Disengage, Dodge, Help
Attacks: Beak [+6 to hit; 1d8+4 piercing]; Claws [+6 to hit; 2d6+4 slashing]
Gordon Ruktrekker (Played by GravityEmblem)
Male Neidar Battle Master 3 (NG - Reorx)
STR 16 (+3), DEX 12 (+1), CON 18 (+4), INT 9 (-1), WIS 14 (+2), CHA 11 (+0), Age 34, HT 5'7", WT 178 lbs
HP: 36/36
Hit Dice: 3d10/3d10 (Second Wind 1/1)
Proficiency Bonus: +2
AC: 17 = 10 + 6 [chain mail] + 1 [Defense Fighting Style]
Dmg: Unarmed Strike [+5 to hit; 4 bludgeoning]; Maul [+5 to hit; 2d6+3 bludgeoning damage; heavy, two-handed], Long Sword [+5 to hit; 1d8+3 slashing damage; versatile (1d10+3)], Hand Axe [+5 to hit; 1d6+3 slashing damage; light, thrown (range 20/60)]
Saves: STR +5, DEX +1, CON +6, INT -1, WIS +2, CHA +0
Feats: None
Skills: Acrobatics (+1), Animal Handling (+2), Arcana (-1), Athletics (+5), Deception (+0), History (-1), Insight (+4), Intimidation (+2), Investigation (-1), Medicine (+2), Nature (-1), Perception (+4), Performance (+0), Persuasion (+0), Religion (-1), Sleight of Hand (+1), Stealth (+1), Survival (+2)
Racial Abilities: ASI (+2 CON, +1 WIS), Darkvision 60', Dwarven Resilence (advantage on saves against poison and resistance to poison damage), Dwarven Combat Training (proficiency with battleaxe, handaxe, light hammer and warhammer), Tool Proficiency (Smith's Tools), Stonecunning (expertise in history checks regarding stonework), Dwarven Toughness (+1 HP/level)
Class Abilities: Fighter Proficiencies (All armor, shields, simple and martial weapons, STR and CON saves, Insight, Perception), Fighting Style (Defense; +1 AC when wearing armor), Second Wind (1d10+3 per rest), Action Surge (1/rest)
Archetype Abilities: Combat Superiority (x3 maneuvers [Goading Attack, Precision Attack, Trip Attack], 4d8 superiority dice, DC 13 (STR), Student of War (proficiency with cook's utensils)
Background Abilities: Soldier Proficiency (Athletics, Intimidation, Gaming Set [Khas], Land Vehicles), Specialty (Infantry), Military Rank
Languages: Common, Dwarven
Renown: None
Gear:
Head - Chain coif
Neck - Bare
Torso - Loose shirt, chain mail [55 lbs], maul (slung over back) [10 lbs]
Hands - Bare
Waist - Wool breeches, belt, pouch [1 lb], long sword [3 lbs], hand axe [2 lbs], hand axe [2 lbs]
Feet - Boots
Pouch - Coin (5 CP, 8 SP, 8 STL) [0.4 lbs]
Total Weight: 73.4 lbs
Speed: 25
Encumbrance: 0-80 lbs is no encumbrance, 81-160 lbs is encumbrance (-10 speed), 161-240 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Action Surge: 1/1
Superiority Dice: 4/4d8
Inspiration: No
Serafina (Played by HorizonsDream)
Female Kagonesti Cleric of Life 3 (NG - Mishakal)
STR 13 (+1), DEX 9 (-1), CON 14 (+2), INT 11 (+0), WIS 16 (+3), CHA 13 (+1), Age 110, HT 5'11", WT 115 lbs
HP: 22/22
Hit Dice: 3d8/3d8
Proficiency Bonus: +2
AC: 10 = 10 + 1 [leather armor] - 1 [DEX]
Dmg: Unarmed Strike [+1 to hit; 1 bludgeoning]; Mace [+3 to hit; 1d6+1 bludgeoning damage], Light Crossbow [+1 to hit; 1d8-1 piercing damage; ammunition (range 80/320), loading, two-handed
Saves: STR +1, DEX -1, CON +2, INT +0, WIS +5, CHA +4
Feats: None
Skills: Acrobatics (-1), Animal Handling (+3), Arcana (+0), Athletics (+1), Deception (+1), History (+0), Insight (+5), Intimidation (+1), Investigation (+0), Medicine (+5), Nature (+0), Perception (+5), Performance (+1), Persuasion (+3), Religion (+2), Sleight of Hand (-1), Stealth (-1), Survival (+3)
Racial Abilities: ASI (+2 DEX, +1 WIS), Darkvision (60'), Keen Senses (proficiency in Perception), Fey Ancestry (advantage on charm saves; immune to sleep magic), Trance (can long rest in 4 hours), Elf Weapon Training (proficiency with long sword, short sword, short bow and long bow), Fleet of Foot (35 speed), Mask of the Wild (can hide in natural light obscurement)
Class Abilities: Cleric Proficiencies (light and medium armor, shields, simple weapons, WIS and CHA saves, Medicine, Persuasion), Divine Spellcasting (DC 8+2+3 = 13, Spell Attack 2+3 = 5), Ritual Caster, Spellcasting Focus (holy icon), Channel Divinity (Turn Undead)
Subclass Abilities: Life Domain Spells (Bless, Cure Wounds), Heavy Armor Proficiency, Disciple of Life (healing spells get +2+spell level), Channel Divinity (Preserve Life (distribute 5xlevel to HP for all creatures within 30' who are at half HP or less)
Background Abilities: Acolyte Proficiencies (Insight, Religion), Extra Languages (x2), Shelter of the Faithful
Languages: Common, Elvish, Ergothian, Sylvan
Renown: None
Gear:
Head - Bare
Neck - Sturdy cloak, medallion of faith [1 lb]
Torso - Lt blue short-sleeved shirt, leather armor [10 lbs], backpack [5 lbs], light crossbow [5 lbs]
Hands - Bare
Waist - Grey pants, belt, pouch [1 lb], mace [4 lb], bolt case [1 lb]
Feet - Marching boots
Backpack - Blanket [3 lbs], candles (x10), tinderbox [1 lb], alms box, blocks of incense (x2), sticks of incense (x5), prayer book [5 lbs], censer, vestments, rations (2 days) [4 lbs], waterskin (full) [5 lbs], spell scroll (Shield of Faith)
Bolt Case: 9 bolts [1 lbs]
Pouch - Coin (3 SP, 16 STL) [0.3 lbs]
Total Weight: 46.3 lbs
Speed: 35
Encumbrance: 0-65 lbs is no encumbrance, 66-130 lbs is encumbrance (-10 speed), 131-195 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: [0] Guidance, Spare the Dying, Word of Radiance [1] Bane (C), Bless (C), Ceremony (R), Command, Create or Destroy Water, Cure Wounds, Detect Evil and Good (C), Detect Magic (C, R), Detect Poison and Disease (C, R), Guiding Bolt, Healing Word (B), Inflict Wounds, Protection from Evil and Good (C), Purify Food and Drink (R), Sanctuary, (B) Shield of Faith (B,C) [2] Aid, Augury (R), Blindness/Deafness, Calm Emotions (C), Continual Flame, Enhance Ability (C), Find Traps, Gentle Repose (R), Hold Person (C), Lesser Restoration, Locate Object (C), Prayer of Healing, Protection from Poison, Silence (R, C), Spiritual Weapon (B), Warding Bond, Zone of Truth
Prepared Spells: (6)
Command, Guiding Bolt, Healing Word, Protection from Evil and Good, Shield of Faith, (Blank) (Domain: Cure Wounds, Bless, Lesser Restoration, Spiritual Weapon)
Spell Slots:
Level 1: 4/4
Level 2: 2/2
Channel Divinity: 1/1
Inspiration: No