CoO - Character Stats
Oct 10, 2022 21:38:13 GMT -8
Post by Daos on Oct 10, 2022 21:38:13 GMT -8
Kalinda Raisa (Played by HorizonsDream)
Female Elf (Drow) Monk of the Four Elements 3 (NG - Elonnari)
STR 13 (+1), DEX 17 (+3), CON 12 (+1), INT 8 (-1), WIS 14 (+2), CHA 11 (+0), Age 22, HT 5'2", WT 110 lbs, Birthday 02/22/644
HP: 21/21
Hit Dice: 3d8/3d8
Proficiency Bonus: +2
XP: 2,411/2,700
AC: 15 = 10 + 3 [DEX] + 2 [WIS]
Dmg: Unarmed Strike [+5 to hit; 2 bludgeoning or 1d4+3]; Short Sword [+5 to hit; 1d6+3 piercing damage; finesse, light); Darts (+5 to hit; 1d4+3 piercing damage; finesse, thrown (range 20/60)
Saves: STR +3, DEX +5, CON +1, INT -1, WIS +2, CHA +0
Feats: None
Skills: Acrobatics (+5), Animal Handling (+2), Arcana (-1), Athletics (+3), Deception (+0), History (-1), Insight (+4), Intimidation (+0), Investigation (-1), Medicine (+2), Nature (-1), Perception (+4), Performance (+0), Persuasion (+2), Religion (-1), Sleight of Hand (+3), Stealth (+3), Survival (+2)
Racial Abilities: Ability Score Increase (+2 DEX, +1 CHA), Darkvision (120'), Keen Senses (proficiency with Perception), Fey Ancestry (advantage on charm, immune to sleep), Trance (long rest for 4 hours), sunlight sensitivity (disadvantage on perception checks and attacks in sunlight), Drow Magic (Dancing Lights cantrip is known, Faerie Fire 1/day at 3rd level, Darkness 1/day at 5th level), Drow Weapon Training (proficiency in rapiers, short swords and hand crossbows)
Class Abilities: Monk Proficiencies (Simple weapons, short swords, cooking utensils, STR and DEX saves, Athletics, Acrobatics), Unarmed Defense (AC 10+DEX+WIS), Martial Arts (can use DEX for attack and damage rolls for unarmed strikes and monk weapons; can roll 1d4 in lieu of damage for unarmed strike or monk weapons; can make unarmed strike as bonus action if action is used to attack with unarmed strike or monk weapon), Ki (DC 12), Unarmored Movement (+10'), Deflect Missiles
Archetype Abilities: Elemental Disciplines (Elemental Attunement, Fist of Unbroken Air)
Background Abilities: Runaway Betrothed Proficiencies (Insight, Persuasion, 2 extra languages), Disappearing Act (can vanish for several days without being tracked)
Languages: Inlander, Cascadian, Auran, Aquan
Renown: Si'ahl 5 (Liked), Elonnori Church 0 (Unsung), Faerie Way 0 (Unsung), Bar'eyllis 1 (Accepted), Long Beach 0 (Unsung), Keepers of the Green 0 (Unsung), Cult of the Vengeful Mother -1 (Rejected)
Gear:
Head - Thin coral framed sunglasses with green lenses
Neck - Bare
Torso - Sleeveless light green dress, backpack [5 lbs], bandoleer (x10 darts) [2.5 lbs]
Hands - Bare
Waist - Belt, pouch [1 lb], waterskin (full) [5 lbs], short sword [2 lbs]
Feet - Boots
Backpack - Crowbar [5 lbs], hammer [3 lbs], pitons (x10) [2.5 lbs], torches (x10) [10 lbs], tinderbox [1 lb], rations (8 days) [16 lbs], 50' hempen rope (strapped to side) [10 lbs]
Pouch - Coin (5 orange coral shards, 9 blue coral shards, 57 pink coral shards), engagement ring
Total Weight: 63 lbs
Speed: 40
Encumbrance: 0-65 lbs is no encumbrance, 66-130 lbs is encumbrance (-10 speed), 131-195 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Cantrips: Dancing Lights
Ki Abilities: Flurry of Blows (1 ki), Patient Defense (1 ki), Step of the Wind (1 ki), Fist of Unbroken Air (2 ki)
Ki: 3/3
Faerie Fire: 1/1
Inspiration: No
April Showers (Played by GravityEmblem)
Female Human Paladin 2/Bard 1 (LG - Elonnori)
STR 16 (+3), DEX 13 (+1), CON 12 (+1), INT 8 (-1), WIS 10 (+0), CHA 16 (+3), Age 22, HT 5'11", WT 156 lbs, Birthday 03/15/644
HP: 24/24
Hit Dice: 2d10/2d10 and 1d8/1d8
Proficiency Bonus: +2
XP: 2,431/2,700
AC: 17 = 10 + 6 [coral mail] + 1 [Defense]
Dmg: Unarmed Strike [+5 to hit; 4 bludgeoning]; Glaive [+5 to hit; 1d10+3 slashing damage; heavy, reach, two-handed], Long Sword [+5 to hit; 1d8+3 slashing damage; versatile (1d10+3 slashing damage)]
Saves: STR +3, DEX +1, CON +1, INT -1, WIS +2, CHA +5
Feats: Heavy Armor Master (+1 STR, non-magical slashing, bludgeoning and piercing damage is reduced by 3 when wearing heavy armor)
Skills: Acrobatics (+1), Animal Handling (+0), Arcana (-1), Athletics (+3), Deception (+3), History (-1), Insight (+2), Intimidation (+5), Investigation (-1), Medicine (+0), Nature (-1), Perception (+2), Performance (+5), Persuasion (+5), Religion (+1), Sleight of Hand (+1), Stealth (+1), Survival (+0)
Racial Abilities: Human Variant (+1 STR, +1 CHA, +1 language, extra feat, proficiency in Perception)
Class Abilities: Paladin Proficiencies (All armor, shields, simple and martial weapons, WIS and CHA saves, Persuasion, Intimidation), Divine Sense, Lay on Hands, Defense Fighting Style (+1 AC while wearing armor), Divine Spellcasting (DC 13, Spell Attack +5), Divine Smite, Bard Proficiencies (Light Armor, Perfromance, Lute), Bardic Spellcasting (DC 13, Spell Attack +5), Bardic Inspiration (d6)
Archetype Abilities: None
Background Abilities: Acolyte Proficiency (Insight, Religion), Extra Languages (x2), Shelter of the Faithful
Languages: Cascadian, Inlander, Sylvan, Druidic
Renown: Si'ahl 5 (Liked), Elonnori Church 3 (Noted), Faerie Way 0 (Unsung), Bar'eyllis 1 (Accepted), Long Beach 0 (Unsung), Keepers of the Green 0 (Unsung), Cult of the Vengeful Mother -1 (Rejected)
Gear:
Head - Coral coif
Neck - Holy icon (Elonna) [1 lb]
Torso - Loose shirt, Elonnori vestments, coral mail [55 lbs], backpack [5 lbs], coral glaive [6 lbs]
Hands - Bare
Waist - Loose skirt, belt, pouch [1 lb], waterskin (full) [5 lbs], coral long sword [3 lbs]
Feet - Sandals
Backpack - Blanket [3 lbs], candles (x10), tinderbox [1 lb], alms box, blocks of incense (x2), censer, rations (8 days) [16 lbs], prayer book [3 lbs], sticks of incense (x5)
Pouch - Coin (5 orange coral shards, 6 blue coral shards, 57 pink coral shards)
Total Weight: 99 lbs
Speed: 30 (-10 encumbered)
Encumbrance: 0-80 lbs is no encumbrance, 81-160 lbs is encumbrance (-10 speed), 161-240 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Paladin Spells: [1] Bless (C), Ceremony, Command, Compelled Duel (B, C), Cure Wounds, Detect Evil and Good (C), Detect Magic (C), Detect Poison and Disease (C), Divine Favor (B, C), Heroism (C), Protection from Evil and Good (C), Purify Food and Drink, Sanctuary (B), Searing Smite (B), Shield of Faith (B), Thunderous Smite (B), Wrathful Smite (B)
Bard Spells: [0] Blade Ward, Message [1] Dissonant Whispers, Faerie Fire (C), Tasha's Hideous Laughter (C), Thunderwave
Prepared Paladin Spells: (4)
Level 1: Bless, Cure Wounds, Detect Magic, Sanctuary
Spell Slots:
Level 1: 3/3
Divine Sense: 3/3
Channel Divinity: 0/0
Lay on Hands: 10/10
Bardic Inspiration: 3/3
Inspiration: No
Penelope "Poppy" Roquet (Played by Matt4)
Female Half-Elf Swashbuckler 3 (CN - Elonnari)
STR 10 (+0), DEX 16 (+3), CON 14 (+2), INT 8 (-1), WIS 12 (+1), CHA 16 (+3), Age 20, HT 5'8", WT 125 lbs, Birthday 07/07/646
HP: 24/24
Hit Dice: 3d8/3d8
Proficiency Bonus: +2
XP: 2,421/2,700
AC: 14 = 10 + 1 [leather armor] + 3 [DEX]
Dmg: Unarmed Strike [+0 to hit; 1 bludgeoning]; Dagger [+5 to hit; 1d4+3 piercing damage; finesse, light, thrown (range 20/60], Short Bow [+5 to hit; 1d6+3 piercing damage; range 80/320), two-handed], Rapier [+5 to hit; 1d8+3 piercing damage; finesse]
Saves: STR +0, DEX +5, CON +2, INT +0, WIS +1, CHA +3
Feats: None
Skills: Acrobatics (+3), Animal Handling (+1), Arcana (-1), Athletics (+0), Deception (+5), History (-1), Insight (+3), Intimidation (+3), Investigation (+1), Medicine (+1), Nature (-1), Perception (+5), Performance (+5), Persuasion (+5), Religion (-1), Sleight of Hand (+3), Stealth (+7), Survival (+3)
Racial Abilities: Ability Score Increase (+2 CHA, +1 DEX and CON), Darkvision (60'), Fey Ancestry (advantage on charm, immune to sleep), Skill Versatility (Persuasion, Deception)
Class Abilities: Rogue Proficiencies (Light armor, simple weapons, hand crossbows, long swords, rapiers, short swords, thieves' tools, DEX and INT saves, Insight, Investigation, Stealth, Perception), Expertise (Stealth, Perception), Sneak Attack (2d6), Thieves' Cant, Cunning Action
Archetype Abilities: Fancy Footwork, Rakish Audacity
Background Abilities: Entertainer Proficiency (Performance, Survival, Disguise Kit, Tambourine), Routine (Dancer/Singer/Instrumentalist), By Popular Demand (can always find a place to perform/locals like her)
Languages: Cascadian, Inlander, Druidic, Raven Call
Renown: Si'ahl 5 (Liked), Elonnori Church 0 (Unsung), Faerie Way 0 (Unsung), Bar'eyllis 1 (Accepted), Long Beach 0 (Unsung), Keepers of the Green 0 (Unsung), Cult of the Vengeful Mother -1 (Rejected)
Gear:
Head - Leather cap
Neck - Bare
Torso - White blouse, leather armor [10 lbs], quiver [1 lb], backpack [5 lbs]
Hands - Bare
Waist - Dark green trousers, belt, pouch [1 lb], dagger [1 lb], dagger [1 lb], waterskin (full) [5 lbs], rapier [2 lbs]
Feet - Leather boots
Backpack - Bag of ball bearings (x1000) [2 lbs], string (10'), bell, candles (x5), crowbar [5 lbs], hammer [3 lbs], pitons (x10) [2.5 lbs], hooded lantern [2 lbs], flasks of oil (x2) [2 lbs], rations (x5 days) [10 lbs], 50' hempen rope (strapped to side) [10 lbs], tinderbox [1 lb], thieves' tools [1 lb], tambourine [2 lbs], favor of admirer, satchel of witchblood flowers [1 lb]
Quiver - Short bow [2 lbs], 5 arrows [1 lb]
Speed: 30 (-10 encumbrance)
Encumbrance: 0-50 lbs is no encumbrance, 51-100 lbs is encumbrance (-10 speed), 101-150 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Inspiration: No
Spells:
Disguise Self: 1/1
Terani (Played by MaltholLoth)
Male Aasimar Grave Cleric 3 (LG - Elonnori)
STR 10 (+0), DEX 14 (+2), CON 13 (+1), INT 8 (-1), WIS 16 (+3), CHA 13 (+2), Age 28, HT 6'0", WT 200 lbs, Birthday 03/16/638
HP: 21/21
Hit Dice: 3d8/3d8
Proficiency Bonus: +2
XP: 1,915/900
AC: 18 = 10 + 6 [scale mail] +2 [shield]
Dmg: Unarmed Strike [+2 to hit; 1 bludgeoning]; Mace [+2 to hit; 1d6 bludgeoning damage], Short Bow [+5 to hit; 1d6+2 piercing damage; ammunition (range 80/320), two-handed]
Saves: STR +0, DEX +2, CON +1, INT -1, WIS +5, CHA +3
Feats: None
Skills: Acrobatics (+2), Animal Handling (+3), Arcana (-1), Athletics (+0), Deception (+2), History (-1), Insight (+5), Intimidation (+2), Investigation (-1), Medicine (+5), Nature (-1), Perception (+3), Performance (+2), Persuasion (+4), Religion (+1), Sleight of Hand (+2), Stealth (+2), Survival (+3)
Racial Abilities: Aasimar ASI (+1 WIS, +2 CHA), Darkvision (60'), Celestial Resistances (resistance to necrotic and radiant damage), Celestial Legacy (Light cantrip, at 3rd level can cast Lesser Restoration (1/day), at 5th level can cast Daylight (1/day); Charisma is spellcasting ability for these spells)
Class Abilities: Cleric Proficiencies (Light/medium armor, shields, simple weapons, WIS and CHA saves, Persuasion, Medicine), Divine Spellcasting (DC 13, Spell Atk +5), Channel Divinity (Turn Undead)
Archetype Abilities: Circle of Mortality (max heal spells on 0 HP; knows Spare the Dying and can cast it at 30 feet as bonus action), Eyes of the Grave (can sense undead up to 60 feet 3/day), Domain Spells (Bane, False Life), Channel Divinity (Path to the Grave)
Background Abilities: Acolyte Proficiency (Insight, Religion), Extra Languages (x2), Shelter of the Faithful
Languages: Cascadian, Kanatan, Sylvan, Celestial
Renown: Si'ahl 2 (Known), Faerie Way 0 (Unsung), Bar'eyllis 1 (Accepted), Long Beach 0 (Unsung), Keepers of the Green 0 (Unsung), Cult of the Vengeful Mother -1 (Rejected)
Gear:
Head - Scale helm
Neck - Holy icon (Elonna) [1 lb]
Torso - Loose shirt, Elonnori vestments, scale mail [45 lbs], backpack [5 lbs], shield [6 lbs]
Hands - Bare
Waist - Loose skirt, belt, pouch [1 lb], waterskin (full) [5 lbs], mace [4 lbs]
Feet - Sandals
Backpack: Blanket [3 lbs], candles (x10), tinderbox [1 lb], alms box, blocks of incense (x2), censer
Quiver: Short bow [2 lbs]
Pouch: Coin (5 orange coral shards, 8 blue coral shards, 66 pink coral shards)
Total Weight: 73 lbs (Encumbered)
Speed: 30 (-10 Encumbrance)
Encumbrance: 0-50 lbs is no encumbrance, 51-100 lbs is encumbrance (-10 speed), 101-150 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: (1) Bless, Command, Ceremony, Create or Destroy Water, Cure Wounds, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Guiding Bolt, Healing Word, Inflict Wounds, Protection from Evil and Good, Purify Food and Drink, Sanctuary, Shield of Faith (2) Aid, Augury, Blindness/Deafness, Calm Emotions, Continual Flame, Enhance Ability, Find Traps, Gentle Repose, Hold Person, Lesser Restoration, Locate Object, Prayer of Healing, Protection from Poison, Silence, Spiritual Weapon, Warding Bond, Zone of Truth
Prepared Spells (6): Command, Cure Wounds, Guiding Bolt, Inflict Wounds, Shield of Faith, Lesser Restoration (Domain: Bane, False Life, Gentle Repose, Ray of Enfeeblement)
Spell Slots:
0th - Guidance, Light, Resistance, Spare the Dying, Toll the Dead
1st - 4/4
2nd - 2/2
Channel Divinity: 1/1
Eyes of the Grave: 3/3
Inspiration: No
Blitz (NPC Companion)
Male Aarakocra Fighter 2 (LG - Elonnari)
STR 15 (+2), DEX 15 (+2), CON 14 (+2), INT 8 (-1), WIS 12 (+1), CHA 11 (+0), Age 26, HT 5'2", WT 110 lbs, Birthday 09/13/640
HP: 20/20
Hit Dice: 2d10/2d10 (Second Wind 1/1)
Proficiency Bonus: +2
XP: 517/900
AC: 15 = 10 + 1 [leather armor] + 2 [DEX] + 2 [shield]
Dmg: Unarmed Strike [+4 to hit; 3 bludgeoning]; Long Bow [+4 to hit; 1d8+2 piercing damage; range 150/600, heavy, two-handed], Long Sword [+4 to hit; 1d8+2 slashing damage; versatile (1d10+2)], Hand Axe [+4 to hit; 1d6+2 slashing damage; light, thrown (range 20/60)]
Saves: STR +4, DEX +2, CON +4, INT -1, WIS +1, CHA +0
Feats: None
Skills: Acrobatics (+4), Animal Handling (+1), Arcana (-1), Athletics (+4), Deception (+0), History (-1), Insight (+1), Intimidation (+2), Investigation (-1), Medicine (+1), Nature (-1), Perception (+3), Performance (+0), Persuasion (+0), Religion (-1), Sleight of Hand (+2), Stealth (+2), Survival (+1)
Racial Abilities: ASI (+2 DEX, +1 WIS), Flight (can only fly if not wearing medium/heavy armor), Talons (proficient with unarmed strikes and can deal 1d4 slash on a hit)
Class Abilities: Fighter Proficiencies (All armor, shields, simple and martial weapons, STR and CON saves, Acrobatics, Perception), Fighting Style (Protection; can use reaction to impose disadvantage on enemy when holding shield), Second Wind (1d10+2), Action Surge
Archetype Abilities: None
Background Abilities: Soldier Proficiency (Athletics, Intimidation, Gaming Set [Khas], Land Vehicles), Specialty (Infantry), Military Rank
Languages: Cascadian, Kanatan, Auran
Renown: None
Gear:
Head - Leather cap
Neck - Bare
Torso - Loose shirt, leather armor [10 lbs], backpack [5 lbs], quiver (slung over back) [1 lb], shield [6 lbs]
Hands - Bare
Waist - Wool breeches, belt, pouch [1 lb], long sword [3 lbs], hand axe [2 lbs], hand axe [2 lbs]
Feet - Bare
Backpack - Bedroll (strapped to top) [7 lbs], mess kit [1 lb], rations (x9 days) [18 lbs], tinderbox [1 lb], insignia of rank, trophy from fallen enemy, deck of cards [0.5 lbs], waterskin (full) [5 lbs]
Pouch - Money (10 coral shards)
Quiver - Long bow [2 lbs], 20 arrows [1 lb]
Total Weight: 65.5 lbs
Speed: 25 (50 fly)
Encumbrance: 0-75 lbs is no encumbrance, 76-150 lbs is encumbrance (-10 speed), 151-225 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Action Surge: 1/1
Inspiration: No
Gurt (NPC Companion)
Male Half-Orc Bard 2 (CN - Elonnari)
STR 14 (+2), DEX 14 (+2), CON 14 (+2), INT 10 (+0), WIS 8 (-1), CHA 15 (+2), Age 27, HT 6'4", WT 224 lbs, Birthday 02/20/639
HP: 17/17
Hit Dice: 2d8/2d8
Proficiency Bonus: +2
XP: 368/900
AC: 13 = 10 + 1 [leather armor] + 2 [DEX]
Dmg: Unarmed Strike [+4 to hit; 3 bludgeoning]; Great Club [+4 to hit; 1d8+2 bludgeoning damage, Two-handed]; Dagger [+4 to hit, 1d4+2 piercing damage, finesse, light, thrown (range 20/60)]
Saves: STR +2, DEX +4, CON +2, INT +0, WIS -1, CHA +4
Feats: None
Skills: Acrobatics (+4), Animal Handling (-1), Arcana (+0), Athletics (+4), Deception (+4), History (+0), Insight (-1), Intimidation (+4), Investigation (+0), Medicine (-1), Nature (+0), Perception (-1), Performance (+4), Persuasion (+4), Religion (+0), Sleight of Hand (+2), Stealth (+2), Survival (-1)
Racial Abilities: ASI (+2 STR, +1 CON), Darkvision (60'), Menacing (Intimidation proficiency), Relentless Endurance (can regain 1 HP if dropped to 0 and not killed 1/day), Savage Attacks (can add one additional damage dice when crits with a melee weapon)
Class Abilities: Bard Proficiencies (Light armor, simple weapons, hand crossbows, long swords, rapiers, short swords, guitar, drums, bass, DEX and CHA saves, Athletics, Deception, Persuasion), Bardic Spellcasting (DC 12; spell attack +5), Ritual Caster, Spellcasting Focus (Guitar), Bardic Inspiration (1d6), Jack of All Trades (+1 to non-proficient ability checks), Song of Rest (+1d6 to HD when short rest)
Archetype Abilities: None
Background Abilities: Entertainer Proficiency (Acrobatics, Performance, Disguise Kit, Musical Instrument), Routine (Instrumentalist/Singer), By Popular Demand (can always find a place to perform/locals like him)
Languages: Cascadian, Inlander
Renown: None
Gear:
Head - Leather cap
Neck - Bare
Torso - Black shirt with denim jacket, leather armor [10 lbs], backpack [5 lbs], electric guitar (great club) [10 lbs]
Hands - Bare
Waist - Denim pants, plaid shirt tied around waist, sturdy belt, pouch [1 lb], dagger [1 lb]
Feet - Riding boots
Backpack - Bedroll (strapped to top) [7 lbs], mess kit [1 lb], rations (x4 days) [8 lbs], tinderbox [1 lb], waterskin (full) [5 lbs], candles (x5), disguise kit [3 lbs], drums [3 lbs], blight [1 lb]
Pouch - Money (11 coral shards)
Total Weight: 54 lbs
Speed: 30
Encumbrance: 0-70 lbs is no encumbrance, 71-140 lbs is encumbrance (-10 speed), 141-210 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: (0) Thunderclap, Vicious Mockery (1) Bane (C), Charm Person, Dissonant Whispers, Heroism, Thunderwave
Spell Slots:
Level 1: 3/3
Bardic Inspiration: 2/2
Relentless Endurance: 1/1
Inspiration: No
Mizzle (NPC Companion)
Female Water Genasi Circle of Downpour Druid 2 (TN - Elonnari)
STR 12 (+1), DEX 13 (+1), CON 16 (+3), INT 10 (+0), WIS 16 (+3), CHA 8 (-1), Age 33, HT 5'9", WT 135 lbs, Birthday 10/20/633
HP: 19/19
Hit Dice: 2d8/2d8
Proficiency Bonus: +2
XP: 423/900
AC: 12 = 10 + 1 [leather armor] + 1 [DEX]
Dmg: Unarmed Strike [+3 to hit; 2 bludgeoning]; Javelin [+3 to hit; 1d6+1 piercing damage, Thrown (range 30/120); Short Bow [+3 to hit, 1d6+1 piercing damage, Ammunition (Range 80/320), Two-Handed; Quarterstaff [+3 to hit; 1d6+1 bludgeoning damage; versatile (1d8+1 bludgeoning damage)]
Saves: STR +1, DEX +1, CON +3, INT +2, WIS +5, CHA -1
Feats: None
Skills: Acrobatics (+1), Animal Handling (+5), Arcana (+0), Athletics (+3), Deception (-1), History (+0), Insight (+3), Intimidation (-1), Investigation (+0), Medicine (+3), Nature (+2), Perception (+3), Performance (-1), Persuasion (-1), Religion (+0), Sleight of Hand (+1), Stealth (+1), Survival (+5)
Racial Abilities: ASI (+2 CON, +1 WIS), Acid Resistance, Amphibious, Swim (30 ft), Call to the Waves (Shape Water cantrip, at 3rd level can cast Create Water at 2nd level with CON 1/day)
Class Abilities: Druid Proficiencies (Light and non-metal medium armor, non-metal shields, clubs, daggers, darts, javelins, maces, quarterstaves, scimitars, sickles, slings, spears, herbalism kits, INT and WIS saves, Animal Handling, Nature), Divine Spellcasting (DC 13, Spell Attack +5), Ritual Casting, Druidic Focus (Clean Water), Wild Shape (CR 1/4, no fly or swim), Druid Circle (Downpour)
Archetype Abilities: Nimbus Formation (can summon rain by spending a Wild Shape)
Background Abilities: Outlander Proficiency (Athletics, Survival, Musical Instrument, Extra Language), Origin (Homesteader), Wanderer
Languages: Cascadian, Aquan, Inlander
Renown: None
Gear:
Head - Leather cap
Neck - Ample cloak with hood
Torso - Shirt with jacket, leather armor [10 lbs], backpack [5 lbs], quarterstaff (strapped to back) [4 lbs], quiver [1 lb]
Hands - Bare
Waist - Wool skirt, sturdy belt, pouch [1 lb], javelin [2 lbs]
Feet - Riding boots
Backpack - Bedroll (strapped to top) [7 lbs], mess kit [1 lb], rations (x9 days) [18 lbs], tinderbox [1 lb], waterskin (1/2 full) [3 lbs], trophy from animal killed, torch (x1) [1 lb]
Quiver: Short bow [2 lbs]
Pouch - Coin (10 coral shards)
Total Weight: 58 lbs
Speed: 30
Encumbrance: 0-60 lbs is no encumbrance, 61-120 lbs is encumbrance (-10 speed), 121-180 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: (0) Druidcraft, Mending, Shape Water (1) Absorb Elements (Re), Animal Friendship, Beast Bond (C), Charm Person, Create or Destroy Water, Cure Wounds, Detect Magic (C, R), Detect Poison and Disease (C, R), Earth Tremor, Entangle (C), Faerie Fire (C), Fog Cloud (C), Goodberry, Healing Word (B), Ice Knife, Jump, Longstrider, Purify Food and Drink (R), Snare, Speak with Animals (R), Thunderwave
Prepared Spells: (5)
Level 1: Entangle, Faerie Fire, Healing Word, Ice Knife, Fog Cloud
Spell Slots:
Level 1: 3/3
Wild Shape: 2/2
Inspiration: No
Starbuck (NPC Companion)
Female Stout Halfling Coffee Mystic 2 (LN - Elonnari)
STR 12 (+1), DEX 15 (+2), CON 15 (+2), INT 8 (-1), WIS 15 (+2), CHA 10 (+0), Age 20, HT 2'9", WT 70 lbs, Birthday 03/30/646
HP: 17/17
Hit Dice: 2d8/2d8
Proficiency Bonus: +2
XP: 362/900
AC: 16 = 10 + 2 [studded leather armor] + 2 [DEX] + 2 [shield]
Dmg: Unarmed Strike [+3 to hit; 2 bludgeoning]; Dagger [+4 to hit; 1d4+2 piercing damage; finesse; light; thrown (range 20/60)], Sling [+4 to hit; 1d4+2 bludgeoning damage; ammunition (range 30/120)]
Saves: STR +3, DEX +2, CON +2, INT -1, WIS +4, CHA +0
Feats: Alert (+5 Initiative, can't be surprised, enemies don't get advantage on attacks when unseen)
Skills: Acrobatics (+2), Animal Handling (+2), Arcana (-1), Athletics (+1), Deception (+0), History (-1), Insight (+4), Intimidation (+0), Investigation (-1), Medicine (+4), Nature (+1), Perception (+2), Performance (+0), Persuasion (+2), Religion (-1), Sleight of Hand (+2), Stealth (+2), Survival (+2)
Racial Abilities: ASI (+2 DEX, +1 CON), Lucky (can reroll a 1), Brave (advantage on fear saves), Halfling Nimbleness (can move through creature space M-sized or larger), Stout Resilience (resistance to poison damage/advantage on poison saves)
Class Abilities: Mystic Proficiencies (Light and medium armor, shields, all simple weapons, STR and WIS saves, Medicine, Nature), Divine Spellcasting (DC 12, Spell Attack +4), Ritual Casting, Mystical Focus (Coffee), Self-Awareness (x2 proficiency bonus on Persuasion checks made against friendly/indifferent targets), Mystical Surge (Turn Undead)
Archetype Abilities: Path Spells (Expeditious Retreat, False Life), Caffeinated (Immune to Sleep and Slow and gain the Alert Feat), Mystical Surge (Give Them Decaf; one creature of your choice within 30 ft must make a CON save, provided it can see or hear you. If it fails its save the creature falls unconscious for 1 minute until they take damage or until someone uses an action to wake them)
Background Abilities: Guild Artisan Proficiency (Insight, Persuasion, Brewer's Supplies, Extra Language), Guild Business (Barista), Guild Membership
Languages: Cascadian, Siyouan, Sylvan
Renown: None
Gear:
Head - Studded leather cap
Neck - Ample cloak with hood
Torso - Shirt with jacket, small studded leather armor [7.5 lbs], backpack [5 lbs], shield [6 lbs]
Hands - Bare
Waist - Wool skirt, sturdy belt, pouch [1 lb], dagger [1 lb]
Feet - Bare
Backpack - Bedroll (strapped to top) [7 lbs], mess kit [1 lb], rations (x9 days) [9 lbs], tinderbox [1 lb], waterskin (full) [5 lbs], sling, sling bullets (x20) [1.5 lbs], brewer's supplies [9 lbs], letter of introduction from guild
Pouch - Money (11 pink shards)
Total Weight: 54 lbs
Speed: 25
Encumbrance: 0-60 lbs is no encumbrance, 61-120 lbs is encumbrance (-10 speed), 121-180 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: (0) Hot Coffee, Prestidigitation, Spare the Dying (1) Create Water, Cure Wounds, Goodbean, Expeditious Retreat (B, C, Path), False Life (Path)
Mysticism Spell Points: 6/6 (1st level costs 2 pts)
Inspiration: No
Female Elf (Drow) Monk of the Four Elements 3 (NG - Elonnari)
STR 13 (+1), DEX 17 (+3), CON 12 (+1), INT 8 (-1), WIS 14 (+2), CHA 11 (+0), Age 22, HT 5'2", WT 110 lbs, Birthday 02/22/644
HP: 21/21
Hit Dice: 3d8/3d8
Proficiency Bonus: +2
XP: 2,411/2,700
AC: 15 = 10 + 3 [DEX] + 2 [WIS]
Dmg: Unarmed Strike [+5 to hit; 2 bludgeoning or 1d4+3]; Short Sword [+5 to hit; 1d6+3 piercing damage; finesse, light); Darts (+5 to hit; 1d4+3 piercing damage; finesse, thrown (range 20/60)
Saves: STR +3, DEX +5, CON +1, INT -1, WIS +2, CHA +0
Feats: None
Skills: Acrobatics (+5), Animal Handling (+2), Arcana (-1), Athletics (+3), Deception (+0), History (-1), Insight (+4), Intimidation (+0), Investigation (-1), Medicine (+2), Nature (-1), Perception (+4), Performance (+0), Persuasion (+2), Religion (-1), Sleight of Hand (+3), Stealth (+3), Survival (+2)
Racial Abilities: Ability Score Increase (+2 DEX, +1 CHA), Darkvision (120'), Keen Senses (proficiency with Perception), Fey Ancestry (advantage on charm, immune to sleep), Trance (long rest for 4 hours), sunlight sensitivity (disadvantage on perception checks and attacks in sunlight), Drow Magic (Dancing Lights cantrip is known, Faerie Fire 1/day at 3rd level, Darkness 1/day at 5th level), Drow Weapon Training (proficiency in rapiers, short swords and hand crossbows)
Class Abilities: Monk Proficiencies (Simple weapons, short swords, cooking utensils, STR and DEX saves, Athletics, Acrobatics), Unarmed Defense (AC 10+DEX+WIS), Martial Arts (can use DEX for attack and damage rolls for unarmed strikes and monk weapons; can roll 1d4 in lieu of damage for unarmed strike or monk weapons; can make unarmed strike as bonus action if action is used to attack with unarmed strike or monk weapon), Ki (DC 12), Unarmored Movement (+10'), Deflect Missiles
Archetype Abilities: Elemental Disciplines (Elemental Attunement, Fist of Unbroken Air)
Background Abilities: Runaway Betrothed Proficiencies (Insight, Persuasion, 2 extra languages), Disappearing Act (can vanish for several days without being tracked)
Languages: Inlander, Cascadian, Auran, Aquan
Renown: Si'ahl 5 (Liked), Elonnori Church 0 (Unsung), Faerie Way 0 (Unsung), Bar'eyllis 1 (Accepted), Long Beach 0 (Unsung), Keepers of the Green 0 (Unsung), Cult of the Vengeful Mother -1 (Rejected)
Gear:
Head - Thin coral framed sunglasses with green lenses
Neck - Bare
Torso - Sleeveless light green dress, backpack [5 lbs], bandoleer (x10 darts) [2.5 lbs]
Hands - Bare
Waist - Belt, pouch [1 lb], waterskin (full) [5 lbs], short sword [2 lbs]
Feet - Boots
Backpack - Crowbar [5 lbs], hammer [3 lbs], pitons (x10) [2.5 lbs], torches (x10) [10 lbs], tinderbox [1 lb], rations (8 days) [16 lbs], 50' hempen rope (strapped to side) [10 lbs]
Pouch - Coin (5 orange coral shards, 9 blue coral shards, 57 pink coral shards), engagement ring
Total Weight: 63 lbs
Speed: 40
Encumbrance: 0-65 lbs is no encumbrance, 66-130 lbs is encumbrance (-10 speed), 131-195 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Cantrips: Dancing Lights
Ki Abilities: Flurry of Blows (1 ki), Patient Defense (1 ki), Step of the Wind (1 ki), Fist of Unbroken Air (2 ki)
Ki: 3/3
Faerie Fire: 1/1
Inspiration: No
April Showers (Played by GravityEmblem)
Female Human Paladin 2/Bard 1 (LG - Elonnori)
STR 16 (+3), DEX 13 (+1), CON 12 (+1), INT 8 (-1), WIS 10 (+0), CHA 16 (+3), Age 22, HT 5'11", WT 156 lbs, Birthday 03/15/644
HP: 24/24
Hit Dice: 2d10/2d10 and 1d8/1d8
Proficiency Bonus: +2
XP: 2,431/2,700
AC: 17 = 10 + 6 [coral mail] + 1 [Defense]
Dmg: Unarmed Strike [+5 to hit; 4 bludgeoning]; Glaive [+5 to hit; 1d10+3 slashing damage; heavy, reach, two-handed], Long Sword [+5 to hit; 1d8+3 slashing damage; versatile (1d10+3 slashing damage)]
Saves: STR +3, DEX +1, CON +1, INT -1, WIS +2, CHA +5
Feats: Heavy Armor Master (+1 STR, non-magical slashing, bludgeoning and piercing damage is reduced by 3 when wearing heavy armor)
Skills: Acrobatics (+1), Animal Handling (+0), Arcana (-1), Athletics (+3), Deception (+3), History (-1), Insight (+2), Intimidation (+5), Investigation (-1), Medicine (+0), Nature (-1), Perception (+2), Performance (+5), Persuasion (+5), Religion (+1), Sleight of Hand (+1), Stealth (+1), Survival (+0)
Racial Abilities: Human Variant (+1 STR, +1 CHA, +1 language, extra feat, proficiency in Perception)
Class Abilities: Paladin Proficiencies (All armor, shields, simple and martial weapons, WIS and CHA saves, Persuasion, Intimidation), Divine Sense, Lay on Hands, Defense Fighting Style (+1 AC while wearing armor), Divine Spellcasting (DC 13, Spell Attack +5), Divine Smite, Bard Proficiencies (Light Armor, Perfromance, Lute), Bardic Spellcasting (DC 13, Spell Attack +5), Bardic Inspiration (d6)
Archetype Abilities: None
Background Abilities: Acolyte Proficiency (Insight, Religion), Extra Languages (x2), Shelter of the Faithful
Languages: Cascadian, Inlander, Sylvan, Druidic
Renown: Si'ahl 5 (Liked), Elonnori Church 3 (Noted), Faerie Way 0 (Unsung), Bar'eyllis 1 (Accepted), Long Beach 0 (Unsung), Keepers of the Green 0 (Unsung), Cult of the Vengeful Mother -1 (Rejected)
Gear:
Head - Coral coif
Neck - Holy icon (Elonna) [1 lb]
Torso - Loose shirt, Elonnori vestments, coral mail [55 lbs], backpack [5 lbs], coral glaive [6 lbs]
Hands - Bare
Waist - Loose skirt, belt, pouch [1 lb], waterskin (full) [5 lbs], coral long sword [3 lbs]
Feet - Sandals
Backpack - Blanket [3 lbs], candles (x10), tinderbox [1 lb], alms box, blocks of incense (x2), censer, rations (8 days) [16 lbs], prayer book [3 lbs], sticks of incense (x5)
Pouch - Coin (5 orange coral shards, 6 blue coral shards, 57 pink coral shards)
Total Weight: 99 lbs
Speed: 30 (-10 encumbered)
Encumbrance: 0-80 lbs is no encumbrance, 81-160 lbs is encumbrance (-10 speed), 161-240 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Paladin Spells: [1] Bless (C), Ceremony, Command, Compelled Duel (B, C), Cure Wounds, Detect Evil and Good (C), Detect Magic (C), Detect Poison and Disease (C), Divine Favor (B, C), Heroism (C), Protection from Evil and Good (C), Purify Food and Drink, Sanctuary (B), Searing Smite (B), Shield of Faith (B), Thunderous Smite (B), Wrathful Smite (B)
Bard Spells: [0] Blade Ward, Message [1] Dissonant Whispers, Faerie Fire (C), Tasha's Hideous Laughter (C), Thunderwave
Prepared Paladin Spells: (4)
Level 1: Bless, Cure Wounds, Detect Magic, Sanctuary
Spell Slots:
Level 1: 3/3
Divine Sense: 3/3
Channel Divinity: 0/0
Lay on Hands: 10/10
Bardic Inspiration: 3/3
Inspiration: No
Penelope "Poppy" Roquet (Played by Matt4)
Female Half-Elf Swashbuckler 3 (CN - Elonnari)
STR 10 (+0), DEX 16 (+3), CON 14 (+2), INT 8 (-1), WIS 12 (+1), CHA 16 (+3), Age 20, HT 5'8", WT 125 lbs, Birthday 07/07/646
HP: 24/24
Hit Dice: 3d8/3d8
Proficiency Bonus: +2
XP: 2,421/2,700
AC: 14 = 10 + 1 [leather armor] + 3 [DEX]
Dmg: Unarmed Strike [+0 to hit; 1 bludgeoning]; Dagger [+5 to hit; 1d4+3 piercing damage; finesse, light, thrown (range 20/60], Short Bow [+5 to hit; 1d6+3 piercing damage; range 80/320), two-handed], Rapier [+5 to hit; 1d8+3 piercing damage; finesse]
Saves: STR +0, DEX +5, CON +2, INT +0, WIS +1, CHA +3
Feats: None
Skills: Acrobatics (+3), Animal Handling (+1), Arcana (-1), Athletics (+0), Deception (+5), History (-1), Insight (+3), Intimidation (+3), Investigation (+1), Medicine (+1), Nature (-1), Perception (+5), Performance (+5), Persuasion (+5), Religion (-1), Sleight of Hand (+3), Stealth (+7), Survival (+3)
Racial Abilities: Ability Score Increase (+2 CHA, +1 DEX and CON), Darkvision (60'), Fey Ancestry (advantage on charm, immune to sleep), Skill Versatility (Persuasion, Deception)
Class Abilities: Rogue Proficiencies (Light armor, simple weapons, hand crossbows, long swords, rapiers, short swords, thieves' tools, DEX and INT saves, Insight, Investigation, Stealth, Perception), Expertise (Stealth, Perception), Sneak Attack (2d6), Thieves' Cant, Cunning Action
Archetype Abilities: Fancy Footwork, Rakish Audacity
Background Abilities: Entertainer Proficiency (Performance, Survival, Disguise Kit, Tambourine), Routine (Dancer/Singer/Instrumentalist), By Popular Demand (can always find a place to perform/locals like her)
Languages: Cascadian, Inlander, Druidic, Raven Call
Renown: Si'ahl 5 (Liked), Elonnori Church 0 (Unsung), Faerie Way 0 (Unsung), Bar'eyllis 1 (Accepted), Long Beach 0 (Unsung), Keepers of the Green 0 (Unsung), Cult of the Vengeful Mother -1 (Rejected)
Gear:
Head - Leather cap
Neck - Bare
Torso - White blouse, leather armor [10 lbs], quiver [1 lb], backpack [5 lbs]
Hands - Bare
Waist - Dark green trousers, belt, pouch [1 lb], dagger [1 lb], dagger [1 lb], waterskin (full) [5 lbs], rapier [2 lbs]
Feet - Leather boots
Backpack - Bag of ball bearings (x1000) [2 lbs], string (10'), bell, candles (x5), crowbar [5 lbs], hammer [3 lbs], pitons (x10) [2.5 lbs], hooded lantern [2 lbs], flasks of oil (x2) [2 lbs], rations (x5 days) [10 lbs], 50' hempen rope (strapped to side) [10 lbs], tinderbox [1 lb], thieves' tools [1 lb], tambourine [2 lbs], favor of admirer, satchel of witchblood flowers [1 lb]
Quiver - Short bow [2 lbs], 5 arrows [1 lb]
Pouch - Coin (5 orange coral shards, 6 blue coral shard, 50 pink coral shards), Potion of Healing [1 lb]
Total Weight: 71.5 lbsSpeed: 30 (-10 encumbrance)
Encumbrance: 0-50 lbs is no encumbrance, 51-100 lbs is encumbrance (-10 speed), 101-150 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Inspiration: No
Spells:
Disguise Self: 1/1
Terani (Played by MaltholLoth)
Male Aasimar Grave Cleric 3 (LG - Elonnori)
STR 10 (+0), DEX 14 (+2), CON 13 (+1), INT 8 (-1), WIS 16 (+3), CHA 13 (+2), Age 28, HT 6'0", WT 200 lbs, Birthday 03/16/638
HP: 21/21
Hit Dice: 3d8/3d8
Proficiency Bonus: +2
XP: 1,915/900
AC: 18 = 10 + 6 [scale mail] +2 [shield]
Dmg: Unarmed Strike [+2 to hit; 1 bludgeoning]; Mace [+2 to hit; 1d6 bludgeoning damage], Short Bow [+5 to hit; 1d6+2 piercing damage; ammunition (range 80/320), two-handed]
Saves: STR +0, DEX +2, CON +1, INT -1, WIS +5, CHA +3
Feats: None
Skills: Acrobatics (+2), Animal Handling (+3), Arcana (-1), Athletics (+0), Deception (+2), History (-1), Insight (+5), Intimidation (+2), Investigation (-1), Medicine (+5), Nature (-1), Perception (+3), Performance (+2), Persuasion (+4), Religion (+1), Sleight of Hand (+2), Stealth (+2), Survival (+3)
Racial Abilities: Aasimar ASI (+1 WIS, +2 CHA), Darkvision (60'), Celestial Resistances (resistance to necrotic and radiant damage), Celestial Legacy (Light cantrip, at 3rd level can cast Lesser Restoration (1/day), at 5th level can cast Daylight (1/day); Charisma is spellcasting ability for these spells)
Class Abilities: Cleric Proficiencies (Light/medium armor, shields, simple weapons, WIS and CHA saves, Persuasion, Medicine), Divine Spellcasting (DC 13, Spell Atk +5), Channel Divinity (Turn Undead)
Archetype Abilities: Circle of Mortality (max heal spells on 0 HP; knows Spare the Dying and can cast it at 30 feet as bonus action), Eyes of the Grave (can sense undead up to 60 feet 3/day), Domain Spells (Bane, False Life), Channel Divinity (Path to the Grave)
Background Abilities: Acolyte Proficiency (Insight, Religion), Extra Languages (x2), Shelter of the Faithful
Languages: Cascadian, Kanatan, Sylvan, Celestial
Renown: Si'ahl 2 (Known), Faerie Way 0 (Unsung), Bar'eyllis 1 (Accepted), Long Beach 0 (Unsung), Keepers of the Green 0 (Unsung), Cult of the Vengeful Mother -1 (Rejected)
Gear:
Head - Scale helm
Neck - Holy icon (Elonna) [1 lb]
Torso - Loose shirt, Elonnori vestments, scale mail [45 lbs], backpack [5 lbs], shield [6 lbs]
Hands - Bare
Waist - Loose skirt, belt, pouch [1 lb], waterskin (full) [5 lbs], mace [4 lbs]
Feet - Sandals
Backpack: Blanket [3 lbs], candles (x10), tinderbox [1 lb], alms box, blocks of incense (x2), censer
Quiver: Short bow [2 lbs]
Pouch: Coin (5 orange coral shards, 8 blue coral shards, 66 pink coral shards)
Total Weight: 73 lbs (Encumbered)
Speed: 30 (-10 Encumbrance)
Encumbrance: 0-50 lbs is no encumbrance, 51-100 lbs is encumbrance (-10 speed), 101-150 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: (1) Bless, Command, Ceremony, Create or Destroy Water, Cure Wounds, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Guiding Bolt, Healing Word, Inflict Wounds, Protection from Evil and Good, Purify Food and Drink, Sanctuary, Shield of Faith (2) Aid, Augury, Blindness/Deafness, Calm Emotions, Continual Flame, Enhance Ability, Find Traps, Gentle Repose, Hold Person, Lesser Restoration, Locate Object, Prayer of Healing, Protection from Poison, Silence, Spiritual Weapon, Warding Bond, Zone of Truth
Prepared Spells (6): Command, Cure Wounds, Guiding Bolt, Inflict Wounds, Shield of Faith, Lesser Restoration (Domain: Bane, False Life, Gentle Repose, Ray of Enfeeblement)
Spell Slots:
0th - Guidance, Light, Resistance, Spare the Dying, Toll the Dead
1st - 4/4
2nd - 2/2
Channel Divinity: 1/1
Eyes of the Grave: 3/3
Inspiration: No
Blitz (NPC Companion)
Male Aarakocra Fighter 2 (LG - Elonnari)
STR 15 (+2), DEX 15 (+2), CON 14 (+2), INT 8 (-1), WIS 12 (+1), CHA 11 (+0), Age 26, HT 5'2", WT 110 lbs, Birthday 09/13/640
HP: 20/20
Hit Dice: 2d10/2d10 (Second Wind 1/1)
Proficiency Bonus: +2
XP: 517/900
AC: 15 = 10 + 1 [leather armor] + 2 [DEX] + 2 [shield]
Dmg: Unarmed Strike [+4 to hit; 3 bludgeoning]; Long Bow [+4 to hit; 1d8+2 piercing damage; range 150/600, heavy, two-handed], Long Sword [+4 to hit; 1d8+2 slashing damage; versatile (1d10+2)], Hand Axe [+4 to hit; 1d6+2 slashing damage; light, thrown (range 20/60)]
Saves: STR +4, DEX +2, CON +4, INT -1, WIS +1, CHA +0
Feats: None
Skills: Acrobatics (+4), Animal Handling (+1), Arcana (-1), Athletics (+4), Deception (+0), History (-1), Insight (+1), Intimidation (+2), Investigation (-1), Medicine (+1), Nature (-1), Perception (+3), Performance (+0), Persuasion (+0), Religion (-1), Sleight of Hand (+2), Stealth (+2), Survival (+1)
Racial Abilities: ASI (+2 DEX, +1 WIS), Flight (can only fly if not wearing medium/heavy armor), Talons (proficient with unarmed strikes and can deal 1d4 slash on a hit)
Class Abilities: Fighter Proficiencies (All armor, shields, simple and martial weapons, STR and CON saves, Acrobatics, Perception), Fighting Style (Protection; can use reaction to impose disadvantage on enemy when holding shield), Second Wind (1d10+2), Action Surge
Archetype Abilities: None
Background Abilities: Soldier Proficiency (Athletics, Intimidation, Gaming Set [Khas], Land Vehicles), Specialty (Infantry), Military Rank
Languages: Cascadian, Kanatan, Auran
Renown: None
Gear:
Head - Leather cap
Neck - Bare
Torso - Loose shirt, leather armor [10 lbs], backpack [5 lbs], quiver (slung over back) [1 lb], shield [6 lbs]
Hands - Bare
Waist - Wool breeches, belt, pouch [1 lb], long sword [3 lbs], hand axe [2 lbs], hand axe [2 lbs]
Feet - Bare
Backpack - Bedroll (strapped to top) [7 lbs], mess kit [1 lb], rations (x9 days) [18 lbs], tinderbox [1 lb], insignia of rank, trophy from fallen enemy, deck of cards [0.5 lbs], waterskin (full) [5 lbs]
Pouch - Money (10 coral shards)
Quiver - Long bow [2 lbs], 20 arrows [1 lb]
Total Weight: 65.5 lbs
Speed: 25 (50 fly)
Encumbrance: 0-75 lbs is no encumbrance, 76-150 lbs is encumbrance (-10 speed), 151-225 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Action Surge: 1/1
Inspiration: No
Gurt (NPC Companion)
Male Half-Orc Bard 2 (CN - Elonnari)
STR 14 (+2), DEX 14 (+2), CON 14 (+2), INT 10 (+0), WIS 8 (-1), CHA 15 (+2), Age 27, HT 6'4", WT 224 lbs, Birthday 02/20/639
HP: 17/17
Hit Dice: 2d8/2d8
Proficiency Bonus: +2
XP: 368/900
AC: 13 = 10 + 1 [leather armor] + 2 [DEX]
Dmg: Unarmed Strike [+4 to hit; 3 bludgeoning]; Great Club [+4 to hit; 1d8+2 bludgeoning damage, Two-handed]; Dagger [+4 to hit, 1d4+2 piercing damage, finesse, light, thrown (range 20/60)]
Saves: STR +2, DEX +4, CON +2, INT +0, WIS -1, CHA +4
Feats: None
Skills: Acrobatics (+4), Animal Handling (-1), Arcana (+0), Athletics (+4), Deception (+4), History (+0), Insight (-1), Intimidation (+4), Investigation (+0), Medicine (-1), Nature (+0), Perception (-1), Performance (+4), Persuasion (+4), Religion (+0), Sleight of Hand (+2), Stealth (+2), Survival (-1)
Racial Abilities: ASI (+2 STR, +1 CON), Darkvision (60'), Menacing (Intimidation proficiency), Relentless Endurance (can regain 1 HP if dropped to 0 and not killed 1/day), Savage Attacks (can add one additional damage dice when crits with a melee weapon)
Class Abilities: Bard Proficiencies (Light armor, simple weapons, hand crossbows, long swords, rapiers, short swords, guitar, drums, bass, DEX and CHA saves, Athletics, Deception, Persuasion), Bardic Spellcasting (DC 12; spell attack +5), Ritual Caster, Spellcasting Focus (Guitar), Bardic Inspiration (1d6), Jack of All Trades (+1 to non-proficient ability checks), Song of Rest (+1d6 to HD when short rest)
Archetype Abilities: None
Background Abilities: Entertainer Proficiency (Acrobatics, Performance, Disguise Kit, Musical Instrument), Routine (Instrumentalist/Singer), By Popular Demand (can always find a place to perform/locals like him)
Languages: Cascadian, Inlander
Renown: None
Gear:
Head - Leather cap
Neck - Bare
Torso - Black shirt with denim jacket, leather armor [10 lbs], backpack [5 lbs], electric guitar (great club) [10 lbs]
Hands - Bare
Waist - Denim pants, plaid shirt tied around waist, sturdy belt, pouch [1 lb], dagger [1 lb]
Feet - Riding boots
Backpack - Bedroll (strapped to top) [7 lbs], mess kit [1 lb], rations (x4 days) [8 lbs], tinderbox [1 lb], waterskin (full) [5 lbs], candles (x5), disguise kit [3 lbs], drums [3 lbs], blight [1 lb]
Pouch - Money (11 coral shards)
Total Weight: 54 lbs
Speed: 30
Encumbrance: 0-70 lbs is no encumbrance, 71-140 lbs is encumbrance (-10 speed), 141-210 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: (0) Thunderclap, Vicious Mockery (1) Bane (C), Charm Person, Dissonant Whispers, Heroism, Thunderwave
Spell Slots:
Level 1: 3/3
Bardic Inspiration: 2/2
Relentless Endurance: 1/1
Inspiration: No
Mizzle (NPC Companion)
Female Water Genasi Circle of Downpour Druid 2 (TN - Elonnari)
STR 12 (+1), DEX 13 (+1), CON 16 (+3), INT 10 (+0), WIS 16 (+3), CHA 8 (-1), Age 33, HT 5'9", WT 135 lbs, Birthday 10/20/633
HP: 19/19
Hit Dice: 2d8/2d8
Proficiency Bonus: +2
XP: 423/900
AC: 12 = 10 + 1 [leather armor] + 1 [DEX]
Dmg: Unarmed Strike [+3 to hit; 2 bludgeoning]; Javelin [+3 to hit; 1d6+1 piercing damage, Thrown (range 30/120); Short Bow [+3 to hit, 1d6+1 piercing damage, Ammunition (Range 80/320), Two-Handed; Quarterstaff [+3 to hit; 1d6+1 bludgeoning damage; versatile (1d8+1 bludgeoning damage)]
Saves: STR +1, DEX +1, CON +3, INT +2, WIS +5, CHA -1
Feats: None
Skills: Acrobatics (+1), Animal Handling (+5), Arcana (+0), Athletics (+3), Deception (-1), History (+0), Insight (+3), Intimidation (-1), Investigation (+0), Medicine (+3), Nature (+2), Perception (+3), Performance (-1), Persuasion (-1), Religion (+0), Sleight of Hand (+1), Stealth (+1), Survival (+5)
Racial Abilities: ASI (+2 CON, +1 WIS), Acid Resistance, Amphibious, Swim (30 ft), Call to the Waves (Shape Water cantrip, at 3rd level can cast Create Water at 2nd level with CON 1/day)
Class Abilities: Druid Proficiencies (Light and non-metal medium armor, non-metal shields, clubs, daggers, darts, javelins, maces, quarterstaves, scimitars, sickles, slings, spears, herbalism kits, INT and WIS saves, Animal Handling, Nature), Divine Spellcasting (DC 13, Spell Attack +5), Ritual Casting, Druidic Focus (Clean Water), Wild Shape (CR 1/4, no fly or swim), Druid Circle (Downpour)
Archetype Abilities: Nimbus Formation (can summon rain by spending a Wild Shape)
Background Abilities: Outlander Proficiency (Athletics, Survival, Musical Instrument, Extra Language), Origin (Homesteader), Wanderer
Languages: Cascadian, Aquan, Inlander
Renown: None
Gear:
Head - Leather cap
Neck - Ample cloak with hood
Torso - Shirt with jacket, leather armor [10 lbs], backpack [5 lbs], quarterstaff (strapped to back) [4 lbs], quiver [1 lb]
Hands - Bare
Waist - Wool skirt, sturdy belt, pouch [1 lb], javelin [2 lbs]
Feet - Riding boots
Backpack - Bedroll (strapped to top) [7 lbs], mess kit [1 lb], rations (x9 days) [18 lbs], tinderbox [1 lb], waterskin (1/2 full) [3 lbs], trophy from animal killed, torch (x1) [1 lb]
Quiver: Short bow [2 lbs]
Pouch - Coin (10 coral shards)
Total Weight: 58 lbs
Speed: 30
Encumbrance: 0-60 lbs is no encumbrance, 61-120 lbs is encumbrance (-10 speed), 121-180 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: (0) Druidcraft, Mending, Shape Water (1) Absorb Elements (Re), Animal Friendship, Beast Bond (C), Charm Person, Create or Destroy Water, Cure Wounds, Detect Magic (C, R), Detect Poison and Disease (C, R), Earth Tremor, Entangle (C), Faerie Fire (C), Fog Cloud (C), Goodberry, Healing Word (B), Ice Knife, Jump, Longstrider, Purify Food and Drink (R), Snare, Speak with Animals (R), Thunderwave
Prepared Spells: (5)
Level 1: Entangle, Faerie Fire, Healing Word, Ice Knife, Fog Cloud
Spell Slots:
Level 1: 3/3
Wild Shape: 2/2
Inspiration: No
Starbuck (NPC Companion)
Female Stout Halfling Coffee Mystic 2 (LN - Elonnari)
STR 12 (+1), DEX 15 (+2), CON 15 (+2), INT 8 (-1), WIS 15 (+2), CHA 10 (+0), Age 20, HT 2'9", WT 70 lbs, Birthday 03/30/646
HP: 17/17
Hit Dice: 2d8/2d8
Proficiency Bonus: +2
XP: 362/900
AC: 16 = 10 + 2 [studded leather armor] + 2 [DEX] + 2 [shield]
Dmg: Unarmed Strike [+3 to hit; 2 bludgeoning]; Dagger [+4 to hit; 1d4+2 piercing damage; finesse; light; thrown (range 20/60)], Sling [+4 to hit; 1d4+2 bludgeoning damage; ammunition (range 30/120)]
Saves: STR +3, DEX +2, CON +2, INT -1, WIS +4, CHA +0
Feats: Alert (+5 Initiative, can't be surprised, enemies don't get advantage on attacks when unseen)
Skills: Acrobatics (+2), Animal Handling (+2), Arcana (-1), Athletics (+1), Deception (+0), History (-1), Insight (+4), Intimidation (+0), Investigation (-1), Medicine (+4), Nature (+1), Perception (+2), Performance (+0), Persuasion (+2), Religion (-1), Sleight of Hand (+2), Stealth (+2), Survival (+2)
Racial Abilities: ASI (+2 DEX, +1 CON), Lucky (can reroll a 1), Brave (advantage on fear saves), Halfling Nimbleness (can move through creature space M-sized or larger), Stout Resilience (resistance to poison damage/advantage on poison saves)
Class Abilities: Mystic Proficiencies (Light and medium armor, shields, all simple weapons, STR and WIS saves, Medicine, Nature), Divine Spellcasting (DC 12, Spell Attack +4), Ritual Casting, Mystical Focus (Coffee), Self-Awareness (x2 proficiency bonus on Persuasion checks made against friendly/indifferent targets), Mystical Surge (Turn Undead)
Archetype Abilities: Path Spells (Expeditious Retreat, False Life), Caffeinated (Immune to Sleep and Slow and gain the Alert Feat), Mystical Surge (Give Them Decaf; one creature of your choice within 30 ft must make a CON save, provided it can see or hear you. If it fails its save the creature falls unconscious for 1 minute until they take damage or until someone uses an action to wake them)
Background Abilities: Guild Artisan Proficiency (Insight, Persuasion, Brewer's Supplies, Extra Language), Guild Business (Barista), Guild Membership
Languages: Cascadian, Siyouan, Sylvan
Renown: None
Gear:
Head - Studded leather cap
Neck - Ample cloak with hood
Torso - Shirt with jacket, small studded leather armor [7.5 lbs], backpack [5 lbs], shield [6 lbs]
Hands - Bare
Waist - Wool skirt, sturdy belt, pouch [1 lb], dagger [1 lb]
Feet - Bare
Backpack - Bedroll (strapped to top) [7 lbs], mess kit [1 lb], rations (x9 days) [9 lbs], tinderbox [1 lb], waterskin (full) [5 lbs], sling, sling bullets (x20) [1.5 lbs], brewer's supplies [9 lbs], letter of introduction from guild
Pouch - Money (11 pink shards)
Total Weight: 54 lbs
Speed: 25
Encumbrance: 0-60 lbs is no encumbrance, 61-120 lbs is encumbrance (-10 speed), 121-180 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: (0) Hot Coffee, Prestidigitation, Spare the Dying (1) Create Water, Cure Wounds, Goodbean, Expeditious Retreat (B, C, Path), False Life (Path)
Mysticism Spell Points: 6/6 (1st level costs 2 pts)
Inspiration: No