EotM - Character Stats
Feb 10, 2023 18:46:18 GMT -8
Post by Daos on Feb 10, 2023 18:46:18 GMT -8
Sha'alzek (Played by TristenC)
Male Dimernesti Mariner 3 (TN - Godless)
STR 12, DEX 17 (+2 reac, +2 missile, -3 AC), CON 13, INT 14, WIS 7 (-1 mag def), CHA 10, Age 121, HT 5'6", WT 105 lbs
HP: 09/19 (-5 gore, -1 pierce, -3 bludgeon, -1 pierce)
THAC0: 18 (+2 projectiles, +1 long/short swords, +1 short/long bows, +1 masterwork weapon,-2 non-proficient)
AC: 7 (4 masterwork leather armor, 3 with shield)
Dmg: Gaff Hook (1d4/1d3) [Sp 4, Type P], Harpoon 1H (1d4+1/1d6+1)/2H (2d4/2d6) [Sp 7, Type P, Range 1/2/3], Javelin 1H (1d4/1d4)/2H (1d6/1d6) [Sp 4, Type P, Range 2/4/6], Net (0/0) [Sp 10, Type N/A, Range 1/2/3], Dagger (1d4/1d3) [Sp 2, Type P, Range 1/2/3], Masterwork Trident 1H (1d6+2/3d4+1)/2H (1d8+2/3d4+1) [Sp 7, Type P, Range 0/1/2]
ROF: Gaff Hook (1/1), Harpoon (1/1), Javelin (1/1), Net (1/1), Dagger (1/1), Trident (1/1)
XP: 6,314/8,000
Saves: PPDM 13, RSW 15 (+3 DEX), PP 14, BW 16 (+3 DEX), S 16 (-1 WIS)
Racial Abilities: Quick but Weak (+1 DEX/-1 STR), Infravision (60'), Surprise Bonus (-4), Sleep/Charm Resistance (90%), Bow/Sword Affinity (+1 to hit), Pass concealed/secret door (1 on 1d6), Search secret door (1,2 on 1d6), Search concealed door (1-3 on 1d6), Waterbreathing, Limited on Land (cannot exceed 10th level if on dry land), Shapechange Sea Otter (3/day)
Class Abilities: Freedom of the Seas (cannot be LG), Mariner Weaponry (must take Cutlass, Belaying Pin or Gaff Hook), Mariner Proficiency (Free Rope Use, Seamanship and Tumbling), Mariner Equipment (cannot wear metal armor), Move Silently (40%), Hide in Shadows (35%), Detect Noise (20%), Climb Walls (75%), Bad Reputation
Kit Abilities: None
Special Abilities: None
WP: Tight Group Spears [Harpoon, Javelin, Spear, Longspear, Trident], Gaff, Net, Short Sword
NWP: Direction Sense (WIS+1), Fire-Building (WIS-1), Fishing (WIS-1), Navigation (INT-2), Riding Sea-based (DEX-2), Rope Use (DEX 0), Seamanship (DEX+1), Survival [Underwater] (INT 0), Swimming (STR 0), Tumbling (DEX 0)
Languages: Common, Dimernesti, Elven, Gnomish, Undersea Common
Gear:
Head - Shark leather cap
Neck - Bare
Torso - Shirt, masterwork shark leather armor [15 lbs], sashling with hook for pouches [1 lb], gaff hook with cork on point [2 lbs], quiver [1 lb], giant tortoise shell shield [10 lbs]
Hands - Shark leather gloves, masterwork trident [5 lbs]
Waist - Slop breeches, small sack [0.1 lbs], small pouch [0.5 lbs]
Feet - Soft boots, sheathed dagger [1 lb]
Small Pouch - flint and steel [0.1 lb], silver fishhook (x10) [0.1 lb], small silver mirror 2x3" [0.1 lb]
Quiver: Javelin (x4) [2 lbs each], harpoon [6 lbs]
Backpack 01: Roll-top waterproof shark-skin, dry rations (1 meal) [1 lb], grappling hook [4 lbs], wineskin (empty) [1 lbs], wineskin (full) [5 lbs], good cloth cloak, fishing net 10 sq' [5 lbs], spare shirts (x2), spare slop breeches (x2), silk rope (50') [8 lbs], combat net [10 lbs]
Backpack 02: Fishing net 10 sq' [5 lbs]
Small Sack: Coin (20 SP, 5 IP, 53 STL, 1 PP) [1.6 lbs]
Total Weight: 50.8 lbs (Light Encumbrance)
Movement: 12, SW 15 (-4 encumbrance)
Encumbrance: 0-45 lbs is no encumbrance, 46-69 lbs is light encumbrance (-4 movement), 70-93 lbs is moderate encumbrance (-6 movement, -1 hit), 94-117 is heavy encumbrance (-8 movement, -2 hit, +1 AC), 118-140 is severe encumbrance (-11 movement, -4 hit, +3 AC)
Stowed Gear: (Dark Squall): Backpack 02 [2 lbs] (Ferd): Glowing footman's mace [10 lbs], backpack 01 [2 lbs]
Granker Thunderhorn (Played by Dallion80)
Male Minotaur Gladiator 3 (LE - Sargonnas)
STR 16 (+1 dmg), DEX 13, CON 16 (+2 HP), INT 13, WIS 8, CHA 7 (-2 reac), Age 25, HT 7'4", WT 315 lbs
HP: 06/35 (-4 slash, -1 bludgeon, -6 pierce, -4 bite, -8 snake bites, -1 pierce, -2 poison, -3 poison)
THAC0: 18 (+1 katar specialization, +1 masterwork weapon, -2 non-proficient)
AC: 7 (5 with Samnite)
Dmg: Masterwork Katar Sword (1d6+6/1d4+6) [Spd 3, Type P/S], Masterwork Mandoll (1d4+4/1d3+4) [Spd 2, Type P/S/B], Forpann (1d8+2/3d6+1] (Spd 8, Type P], Horns (2d4+1) [Spd 6, Type P]
ROF: Katar Sword (3/2), Mandoll (1/1), Forpann (1/1), Duel-Wielding Katar and Mandoll (5/2), Horns (1/1)
XP: 6,494/8,000
Saves: PPDM 13, RSW 14, PP 13, BW 16, S 16
Racial Abilities: Strong but Arrogant (+2 STR/CON, -2 WIS/CHA) Thick Hide (AC 7), Warrior Weapon Specialization, Large Sized
Class Abilities: Weapon Specialization [Katar], XP Bonus (10%)
Kit Abilities: Gladiator Weaponry (must learn gladius, trident and net), Gladiator Proficiency (Charioteering and Tumbling are free), Gladiator Equipment (must begin play with gladiator armor), Free Weapon Specialization (must be bow, cestus, dagger, drusus, lasso, net, scimitar, short sword, spear, trident or whip), Easily Recognized, Promoter/Manager Interference
Special Abilities: Incite Berserker Rage
WP: Katar Sword (specialized), Gladius, Forpann, Two Weapon Fighting Style, Ambidexterity
NWP: Blind-Fighting (N/A), Charioteering (DEX +2), Endurance (CON +2), Intimidation (STR/CHA 0), Seamanship (DEX +1), Swimming (STR 0), Tumbling (DEX 0)
Languages: Common, Kothian, Dwarven
Gear:
Head - Galea [5 lbs]
Neck - Baladrana
Torso - Surcoat, leather cuirass [20 lbs], backpack [2 lbs], forpann (strapped to back) [12 lbs]
Hands - Manicae [5 lbs], masterwork mandoll [2 lbs]
Waist - Belt, loin cloth, small belt pouch [0.5 lbs], large belt pouch [1 lb], masterwork katar sword with scabbard [2 lbs]
Feet - Leather fasciae [5 lbs]
Backpack - Flint and steel [0.1 lb], winter blanket [3 lbs], wineskin (4 pints) [5 lbs]
Small Belt Pouch - Coin (2 CP, 17 SP, 1 IP, 74 STL) [1.9 lbs]
Large Belt Pouch - Fishing hooks (x2), whetstone [1 lb]
Total Weight: 65.5 lbs
Movement: 12
Encumbrance: 0-70 lbs is no encumbrance, 71-100 lbs is light encumbrance (-4 movement), 101-130 lbs is moderate encumbrance (-6 movement, -1 hit), 131-160 is heavy encumbrance (-8 movement, -2 hit, +1 AC), 161-195 is severe encumbrance (-11 movement, -4 hit, +3 AC)
Stowed Gear: Ferd (Dry rations (6 meals) [6 lbs], torches (x5) [5 lbs], wineskin (5 pints) [6 lbs], grappling hook [4 lbs], hemp rope (50') [20 lbs])
Sumina Umbra (Played by HorizonsDream)
Female Half-Elf Holy Order of the Stars 3 (NE - Sargonnas)
STR 14, DEX 15 (-1 AC), CON 10, INT 5, WIS 16 (+2 mag def), CHA 13 (+1 reac), Age 23, HT 5’5”, WT 187 lbs
HP: 17/22 (-3 bite, -1 bite, -1 bludgeon)
THAC0: 20 (+1 fine weapon, -3 non-proficient, -1 encumbrance)
AC: 9 (4 chain mail)
Dmg: Two-Handed Sword (1d10/3d6) [Spd 10/Type S], Sheaf Arrow (1d8/1d8) [Spd 7, Type P, Range 5/10/15], Footman's Mace (1d6+1/1d6) [Spd 7, Type B]
ROF: Two-Handed Sword (1/1), Short Bow (2/1), Mace (1/1)
XP: 5,592/7,500 (Adept)
Saves: PPDM 10, RSW 14, PP 13, BW 16, S 15 (+2 WIS)
Racial Abilities: Half-Elf Grace (+2 DEX), Sleep/Charm Resistant (30%), Infravision (60'), Pass Concealed Door (1 on 1d6), Search Secret Door (1,2 on 1d6), Search Concealed Door (1,2,3 on 1d6)
Class Abilities: Always Evil (must be Evil in alignment), Good Combat Abilities (Any weapons, any armor and shield), Divine Casting [Sargonnas] (Major: All, Astral, Charm, Combat, Summoning, War; Minor: Creation, Protection, Sun; Extra: Resist Fire, Know/Obscure Alignment), Turn Undead (3rd level), Protection from Fire 1/day at 6th level, Animate Object 1/day at 9th level, Vengeance Vigor (+2 to saves, attacks and morale when on a mission of vengeance), XP Bonus (+10%)
Kit Abilities: None
Special Abilities: Can cast Strength upon herself with the mace 1/day for 10 minutes with a 5% of shifting alignment to LE
WP: Two-Handed Sword, Short Bow
NWP: Alertness (WIS+1), Intimidation (STR 0/CHA 0), Persuasion (CHA 0), Reading/Writing [Common] (INT+1), Religion (WIS 0), Swimming (STR 0)
Languages: Abanasinian, Common
Gear:
Head – Leather cap
Neck – Medallion of Faith [0.1 lb]
Torso – Blouse, chain mail [40 lbs], backpack [2 lbs], quiver [1 lbs], fine two-handed sword [15 lbs], black and silver mace [10 lbs]
Hands – Leather gloves
Waist – Skirt, sturdy belt, small belt pouch [0.5 lbs], component pouch [0.5 lbs]
Feet – Leather boots
Quiver: Short bow [2 lbs], sheaf arrows (x23) [2.3 lbs]
Backpack: Dry rations (4 meals) [4 lbs], waterskin (5 pints) [6 lb], winter blanket [3 lbs], coin (92 CP, 276 SP, 428 IP, 367 STL, 23 PP) [23.8 lbs], black robe with silver 'v'
Small Belt Pouch 01: (Empty)
Small Belt Pouch 02: Spell components [1 lb]
Total Weight: 111.2 lbs (Moderate Encumbrance)
Movement: 12 (-6 encumbrance)
Encumbrance: 0-55 lbs is no encumbrance, 56-85 lbs is light encumbrance (-4 movement), 86-115 lbs is moderate encumbrance (-6 movement, -1 hit), 116-145 is heavy encumbrance (-8 movement, -2 hit, +1 AC), 146-170 is severe encumbrance (-11 movement, -4 hit, +3 AC)
Stowed Gear: None
Spells: (1) Bless/Curse, Call Upon Faith, Combine, Command, Courage, Detect Evil/Detect Good, Endure Cold/Endure Heat, Light/Darkness, Magical Stone, Morale, Protection from Evil/Protection from Good, Purify Food & Drink, Remove Fear/Cause Fear, Ring of Hands/Ring of Woe, Sanctuary, Speak with Astral Traveler, Sunscorch (2) Chant, Create Holy Symbol, Draw Upon Holy Might, Emotion Perception, Enthrall, Hold Person, Know Alignment/Obscure Alignment, Mystic Transfer, Rally, Resist Fire/Resist Cold, Sanctify, Spiritual Hammer, Withdraw
Memorized Spells:
Strength: 0/1
1st Level: Sunscorch, Curse, Bless, Darkness
2nd Level: Hold Person, Rally, Spiritual Hammer
Kaelestia (Played by Matt4)
Female Irda Holy Order of the Stars 3 (TN - Chislev)
STR 13, DEX 11, CON 13, INT 11, WIS 16 (+2 mag def), CHA 15 (+3 reac), Age 57, HT 6'0", WT 160 lbs
HP: 11/17 (-2 bite, -3 bite, -1 bludgeon)
THAC0: 20 (-3 non-proficient)
AC: 10 (6 hide, 5 hide and shield)
Dmg: Scimitar (1d8/1d8) [Spd 5, Type S], Sling Bullet (1d4+1/1d6+1) [Spd 6, Type B, Range 5/10/20]
ROF: Scimitar (1/1), Sling (1/1)
XP: 5,995/7,500 (Initiate)
Saves: PPDM 10, RSW 14, PP 13, BW 16, S 15 (+2 WIS)
Racial Abilities: Brilliant/Graceful/Beautiful/Fainting Nature (+1 DEX/INT/CHA, -3 CON), Shapechanging, Extra Spell (Highest Level)
Class Abilities: Perfect Balance (must be TN in alignment), Druidic Combat Abilities (sling, club, sickle, dart, spear, dagger, scimitar and no metal armor), Divine Spellcasting [Chislev] (Major access to All, Animal, Elemental, Healing, Plants, Sun and Weather; Minor access to Charm, Combat, and Guardian), XP Bonus (10%)
Kit Abilities: None
Special Abilities: None
WP: Scimitar, Sling
NWP: Etiquette (CHA 0), Healing (WIS-2+1), Herbalism (INT-2), Spellcraft (INT-2)
Languages: Kolshet, Common, Elven
Gear:
Head - Hide cap
Neck - Medallion of Faith [0.1 lb]
Torso - Tunic, hide armor [30 lbs], backpack [2 lbs], medium wooden shield (strapped to back) [10 lbs]
Hands - Hide gloves
Waist - Wool pants, sturdy belt, sheathed magic scimitar [4 lbs], small belt pouch [0.5 lbs], component pouch [0.5 lbs]
Feet - Hide boots
Small Belt Pouch - 4 gemstones (100 stl each)
Component Pouch: Spell components [1 lb]
Backpack: Sling [0.1 lb], sling bullets (9) [4.5 lbs], flint and steel [0.1 lb], candles (x5) [0.1 lb each], coin (2 CP, 5 GP, 14 SP, 8 BP, 52 STL, 10 PP) [2 lbs], Protection from Undead scroll [1 lb], bedroll [8 lbs], Potion of Water Breathing (2 doses) [1 lb]
Total Weight: 63.3 lbs (Light Encumbrance)
Movement: 12 (-4)
Encumbrance: 0-45 lbs is no encumbrance, 46-69 lbs is light encumbrance (-4 movement), 70-93 lbs is moderate encumbrance (-6 movement, -1 hit), 94-117 is heavy encumbrance (-8 movement, -2 hit, +1 AC), 118-140 is severe encumbrance (-11 movement, -4 hit, +3 AC)
Stowed Gear: (Ferd): Dry rations (6 meals) [6 lbs], bedroll [8 lbs], waterskin (5 pints) [6 lbs], bunch of penny bell mushrooms (Dark Squall): small barrel [30 lbs] containing salted meat [14 lbs]
Spells: (1) Allergy Field, Animal Friendship, Beastmask, Bless/Curse, Combine, Command, Create Water/Destroy Water, Cure Light Wounds/Cause Light Wounds, Detect Evil/Detect Good, Entangle, Faerie Fire, Float, Invisibility to Animals, Light/Darkness, Locate Animals or Plants, Log of Everburning, Magical Stone, Pass Without Trace, Pressure Resistance, Puffball, Purify Food & Drink/Putrefy Food & Drink, Recover Trail, Remove Fear/Cause Fear, Revitalize Animal, Sacred Guardian, Shillelagh, Sunscorch, Whisperward (2) Animal Spy, Barkskin, Beastspite, Chant, Charm Person or Mammal, Cure Moderate Wounds, Dust Devil, Enthrall, Fire Trap, Flame Blade, Fortifying Stew, Gift of Speech, Goodberry/Badberry, Heat Metal/Chill Metal, Hold Person, Messenger, Mystic Transfer, Obscurement, Produce Flame, 15' Radius Silence, Sanctify/Defile, Slow Poison, Snake Charm, Speak with Animals, Spiritual Hammer, Trip, Warp Wood, Wyvern Watch
Memorized Spells:
1st Level: Cure Light Wounds, Cure Light Wounds, Light, Light
2nd Level: Cure Moderate Wounds, Charm Person or Mammal, Wyvern Watch, Wyvern Watch
Krenari (Kaelestia's Jaguar Companion)
AC: 6
MV: 15
HD: 4+1 (HP: 13/20)
THAC0: 17
Atks: 3/1
Dmg: Claw (1d3), Bite (1d8), Rear Claw (1d4+1)
Morale: 10
Equipment: N/A
Encumbrance: 0 lbs
Notes: Female; INT 2 (knows Attack, Stay, Come, Heal, and two more); six feet long (M); can only be surprised on a 1; can leap 30’ to attack; if both of her forepaws strike she will rake with her two rear claws, as well; takes damage as L-sized creature
Arthogate (Played by GreyWolfVT)
Male Neidar Barbarian 3 (NG - Habbakuk)
STR 16 (+1 dmg), DEX 13, CON 16 (+2 HP), INT 8, WIS 12, CHA 9, Age 68, HT 4'8", WT 155 lbs
HP: 10/29 (-4 pierce, -7 poison, -3 bite, -5 pierce)
THAC0: 18 (+1 goblin, -2 non-proficient)
AC: 10 (6 hide armor)
Dmg: Battle Axe (1d8+1/1d8+1) [Spd 7, Type S], Warhammer (1d4+2/1d4+1) [Spd 4, Type B], Short Bow (1d8/1d8) [Spd 7, Type P, range 5/10/15]
ROF: Battle Axe (1/1), Warhammer (1/1), Short Bow (2/1)
XP: 6,648/8,000
Saves: PPDM 13 (+4 poison), RSW 15, PP 14, BW 16, S 16 (+4 magic)
Racial Abilities: Tough Warrior but Weak Leader (+1 CON/-1 CHA), Small-sized bonus, Poison/Magic Resistance (+4), Magical Malfunction (20%), Goblinoid Enmity (+1 hit), Detect grade/slope passage (1-5 on 1d6), Detect new tunnel/passage construction (1-5 on 1d6), Detect sliding/shifting walls/rooms (1-4 on 1d6), Detect stonework traps/pits/deadfalls (1-3 on 1d6), Determine underground depth (1-3 on 1d6)
Class Abilities: Barbarian Weaponry (must have Battle Axe and Bastard Sword), Barbarian Proficiency (Endurance for free), Barbarian Equipment (must start with light or medium armor and weapons common to tribe), Savage Magnetism (+3 to reactions if roll is 8 or less), Striking Qualities (-3 to reactions if roll is 14 or more), XP Bonus (+10%)
Kit Abilities: None
Special Abilities: None
WP: Battle Axe, Bastard Sword, Short Bow, Warhammer, Two-Weapon Style Specialization, Ambidexterity
NWP: Direction Sense (WIS+1), Endurance (CON 0), Fire-Building (WIS-1), Hunting (WIS-1), Swimming (STR 0)
Languages: Dwarven, Common
Gear:
Head - Hide cap
Neck - Bare
Torso - Shirt, hide armor [30 lbs], backpack [2 lbs], battle axe (strapped to back) [7 lbs], quiver [1 lb]
Hands - Gloves
Waist - Leather belt, breeches, warhammer [6 lbs]
Feet - Boots
Backpack - Waterskin (5 pints) [6 lbs], flint and steel [0.1 lbs], dry rations (6 meals) [6 lbs], coin (92 CP, 59 SP, 28 IP, 277 STL, 23 PP) [9.2 lbs], gemstone (worth 100 stl), gemstone (worth 100 stl), gemstone (worth 100 stl)
Quiver: Short bow [2 lbs], sheaf arrows (x0) [0.0 lbs]
Total Weight: 69.3 lbs (No Encumbrance)
Movement: 6
Encumbrance: 0-70 lbs is no encumbrance, 71-100 lbs is light encumbrance (no effect), 101-130 lbs is moderate encumbrance (-2 movement), 131-160 is heavy encumbrance (-3 movement, -1 hit), 161-195 is severe encumbrance (-4 movement, -2 hit, +1 AC)
Stowed Gear: None
Rexxar (Arthogate's Hunting Dog Companion)
AC: 7
MV: 15
HD: 1+1 (HP: 05/09) (-4 temporary)
THAC0: 19
Atks: 1/1
Dmg: Bite (1d4)
Morale: 6
Equipment: N/A
Encumbrance: 0 lbs
Notes: INT 2 (knows Withdraw, Come, Stay, Heel, Retrieve, Track, Attack); three feet long (S)
===============
Party Pool: 6 CP and 4 PP
Male Dimernesti Mariner 3 (TN - Godless)
STR 12, DEX 17 (+2 reac, +2 missile, -3 AC), CON 13, INT 14, WIS 7 (-1 mag def), CHA 10, Age 121, HT 5'6", WT 105 lbs
HP: 09/19 (-5 gore, -1 pierce, -3 bludgeon, -1 pierce)
THAC0: 18 (+2 projectiles, +1 long/short swords, +1 short/long bows, +1 masterwork weapon,-2 non-proficient)
AC: 7 (4 masterwork leather armor, 3 with shield)
Dmg: Gaff Hook (1d4/1d3) [Sp 4, Type P], Harpoon 1H (1d4+1/1d6+1)/2H (2d4/2d6) [Sp 7, Type P, Range 1/2/3], Javelin 1H (1d4/1d4)/2H (1d6/1d6) [Sp 4, Type P, Range 2/4/6], Net (0/0) [Sp 10, Type N/A, Range 1/2/3], Dagger (1d4/1d3) [Sp 2, Type P, Range 1/2/3], Masterwork Trident 1H (1d6+2/3d4+1)/2H (1d8+2/3d4+1) [Sp 7, Type P, Range 0/1/2]
ROF: Gaff Hook (1/1), Harpoon (1/1), Javelin (1/1), Net (1/1), Dagger (1/1), Trident (1/1)
XP: 6,314/8,000
Saves: PPDM 13, RSW 15 (+3 DEX), PP 14, BW 16 (+3 DEX), S 16 (-1 WIS)
Racial Abilities: Quick but Weak (+1 DEX/-1 STR), Infravision (60'), Surprise Bonus (-4), Sleep/Charm Resistance (90%), Bow/Sword Affinity (+1 to hit), Pass concealed/secret door (1 on 1d6), Search secret door (1,2 on 1d6), Search concealed door (1-3 on 1d6), Waterbreathing, Limited on Land (cannot exceed 10th level if on dry land), Shapechange Sea Otter (3/day)
Class Abilities: Freedom of the Seas (cannot be LG), Mariner Weaponry (must take Cutlass, Belaying Pin or Gaff Hook), Mariner Proficiency (Free Rope Use, Seamanship and Tumbling), Mariner Equipment (cannot wear metal armor), Move Silently (40%), Hide in Shadows (35%), Detect Noise (20%), Climb Walls (75%), Bad Reputation
Kit Abilities: None
Special Abilities: None
WP: Tight Group Spears [Harpoon, Javelin, Spear, Longspear, Trident], Gaff, Net, Short Sword
NWP: Direction Sense (WIS+1), Fire-Building (WIS-1), Fishing (WIS-1), Navigation (INT-2), Riding Sea-based (DEX-2), Rope Use (DEX 0), Seamanship (DEX+1), Survival [Underwater] (INT 0), Swimming (STR 0), Tumbling (DEX 0)
Languages: Common, Dimernesti, Elven, Gnomish, Undersea Common
Gear:
Head - Shark leather cap
Neck - Bare
Torso - Shirt, masterwork shark leather armor [15 lbs], sashling with hook for pouches [1 lb], gaff hook with cork on point [2 lbs], quiver [1 lb], giant tortoise shell shield [10 lbs]
Hands - Shark leather gloves, masterwork trident [5 lbs]
Waist - Slop breeches, small sack [0.1 lbs], small pouch [0.5 lbs]
Feet - Soft boots, sheathed dagger [1 lb]
Small Pouch - flint and steel [0.1 lb], silver fishhook (x10) [0.1 lb], small silver mirror 2x3" [0.1 lb]
Quiver: Javelin (x4) [2 lbs each], harpoon [6 lbs]
Backpack 01: Roll-top waterproof shark-skin, dry rations (1 meal) [1 lb], grappling hook [4 lbs], wineskin (empty) [1 lbs], wineskin (full) [5 lbs], good cloth cloak, fishing net 10 sq' [5 lbs], spare shirts (x2), spare slop breeches (x2), silk rope (50') [8 lbs], combat net [10 lbs]
Backpack 02: Fishing net 10 sq' [5 lbs]
Small Sack: Coin (20 SP, 5 IP, 53 STL, 1 PP) [1.6 lbs]
Total Weight: 50.8 lbs (Light Encumbrance)
Movement: 12, SW 15 (-4 encumbrance)
Encumbrance: 0-45 lbs is no encumbrance, 46-69 lbs is light encumbrance (-4 movement), 70-93 lbs is moderate encumbrance (-6 movement, -1 hit), 94-117 is heavy encumbrance (-8 movement, -2 hit, +1 AC), 118-140 is severe encumbrance (-11 movement, -4 hit, +3 AC)
Stowed Gear: (Dark Squall): Backpack 02 [2 lbs] (Ferd): Glowing footman's mace [10 lbs], backpack 01 [2 lbs]
Granker Thunderhorn (Played by Dallion80)
Male Minotaur Gladiator 3 (LE - Sargonnas)
STR 16 (+1 dmg), DEX 13, CON 16 (+2 HP), INT 13, WIS 8, CHA 7 (-2 reac), Age 25, HT 7'4", WT 315 lbs
HP: 06/35 (-4 slash, -1 bludgeon, -6 pierce, -4 bite, -8 snake bites, -1 pierce, -2 poison, -3 poison)
THAC0: 18 (+1 katar specialization, +1 masterwork weapon, -2 non-proficient)
AC: 7 (5 with Samnite)
Dmg: Masterwork Katar Sword (1d6+6/1d4+6) [Spd 3, Type P/S], Masterwork Mandoll (1d4+4/1d3+4) [Spd 2, Type P/S/B], Forpann (1d8+2/3d6+1] (Spd 8, Type P], Horns (2d4+1) [Spd 6, Type P]
ROF: Katar Sword (3/2), Mandoll (1/1), Forpann (1/1), Duel-Wielding Katar and Mandoll (5/2), Horns (1/1)
XP: 6,494/8,000
Saves: PPDM 13, RSW 14, PP 13, BW 16, S 16
Racial Abilities: Strong but Arrogant (+2 STR/CON, -2 WIS/CHA) Thick Hide (AC 7), Warrior Weapon Specialization, Large Sized
Class Abilities: Weapon Specialization [Katar], XP Bonus (10%)
Kit Abilities: Gladiator Weaponry (must learn gladius, trident and net), Gladiator Proficiency (Charioteering and Tumbling are free), Gladiator Equipment (must begin play with gladiator armor), Free Weapon Specialization (must be bow, cestus, dagger, drusus, lasso, net, scimitar, short sword, spear, trident or whip), Easily Recognized, Promoter/Manager Interference
Special Abilities: Incite Berserker Rage
WP: Katar Sword (specialized), Gladius, Forpann, Two Weapon Fighting Style, Ambidexterity
NWP: Blind-Fighting (N/A), Charioteering (DEX +2), Endurance (CON +2), Intimidation (STR/CHA 0), Seamanship (DEX +1), Swimming (STR 0), Tumbling (DEX 0)
Languages: Common, Kothian, Dwarven
Gear:
Head - Galea [5 lbs]
Neck - Baladrana
Torso - Surcoat, leather cuirass [20 lbs], backpack [2 lbs], forpann (strapped to back) [12 lbs]
Hands - Manicae [5 lbs], masterwork mandoll [2 lbs]
Waist - Belt, loin cloth, small belt pouch [0.5 lbs], large belt pouch [1 lb], masterwork katar sword with scabbard [2 lbs]
Feet - Leather fasciae [5 lbs]
Backpack - Flint and steel [0.1 lb], winter blanket [3 lbs], wineskin (4 pints) [5 lbs]
Small Belt Pouch - Coin (2 CP, 17 SP, 1 IP, 74 STL) [1.9 lbs]
Large Belt Pouch - Fishing hooks (x2), whetstone [1 lb]
Total Weight: 65.5 lbs
Movement: 12
Encumbrance: 0-70 lbs is no encumbrance, 71-100 lbs is light encumbrance (-4 movement), 101-130 lbs is moderate encumbrance (-6 movement, -1 hit), 131-160 is heavy encumbrance (-8 movement, -2 hit, +1 AC), 161-195 is severe encumbrance (-11 movement, -4 hit, +3 AC)
Stowed Gear: Ferd (Dry rations (6 meals) [6 lbs], torches (x5) [5 lbs], wineskin (5 pints) [6 lbs], grappling hook [4 lbs], hemp rope (50') [20 lbs])
Sumina Umbra (Played by HorizonsDream)
Female Half-Elf Holy Order of the Stars 3 (NE - Sargonnas)
STR 14, DEX 15 (-1 AC), CON 10, INT 5, WIS 16 (+2 mag def), CHA 13 (+1 reac), Age 23, HT 5’5”, WT 187 lbs
HP: 17/22 (-3 bite, -1 bite, -1 bludgeon)
THAC0: 20 (+1 fine weapon, -3 non-proficient, -1 encumbrance)
AC: 9 (4 chain mail)
Dmg: Two-Handed Sword (1d10/3d6) [Spd 10/Type S], Sheaf Arrow (1d8/1d8) [Spd 7, Type P, Range 5/10/15], Footman's Mace (1d6+1/1d6) [Spd 7, Type B]
ROF: Two-Handed Sword (1/1), Short Bow (2/1), Mace (1/1)
XP: 5,592/7,500 (Adept)
Saves: PPDM 10, RSW 14, PP 13, BW 16, S 15 (+2 WIS)
Racial Abilities: Half-Elf Grace (+2 DEX), Sleep/Charm Resistant (30%), Infravision (60'), Pass Concealed Door (1 on 1d6), Search Secret Door (1,2 on 1d6), Search Concealed Door (1,2,3 on 1d6)
Class Abilities: Always Evil (must be Evil in alignment), Good Combat Abilities (Any weapons, any armor and shield), Divine Casting [Sargonnas] (Major: All, Astral, Charm, Combat, Summoning, War; Minor: Creation, Protection, Sun; Extra: Resist Fire, Know/Obscure Alignment), Turn Undead (3rd level), Protection from Fire 1/day at 6th level, Animate Object 1/day at 9th level, Vengeance Vigor (+2 to saves, attacks and morale when on a mission of vengeance), XP Bonus (+10%)
Kit Abilities: None
Special Abilities: Can cast Strength upon herself with the mace 1/day for 10 minutes with a 5% of shifting alignment to LE
WP: Two-Handed Sword, Short Bow
NWP: Alertness (WIS+1), Intimidation (STR 0/CHA 0), Persuasion (CHA 0), Reading/Writing [Common] (INT+1), Religion (WIS 0), Swimming (STR 0)
Languages: Abanasinian, Common
Gear:
Head – Leather cap
Neck – Medallion of Faith [0.1 lb]
Torso – Blouse, chain mail [40 lbs], backpack [2 lbs], quiver [1 lbs], fine two-handed sword [15 lbs], black and silver mace [10 lbs]
Hands – Leather gloves
Waist – Skirt, sturdy belt, small belt pouch [0.5 lbs], component pouch [0.5 lbs]
Feet – Leather boots
Quiver: Short bow [2 lbs], sheaf arrows (x23) [2.3 lbs]
Backpack: Dry rations (4 meals) [4 lbs], waterskin (5 pints) [6 lb], winter blanket [3 lbs], coin (92 CP, 276 SP, 428 IP, 367 STL, 23 PP) [23.8 lbs], black robe with silver 'v'
Small Belt Pouch 01: (Empty)
Small Belt Pouch 02: Spell components [1 lb]
Total Weight: 111.2 lbs (Moderate Encumbrance)
Movement: 12 (-6 encumbrance)
Encumbrance: 0-55 lbs is no encumbrance, 56-85 lbs is light encumbrance (-4 movement), 86-115 lbs is moderate encumbrance (-6 movement, -1 hit), 116-145 is heavy encumbrance (-8 movement, -2 hit, +1 AC), 146-170 is severe encumbrance (-11 movement, -4 hit, +3 AC)
Stowed Gear: None
Spells: (1) Bless/Curse, Call Upon Faith, Combine, Command, Courage, Detect Evil/Detect Good, Endure Cold/Endure Heat, Light/Darkness, Magical Stone, Morale, Protection from Evil/Protection from Good, Purify Food & Drink, Remove Fear/Cause Fear, Ring of Hands/Ring of Woe, Sanctuary, Speak with Astral Traveler, Sunscorch (2) Chant, Create Holy Symbol, Draw Upon Holy Might, Emotion Perception, Enthrall, Hold Person, Know Alignment/Obscure Alignment, Mystic Transfer, Rally, Resist Fire/Resist Cold, Sanctify, Spiritual Hammer, Withdraw
Memorized Spells:
Strength: 0/1
1st Level: Sunscorch, Curse, Bless, Darkness
2nd Level: Hold Person, Rally, Spiritual Hammer
Kaelestia (Played by Matt4)
Female Irda Holy Order of the Stars 3 (TN - Chislev)
STR 13, DEX 11, CON 13, INT 11, WIS 16 (+2 mag def), CHA 15 (+3 reac), Age 57, HT 6'0", WT 160 lbs
HP: 11/17 (-2 bite, -3 bite, -1 bludgeon)
THAC0: 20 (-3 non-proficient)
AC: 10 (6 hide, 5 hide and shield)
Dmg: Scimitar (1d8/1d8) [Spd 5, Type S], Sling Bullet (1d4+1/1d6+1) [Spd 6, Type B, Range 5/10/20]
ROF: Scimitar (1/1), Sling (1/1)
XP: 5,995/7,500 (Initiate)
Saves: PPDM 10, RSW 14, PP 13, BW 16, S 15 (+2 WIS)
Racial Abilities: Brilliant/Graceful/Beautiful/Fainting Nature (+1 DEX/INT/CHA, -3 CON), Shapechanging, Extra Spell (Highest Level)
Class Abilities: Perfect Balance (must be TN in alignment), Druidic Combat Abilities (sling, club, sickle, dart, spear, dagger, scimitar and no metal armor), Divine Spellcasting [Chislev] (Major access to All, Animal, Elemental, Healing, Plants, Sun and Weather; Minor access to Charm, Combat, and Guardian), XP Bonus (10%)
Kit Abilities: None
Special Abilities: None
WP: Scimitar, Sling
NWP: Etiquette (CHA 0), Healing (WIS-2+1), Herbalism (INT-2), Spellcraft (INT-2)
Languages: Kolshet, Common, Elven
Gear:
Head - Hide cap
Neck - Medallion of Faith [0.1 lb]
Torso - Tunic, hide armor [30 lbs], backpack [2 lbs], medium wooden shield (strapped to back) [10 lbs]
Hands - Hide gloves
Waist - Wool pants, sturdy belt, sheathed magic scimitar [4 lbs], small belt pouch [0.5 lbs], component pouch [0.5 lbs]
Feet - Hide boots
Small Belt Pouch - 4 gemstones (100 stl each)
Component Pouch: Spell components [1 lb]
Backpack: Sling [0.1 lb], sling bullets (9) [4.5 lbs], flint and steel [0.1 lb], candles (x5) [0.1 lb each], coin (2 CP, 5 GP, 14 SP, 8 BP, 52 STL, 10 PP) [2 lbs], Protection from Undead scroll [1 lb], bedroll [8 lbs], Potion of Water Breathing (2 doses) [1 lb]
Total Weight: 63.3 lbs (Light Encumbrance)
Movement: 12 (-4)
Encumbrance: 0-45 lbs is no encumbrance, 46-69 lbs is light encumbrance (-4 movement), 70-93 lbs is moderate encumbrance (-6 movement, -1 hit), 94-117 is heavy encumbrance (-8 movement, -2 hit, +1 AC), 118-140 is severe encumbrance (-11 movement, -4 hit, +3 AC)
Stowed Gear: (Ferd): Dry rations (6 meals) [6 lbs], bedroll [8 lbs], waterskin (5 pints) [6 lbs], bunch of penny bell mushrooms (Dark Squall): small barrel [30 lbs] containing salted meat [14 lbs]
Spells: (1) Allergy Field, Animal Friendship, Beastmask, Bless/Curse, Combine, Command, Create Water/Destroy Water, Cure Light Wounds/Cause Light Wounds, Detect Evil/Detect Good, Entangle, Faerie Fire, Float, Invisibility to Animals, Light/Darkness, Locate Animals or Plants, Log of Everburning, Magical Stone, Pass Without Trace, Pressure Resistance, Puffball, Purify Food & Drink/Putrefy Food & Drink, Recover Trail, Remove Fear/Cause Fear, Revitalize Animal, Sacred Guardian, Shillelagh, Sunscorch, Whisperward (2) Animal Spy, Barkskin, Beastspite, Chant, Charm Person or Mammal, Cure Moderate Wounds, Dust Devil, Enthrall, Fire Trap, Flame Blade, Fortifying Stew, Gift of Speech, Goodberry/Badberry, Heat Metal/Chill Metal, Hold Person, Messenger, Mystic Transfer, Obscurement, Produce Flame, 15' Radius Silence, Sanctify/Defile, Slow Poison, Snake Charm, Speak with Animals, Spiritual Hammer, Trip, Warp Wood, Wyvern Watch
Memorized Spells:
1st Level: Cure Light Wounds, Cure Light Wounds, Light, Light
2nd Level: Cure Moderate Wounds, Charm Person or Mammal, Wyvern Watch, Wyvern Watch
Krenari (Kaelestia's Jaguar Companion)
AC: 6
MV: 15
HD: 4+1 (HP: 13/20)
THAC0: 17
Atks: 3/1
Dmg: Claw (1d3), Bite (1d8), Rear Claw (1d4+1)
Morale: 10
Equipment: N/A
Encumbrance: 0 lbs
Notes: Female; INT 2 (knows Attack, Stay, Come, Heal, and two more); six feet long (M); can only be surprised on a 1; can leap 30’ to attack; if both of her forepaws strike she will rake with her two rear claws, as well; takes damage as L-sized creature
Arthogate (Played by GreyWolfVT)
Male Neidar Barbarian 3 (NG - Habbakuk)
STR 16 (+1 dmg), DEX 13, CON 16 (+2 HP), INT 8, WIS 12, CHA 9, Age 68, HT 4'8", WT 155 lbs
HP: 10/29 (-4 pierce, -7 poison, -3 bite, -5 pierce)
THAC0: 18 (+1 goblin, -2 non-proficient)
AC: 10 (6 hide armor)
Dmg: Battle Axe (1d8+1/1d8+1) [Spd 7, Type S], Warhammer (1d4+2/1d4+1) [Spd 4, Type B], Short Bow (1d8/1d8) [Spd 7, Type P, range 5/10/15]
ROF: Battle Axe (1/1), Warhammer (1/1), Short Bow (2/1)
XP: 6,648/8,000
Saves: PPDM 13 (+4 poison), RSW 15, PP 14, BW 16, S 16 (+4 magic)
Racial Abilities: Tough Warrior but Weak Leader (+1 CON/-1 CHA), Small-sized bonus, Poison/Magic Resistance (+4), Magical Malfunction (20%), Goblinoid Enmity (+1 hit), Detect grade/slope passage (1-5 on 1d6), Detect new tunnel/passage construction (1-5 on 1d6), Detect sliding/shifting walls/rooms (1-4 on 1d6), Detect stonework traps/pits/deadfalls (1-3 on 1d6), Determine underground depth (1-3 on 1d6)
Class Abilities: Barbarian Weaponry (must have Battle Axe and Bastard Sword), Barbarian Proficiency (Endurance for free), Barbarian Equipment (must start with light or medium armor and weapons common to tribe), Savage Magnetism (+3 to reactions if roll is 8 or less), Striking Qualities (-3 to reactions if roll is 14 or more), XP Bonus (+10%)
Kit Abilities: None
Special Abilities: None
WP: Battle Axe, Bastard Sword, Short Bow, Warhammer, Two-Weapon Style Specialization, Ambidexterity
NWP: Direction Sense (WIS+1), Endurance (CON 0), Fire-Building (WIS-1), Hunting (WIS-1), Swimming (STR 0)
Languages: Dwarven, Common
Gear:
Head - Hide cap
Neck - Bare
Torso - Shirt, hide armor [30 lbs], backpack [2 lbs], battle axe (strapped to back) [7 lbs], quiver [1 lb]
Hands - Gloves
Waist - Leather belt, breeches, warhammer [6 lbs]
Feet - Boots
Backpack - Waterskin (5 pints) [6 lbs], flint and steel [0.1 lbs], dry rations (6 meals) [6 lbs], coin (92 CP, 59 SP, 28 IP, 277 STL, 23 PP) [9.2 lbs], gemstone (worth 100 stl), gemstone (worth 100 stl), gemstone (worth 100 stl)
Quiver: Short bow [2 lbs], sheaf arrows (x0) [0.0 lbs]
Total Weight: 69.3 lbs (No Encumbrance)
Movement: 6
Encumbrance: 0-70 lbs is no encumbrance, 71-100 lbs is light encumbrance (no effect), 101-130 lbs is moderate encumbrance (-2 movement), 131-160 is heavy encumbrance (-3 movement, -1 hit), 161-195 is severe encumbrance (-4 movement, -2 hit, +1 AC)
Stowed Gear: None
Rexxar (Arthogate's Hunting Dog Companion)
AC: 7
MV: 15
HD: 1+1 (HP: 05/09) (-4 temporary)
THAC0: 19
Atks: 1/1
Dmg: Bite (1d4)
Morale: 6
Equipment: N/A
Encumbrance: 0 lbs
Notes: INT 2 (knows Withdraw, Come, Stay, Heel, Retrieve, Track, Attack); three feet long (S)
===============
Party Pool: 6 CP and 4 PP