WORLDS OF THE RADIANT CITADELAkharin Sangar
From the turquoise spires of this holy city-state's oldest temple, a radiant angel watches over Akharin Sangar (ah-khar-EEN san-GAR). His name is Atash. For many, his presence is a source of comfort: a promise of protection and guidance. But a growing proportion of Sangarians find his rule suffocating. The angel's word is law, his doctrine rigid, and his enforcement absolute.
Akharin Sangar is a vibrant city-state with a deep appreciation for art and tradition. It rests on a plateau beneath the Heavenly Peaks, a bulwark of rugged, snow-capped mountains that have protected their lands for centuries. Though most inhabitants reside in the city or the surrounding hills, more stalwart folk brave the Burning Dunes, where kenku scavengers scour the ruins of old civilizations and rocs soar over adobe settlements like massive vultures.
Akharin Sangar has all but closed its gates to the rest of the world. Outsiders often surmise the city-state is full of zealots as severe as the city's angel ruler. In truth, Sangarians are a friendly, hospitable people, eager to share their traditions with visitors and unhappy with Atash's embargoes and nightly curfew. A fellowship of artisans, philosophers, and merchants has formed a secret coalition known as the Silent Roar that seeks to oust Atash and revive the city by instituting rule by the people. Meanwhile, pernicious anarchists called the Ashen Heirs foment unrest, striving for change at any cost.
FeaturesThose familiar with Akharin Sangar typically know the following facts:
Hallmarks. Akharin Sangar is a theocracy presided over by Celestials. It's known for its isolation and history of political turmoil.
People. Sangarians are predominately human with brown or black hair and fair to rich brown skin tones. Dwarves, elves, halflings, and gnomes represent a little over one-third of the populace, and some in the city claim to have a touch of Celestial ancestry.
Languages. The primary language is Zabaani. Although all citizens also speak Common, the lack of visitors to Akharin Sangar means they have few chances to practice it. Celestial is also commonly spoken among Atash's followers and theologians.
Noteworthy SitesThe city-state of Akharin Sangar is steeped in proud traditions. While its city is a hub of culture, the surrounding lands are fraught with magic and danger.
Three Sun SquareThree Sun Square is an important hub whose three architectural marvels exemplify the pillars of local society—religion, government, and economy.
Avalin Sahar. The decorative turquoise-and-gold facade of the city-state's oldest temple, Avalin Sahar, beckons all to kneel in worship of the deity locally known as the Sunweaver.
Noble Jewel. Members of the Brightguard, a holy order of protectors and enforcers, call the Noble Jewel—once the royal palace—their headquarters. Occasionally, Atash appears on the palace's garden terrace to issue a proclamation, much like the rulers who preceded him.
Ruz Bazaar. Fragrant spices lure shoppers to the bustling Ruz Bazaar, a sprawling complex of vendors that hides an underground market.
Foothills of the Heavenly PeaksThe hills beneath the Heavenly Peaks are fertile, blessing farmers with bountiful harvests of juicy pomegranates, buttery pistachios, and crimson strands of saffron. Rebellion also flourishes, as the Brightguard has a smaller presence here, and the nation's curfew is not enforced. Free thinkers gather at aged teahouses, discussing philosophy as they sip from steaming cups, and acting as secret missionaries who dare to defy angelic law.
The Sky PrisonDeep within the majestic desert east of Akharin Sangar, the floating edifice of Zendaane Sabz, known more commonly as the Sky Prison, hangs over a lake of shattered glass. The prison is a crystalline hive peppered with demiplanes of divine judgment. Inside lurk potent evils banished by Atash, such as Faasadi the Rotten, an adult blue dracolich, and the ageless Chesmare, a beholder who can do nothing but admire her own reflection in a mirrored cell that neutralizes her power. Given Atash's intolerance for misconduct, the prison's population continues to grow, but now it fills with more ordinary folk guilty of lesser crimes.
Life in Akharin SangarDespite the rumors outside its borders, Akharin Sangar is markedly hospitable. By long-standing custom, every Sangarian is a potential host and must be prepared to entertain guests on short notice. Visitors are invited to relax on luxurious carpets adorned with colorful pillows while their host prepares them hot beverages—if not an entire meal.
Education and ArtA thirst for knowledge permeates Akharin Sangar. Its many independent schools are free to teach broad curricula that beget a well-read populace, although the long list of censored works constrains opportunities for higher education, especially in philosophy and literature. The city-state cautiously embraces progress, adopting developments in magic and science as long as they don't contradict religious principles.
Akharin Sangar has a rich artistic heritage. Architecture is thoughtful and symbolic, and instruments like the barbat and kamancheh sweeten poetic lyrics with their unmistakable tones. Sangarian carpets exemplify the city-state's long history of vibrant textiles: painstakingly woven rugs are highly sought works of art. Some are even rumored to fly.
Food and ClothingSangarian cuisine emphasizes savory, sweet, and sour flavors. When households entertain guests and during festivals, kabobs and hearty stews infused with saffron grace dinner plates alongside beds of rice. Bakers stay busy, filling bellies with chewy flatbreads and scrumptious pastries tinged with rosewater. But Sangarians know how to stretch small pots of a soup called aash to feed an entire family.
Clothing is generally modest, and Sangarians value fashionable dress. Men's attire consists of baggy trousers, handwoven shoes, and robes or tunics secured with wide cloth belts. Women typically dress in layers, sporting long, elegant skirts and blouses with heavy embroidery. Floral patterns are common regardless of gender, and colors range from vivid to muted depending on preference. Common headwear includes scarves, caps, and headbands with veiled hats.
Laws and SocietyUnprepared visitors might find some aspects of Sangarian society unusually austere. Intoxicants are prohibited within the city, there's a strict curfew after sundown, and everyday interactions are tinged with restraint to steer clear of Atash's forbiddances. Sangarians reserve intimacy for family and close friends, lowering their social guard only in the comfort of their homes.
The SunweaverMost Sangarians revere the Sunweaver—or pretend to. Locally, the Sunweaver's faith uses an upright torch topped with a blazing sun as its symbol. Activities halt during daily prayers, which take place at dawn, noon, and sundown. Though other faiths are tolerated, those faiths are sequestered in shrines on the city's outskirts. Public preaching is considered taboo, and unauthorized missionary work earns the ire of the Brightguard.
The Sunweaver holds ultimate authority in Akharin Sangar, which is a theocracy ruled by the god's self-proclaimed messenger. Atash interprets the Sunweaver's doctrine and encourages all citizens to cultivate light and warmth. The Sunweaver's clerics hold significant power. In addition to priestly duties, they act as government officials and judges, employing divination magic in audits and trials.
Those who break the law answer to the Brightguard. The religious order enforces the law without prejudice, though its ranks contain both tender-hearted civil servants and disciplinarians who relish chastising citizens for misdemeanors.
Legends of Akharin SangarAkharin Sangar's most famous historical tale is an epic poem about its heroic founder, Piruzan. When Piruzan's people were tormented by the horned demon Zolmate Shab, she led them up the Heavenly Peaks in search of a land free from tyranny and darkness. The demon intercepted them at the summit, appearing in a pillar of smoke. Emboldened by the coming dawn, the first Sangarians prepared to make a last stand. With the power of the Sunweaver, Piruzan banished the relentless demon. She became queen of this new land and ruled for over three hundred years, never forgetting the Sunweaver's warmth.
Akharin Sangar flourished during the dynasties that followed but eventually succumbed to excess, corruption, and complacency. Darkness fell upon the city-state, and Zolmate Shab returned. As demons beset the city, Sangarians prayed to the Sunweaver, and Atash answered. After an earthshaking battle, the angel emerged victorious.
Afterward, Atash prophesied the return of Zolmate Shab, even stronger than before, if the people of Akharin Sangar fell from grace again. After fifty years of peace, though, most Sangarians have come to doubt the prophecy's legitimacy, and many question whether the angel's rigid control of the city-state is justified.
AtashAtash, the angelic ruler of Akharin Sangar, came to the city-state's aid when all hope seemed lost. After smiting Zolmate Shab's fiendish army with righteous fury, Atash elected to stay, believing his mission incomplete. In the early years of his rule, Atash walked among the common folk, performing miracles. Over time, he withdrew from his people, tired of witnessing them repeat their mistakes. He spends his days in contemplation, occasionally breaking his silence to address an increasingly distraught populace.
Atash possesses an ageless and inflexible perspective. Everlasting and seemingly emotionless, the angel answers complex problems with direct solutions. He believes that only by following his decrees can Sangarians prevent another demonic incursion. He deems those who oppose him outlaws.
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Atagua
Much of Atagua (ah-TAH-gwah) consists of grasslands, wetlands, and narrow stretches of tropical forests bordering the Holroro River. Two extreme seasons each year of intense rain and dusty drought have shaped this land and blessed its people with resilience. They live, work, and tell stories in villages built on platforms or in sprawling hacienda estates surrounded by sugarcane fields or cacao orchards. Though their villages might be separated by many miles, Ataguans meet each other in their dreams due to the connections between this land and a mystical mountain in the Feywild.
For nearly two hundred years, the people of Atagua have thrived, peacefully trading among diverse outposts connected by the Grassroads—a system of walkways elevated to protect from floods, fires, and other threats and engineered by the ancient Flood People who first settled these lands. Yet danger remains. In some years, the rains that end the dry season are late, increasing the risk of wildfires. Bulettes and other predators shadow travelers on the Grassroads or stalk the thri-kreen folk who wander the Llanos. And among the Green Doctors, a guild of healers and scholars, old tales warn of strange whistling creatures that sometimes pass into Atagua from dark realms—and that might someday emerge in unstoppable numbers to consume this land.
Atagua FeaturesThose familiar with Atagua know the following details:
Hallmarks. This land is known for the chocolate and sugar produced there and for the elevated walkways that traverse its forests and tropical savannas. Folk there experience vivid dreams, often of an invisible, flat-topped mountain.
People. Ataguans are predominantly humans with tan to dark-brown complexions, along with smaller numbers of dark-skinned forest gnomes and tieflings, the latter of whom typically bear three horns. Nomadic clans of thri-kreen with iridescent carapaces also wander the Llanos; they're rarely encountered in towns and cities.
Languages. Quirapu is the language of Atagua, a melded derivative of the original languages of the Flood People who first settled these lands and the colonizers who came after them. All folk of Atagua also speak Common.
Noteworthy SitesAtagua is a rugged country of tropical grassland plains and gallery forests—a great savanna known locally as the Llanos. Spread across the basin of the twisting Holroro River, the peoples of this land dwell in scattered outposts connected by walkways called the Grassroads.
The GrassroadsThe Grassroads are a system of elevated, 15-foot-wide roads ranging from 5 to 20 feet in height and punctuated by lean-to shelters; the roads and shelters alike are constructed from wood, reeds, and stone. The folk of Atagua use these roads to ensure safe passage above the many hazards of the Llanos. Traders and farmers walk the roads day and night, protected by the elite fighter-scouts known as Cababa warriors, who patrol constantly for poachers and bandits. Thri-kreen can often be found scavenging the ground beneath the pathways for items dropped from above. They then trade these items for panela—cones of brown sugar cooked in mills across Atagua.
El CaparazónHundreds of farming villages dot the Llanos, bordered by sugarcane fields and orchards of cacao trees. El Caparazón ("The Shell") is the largest of these settlements and the capital of Atagua. It was named for a latticework partial dome built by the Flood People hundreds of years ago. The dome provides precious shade to the central square known as the Mercado Sucre and to a grand hacienda roofed with amber-hued tiles. Called the Sugar Alcázar, this hacienda is home to Alfonz Rubinaz-Zumdi, the powerful landowner known as the Sugar Man.
About 5 miles outside the city, Port Panela serves as Atagua's port. It boasts dozens of wooden docks as well as thatched huts on stilted platforms, and the harbor teems with sleek trade boats returning or departing with sugar, cacao, goods, and travelers.
The OutpostsThree remote settlements, collectively known as "the outposts," are home to the most notable factions of Atagua. One is a busy encampment that serves as a base for the Tribe of Builders, the engineers and workers who repair and extend the Grassroads. Every six years they rebuild this encampment, which they affectionately call the Devil's Hammock. The second outpost was once the El Chapán rum distillery; after it closed down long ago, it became a trading post for the thri-kreen of the Llanos. The third outpost is the Silver Tapir Monastery, which serves as the sanctuary and school of the Green Doctors.
Life in AtaguaThose who live in Atagua or travel through the Llanos are shaped by the following truths.
Hard-Won IndependenceNearly five hundred years ago, an invading force from the nation of Xauja rolled across the Llanos of Atagua, thereafter invading the neighboring region of San Citlán. But after three centuries of occupation, the mixed descendants of the Flood People who first settled Atagua and former invaders who made peace with them decisively expelled their would-be rulers after a thirteen-year war of independence. Atagua's people are the result of the multigenerational intermingling between the native Flood People, the descendants of invaders who rebelled against their leaders and settled here, and a steady stream of new immigrants and adventurers drawn to the freedom and challenges of life on the Llanos.
The aftermath of war was marked by a vibrant rebuilding period. Large settlements such as El Caparazón retained some of the cultural aspects of the long colonial occupation, while rural villages primarily drew on the legacy of the Flood People.
Even after two centuries of peace, tensions sometimes arise between clans and factions due to feuds and the revival of ancient grudges. These conflicts flare but are resolved through hard work, patient negotiations, and compromises by all sides. Overall, the people of Atagua embrace the idea that they form a complicated, diverse culture—and that together, they will shape a hopeful future.
Lives of the PeopleSugar and chocolate are abundant in the cuisine of Atagua, especially in the favored beverages: drinking chocolate, strong coffee, and even stronger rum sweetened with panela—the cooked-down juice of sugarcane. Corn, black beans, and plantains are the cornerstones of every meal, and arepas—grilled buns made from ground corn—are eaten by the wealthy and the poor alike.
The folk of this land work hard by day, but they mark each noon as the start of the siesta, which offers a much-needed respite from the midday heat. People retire to the shade of haciendas or huts, to rest or quietly gather with their closest kin, for it is said that only the untrustworthy conduct their affairs under the blistering midday sun. And when work is done, evenings explode with social activity and music.
Cropped cotton trousers, long-sleeve tunics, long and loose sleeveless jackets known as gilets, full skirts, and straw hats are everyday dress for people of all genders in Atagua. Geometric tattoos or angular designs painted with butterfly-based pigments are commonplace on faces and hands. And the Cababa warriors and the workers of the Tribe of Builders bear accessories made from feathers and flowers, paired with snakeskin kilts.
Faith and FortuneReligion in Atagua revolves around the Suwa, a shifting pantheon of hundreds of folk heroes. Small, colorful statues of Suwa heroes are found everywhere in Atagua and are honored with offerings of rum or sweets. Ataguans are tolerant of different beliefs and often adopt legendary figures from other cultures into the Suwa.
The Green DoctorsThe collective of mystics known as the Green Doctors weaves together knowledge of magic and herbal medicine to heal the people and creatures of Atagua. The leader of their order is an elf named Melecio. Green Doctors are recognized by the green sash they wear around their waists, but any healer, mage, or storyteller can study medicine at the order's home, the Silver Tapir Monastery.
Legends of AtaguaAtaguans dream vividly of a great tepui—a tabletop mountain surrounded by jungle. Though the site is unseen and unreachable, many claim the shared experience of having explored the mesa in their dreams, seeing others like themselves in passing, and meeting otherworldly beings.
The secret behind these dreams is found in the oldest legends, which speak of the Ghost Orchid Tepui existing simultaneously in the Llanos and in the Feywild, parallel to Atagua. The source of the dreams is a powerful crystal called the Sleeping Stone, which many who dream have seen, alongside magical white orchids growing in the crystalline caverns below the tepui's summit.
As counterpoint to these bright dreams, sinister creatures haunt the history of Atagua. During the war of independence, rattling whistles rose from the Llanos at night. As the fighting increased, the whistling manifested near villages and haciendas, inspiring nightmares or incurable despair for those who survived hearing it. Some reported seeing hunched giants from the corner of the eye—a new threat to terrorize a war-weary people.
When the fighting ended and Atagua was free once more, the nightmares ended. The menacing whistlers were largely forgotten as the peoples of Atagua embraced peace and reconstruction. But even today, whistlers occasionally appear in the Llanos, evidence that the Far Realm still influences the land. And some among the Green Doctors whisper that Atagua might yet face an invasion by those terrors.
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Dayawlongon
For any first-time visitor to the archipelago of Dayawlongon (dai-YOW-long-on), the skybridges are a stunning sight. Both roadways and refuges, with whole communities dwelling along some of the miles-long spans, these structures were built centuries ago with the help of great bakunawa—massive, serpentine dragons endemic to Dayawlongon's five main islands and dozens of smaller islands, which were much larger than the bakunawa that remain. The skybridges are the safest way to travel between many islands, high above the whirlpools that churn in the sea below. However, centuries of conflict have taken their toll on those structures; the great bakunawa whose bones and magic infuse them are long gone; and the artisan-warriors who maintain the bridges, known as bonesingers, are disappearing from history.
Dayawlongon has survived battles between its resident clans and the incursions of five foreign powers, and it has been independent and largely at peace for the last two centuries. In ages past, bakunawa served as mediators and defenders of the islands, but successive waves of invasion targeted the creatures, drastically reducing their numbers. Today, the islands' residents fiercely defend their home and seek to honor the history stolen by centuries of war.
FeaturesThose familiar with the Dayawlongon archipelago know the following details:
Hallmarks. The archipelago is known for the gigantic skybridges and sacred trees that tower over the islands. Serpentine Dragons called bakunawa, now rare, once defended the islands, and their bones and magic are infused into the skybridges.
People. Most Dayawlongos are human, with dark hair and brown skin. Eyes of yellow, green, or brown are most common. Dragonborn and tieflings are also indigenous to the archipelago; many Dayawlongo dragonborn have iridescent scales and serpentine features, and many tieflings have iridescent feathers.
Languages. Most folk in Dayawlongon speak Common and Snakesong, a dialect of Draconic that tales say was taught to the locals by bakunawa.
Noteworthy SitesDayawlongon is a tropical archipelago whose waters hold massive whirlpools that make boat travel between the islands challenging. Winding rivers, deep jungles, and mountains define its five major islands.
KalapangKalapang, the largest community on the island of Malabulak, stands among verdant fields. The city is a blend of old and new, with ancient religious sites and relics of foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the mercantile ventures regularly hire adventurers for trade excursions and exploration—such as journeys to the island of Lambakluha.
LambakluhaThe island of Lambakluha is known as the "Vale of Tears" in Snakesong. It was once the holiest place in Dayawlongon, home to Bathalang Puno, a temple city nestled within the roots of a colossal banyan tree that shared the city's name. That great tree was said to be where islanders' souls went after death. Some of these souls transcended into ninunos—dryad-like spirits of the land who serve as stewards to the gods and resided in the surrounding lands. Colonizing invaders burned the great tree and razed Bathalang Puno, killing untold people and spirits alike. In the aftermath, Lambakluha became a cursed place, where spirits seethe in the land, spreading corruption across the island.
Decades ago, an expedition from Kalapang set up a camp on the island called the Final Steps of Courage, hoping to exorcise the land's tormented spirits. Thus far, these soldiers and scholars have made little progress toward their goal.
SkybridgesA gift from bakunawa to the first folk of the archipelago, the skybridges of Dayawlongon are magical feats of architecture that connect many of the region's islands. Travelers are common, and the most traveled skybridges hold small communities where they can rest and resupply. Legend holds that the bones of enormous bakunawa were infused into the skybridges in ages past, with the creatures' blessing. Only bonesingers, people chosen as stewards of the skybridges, know how to maintain the magic that keeps the skybridges safe.
Life in DayawlongonSeveral truths shape life on the Dayawlongon archipelago; some are deeply rooted traditions, and others have been molded by foreign influences.
Ancestral StrengthReverence toward one's ancestors is deeply ingrained in Dayawlongo society, where a passion for the past is demonstrated by people's love for oaths, poetry, and song. Ancestors sometimes return as guardians called ninunos, spirits of the dead who have taken on new, dryad-like forms and serve as intercessors between mortals, the gods, and the land. Ninunos watch over their bloodlines, bestowing good fortune on pious descendants or curses upon those who put their own needs over those of the family and broader community.
BonesingersArtisan-warriors, bonesingers dedicate their lives to maintaining the skybridges. In the ancient past, bonesingers oversaw the final rites when great bakunawa died, then infused the creatures' bones into the magical bridges that unite Dayawlongon as one land. During the days of the first colonial incursions, bonesingers became Dayawlongon's earliest freedom fighters, but their victories came at a great cost. Many skybridges became battlegrounds, and countless allied bakunawa were lost. Today, the gigantic bakunawa of old are gone, and few of their smaller descendants remain. The loss of these great creatures and their magic prevents the creation of new skybridges.
Clans and ReputationDozens of clans unite families across the Dayawlongon archipelago. Marriages are unions of clans as much as unions between individuals. Adoptions, polyamorous relationships, and other generous family bonds create varied ways to join different clans. Clans have few proscribed roles for their members, with each group sharing responsibilities in ways that work for their members.
Reputation carries great value in Dayawlongon, and a person's reputation also shapes that of their loved ones in the eyes of peers. A Dayawlongo treats their best friend's children like their own offspring and curses the names of their enemy's family.
Debt of the SoulOne of the cornerstones of Dayawlongo culture is the concept of
utang ng loob, a debt of the soul. If someone saves another from mortal peril or assists another at great cost to themself, a soul debt is formed between the people in question and their bloodlines. This debt holds throughout any number of generations until it is repaid. Failing to respect a soul debt is the deepest form of betrayal for Dayawlongos and the root of countless blood feuds.
Legends of DayawlongonAncient belief states that all life on Dayawlongon is born from the spoken words of a poet goddess—known as Kamatayang-Langit—from which comes the people's deep reverence for poetry and song. This is why every community has one or more binukots, bards who serve as living repositories of art, culture, custom, and law. The death of a binukot can result in the loss of generations of history, as Dayawlongo tradition eschews writing stories or songs down. Bonesingers maintain that bakunawa are among the greatest binukots, their vast memories making them bearers of ancient truths.
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Djaynai and Janya
Modern Djaynai (JAY-nigh) is a coastal realm descended from a grand civilization. Though the nation has never been defeated by external forces, its fortunes were greatly diminished hundreds of years ago after raiders perpetrated atrocities upon the land and its people in a series of attacks known as the Passage of Vultures. Djaynai's defenders drove the raiders off, albeit at a high cost. Even in its diminished state, the nation serves as an exemplar of self-sovereignty and dignity, defended by scouts known as the Lightsea Lancers, who watch for bandit groups and marauders aiming to raid Djaynai and its neighbors.
During the Passage of Vultures, countless captured Djaynaians leaped from the ships of the marauders, like raindrops falling into the sea. "Freedom now!" they shouted as they sought the ocean's embrace. In the midnight depths, those ancient Djaynaians called upon their magic and that of the Nightsea, and they were transformed into beings dubbed Nightsea chil-liren, gifted with the ability to live in the deep. Over centuries, they became the civilization known as Janya (JAN-yuh).
Modern Janya is a majestic, deep-sea city protected by magical wards that resemble an opalescent aurora with the sheen of a blue-black pearl. Its buildings are castle-like structures resembling those of Djaynai above, but made from magically hardened, obsidian-hued silt and studded by crystalline support beams jutting from the smooth walls.
Djaynai and Janya FeaturesThose familiar with Djaynai and Janya typically know the following details:
Hallmarks. These lands are known for their ancestral legacies, political schisms, and transformed cultures.
Djaynai's People. Djaynai's folk are mostly human and have tightly curled hair, which is worn in a variety of natural and ornate styles. Their lustrous skin tones range from warm ebony and mahogany to the coppery glow of the setting sun. Gnomes, dragonborn, and other Humanoid folk are common and accepted in Djaynai.
Djaynai's Languages. The people of Djaynai speak Djaynaian, Common, and occasionally Aquan.
Janya's People. Janyans are an amphibious people of Djaynaian descent called Nightsea chil-liren. They typically resemble lithe humans with sharp teeth and ribbon-like fins along their appendages. Their skin tones are usually desaturated shades of gray-brown.
Janya's Languages. The people of Janya speak an archaic form of Djaynaian that allows easy if slow communication with people who speak the modern tongue, as well as Common and Aquan.
Noteworthy SitesDjaynai is a peaceful land dominated by mangrove forests along the southern coast and jagged cliffs to the north. Its calm coastal waters are known as the Lightsea, but beyond a continental shelf the waters grow suddenly deeper. This is the Nightsea, the shadowy depths that hold the vibrant city of Janya.
Castle DjaynaiCastle Djaynai is made from onyx-colored mud brick studded with wooden pilasters and features a roof of sharp pinnacles. It is home to the rotating representative government called the People's Stewards, and its chambers hold ornate rugs and tapestries, the fragrance of essential oils, and performances of hypnotic music, which combine to create a warm welcome for invited guests. To deter intruders, the castle is lined with magical traps that polymorph victims into the saltwater salamanders common among Djaynai's mangroves.
Ancestors' Danse HouseHome to the spiritual faction known as the Night Revelers, the Ancestors' Danse House in Djaynai is a mausoleum with smooth, chalky-white, mud-brick walls. Its library contains numerous scrolls of magical lore, and thousands of ancestors' bones in ossuaries throughout the site are enchanted to magically rise as skeletons and defend against would-be-thieves.
Trench of Love LostThis great undersea trench near Janya resonates with mystery and foreboding. It is named in memory of the countless Djaynaians who vanished into its depths during the earliest days of the Passage of Vultures, before the first Nightsea chil-liren came to be. The trench is defined by the pale-pink meadows of feathery creatures known as sea lilies that grow along its edges. Scouts of Janya's Billowing Patrol have explored only a small fraction of the trench, which contains the wrecks of numerous ships and mysterious sites.
Cerulean LyceumA center of culture in Janya, the Cerulean Lyceum is a great bardic college with a connected series of vaulted halls set around a broad quadrangle. Icicle-like spikes surround the Cerulean Lyceum's main conservatory, which resembles a massive blue crystal. Djaynju, opera from Djaynai, is just one of the many musical forms practiced and perfected here.
Life in Djaynai and JanyaThe following truths are known to people who dwell in Djaynai or Janya, and to travelers who spend time in those realms. Those above and below the sea share similar cultures and values, though Janya's aquatic environment drives some differences.
Education and ReligionBoth realms' culture is tightly tied to Djaynai's historical roots as an advanced, influential civilization. Education and creativity are the foundations of the culture, and its people embrace philosophy, magic, mathematics, and the study of underwater societies. In keeping with these traditions, spirituality isn't focused on gods, but on revering and emulating forces such as liberation, fluidity, and change. As such, most people are open to the spiritual views of others, as long as those views don't embrace evil.
Food and ClothingMeals are considered sacred in Djaynai, and wasting food is a major breach of etiquette. Key ingredients of Djaynai's cuisine include banana, groundnut, milk from several types of animals, red and black beans, and chili peppers. In Janya, edible undersea plants form the bulk of people's diet, supplemented by ingredients imported from Djaynai. As a rule, both peoples eschew eating meat.
Djaynaian clothing combines rough-spun and delicate materials, and it is common to see linen with lace or damask with crocheted fabrics in the same outfit. Most Djaynaians wear a form of shawl or cloak at all times, and their fashion favors muted colors. Headwear is typically worn in public, most commonly cowls with pointed caps, wide-brimmed hats, or tagelmusts and tasuwarts that can function as headgear and veil. Clothing in Janya parallels Djaynaian style but features materials like eel skin and elegantly woven sea grasses.
Government in DjaynaiThe government of Djaynai is called the People's Stewards, whose leadership ranks change whenever a significant number of citizens publicly call for new elections. All citizens of Djaynai are simultaneously seen as nobles, workers, and potential Stewards. The anarchic spiritual group called the Night Revelers poses a challenge to the Stewards' authority, arguing that Djaynai must abandon all government to truly be free.
The security forces that protect Djaynai—including the scouts known as Lightsea Lancers—are highly effective in their roles, but Djaynaian law emphasizes redemption over punishment. In the direst criminal cases, controversial rituals are performed to prevent the offender from acting on their wicked impulses. The offender is then banished for life.
Government in JanyaJanya is an oligarchy ruled by a group called the High Court, some members of which are able to contact key leaders in Djaynai on rare occasions through magical means. Members of the High Court—and the many agents and liaisons who serve it—work in the city's magnificent Council Chamber, which is housed within the shell of a gigantic whelk. However, friction between the Djaynaist and New Janyan factions of the High Court can turn meetings into fraught debates.
The security forces of Janya are called the Billowing Patrol, named for their flowing, dark robes. Their headquarters is a looming silvery fortress guarded by imposing sentries in armor bristling with spikes.
MusicTraditional music in both realms functions to spiritually transfigure listeners. It emphasizes low tones and syncopated rhythms, utilizing stringed instruments such as the lute-like guembri, akoting, and xalam; the musical bow known as the berimbau; and the sonorous atabaque drum.
Legends of Djaynai and JanyaDjaynai has been a beacon of independence and knowledge for millennia. Indeed, Djaynai has ultimately prevailed over all invaders, with a key role played by the mystical practices known as the Blackmist Way and Blackthrone Arts. Unfortunately, Djaynai's friendly neighboring realms are more often threatened. For instance, inscrutable lizardfolk in the wetlands periodically congregate and cause havoc in the nearby ocean. The Lightsea Lancers—who take their name from the shallow coastal waters Djaynaians call the Lightsea—was formed to monitor such threats before they impact Djaynai. Travelers occasionally come to Djaynai to learn the Lightsea Lancers' ways, as their heroics, dance-like martial arts, and knowledge of transmutation magic are renowned throughout Djaynai and beyond.
Beneath the Nightsea, the realm of Janya has its own tales. Many tell of how early Janyans were focused not only on rebuilding their lives but on preserving what they treasured from the land above. To keep such lore safe, ancestral Janyans built structures in hidden reaches, like the Trench of Love Lost, to archive sacred wisdom before it was lost. Eventually, though, such archives faded from memory. Profound Djaynaian secrets remain hidden in the deep, awaiting rekindling.
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Godsbreath
Generations ago, a land was plundered by enemies whose names are lost to time. Five gods came together to save as many of the land's beleaguered inhabitants as they could by taking them to a new home. Those the gods saved named their new land Godsbreath, in honor of the deities who brought them across a vast sea to a new life. These inhabitants banded together to build strong communities and protect themselves from danger. From one generation to the next, they share stories of their past, of the distant lands of their ancestors, and of the unfulfilled promise of reunion with ancestors left behind in a lost land.
In Godsbreath, danger and beauty walk hand in hand. Along the southern coast, the murky, monster-stalked Nightwater Islands support tight-knit communities whose colorful houses perch on stilts. On the mainland, rising from the shore of Nightwater Cove, stands Promise, a town of brightly painted buildings and bustling trade. Northward lies a band of crimson soil known as the Ribbon—the source of this land's agricultural prosperity—which weaves through woods and floodplains. Beyond the Ribbon spreads the treacherous land of the Rattle, a territory that might hold the key to Godsbreath's future.
Each year, Promise's streets fill with people celebrating the Awakening Festival, which centers around retelling Godsbreath's past and reckoning with its present. But every year the struggle to survive becomes more dire, as the land sickens and monstrous threats become more numerous. Why the land is turning against its people is a mystery to the people of Godsbreath and a matter the gods remain silent about.
Godsbreath FeaturesThose familiar with Godsbreath know the following details:
Hallmarks. Godsbreath is a land known for its cooperative agricultural communities and the importance its people place on maintaining their oral history.
People. The people of Godsbreath have skin tones ranging from the medium brown of copper to the near black of ebony, and most have tightly coiled dark-brown hair. Nonhumans and humans of other lands are rarely seen here; most who do live here dwell in Promise.
Languages. The people of Godsbreath speak their own language, known as Godstongue, as well as Common.
Noteworthy SitesGodsbreath is bounded by the treacherous waters of Nightwater Cove and the dangerous expanse of the Rattle.
The Nightwater IslesThe Nightwater Isles rise from the waters of the murky cove from which they take their name. Though islanders mostly keep to themselves, their homes are visible from quite a distance, perched as they are on stilts to protect from floods. Each is painted in bold colors that not only honor the gods, but keep away the many monsters haunting the cove, including giant crocodiles, shambling mounds, and green hags.
Though each island has its own cultural and trade specialties, all the islands are connected to each other via flotillas of skims—flat-bottomed boats that ply the waters of the cove, operated by pilots known as skimmers.
The Ribbon and the RattleThe zone of fertile crimson soil known as the Ribbon cuts a wide swath through the gray-brown plains that stretch from the water's edge to the lands of the Rattle. Most inhabitants of the Ribbon live on small family farms joined together in pacts—resource-sharing alliances forged by common interest.
Inexplicably, the Ribbon's soil grows less fertile each year, and no living soul in Godsbreath knows why. Residents of this land have been migrating into the fertile but dangerous lands of the Rattle. But Rattle farmers are threatened by oversized coyotes, bulettes, and other threats. Farmers whisper of strange magic that manifests without warning, causing unusual weather and reshaping the soil. Some believe these effects might be connected to ancient magics affecting the land or the will of the region's primary gods.
PromisePromise is a town situated where the soil of the Ribbon meets the Nightwater Cove coast. Its paved streets and colorful two-story buildings are home to Covenant worship houses, trader storehouses, schooling circles, and more. Promise is also home to the annual Awakening Festival, which brings together folk from across Godsbreath. Participants trade wares, relive their shared history through the call-and-response Awakening Song, and settle regional disputes at the communal and annual summit known as the Meet, where canny traders and powerful pacts seek to gain influence.
Life in GodsbreathThose who dwell in or travel through Godsbreath understand the truths underlying life in this land.
Community and ConsensusEach community in Godsbreath is self-governing, with intercommunity and regional disputes settled at the annual Meet. Held in Promise during the Awakening Festival, this public forum between community leaders seeks majority consensus on each issue raised. The Meet continues until all items are resolved or half the participants leave.
Crime in Godsbreath is rare, and justice in this land focuses on making the wronged party whole. Decisions on how to make amends come through groups known as sevens—assemblies of the seven people who are closest at hand when an accusation of criminal behavior is made, but who have no direct stake in the outcome. For the most severe wrongs, offenders are banished to uninhabited islands, though they retain the right to travel to the Meet each year to seek reconciliation with the larger community.
The Gods' TaleThe influence of the deities who founded Godsbreath is captured in the Covenant tales—verses of the Awakening Song that tell stories of the gods' past exploits and share signs of their current influence. The bright colors found on homes throughout the region each honor a Covenant god, and many people craft and carry charms to invoke a favorite god's protection.
Proclaimers and the CovenantThe Proclaimers of the Covenant are the acolytes of Godsbreath's deities, tasked with promoting worship of the Covenant and maintaining the Awakening Song as a living history of this land. They take turns traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods' example.
The Covenant is a pantheon of deities with a particular interest in Godsbreath. They have varied alignments and interests.
Shared StoriesStories are the glue that binds Godsbreath together, tying its people to their ancestors who helped shape this land and passing down traditions and beliefs through all the generations since. Most people here begin conversations with "give a listen" or "tell me true" before exchanging stories—the more captivating, the better. Although this sometimes encourages exaggeration, Godsbreath's people believe you can hear truth in the telling of any tale, and all enjoy the art of a well-crafted boast.
Stories of all kinds are shared around the evening fire in the heart of each community, while folk dine on roast rabbit and hog, spoon bread, hominy, rice and gravy, corn pone, or crawfish stew. Especially captivating tales might be memorialized on a grass-woven story basket from the Nightwater Isles or added to a Ribbon family's fireside quilt, creating invaluable heirlooms protected at all costs. Truly extraordinary stories might even be captured in song by one of the Proclaimers of the Covenant. Having a story chosen is a great honor and can make alliances and invitations to adventure easier to come by.
Most people in Godsbreath worship one or more of the Covenant gods, who worked together to bring the first folk to this new land. Over long generations since, these deities have stood united as the guardians of Godsbreath. But of late, they have begun to work independently to recruit and reward their own followers. Through recent prophecies known only to themselves, the members of the Covenant have learned the blood of a deity is needed to revitalize the soil of the Ribbon and stave off potential famine across Godsbreath. In response, the gods are becoming more active, shoring up their power to avoid becoming this necessary sacrifice.
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San Citlán
The stone-and-iron city of San Citlán (san see-TLAHN) stands at a confluence of ley lines, where the veil between the worlds of the living and the dead is thin. It's a place suffused with magic, where citizens commune with the dead in joyful festivals, and industrious minds create wonders of magic and technology. Despite San Citlán's rich culture and magical marvels, economic inequality is stark between the majority of its inhabitants and the wealthy landowners and technocrats who control the land's resources. These elite reap the rewards of progress with little regard for those left behind. As harsh as life can be for those in the city, the borderlands are harsher still. There, every day is a struggle to survive in the face of poverty, banditry, and drought.
A cosmopolitan trade hub, San Citlán is home to grand plazas, vibrant markets, and countless neighborhoods competing for space against towering industrial facilities. Smokestacks rise over cobbled streets. Silence is a commodity, as hammers ring out and forge fires roar in the city's ironworks at all hours.
Discontent among the common people has given rise to revolutionaries in the borderlands who are determined to fight the Trecena—the city's ruling council—to bring an end to corruption. Outrage recently reached a fever pitch as the city reels from political instability wrought by the death of a high-profile politician, Doña Estela. She was the longest-serving member of the Trecena, and rumors that magical resurrection will restore her to rule indefinitely have shattered the government's democratic facade. Discord brews among members of the Trecena, some of whom support Doña Estela's return while others vie for her coveted station.
FeaturesThose familiar with San Citlán know the following facts:
Hallmarks. San Citlán is known for its magical industry but also its economic disparity. Its people maintain a strong bond with their honored dead.
People. The inhabitants of San Citlán typically have skin of light to medium brown, black hair, and dark eyes. Humans and dwarves are the most common folk in the city. A small number of intelligent Undead known as olvidados (detailed below) also reside here and are fully accepted as citizens.
Languages. The language of San Citlán is Citlanés, which is related to Tletlahtolli (the language of Tletepec) and the language of previous colonizers. Most people also speak Common.
Noteworthy SitesSan Citlán is a land of contrasts. Lavish mansions cradle the wealthy while the poor scrape to survive. Purses are filled in lively markets and emptied in cantinas and wrestling rings. Massive industrial complexes loom over colorful homes in quaint streets and alleys.
Papalotlán HillThis verdant hill at the heart of the city is the center of power and wealth. Councilors of the Trecena try to maintain order from the towers of the Crucible Court, the city's seat of government. Within the enchanted halls of the Argent Congregation, the minds behind San Citlán's progress prepare future generations of spellcasting adepts. The base of the hill teems with monuments, temples, and extravagant estates. These wealthy neighborhoods and aristocratic circles provide the backdrop for political and social intrigue.
Marfil IronworksThe city's primary source of wealth is the industrial collective known as Marfil Ironworks, which processes local minerals using a mix of innovative technology and magic. The ironworks have many complexes across the city, and these labyrinthine facilities house all kinds of wondrous experimental creations.
Los GavilanesLos Gavilanes is the informal name given to San Citlán's old town. It's the most populous district, where ancient manors turned into collective living quarters are rented to industrial workers and their families. These buildings, known as vecindades, each house dozens of tenants and abide by complex internal community structures.
The Borderlands and MilpazulThe dry, rocky landscape outside San Citlán offers little in the way of comfort. Over half the city's workers live in these borderlands, while many more folk labor at mines and farms in the area. These communities have suffered neglect that has led to increased banditry on top of the usual attacks by monsters. One of the largest borderlands settlements, Milpazul, caters to travelers looking for shelter. It has acquired a reputation as a hub for mercenaries, as locals turn to caporales—traditional defenders on horseback—for security in the absence of city support.
Life in San CitlánMolded through generations of cosmopolitan mingling, San Citlán's culture is ever-evolving but not without honored traditions.
Food and RecreationFood is a particular point of pride in San Citlán, whose peoples use it to express their heritage. Local ingredients include agave, beans, cactus, chili peppers, maize, and tomatillos. These are combined with many imported goods to create dishes from painstakingly prepared stews such as hominy-and-meat pozole to ubiquitous snacks like tacos.
For city folk, many recreations relieve the pressures of daily life. Along with music and dance, ball games are a common pastime, ranging from ancient variations played with the hip to more contemporary kicking games. Wrestling evolved into its own form of theatrical entertainment: La Lucha, where luchadores don colorful masks, adopt epic personas, and battle using acrobatic maneuvers.
Faith and FestivalsWorship is ingrained in city culture, and major religions have temples ranging from grandiose to quaint. "Don't piss outside the cantina lest you soil a temple" is a local saying that both offers etiquette advice and references the city's many centers of worship. La Catrina—believed to be death herself—is the patron spirit of the city. She is a capricious figure who wishes to be celebrated rather than feared.
While numerous festivals are held throughout the year, the most splendid and anticipated is the Night of the Remembered, a celebration that evolved from ancient funerary rites and draws on the magic of the city. During this night, people can be visited by deceased loved ones if they honor them with an ofrenda: food and drink enjoyed in life, among other traditional offerings, presented on elaborate altars that guide souls back to the world. The days leading up to this event are marked by colorful citywide parades that display San Citlán's diverse culture.
OlvidadosIn rare circumstances, the deceased remain in San Citlán as Undead following the Night of the Remembered. Known as olvidados, or "forgotten," these intelligent Undead often take the form of sapient, peaceful skeletons or spirits. Most retain the memories and personality they had in life, but they have no recollection of the afterlife.
Governance and GrowthSan Citlán is governed by the Trecena, a council consisting of thirteen elected representatives. The ability to vote for these representatives is limited to landowners and their descendants, those who serve in the military, graduates of the Argent Congregation, and those who make a considerable contribution to the city's economy.
In recent decades, the city has undergone significant transformations marked by great discoveries attributed to the Argent Congregation. Doña Estela, a dwarf landowner who held a seat in the Trecena for more than fifty years, was the congregation's founder and is credited with San Citlán's economic rise. However, her focus on progress and city aesthetics has drawn heavy criticism, as the majority of the populace lives in poverty. The seat of Councilor of the Foundry remains vacant following Doña Estela's recent death, as it has become clear that the oligarch intended to be resurrected to continue her rule indefinitely.
Legends of San CitlánAccording to the tale of San Citlán's founding, an explorer named Citlali became lost in the valley of the Calaveras River. After wandering for days, Citlali saw an elegantly dressed skeletal figure trailing behind her, never moving too close or straying too far. She tried to flee, but the figure always caught up. When she turned and followed her pursuer instead, the skeleton led Citlali to a hidden cenote. Citlali dove in to assuage her thirst, and when she resurfaced, the skeletal figure was gone.
Observing that the area was rich in precious minerals, Citlali returned home and convinced others to join her to settle the valley north of the cenote and the mountains now known as Citlali's Rest. Citlali grew old, and the skeletal figure returned to take her, but the settlement remained. It was named in her honor, with Citlán roughly translating to "the place near Citlali." People began calling the skeletal figure La Catrina for her elegant clothing.
San Citlán's history is rife with conflict. After years of failed invasions over its first century of existence, the city was overcome and occupied by a colonizing force from the nation of Xauja. Colonial rule lasted for two hundred years and ended in a bloody series of conflicts called the Wars of Separation. In the aftermath, the folk of San Citlán held their first elections, finally looking forward to a time of peace. The wars have left scars, turning previously fertile lands barren and driving away the fey that once inhabited the region—some say forever.
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Sensa Empire
The Sensa Empire runs on gold. Its three principal city-states—Anisa, Niba, and Tarikh—were each built around gold mines, and as their wealth has grown, so has their population, influence, and foreign trade. Most of the empire is arid and difficult to cultivate, so the regions between the city-states are sparsely inhabited and often lack the resources available in cosmopolitan areas. Still, the city-states and the outlands are tied together by Empress Inaya's rule, with each city governed autonomously by a hereditary monarch subject to the empress's ultimate authority.
Though the Sensa Empire is known as a peaceful realm, it faces a rocky transition of power. The next ruler is traditionally chosen from among the three city-states' royal families, excluding the direct descendants of the current ruler. But for years, Empress Inaya quietly made it known that she planned to appoint her own son to follow her—and in so doing, seemingly brought down a legendary curse that claimed the lives of her husband and eldest son. When the grieving empress announced she would appoint her successor from among the royal families of Anisa, Niba, or Tarikh as tradition dictated, the rulers of the city-states began to fight for favor—and competition for that favor is brutal.
FeaturesThose familiar with the Sensa Empire know the following facts:
Hallmarks. The empire is a collection of cosmopolitan city-states known for its expert goldsmiths and fabulous wealth.
People. Most residents of the region are dark-skinned humans with brown eyes and tightly coiled dark hair. These features are shared by dwarves and elves in the region.
Languages. Sensan is the native language of the region, and most imperial citizens also speak Common.
Noteworthy SitesThe Sensa Empire is structured around the three city-states of Anisa, Niba, and Tarikh, each a wealthy oasis in an arid and unforgiving landscape.
AnisaThe city-state of Anisa, in the east of Sensa, is ruled by the aging King Diara. Thanks to the wealth of the Goldwarren mine, the city's gold production far outpaces that of its neighbors. The people value education highly, and the city is home to Anisa Academy, the only university in the empire. Politically, the city has enjoyed years of peace under King Diara's rule, but many dread his inevitable retirement. While the king's heir—his oldest child, Simbon—waffles on how seriously he takes his responsibilities, Diara's daughter, Zahra, seeks to replace her brother as heir to the throne.
NibaThe city-state of Niba lies along Sensa's southeastern coast. Ruled by Queen Sainesha, the city is known for its grand bazaars and for being home to some of the most talented goldsmiths in the region. Entertainment in the form of cafes, theaters, and raceways is also central to life in the city. Among Niba's many celebrities is the queen's firstborn and heir, the ambitious and charismatic Prince Kirina.
TarikhThe city-state of Tarikh lies in Sensa's northwestern reaches, nestled against jagged peaks. Its young ruler, King Sundasha, balances commercial needs and the local environment, as the city's scattered oases provide it with some of the only arable land in the region. While much of this land provides for the empire's people, a significant fraction is used to grow feed for the city's prized herds of camels. Tarikh also hosts the Seven Stairs, the headquarters of the Acolytes of the Faceless Prophet.
The Azure DomeThe deep-blue dome of Empress Inaya's coastal palace holds the seat of the Sensa Empire's power. Within the Azure Dome, the empress meets with her councilors and entertains the rulers of her three city-states. Merely entering the Azure Dome is considered a high honor for citizens of the empire.
The Azure Dome's legendary security couldn't protect Empress Inaya's husband and eldest son, Salaba and Shayan, from dying under unusual circumstances. Both passed away in their sleep after a state dinner—as they were in perfect health, it's believed they were poisoned by an unknown hand.
Tomb of the FacelessHalf a day's ride north from Tarikh, the Tomb of the Faceless stands alone in the desert. A site of ritual pilgrimage and worship, the tomb is a large golden dome without an entrance that holds the Prophet's bones. The Prophet was a respected scholar and reformer adamant that her persona not eclipse her teachings. She insisted that after her death her followers not repeat her name or depict her face in art. Today, the faithful leave offerings of gold and salt at the site, which are collected at dusk by the clergy known as the Acolytes of the Faceless Prophet.
According to the acolytes who tend the tomb, learning the Prophet's name grants forbidden and dangerous power. Every so often, someone attempts to break into the tomb in search of clues to the Prophet's identity—a crime punished by permanent exile from the empire.
Life in the Sensa EmpireThose who live in the Sensa Empire or who travel through the land experience its wealth, both in riches and deep traditions.
Aurum GuildGold mining is a respected career, crucial to the empire's prosperity. Those who work with the riches of the earth number among the land's most respect artisans and have few peers. To support its members, the Aurum Guild allows miners and craftspeople to build social and professional connections, better their craft, and organize for improved labor conditions. Each city-state has its own chapter of the guild that pushes back when local rulers make unfair demands of miners for personal benefit—often placing the guild in conflict with those rulers.
Life and LegendsThe empire is known for its rich tradition of oral storytelling, in which traveling historian-storytellers known as griots pass down tales from generation to generation. The most common tales are of Emperor Kassa, who founded the Sensa Empire after defeating the now-extinct aurumvoraxes—gold-eating predators—that once plagued the region.
The arid land of the Sensan Empire has inspired simple fashions, and Sensans of all genders wear loose cotton tunics, trousers, dresses, or caftans to stay cool. The region's deserts provide limited opportunities for agriculture. While spices and preserved foods are frequently imported, ocean-caught whitefish and locally grown plantains, cassava, and yams serve as staples of the Sensan diet.
Split RuleThe Sensa Empire's three city-states are hereditary monarchies united into a coalition under the empress's control. Historically, rather than a single imperial line controlling the throne, each empress or emperor selects an heir from among the eldest children of each city-state's monarch. While no law prevents rulers from selecting their own children as heirs, few do so, fearing they'll fall victim to a terrible curse. Heirs are usually chosen based on merit.
Wealth of the EmpireWith gold abundant in the Sensa Empire, there's no lack of lucrative, respected jobs in the mines, though the work comes with occupational hazards. But the wealth of the empire often draws threats. Banditry is an ongoing problem, and sometimes diplomacy is all that prevents raids from neighboring territories.
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Shankhabhumi
Shaped and defined by its rivers, Shankhabhumi (SHANK-uh-VOO-me) is a dynamic floodplain surrounded by mountains and crisscrossed by waterways. Most of the land is covered in swamp forests infested with unknown perils, except for three city-states that stand proudly on broad islands of miraculously dry land. The islands on which the cities of Ashwadhatu, Sagorpur, and Tippurika stand were each granted to the people by a different riverine, and at the heart of each city is a temple dedicated to that city's patron riverine. A fourth city, Manivarsha, was destroyed in a cataclysm five hundred years ago.
Each city spreads out in concentric circles from its riverine temple. The innermost circle holds the city's senate house, main market, and academy, as well as the houses of wealthy citizens. Past these lie modest residential neighborhoods and trade wards. At its edges, each city slopes down to submerged rice fields before dissipating into the swamps. The skies of Shankhabhumi are eternally heavy with rainclouds, and even well-maintained buildings wear a fine coat of moss.
To experience Shankhabhumi at its finest, one must visit during the Shankha Trials, held every twelve years in one of the three cities. A twelve-day spectacle of skill and might, the trials feature contestants representing each city who entertain thousands of spectators. But the trials are more than a competition; they represent the origin story of the land and a pact endlessly renewed between the people and the riverines to whom the land belongs.
FeaturesThose familiar with Shankhabhumi know the following details:
Hallmarks. This region is known for its isolated city-states separated by tangled swamps, and for the capricious river spirits that rule its waters.
People. Urban society is a mix of humans, halflings, elves, and dwarves. Skin tones in Shankhabhumi span shades of brown, and people have uniformly dark hair that ranges from wavy to very curly.
Languages. The folk of Shankhabhumi speak Common and Shankhi, the regional tongue.
Noteworthy SitesHundreds of rivers flow through Shankhabhumi, creating natural paths to its three great cities.
AshwadhatuThe Mehul River flows from the Nirjhar Highlands, through Ashwadhatu, and on to Dishahara Bay. The city of Shankhabhumi with the largest area of solid land, Ashwadhatu has long been the home of proud, traditionalist farmers, miners, and boatbuilders. More recently, metalworkers and inventors are fueling a growing industry, though some citizens dismiss them as eccentrics creating unnecessary, newfangled contrivances.
SagorpurSagorpur is the mightiest city of Shankhabhumi, having inherited that mantle when Manivarsha was ruined five centuries ago. The city lies where the Iravati River flows into Dishahara Bay, and its mainstay is sea trade. A wide array of goods can be purchased in the city's sprawling markets, and seafaring foreigners and inland travelers from Tippurika and Ashwadhatu mingle with locals in Sagorpur's numerous inns, playhouses, gambling dens, and restaurants.
TippurikaThe city of Tippurika stands where the Joltara River flows from the Adhameru Mountains into a deep canyon, frothing with whitewater rapids. Tippuri citizens—a majority of them dwarves and halflings—are adept at climbing steep paths, traversing unstable rope bridges, fishing in mountain rapids, and exploring the inaccessible caves of the mountains. The city is known for its hill crops—particularly tea and timber. Locals take pride in their staunch courage and infuriating stubbornness in equal measure.
Life in ShankhabhumiOutsiders often refer to the people of Shankhabhumi collectively as "riverlanders," but the folk of the three city-states call themselves Sagorpuri, Ashwadhatuj, or Tippuri, and claim to have little in common with one another. However, that's an exaggeration; the people of Shankhabhumi share unifying traits and experiences.
Clothing and AccoutrementsThe folk of Shankhabhumi favor clothing composed of lengths of cotton or silk cloth called bastras, which are wrapped around the body in various styles. These include the loose, voluminous drapes of a sedentary noble, the tight, ropelike wrap of a Shankha Trials contestant, and the practical, gathered garments of a laborer or river navigator.
Wavy or curly hair is common in the region; people rub it to a shine with coconut oil and wear it long or in thick plaits. Ornaments include conch-shell bangles and hairpieces, as well as designs of white clay painted directly onto the skin. Gold and gemstone jewelry, a specialty of the ruined city of Manivarsha, is popular among wealthy citizens and often crafted by the descendants of artisans from the Manivarshi diaspora.
Manivarshi DiasporaThe city-state of Manivarsha was destroyed five hundred years ago under circumstances that have never fully been explained. On the last day of that year's Shankha Trials, the city simply vanished, along with everyone there. A few survivors who were just outside the city at the time told of a towering wave along the Adirohit River that marked its demise; subsequent attempts to reach its former location found nothing but endless swamps. Citizens who were away from home were left stranded. Those survivors and their descendants assimilated into the other cities, bringing Manivarsha's traditions of gem-cutting and jewel-setting to their new homes. This jewelry is now common throughout the land, and many pieces are fantastically valuable.
Power and PoliticsAside from their cultural rivalries, Sagorpur, Tippurika and Ashwadhatu rarely engage in major conflicts—living in a land that constantly changes with the caprices of the riverines is precarious enough. The shadow of the lost city of Manivarsha hangs over the remaining cities as a reminder that life in Shankhabhumi can easily be swept away.
Power in each city is shared between three factions—fifteen senators who officially govern the affairs of the city-state; a network of river-navigator majhis known as the Bhatiyali; and former Shankha Trials contestants who become famous public entertainers and heroes, if they don't become senators themselves.
River BountyEvery meal in Shankhabhumi includes fish, though each city proclaims its own style of preparing it to be the best. In fact, cooking is a competitive discipline at the Shankha Trials. Sagorpuri fish curries are fragrant with spices imported from foreign lands, while Ashwadhatuj cook their fish with locally farmed vegetables, and Tippuris ferment their mountain fish in tea.
Sign of the ShankhaThe shell of the conch mollusk, known locally as a shankha, is the eponymous icon of Shankhabhumi. The sizable Riverine's Shankha is the legendary shell trophy that circulates among the cities via the Shankha Trials, kept at the riverine temple in the current champion's city until that city hosts the next trials. Smaller shankhas are rare and precious, and they are often worn like pendants by those who can afford them. Shankha motifs decorate all riverine temples and adorn weaving, white-clay body art, jewelry, children's toys, pastries, and more.
Legends of ShankhabhumiThe ancestors of the people of Shankhabhumi migrated here from other lands about a thousand years ago. They arrived to find swamp forests infested with monsters and other dangers—a land shaped by hundreds of riverines who were indifferent to the newcomers and their fates. Then the elven leader Kubjhatika killed a giant mollusk that attacked her people. After the battle, she carved the tale of her victory and her people's journey on a beautiful, red-ridged shell. This shell became the Riverine's Shankha. Kubjhatika offered it as tribute to the riverines, appealing to them for refuge amid the unforgiving land.
The four greatest riverines—Adirohit, Iravati, Mehul, and Joltara—each wished to claim the Riverine's Shankha as their own. Kubjhatika proposed the Shankha Trials to ensure it would circulate fairly. But since people who could barely survive in this unstable land couldn't put on such a spectacular event, Kubjhatika persuaded the riverines to each create a site for a great city. Thus, the riverines created the stable islands on which Manivarsha, Sagorpur, Ashwadhatu, and Tippurika would be built, and the histories of those great cities began.
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Siabsungkoh
Amid a vivid patchwork of rural farms and dense mountain jungles stands the bustling, unforgettable Dyn Singh (DIN sing) Night Market. The heart of the valley of Siabsungkoh (SAB-sung-koh), this regional market attracts visitors from distant lands with delicious foods, rare treasures, and all manner of unpredictable fortunes. Tourists nicknamed this ever-changing district the "Dancing Night Market" due to its festive atmosphere and the colorful displays of magical lights that illuminate vendors' wares.
Beyond Siabsungkoh's regional market district, lush jungles are home to rare plants and animals, including the famous bioluminescent lau-pop flower. These flowers bathe the mountains nightly in soft, blue-purple light. Well-kept roads crisscross the region, connecting the populous Dyn Singh Night Market with the scattered communities of the Outer Edges, which border the mountains.
Tradition, trade, and enterprise influence culture in Siabsungkoh. Families spend generations cultivating reputations as experts in varied trades or fields. The inner workings of the markets where families meet and trade are complicated, rife with competition and alliances. Rival families occasionally clash with one another; their conflicts typically take the form of insults and rumor-mongering, but sometimes escalate to violent scuffles. Some traditionalists fear losing their cultural identity and connection to the natural world, and they wish to disrupt the growing impact of mercantilism on local life.
Siabsungkoh FeaturesThose familiar with Siabsungkoh know the following details:
Hallmarks. Siabsungkoh is a land known for its cosmopolitan markets and its people's tight family bonds and ties to nature.
People. Siabsungkoh is a cosmopolitan area inhabited mainly by humans with dark, wavy-to-curly hair, brown eyes, and skin tones varying from medium tan to deep brown. Alongside humans, dragonborn, gnomes, kobolds, and orcs number among the land's most populous residents.
Languages. Maynah, which translates to "river tongue," is the native language of Siabsungkoh. Most locals also speak Common and Draconic.
Noteworthy SitesSiabsungkoh features lush, tropical jungles surrounded by mountains. The valley is small but buzzes with energy, as both locals and tourists frequent the markets that serve as a hub of community life.
Dyn Singh Night MarketTraders from Siabsungkoh's scattered communities flock nightly to the Dyn Singh Night Market, an ever-changing, town-sized market. Food vendors take center stage, selling noodles, seafood, pot stickers, and other delicacies from colorful stalls and carts. Visitors might sample fine desserts, seek the expert works of artisan families, or be entertained by groups like the folklore-sharing Dancers of Smoke.
Becoming a vendor at the Dyn Singh Night Market involves gaining the favor of the five oldest families of Siabsungkoh, then paying a large fee to "prove success." While this approval process was initially created to prevent corruption, many would-be vendors spend years saving for the fee even after earning the families' favor. Many older families have grown greedy and try to stifle competition from new vendors.
Outer EdgesThe region of Siabsungkoh that borders the wilderness, the Outer Edges are overgrown with lush greenery and lau-pop flowers. Many of the scattered communities here and across the valley reject the bureaucracy and crowds of the market district, braving the dangers of the nearby wilderness to stay self-sufficient. Merchants not accepted in the Dyn Singh Night Market do business here, some trading in doubtful goods and sinister magic. For example, the Nyvrn Candy Cart sells an array of magical and cursed candies, while Hiccup's Generally Nice Goods barters "discounted" Sangarian rugs and "semi-genuine" painted porcelain from the Yongjing.
Some Outer Edges residents chase knowledge of the natural world, such as the scholarly Preed family, whose members believe the land has grown angry and will soon swallow Siabsungkoh whole.
Avyrn MountainCenturies ago, a young sorcerer named Phi Maymoon scaled Avyrn Mountain and pleaded with the nature spirits there to protect Siabsungkoh from invaders. Locals who believe this legend climb the mountain and leave offerings of food and drink on the cliffside to show respect and provide nourishment to the sorcerer. They believe Phi's pact with the spirits protects them still.
Beyond this memorial is the domain of the mountain's spirits. The mountain guardian, Saan, resides within a cave at the mountain's top. It is said the bonds of friendship are tested within Saan's cave. Explorers who prove true to their friends and family are blessed; those who don't find their relationships shattered.
Life in SiabsungkohThe following truths are known to those who live in Siabsungkoh or travel through these lands.
Dyn Singh Merchant CollectiveThe finest merchant families in Siabsungkoh make up the Dyn Singh Merchant Collective. These families worked for generations to grow their businesses' reputations and the quality of their wares. The collective sets laws for trade throughout the land, issues licensing for harvesting natural resources, and establishes the rules of business in the night market. However, their success pushes some greedy members of the collective to keep the group exclusive so they can maintain their own power.
The Five FamiliesSiabsungkoh is ruled by the heads of the land's five oldest families, three of which are members of the Dyn Singh Merchant Collective. In recent years, the government has expanded the market further to encourage greater trade opportunities. This pushed the market into the center of local life, rankling traditionalists and causing many to believe the nation is sacrificing its ties to the natural world.
Family FirstSiabsungkoh is a collectivist society centered on family and deep group loyalties. Families are often blended and can grow through marriage, through adoption, or by simply choosing to accept someone as a family member. Found families are equal to traditional families and often adopt a family name or symbol. The first families that settled Siabsungkoh are said to have been of different blood but the same spirit. Those who operate alone through choice or act in self-serving ways are often called
tuah, which means "of lonely heart."
Visitors WelcomeSiabsungkoh's people have a reputation for being friendly and welcoming; however, trust is reserved for those who earn it. Locals are overly polite and use double-speak when addressing strangers. Newcomers who learn the customs and work within the cultural framework, however, can earn places and renown within the communities.
Spirits of the LandMost Siabsungkoh residents deeply appreciate nature and the spirits that inhabit it. Individuals often leave cut mangoes in streams as offerings for the nature spirits, or spend time at the Lynx River or Slumber Pond to meditate on reflections in the water. Some forgo the duties of family, seeking to attune with nature and work the will of the spirits at the Temple of Ember.
Many animals are believed to be messengers of the spirits. Of particular mystical prominence are tut-krogh caterpillars—which create stunning iridescent silk before they transform into tea-moths—and pangolins, which are said to comfort souls in times of hardship.
Legends of SiabsungkohThe oldest legend of Siabsungkoh tells of a young sorcerer, Phi Maymoon, who made a pact with nature spirits to protect Siabsungkoh from invaders that were closing in from the west and south. In an act of desperation, Phi climbed Avyrn Mountain and pleaded with the spirits to protect the land's people. The spirits answered Phi's call. With their combined power, they shifted the earth around Siabsungkoh to form jagged mountains that blocked the invasion. This exchange of power was not without a cost—Phi traded their life to form the barrier that protects Siabsungkoh. Phi's magical power lives on in the mountains and is supposedly the force that gives lau-pop flowers their remarkable glow. To this day, many honor the spirits of Siabsungkoh by tending gardens of lau-pop flowers or climbing Avyrn Mountain to leave offerings to Phi.
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Tayyib Empire
The Tayyib Empire recently emerged from a brutal civil war, but its peace is fragile. Monsters roam the hinterland, and people vie for power to stave off desperation during the recovery.
The war began in response to the death of Emperor Tasneem, whose older heirs turned to sinister magic in their attempts to rule. These heirs burned the former capital and unleashed legions of unliving horrors. Chaos ruled the land until the emperor's youngest daughter, Firuzeh, defeated her siblings and ascended the throne.
She inherited a nation stretched to the limit. But across war-torn territories, people rebuild marble domes and sparkling minarets to raise a new empire that serves its citizens as past rulers failed to do. It is a precarious time, but also one of great opportunity.
Noteworthy SitesThe Tayyib Empire spans a region called Suristhanam. Its geography includes a great central flood plain, fertile hills, and tropical swamps.
QaragarhA metropolis filled with breathtaking plazas and public reflecting pools, the empire's new capital teems with people who see the city as the promise of the empress made manifest. Adventurers come to Qaragarh seeking employment from the empress, who needs support to stabilize her empire. Travelers arrive and depart through the Hall of Doors, which houses teleportation circles linked to locations across the empire.
BijabadBijabad and the surrounding region were the breadbasket of the empire until war took its toll. Now bulettes and griffons terrorize the countryside, and work crews periodically unearth Undead left behind by the conflict. The city's struggling reconstruction efforts are chronically understaffed, so a grassroots network of veterans and influential townsfolk called the Old Sickles has taken efforts into its own hands.
ChurapoorA natural harbor shelters the port of Churapoor from seasonal monsoons. Despite the devastation of war, the city boasts a healthy economy, but it always needs adventurers to guard its shipments of alchemical concoctions, spices, and rich textiles.
Life in the Tayyib EmpireThe Tayyib Empire is a cosmopolitan mix of the native peoples of Suristhanam, immigrants, and various invading groups. Nearly half the population are brown-skinned humans, with significant elf, hobgoblin, lizardfolk, and yuan-ti populations making up most of the remainder.
Faith and ReligionThe dominant faith is Iwahhid, a philosophy that rejects idols and promotes worshiping the source of divinity rather than its fallible manifestations. Its adherents are called Muwahhid. Some erudite worshipers join the Imperial Ulema, an order of Muwahhid scholars sponsored by the throne. The Ulema provides spellcasting services to the populace and maintains the empire's infrastructure of magical street lights and teleportation circles.
Fashion and FoodClothing in the empire tends to be long and billowing. Men's fashion includes jamas and sherwanis, or loose kurtas secured with a shawl. Women's fashion includes saris and salwars. Clothing is colorful and patterned, with some wealthy citizens sporting garments bearing magic that perfumes the wearer on command or changes color.
Tayyib dishes are creamy and mildly spiced, cooked with yogurt, and served with rice or flatbreads. Dried lentils are soaked and made into various dal dishes, while slow-cooked rice, spices, and vegetables are transformed into fragrant biryani. Faithful Muwahhid avoid alcohol and predator meat, and many are vegetarians.
Monarchy and OrderAuthority in the Tayyib Empire stems from Empress Firuzeh. Nobles who hold prewar titles are respected, while state-appointed judges enforce the law across the empire. This system is prone to corruption, but the empress's agents vigilantly ferret out dishonest officials, delegating that task to trustworthy adventurers when necessary.
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Tletepec
In Tletepec (thle-TEH-pek), it's said ancient heroes transformed themselves into volcanoes long ago and now keep vigil over the land. The region's inhabitants view these volcanoes as sacred sites and believe their offerings pass through the volcanoes' flames into the realms of the gods beyond.
Tletepec is surrounded by mountains that enclose lush forests and open valleys. The history of Tletepec is a cycle of destruction and rebirth: ashfall and lava lay waste to the earth, and forests regrow from the fertile soil destruction leaves behind. The locals settle these fertile areas, founding new villages and cities as the landscape changes.
Tletepecs fear a long-prophesied devastation, a time known as the Ashrise, when all the regions' volcanoes will erupt. Scholars like the Watchers of the Ashes look for signs of this doom and seek ways to prevent it. Others wish to use the threat of destruction for their own nefarious ends.
FeaturesThose familiar with Tletepec know the following facts:
Hallmarks. Tletepec is known for its cycles of destruction and rebirth. The people of the land live alongside dangerous volcanoes and make communal offerings to the gods to prevent eruptions.
People. The population is mostly humans and dwarves with brown skin and dark hair. Tieflings are common in many settlements and often have skin tones evocative of minerals or gems. Other folk are rarer and are most commonly visitors.
Languages. The language of Tletepec is Tletlahtolli, but people also know Common.
Noteworthy SitesVolcanic eruptions and earthquakes constantly change the landscape of Tletepec, moving landmarks and destroying roads. Yet, several noteworthy sites have endured for generations.
XoxotlaTletepec's capital city, Xoxotla, is a refuge for those forced to evacuate settlements elsewhere in the region. Its founder, Meztli, sought a safe place for her family and made a significant offering to the gods. In return, the gods created a stable plain where she built her new home. A group of guides and explorers called the Trail Keepers base their operations in Xoxotla. From here, the group keeps paths across the region safe and clear. They are often at odds with fire giants that dwell among the volcanoes, who claim that their homes were destroyed when the gods moved mountains to create Xoxotla's plain.
ItzimicoAs volcanic ash drifts into the sea, it turns the coastal waters of the Obsidian Gulf dense and acidic, making docking a challenge. The magical piers of the town of Itzimico filter the seawater and allow ships to dock safely—for a moderate fee. Captains who avoid docking here often find their boats stuck in the water and at the mercy of the fire giants and dangerous beasts along the coast.
The city is controlled by the Shapers of Obsidian, a group of scholars who create magic inventions that protect the city. These scholars constantly test new magic on the city's walls, which are designed to protect against lava rivers and ash storms. They are always willing to reward those brave enough to help them try out their newest inventions.
Twin Gods ObservatoryThis observatory stands on the slopes of the Twin Gods Volcanoes. From here, members of a group called the Watchers of the Ashes study the surrounding volcanoes and seek to predict disasters before they strike. Centuries of records and myths are etched into the observatory's walls. The oldest Watchers claim all the information necessary to predict and prevent the Ashrise is recorded here.
Life in TletepecThe volcanoes of Tletepec are a fact of life. Most locals live their lives focused on the promise of what's to come, not impending doom.
Family and HomeFamily is a cornerstone of Tletepec society. From birth, Tletepecs are surrounded by family and are protected by their neighbors. People help each other and their community, and they are fond of saying, "Strangers are just family you haven't met."
Tletepecs build villages near the land's many volcanoes, but travel between villages can be challenging, as the dirt paths that connect them often shift or are blocked. Therefore, Tletepecs make great efforts to sustain the common culture and values that unite them, embodying that culture in their food and festivals. Spicy dishes are a specialty; the hotter the feeling on the tongue, the more delicious the food is considered. Peppers appear in every meal in a variety of forms. Festivals often feature turkey covered in molli, a thick, sweet-spicy sauce made from a mix of peppers, seeds, and cacao. Most Tletepecs have a sweet tooth, especially if it involves cacao. Regional candy combines the sweet and spicy flavors of local fruits, and Tletepecs enjoy watching foreigners react to these unique tastes.
LeadershipEach Tletepec village is ruled by a rotating assembly, a group of five rulers led by an assembly chief. The chief is chosen through a series of trials that vary from village to village, ranging from tests of knowledge to trials of physical prowess. In earlier days, villages that fought over resources were quickly wiped out, while those whose people cooperated survived and grew, so cooperation has become the central tenet in Tletepec.
Offerings and CelebrationsOfferings are an integral part of life and religious celebrations in Tletepec. Twice a year, every village assembles a communal offering to the gods to request blessings, chief among them protection from disaster. The gathered offerings are carried by a caravan of walkers and wagons to a shrine at the nearest volcano, accompanied by a priest to perform the offering. Villagers with individual requests might follow the caravan to make their own offerings. These offerings—typically consisting of foodstuffs and colorful crafts—are dropped into the volcano, where it's believed they're conveyed to the realms of the gods.
On the travelers' return, villagers celebrate for several days, thanking the gods for their help. Event preparations begin many days in advance and involve the entire village. At the end of the festival's final night, villagers light the fire eagle: a fireworks-filled eagle effigy whose burning signifies the offerings given and whose light represents the blessings from the gods.
Watchers of the AshesThe Watchers of the Ashes are a religious coalition dedicated to appeasing the gods and monitoring the land's volcanoes. Watchers look for signs of imminent volcanic eruptions from the observatories the order builds and maintains, measuring and interpreting every smoke ring, ash storm, and tremor to keep the folk of Tletepec safe. The order also watches for signs signaling the disastrous Ashrise and researches ways to prevent it.
Legends of TletepecLong ago, two lovers led their people away from war and conflict, looking for a new place to settle. They and their people were starving by the time they arrived at a peaceful but infertile land. The lovers offered themselves to the land, fusing their souls to create the two oldest volcanoes in what is now Tletepec, but the land remained barren. Desperate, the people offered everything they had to the spirits in the volcanoes, even the last of their food. The spirits accepted this offering in the name of the gods and blessed the land. Since then, the people of Tletepec have offered a portion of what they have to the volcanoes to maintain these blessings.
It's said that when the lovers became volcanoes, their memories of mortal life began to fade. When they forget their past completely, Tletepec will be destroyed by the Ashrise, a chain volcanic eruption that will cover the land in lava and ash. The Ashrise is certain to destroy everything in Tletepec, even as it plants seeds for a new civilization to grow.
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Umizu
Residents of the city-state of Umizu enjoy their fair share of luck, but good fortune comes at a cost: a season of bad luck that arrives with the yearly monsoon. During this time, locals pray at shrines for protection against misfortune, and attendants keep a watchful eye for grim portents in the rains.
Set amid glittering turquoise waters, Umizu has long enjoyed prosperity that masks ever-simmering tension. Daimyo Hogishi Takemi does his best to rein in crime, but the city's lackluster bureaucracy is run by complacent samurai administrators and riddled with corruption. Crime syndicates control the city's underground trade and administer their own brand of justice. Meanwhile, the Southwest Whaling Concern, an influential merchant organization, builds a private navy and clashes with the Rurapo, an indigenous clan of tritons who monitor fishing and whaling activity. In the wake of the whalers' blatant overfishing, the Rurapo are divided on whether to renegotiate their treaty with Umizu or declare war.
Noteworthy SitesEach city district features its own architectural aesthetics. The districts cling to volcanic islands connected by sturdy stone bridges, ferries, and steam-powered funiculars.
Bright Moon PierThis collection of massive piers hosts a marketplace and is the haven of Umizu's premier criminal syndicate, the Safe Oceans Society. Most merchants here deal with the Safe Oceans Society eventually, whether to smuggle goods, avoid taxes, or quietly resolve conflicts. Society lieutenants run gambling dens disguised as tea rooms along the pier, while samurai and scoundrels test their mettle beneath the waves in underwater fighting rings. To avoid scrutiny, the Safe Oceans Society employs adventurers as independent operatives—while virtuous samurai-class bureaucrats hire them to investigate the syndicate's crimes.
Rurapo sometimes visit the pier to trade or sample crunchy Umizu pickles. Some have forged uneasy alliances with the Safe Oceans Society, providing illegal relics from sunken temples and shipwrecks.
Governor's PalaceA massive villa serves as the central administrative offices of Umizu and the residence of its mayor, Daimyo Hogishi Takemi. The palace is famous for Hogishi's elegant parties and for an annual poetry competition that draws nobles to Umizu—along with their bitter rivalries and personal guards.
Shrine of StormsThe Shrine of Storms is an ancient place of spiritual power. Cut deep into its island alongside residencies for the shrine's warrior-priests and libraries holding relics from around the world, the shrine is central to Umizu's many celebrations. Each winter, citizens gather for the Thunder Festival and honor the Turtle Sage—the guardian spirit of the islands—with three days of drumming, dancing, and prayer.
Life in UmizuUmizu is a welcoming city, and many citizens hail from far-flung lands. Humans are the most numerous, with skin tones ranging from pale to medium brown, and with hair and eyes ranging from dark brown to black.
Social MoresUmizu is a matrilineal culture with a preference for succession by women. Most families live in multigenerational homes, and the wealthiest favor polyamorous marriages, typically with a clan matriarch and several spouses of any gender. Powerful clans compete for prestige through formal dueling matches every few months.
Umizu has few taboos around sexuality and gender. Titles such as "daimyo" are gender-neutral, as are most names. Clothing varies by class status rather than gender—instead, people express their gender through perfumes. Bright citrus scents are feminine coded, musky wood tones are gender-neutral, and floral scents are masculine. Umizu has rigid sumptuary laws that reinforce the social hierarchy, restricting colors, fabrics, and styles of dress based on class.
Ancestor SpiritsRespect for the spirits infuses daily life. Native residents keep shrines to their ancestors in their homes and leave out offerings at dawn and dusk. They consult ancestral spirits before making life-changing decisions, but the perspectives of the dead can be just as flawed as those of the living. Disagreements in large family clans sometimes result in battles involving hundreds of ancestor spirits, with tumultuous consequences for their living descendants.
Seasonal MisfortuneThe Demon Festival kicks off the summer monsoon season, marking a city-wide period of misfortune. Citizens visit the Shrine of Storms to purchase talismans of protection and beseech the Turtle Sage for good luck. At sundown, the shrine's attendants ride barges through Umizu's waterways, shouting taunts to draw out fell spirits while people dressed as demons dance on bridges and walkways.
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Yeonido
The people of Yeonido (yeohn-ee-doh), the City of Judgment, pride themselves on upholding tradition. Thousands of years ago, the great dragon Mireu (ME-roo) entrusted the founders of the city-state with a mandate to forge and lead a great civilization. Yeonido's people took the dragon's words to heart, establishing a reverence for fealty and order that has remained steadfast through the centuries. Two main beliefs form the foundation of Yeonido society: that structure is key to all things, and that adherence to familial duty trumps all but one's devotion to the royal family.
But those noble traditions have a troubling side: the disquieting ancestral spirits called gwishin (gwee-sheen) that refuse to leave the world behind. When a citizen of Yeonido dies feeling wronged or knowing that they've harmed others, they return as one of these spirits. It's up to the spirit's family to resolve the injustice and bring peace to the gwishin, allowing it to move onward. If a gwishin is allowed to endure, it grows ever more dangerous.
In recent years, some in Yeonido have begun to challenge the cultural reverence for ancient traditions, creating unease and discord. It may be no coincidence that gwishin are appearing more frequently than ever before, but it's unclear if more citizens are dying with unfinished business or if something more sinister is at work. Some even believe that the royal family has lost the trust of the great dragon Mireu. Everyone has an opinion, but no one knows how to restore harmony in Yeonido.
Yeonido FeaturesThose familiar with Yeonido typically know the following details:
Hallmarks. Yeonido is known for its citizens' familial loyalty and reverence for tradition, as well as for ancestral spirits called gwishin.
People. Humans and dragonborn are the most populous folk in Yeonido. Humans from Yeonido are primarily dark-haired and dark-eyed, and dragonborn have colorings based on their bloodlines, most commonly red or blue-green scales.
Languages. The city's official language is Halri, a language related to Draconic, though all citizens are also fluent in Common.
Noteworthy SitesThe city-state of Yeonido is nestled among fertile hills and deep forests. Though many dangerous beasts dwell in those lands, farming villages surround the walled city of Yeonido itself, supporting the city and benefiting from its protection.
The Seat of DragonsIn the center of Yeonido stands the Seat of Dragons, the palace that houses the royal family and government. The outer palace walls are a brilliant red, and the drawbridge over the moat is always open to allow citizens to enter. Important ceremonies take place in the castle courtyard, where Queen Jin-Mi can often be seen greeting her people.
Though the Seat of Dragons has no magical wards protecting it, gwishin never enter the palace grounds. Some speculate that this is because the Pearl of Mireu—a legendary gift the draconic founder of Yeonido granted to its people—is hidden somewhere in the palace.
Yu-Ik RiverThe Yu-Ik River flows just outside Yeonido's walls and is an essential part of the city. The riverbank holds a bright community of market stalls, colorful art, traders, peddlers, tinkers, and vendors of food and drink. On official holidays, people gather along the riverbank to tie ribbons on tree branches, play games along the shore, and celebrate with good food. However, these gatherings sometimes turn ugly, with fights breaking out due to muggings and territorial disputes arising among merchants. Cautious vendors often hire guards to protect them from trouble.
Dokkaebi TempleNot far from the city, this cursed temple sits on a cliff above a majestic waterfall. Foolhardy children dare each other to spend the night within the forbidding temple—a challenge that has sometimes proven fatal. The temple is brilliantly painted with a thousand colors and marked with hundreds of spiritual seals. Although the site is rumored to be filled with treasures, only the most reckless thieves consider breaking in, for countless gwishin rage there each night, their screams echoing for miles.
Life in YeonidoThe people of Yeonido are proud of their traditions and welcoming to those who respect their ways.
Structured SocietyYeonido's residents believe in sacrifice for the good of the community. One must work selflessly, listen to one's elders, and act according to one's status for Yeonido to prosper. Structure is the central pillar of society. Class structure and family structure are key components of life within the city. Change is possible, but usually only when it's driven by members of the royal family or the noble clans. Queen Jin-Mi sits at the apex of the social order, followed by the noble elite, the various ranks of government magistrates, and the heads of each familial clan.
Clans and IdentityClans live in compounds that often hold every member of the family, organized with its own hierarchy and led by a designated elder. But clans extend beyond families, often adopting outsiders who take up permanent residence in the city-state. When people meet, they exchange clan information before personal details, and the few folk in the city who have no clan—whether they were ejected from a clan or never adopted into one—are viewed with sympathy.
When people marry—whether for love or for social or political reasons, both of which are considered equally valid—they must choose which partner's clan they will belong to after the union. In rare cases, a new couple decides to establish their own clan, though they often face judgment from their birth clans.
Rule by MagistratesThe city-state of Yeonido is ruled by the beloved Queen Jin-Mi, a dragonborn said to be descended from the city's founder and first ruler, the dragon Mireu. The bureaucracy surrounding her consists of officials known as magistrates, who govern the city-state and enforce its laws. Those who aspire to become magistrates must undergo the exams—known collectively as the Test of Ascension—that take place each spring. These tests are notoriously difficult, and typically only those wealthy enough to afford time to study and special tutoring pass. Still, many less affluent but dedicated students have used this path to change their social status. Even non-citizens are allowed to take the test if they show proper respect for the process.
Spirit ArbiterMagistrates called spirit arbiters specialize in bringing an end—peaceful or otherwise—to rogue gwishin. They investigate the appearance of these spirits, soothe them, and then attempt to right the wrongs that hold them in the world. If left with no recourse, spirit arbiters destroy gwishin, but they seek to avoid doing so. These somber magistrates are known for the traditional, broad-brimmed black hat, called a gat, that they each wear as part of their uniform.
Legends of YeonidoAccording to the oldest tales, the Dokkaebi Mountains rose above a world shrouded in mist. All lands were bleak and terrifying in those days, cloaked in endless darkness. Those who had hope in their hearts set their sights on the Dokkaebi Mountains and traveled to the foothills, praying that something would save them.
Three great dragon siblings saw the penumbral world and descended from the heavens. The dragon Mireu gave the mortals at the Dokkaebi Mountains a divine gift—a pearl infused with the dragon's own heavenly power, which drove back the mist. Mireu's people formed the city of Yeonido, while the other two dragons established the lands of Xing and Umizu. Tales say that the Seat of Dragons in Yeonido is still home to Mireu's pearl, proof of the city's divine origins. However, if the pearl exists, its location is a secret fiercely guarded by the royal family.
The story of Yeonido's origins is often accompanied by the cautionary tale of the first gwishin. Her name has since been stricken from all records, but she was the sister of a king. Jealousy grew in her heart, and she raised her hand against her sibling. For this crime, she was struck down by Mireu, and a sickly monster appeared in her place.
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Yongjing
For centuries, the nation of Great Xing (shing) has been synonymous with power and prestige, with no finer example than the country's glorious capital: Yongjing (yong-jing). The city teems with scholars, bureaucrats, artisans, and performers. But Yongjing was not always so vibrant. Beneath the fine floor tiles and immaculate garden paths lie the remains of prior dynasties and their long-dead citizens—concealing a turbulent past marked by war, subjugation, and famine.
The rule of the Xing dynasty has brought wealth, stability, and peace to Great Xing. But now the imperial secret of longevity has been exhausted, which means the White Jade Emperor's long reign will end soon. The Grand Secretary who governs Great Xing according to the emperor's command knows that it's only a matter of time before word of the emperor's impending death gets out and the stability of the empire is put to the test.
Yongjing FeaturesThose familiar with Yongjing know the following details:
Hallmarks. Yongjing is known for its courtly drama and labyrinthine bureaucracy. Its rulers enjoy exceptionally long lifespans.
People. Humans and dwarves make up most of the population of Yongjing, with humans outnumbering dwarves three to one. Almost all residents have black hair, warm skin tones, and rounded faces.
Languages. Xingyu is the primary language of Yongjing, and most residents are also fluent in Common. Xingyu is written in the Dwarvish script, though scholars and upper-class citizens often also learn the language's older and more complicated pictograph representations.
Noteworthy SitesThe city of Yongjing is a bustling network of tightly packed buildings and narrow alleys. A wide central avenue bisects the city and connects the grand palaces of the emperor's court through a series of plazas.
Hall of Divine WisdomEach morning, the Gate of Ascendance is thrown open, and petitioners seeking the ear of the emperor crowd onto the plaza in front of the palace known as the Hall of Divine Wisdom. Ministers interview each petitioner—and swiftly reject requests too trivial to warrant the emperor's involvement. The plaza is also a prime location for pickpockets and spies. Most days, wealthy petitioners are turned away and must seek other means to solve their problems.
Inner Butterfly CourtThe north side of the city is taken up by the palaces of the royal court, which make up their own district—the Inner Butterfly Court. Only the emperor's family and their attendants are permitted in this area, and most residents rarely leave the district except for opera performances and holiday festivals.
Spousal palaces line the east and west sides of the Inner Butterfly Court, each building the residence of a royal spouse and their children. Two larger central palaces are occupied by the emperor, who resides in the Palace of Heavenly Command and reserves the Palace of Favored Unity for visits with his expansive family.
Kiln DistrictThe southwest part of Yongjing houses hundreds of earthen kilns, where the famed white-and-blue porcelain of Great Xing is painted and fired. Potters work in assembly lines to meet a quota of hundreds of pieces a day, with twenty percent of those pieces going to the emperor. Xing porcelain fetches exorbitant prices in foreign markets, so armed guards accompany every shipment that leaves the city. At the Office of Authenticity, imperial artificers apply intricate identifying marks to each piece. Despite this, counterfeiting is a constant problem.
The Old CityOver the centuries, the rulers of Yongjing have expanded and updated the city, building on top of existing architecture. As a result, many structures conceal forgotten chambers, hidden passages, dusty traps, and ancient artifacts beneath their floors. Expeditions into the subterranean Old City are common, whether staged officially on behalf of the emperor or undertaken in secret by criminals and treasure hunters.
Life in YongjingResidents of Yongjing take great pride in their city and frequently boast about everything from its venerable age and historic architecture to its lack of unsavory elements—such as the rats and diseases that are so common in other, lesser cities.
Chasing LongevityThe importance of a long life is drilled into children from an early age. The folk of the empire and Yongjing proudly consider their society a meritocracy, where anyone can work hard and rise above their current station—provided they live long enough. Therefore, citizens maintain healthy lifestyles, drink medicinal teas, and carry symbols of longevity such as long-lived animals or plants.
Court Intrigue and SuccessionIn the imperial court, tradition dictates that the social standing of each member of the emperor's family is determined by the preferences of the emperor. If the emperor publicly favors one spouse over another, the pecking order is reset accordingly, and everyone must quickly adjust their behavior to recognize this new hierarchy.
At no time is an emperor's favor in greater question than when they die. Rarely do Yongjing's long-lived rulers have to consider the prospect of death, and they put even less consideration into designating a particular heir from among their shorter-lived family members. When an emperor dies unexpectedly, a period of squabbling follows, as imperial family members, secret offspring, and pretenders produce evidence of being the past emperor's favorite. These squabbles ultimately devolve into secret wars, as the Inner Butterfly Court becomes beset by intrigue, assassinations, and disappearances until a single heir claims and holds the throne for a year's time. Only then is that individual universally accepted as the new emperor.
Delicious BountyA typical meal in Yongjing might include sweet or savory buns, salty pork, and stir-fried dandelion leaves. Wintertime stews are flavored with bone marrow and laden with sliced lotus root, mushrooms, and bamboo shoots. In summer, Yongjing's courtyard gardens are filled to bursting with oranges, lychees, plums, and peaches.
Fashion and SocietyClothing in Yongjing favors loose and flowing styles—and the wealthier the wearer, the more elaborate the embroidery. Ministers are identifiable by their black winged caps, while members of the royal family wear elaborate headdresses.
The households of city residents are built around the clan, made up of several generations of family members and multiple spouses of any gender, typically joined through arranged marriages. A clear hierarchy within each of these complex familial structures helps to facilitate social harmony. Members of a clan keep close eyes on one another, because the deeds of an individual affect the social standing of the clan as a whole.
Grand DynastyYongjing is the governmental center of the flourishing Xing dynasty. At the top sits the White Jade Emperor, the third since the rise of the Xing dynasty. Like nearly all the previous monarchs, the emperor is a dwarf, with a life span long enough to have experienced the cyclical nature of history firsthand—a trait considered necessary to rule.
Imperial ServiceMost of Yongjing's bureaucrats are humans. A Grand Secretary appointed by the emperor leads the Octadic Council, a group made up of the leaders of the city's eight Ministries: Agriculture, Arcana, Bureaucracy, Culture, Diplomacy, Finance, Imperial Lineage, and Public Works. A position in one of the bustling ministry offices is the most prestigious employment in Great Xing, promising lifelong access to luxury and elevated status for an entire family. Children from all backgrounds study for the annual Imperial Exams, hoping to score high enough to be selected to fill a vacancy. Those who show aptitude for more clandestine work might be selected to join the ranks of the Imperial Ghosts, versatile soldiers who serve as spies for the empire.
Legends of YongjingCountless stories recount the country's illustrious beginnings, when a great dragon, one of three majestic siblings, descended from the heavens to establish the culture that would become Great Xing. The area in which the city of Yongjing would one day rise was originally populated by nomadic dwarf shepherds. As humans immigrated to the region, conflict between the races broke out. Legends say that the violence persisted for a century, until the Dragon of Heavenly Blessings who had founded Great Xing returned. Descending from the clouds, the great dragon bowed before a young dwarf leader, bestowing on him the ability to inspire and unify folk of both human and dwarven ancestries. This dwarf became the Yellow Dragon Emperor, founder of the nation's first ruling dynasty.
Numerous dwarven dynasties have ruled Great Xing, with the human population generally content to be so governed. One fable, however, tells of the Winter Crane Empress, who was dethroned by a human. As the story goes, three of her advisors came forward with three different plans for war, but the exiled dwarf empress instead called for a sumptuous bed to be made for her. She then took a nap until the usurper died of old age, reclaiming her throne without violence and swiftly undoing the little he could accomplish in his brief human life span.
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Zinda
Zinda (ZEEN-duh) is a city of spiraling marble towers and turrets, of universities and guildhalls, and of specialty shops lining paved streets. Far below the balconies, the Court of Flowers and the pier ring with the merry laughter and the songs of laborers. Year round, Zinda's plazas and parlors are full of academics, merchants, and pilgrims. But for ten days in the summer, the March of Vice draws even larger crowds as the city celebrates the local wine trade—specifically, the jeli wine that has made Zinda the wealthiest city in the land. Zindanese citizens garb themselves in brightly colored costumes and feathered headdresses and indulge in feasting, song, and dance.
After its recent years of prosperity, a cloud has settled over the city. Political dissidents are rumored to disappear from their beds as the Silent Verse, the enforcers of the ruling Kings of Coin, stalk the streets. The newest member of the Kings of Coin, Madame Samira Arah, grows restless with ambition and regularly hires mercenaries and spies to investigate her rivals' secrets. The Bloodletters laborers' union opposes the leadership of the aristocracy at every turn. And beneath it all, the dire secret on which Zinda's prosperity was built waits to be exposed.
FeaturesThose familiar with Zinda know the following facts:
Hallmarks. Zinda's people are known for cultivating the jeli flower, which features prominently in the annual March of Vice celebration.
People. Humans make up the majority of Zinda's population and have skin tones ranging from light brown to black. Their hair grows in spiral curls; most grow it long and wear it tucked beneath a headscarf topped by a wide-brimmed hat (if married) or set in scalp-hugging braids (if unmarried). Elves and halflings are also frequently seen in Zinda, along with other nonhumans.
Languages. All Zindanese citizens speak Common and N'warian. Many Zindanese also speak Draconic, since the power and wealth typically attributed to dragons are considered virtuous to the Kings of Coin.
Noteworthy SitesIn addition to its robust agricultural holdings, Zinda is home to magical universities, conservatories, museums, and other centers of the arts.
Court of FlowersThe Court of Flowers is the vibrant heart of commerce and art in Zinda. The district hosts streets lined with multiple palatial homes, towers with overflowing gardens, and museums. Performers gather here throughout the day, and merchants keep their shops open day and night. Most of the city's guilds—known in the city as trades—keep their headquarters among the district's towers. Artisans are expected to register with the headquarters of the appropriate trade and support the furthering of their craft.
CovenantHunched over brass cauldrons in their manor-like headquarters, members of the Covenant of Magic—an exclusive circle of traditionalist mages—preside over festivals, weddings, funerals, and similar events. Most covenant members are elderly; several have great-great-grandchildren who lead their own trades or are Kings of Coin. Their power stems less from magic and more from their far-reaching connections.
ElucidariumThe bardic college of Zinda, the Elucidarium, is the extravagant home of the famous divas of Zinda. Draped in bright silk and exuberant florals, the building is made of sculpted glass set with sparkling gemstones. Inside, musicians, dancers, orators, and thespians hone their talents. In addition to these public skills, students can also study spy-craft and information brokering. Those who visit looking for training in the arts might find themselves embroiled in the machinations of ruthless social climbers.
Jeli GardensThe great gardens that spread to the west of the city are the source of Zinda's wealth. Many Zindanese laborers tend the jeli flowers that grow there, living in wood-and-stone huts in the heart of the gardens. These velvety flowers were discovered several years ago and can't be successfully cultivated elsewhere. Why Zinda is the only place where jeli flowers can grow is a mystery, but this single crop now supplies the city with raw materials for wine, dye, fabric, and paper. Gardeners occasionally fall prey to wicked spirits, zombies, and green hags that lurk in the jungle beyond the city, as Zinda has no standing army to protect these outlying regions.
Life in ZindaArt, commerce, and magic fill the lives of Zinda's people and touch on every aspect of society.
The BloodlettersClad in aprons stained with jeli dye, Bloodletters proselytize a life free from oppression by the elite. The group's name originates from its members' desire to drain the greed from Zinda like blood from a wound. Under the leadership of Captain Adann, the group works in open defiance of the Kings of Coin. The Bloodletters' attacks upon the Court of Flowers and sabotage of the jeli gardens make the group a frequent target of the Silent Verse.
Class DivideZinda has a stark class divide. The city's wealthy citizens live in large homes and revere academia, a strong work ethic, and wealth. Members of less affluent families sleep together in cramped quarters and often hold multiple jobs to survive. The rich feast on goat, fish, and mutton; wear gold and silk; and drink from spotless glass flutes while boasting of their academic achievements and frivolously displaying magic. The poor eat grains and roots served on palm leaves spread upon straw floors.
Faith and AncestorsThough Zinda welcomes the practices of all citizens, the city's one common faith involves the daturas, also known as spirit shepherds. Daturas speak for and protect the spirits of the jungle. A datura might go years without meeting another member of the order, spending their life escorting caravans, performing exorcisms, and guarding sacred reaches of the forest. Others are hired to escort mourners to the sites of rare silk cotton trees, where the bereaved hang tokens for their recently departed ancestors. In some homes, particularly among the wealthy, whole rooms might be given over to altars intricately decorated to honor a family's ancestors.
March of ViceDuring the height of summer, the people of Zinda celebrate the cultivation of the jeli flower with a multiday carnival. Built on traditions celebrating the city's wine trade, the March of Vice is overseen by the Prince of Vice—an organizer and theatrical figure. Chosen by the Kings of Coin, the masked Prince of Vice marches in the parade every evening. The parade is followed by the Covenant of Magic, magic-using elders who wave fans and brooms, symbolically sweeping Zinda's sin into the sea. On the tenth night, the Prince of Vice steps into the sea and sheds their mask, bringing the festivities to a close.
Kings of CoinThe Kings of Coin are the ruling council of Zinda, a collection of six elders from affluent families that represent specific trades. Their meetings occur weekly at the gilded collection of offices and towers known as the Vault of Justice. The following individuals currently hold positions on the council:
Grand Messer Amos Nir is head of the Kings of Coin and represents the Jeli Trade. He is the wealthiest, most influential leader in Zinda.
Madame Kit Mata represents the Grocers' Trade.
Madame Samira Arah is the newest member of the Kings of Coin. She represents the Jewelers' Trade and oversees the Silent Verse as head of security for the Kings of Coin.
Messer Solenn Avim represents the Weavers' Trade.
Myx Nargis Ruba represents the Tavern Keepers' Trade.
Myx Massimo Ain represents the Smiths' Trade.
The Kings of Coin keep order using their vast wealth, their societal influence, and the Silent Verse—the rulers' police force. The Silent Verse protects the Kings of Coin, collects information, and issues shadowy threats to keep political rivals in line.
Legends of ZindaIn the oldest legends, spirits of the jungle and ocean worked together to create Zinda where fire once met the sea, creating the black volcanic sand above which the city stands. These beings raised stone buildings from the earth, shifting rivers and trees to accommodate them. Satisfied with their creations, the ancestral apparitions welcomed the first Zindanese. Lately, the datura who walk the jungles warn that these spirits are agitated and seek appeasement from Zinda for its avarice.
The festival called the March of Vice shares similar supernatural origins. Tales tell of wicked spirits corrupting the people before being cast into the sea by a parade of elders. This legend is commemorated every summer through the March of Vice, with the members of the Covenant of Magic assuming the mantle of the elders.