JTRC - Character Stats
May 23, 2023 21:15:35 GMT -8
Post by Daos on May 23, 2023 21:15:35 GMT -8
Vulpi Velox (Played by sarcastiksh0rtee37)
Nonbinary High Elf Battle Master 3/Wizard 1 (NG - Suwa)
STR 12 (+1), DEX 17 (+3), CON 14 (+2), INT 14 (+2), WIS 10 (+0), CHA 8 (-1), Age 625, HT 4'7", WT 93 lbs
HP: 32(+0)/34(+5)
Hit Dice: 0d10/3d10 and 0d6/1d6 (Second Wind 1/1)
Proficiency Bonus: +2
AC: 14 = 10 + 1 [leather armor] + 3 [DEX]
Dmg: Unarmed Strike [+3 to hit; 2 bludgeoning]; Long Bow [+7 to hit; 1d8+3 piercing damage; range 150/600; heavy, two-handed], Short Sword [+5 to hit; 1d6+3 piercing damage; finesse, light], Hand-Axe [+3 to hit melee/+7 to hit ranged; 1d6+1 slashing damage; light; thrown (range 30/120)]
Saves: STR +3, DEX +3, CON +4, INT +2, WIS +0, CHA -1
Feats: None
Skills: Acrobatics (+5), Animal Handling (+0), Arcana (+2), Athletics (+1), Deception (-1), History (+4), Insight (+0), Intimidation (-1), Investigation (+2), Medicine (+0), Nature (+4), Perception (+2), Performance (-1), Persuasion (-1), Religion (+2), Sleight of Hand (+3), Stealth (+5), Survival (+0)
Racial Abilities: High Elf ASI (+2 DEX, +1 INT), Darkvision (60'), Keen Sense (proficiency in Perception), Fey Ancestry (advantage against charm, immune to sleep), Trance (only need 4 hours rest), Elf Weapon Training (proficiency in long sword/bow, short sword/bow), Free Cantrip, Extra Language
Class Abilities: Fighter Proficiencies (all weapons, armor and shields, STR and CON saves, Acrobatics, History), Fighting Style Archery (+2 ranged attack), Second Wind (1d10+3), Action Surge, Arcane Spellcasting, Ritual Casting, Arcane Recovery
Archetype Abilities: Maneuvers (Riposte, Goading Attack, Pushing Attack), Superiority Dice (4d8), Saving Throws (DC 13), Student of War (Carpenter's Tools proficiency)
Background Abilities: Insurgent Proficiency (Nature, Stealth), Artisan's Tools (Woodcarver), Land Vehicle, Comradery
Languages: Common, Elven, Gnomish, Quirapu
Gear:
Head - Leather cap
Neck - Bare
Torso - Shirt, leather armor [10 lbs], Heward's Handy Haversack [5 lbs], quiver [1 lb]
Hands - Purple silk handkerchief with blue and white stripes (tied around left forearm)
Waist - Pants, belt, pouch [1 lb], waterskin (full) [5 lbs], short swords (x2) [4 lbs], hand axes (x2) [4 lbs]
Feet - Boots
Quiver: Long Bow [2 lbs], arrows (x36) [1 lb]
Heward's Handy Haversack - Brass Brazier [5 lbs], herbs (x1), charcoal (x1), incense (x1), caltrops (x20) [2 lbs], crowbar [5 lbs], hammer [3 lbs], piton (x10) [2.5 lbs], rations (x10 days) [20 lbs], 50' hempen rope (tied to side) [10 lbs], tinderbox [1 lb], torch (x10) [10 lbs], parchment sheets (x10), ink quills (x2), ink vial (1 ounce), spellbook [3 lbs], wooden and silver wand (arcane focus) [1 lb], woodcarver's tools [5 lbs] [67.5/120 lbs filled]
Pouch - Coin (6 CP, 12 SP, 60 GP) [1.4 lb]
Total Weight: 50.4 lbs
Speed: 30
Encumbrance: 0-60 lbs is no encumbrance, 61-120 lbs is encumbrance (-10 speed), 121-180 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: (Home) Backpack [5 lbs]
Known Spells:
Level 0: Create Bonfire, Mending, Message, Mold Earth
Level 1: Comprehend Languages (R), Detect Magic (R), Expeditious Retreat, Find Familiar (R), Shield, Tenser's Floating Disk (R)
Prepared Spells: (3)
Level 1: Comprehend Languages, Expeditious Retreat, Shield
Spell Slots:
1st level: 1/2
Action Surge: 1/1
Superiority Dice: 4/4
Arcane Recovery: 1/1
Inspiration: No
Raitoji Zencho (Played by Igordragonian)
Male Tiefling Drunken Master Monk 4 (TN - Turtle Sage)
STR 12 (+1), DEX 14 (+2), CON 14 (+2), INT 9 (-1), WIS 15 (+2), CHA 14 (+2), Age 29, HT 5'10", WT 213 lbs
HP: 19(+0)/29(+5) (-7 acid, -8 bludgeon)
Hit Dice: 0d8/4d8
Proficiency Bonus: +2
AC: 14 = 10 + 2 [DEX] + 2 [WIS]
Dmg: Unarmed Strike [+4 to hit; 1d4+2 bludgeoning]; Quarterstaff [+4 to hit; 1d8+2 bludgeoning damage; versatile (1d10+2 bludgeoning damage)], Darts [+4 to hit; 1d4+2 piercing damage; finesse, thrown (Range 20/60)]
Saves: STR +3, DEX +4, CON +2, INT -1, WIS +2, CHA +2
Feats: Infernal Constitution (+1 CON, Cold/Poison Resistance, advantage to poison saves)
Skills: Acrobatics (+2), Animal Handling (+2), Arcana (-1), Athletics (+1), Deception (+2), History (+1), Insight (+2), Intimidation (+2), Investigation (-1), Medicine (+2), Nature (-1), Perception (+2), Performance (+4), Persuasion (+4), Religion (+1), Sleight of Hand (+2), Stealth (+4), Survival (+2)
Racial Abilities: Tiefling ASI (+1 INT, +2 CHA), Darkvision (60'), Hellish Resistance, Infernal Legacy (Thaumaturgy cantrip, Hellish Rebuke at 3rd level, Darkness at 5th level)
Class Abilities: Monk Proficiencies (Simple Weapons, Short Swords, Artisan/Musical Instrument (Shamisen), STR and DEX saves, Stealth, Religion), Unarmored Defense (AC is 10+DEX+WIS), Martial Arts (can use DEX for unarmed strikes and monk weapons, unarmed strikes deal 1d4, can unarmed strike for second attack as bonus), Ki (DC 12; Flurry of Blows, Patient Defense, Step of the Wind), Unarmored Movement, Deflect Missiles, Slow Fall
Archetype Abilities: Drunken Master Bonus Proficiencies (Performance, Brewer's Supplies), Drunken Technique
Background Abilities: Noble Proficiencies (History, Persuasion, Gaming Set (Cards), Extra Language), Position of Privilege
Languages: Common, Infernal, Umizuri, Celestial
Gear:
Head - Bare
Neck - Fine cloak
Torso - Shirt, backpack [5 lbs], quarterstaff [4 lbs]
Hands - Signet ring
Waist - Pants, belt, pouch [1 lb], waterskin (full) [5 lbs]
Feet - Boots
Backpack - Bedroll (strapped to top) [7 lbs], mess kit [1 lb], tinderbox [1 lb], torches (x10) [10 lbs], rations (x10) [20 lbs], scroll of pedigree, brewer's supplies [9 lbs]
Pouch - Coin (4 CP, 11 SP, 156 GP) [3.2], darts (x10) [2.5 lb]
Total Weight: 67.9 lbs (Encumbered)
Speed: 40 (-10 Encumbrance)
Encumbrance: 0-60 lbs is no encumbrance, 61-120 lbs is encumbrance (-10 speed), 121-180 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: 0 - Thaumaturgy
Hellish Rebuke - 0/1
Ki Points: 4/4
Inspiration: No
Ryu Ha-Yun (Played by HorizonsDream)
Female Human College of Glamour Bard 4 (NG - Mireu)
STR 9 (-1), DEX 15 (+2), CON 11 (+0), INT 14 (+2), WIS 13 (+1), CHA 18 (+4), Age 23, HT 5'7", WT 123 lbs
HP: 23(+2)/23(+5) (-3 piercing)
Hit Dice: 2d8/4d8
Proficiency Bonus: +2
AC: 13 = 10 + 1 [leather armor] + 2 [DEX] +1 [Blessing of the Forge]
Dmg: Unarmed Strike [+1 to hit; 1 bludgeoning]; Dagger [+4 to hit; 1d4+2 piecing damage; finesse, light, thrown (range 20/60)], Light Crossbow [+4 to hit; 1d8+2 piercing damage; ammunition (range 80/320), loading, two-handed]
Saves: STR +0, DEX +4, CON +0, INT +2, WIS +1, CHA +5
Feats: None
Skills: Acrobatics (+4), Animal Handling (+2), Arcana (+2), Athletics (+0), Deception (+6), History (+4), Insight (+2), Intimidation (+5), Investigation (+3), Medicine (+2), Nature (+3), Perception (+2), Performance (+8), Persuasion (+8), Religion (+3), Sleight of Hand (+3), Stealth (+3), Survival (+2)
Racial Abilities: Human ASI (+1 all), Extra Language
Class Abilities: Bard Proficiencies (Light armor, simple weapons, hand xbows, long swords, rapiers, short swords, musical instruments (Flute, Lute, Haegeum), DEX and CHA saves, History, Persuasion, Deception), Spellcasting (DC 14, Spell Attack +6, Ritual Caster, Spellcasting Focus), Bardic Inspiration (1d6), Jack of all Trades, Song of Rest (1d6), Expertise (Persuasion, Performance), ASI (+2 CHA)
Archetype Abilities: Mantle of Inspiration, Enthralling Performance
Background Abilities: Entertainer Proficiencies (Acrobatics, Performance, Disguise Kit, Musical Instrument (Dulcimer), Routines (Dancer, Singer, Instrumentalist), By Popular Demand
Languages: Common, Halri, Umizuri
Gear:
Head - Bare
Neck - Bare
Torso - Hanbok, leather armor [8 lbs], backpack [5 lbs], light crossbow [5 lbs], bolt case [1 lb]
Hands - Bare
Waist - Skirt, belt, pouch [1 lb], waterskin (full) [5 lbs], dagger [1 lb]
Feet - Boots
Backpack: Bedroll (strapped to top) [7 lbs], costumes (x3) [12 lbs], candles (x5), rations (5 days) [10 lbs], disguise kit [3 lbs], flute [1 lb], stuffed tiger
Pouch: Coin (4 CP, 11 SP, 168 GP) [3.4 lbs], Elemental Gem (fire)
Bolt Case: 17 bolts [1.5 lbs]
Total Weight: 54.8 lbs (Encumbered)
Speed: 30 (-10 Encumbrance)
Encumbrance: 0-45 lbs is no encumbrance, 46-90 lbs is encumbrance (-10 speed), 91-135 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Known Spells:
0 - Dancing Lights, Thunderclap, Vicious Mockery
1 - Bane, Charm Person, Cure Wounds, Dissonant Whispers, Tasha's Hideous Laughter
2 - Shatter, Silence
Spell Slots:
Level 1: 3/4
Level 2: 3/3
Bardic Inspiration (1d6) - 3/4
Inspiration: No
Chispa Herrería Cima de la Colina (Played by BishGada)
Female Hill Dwarf Forge Cleric 4 (LG - Quetzalcoatl)
STR 13 (+1), DEX 12 (+1), CON 16 (+3), INT 10 (+0), WIS 16 (+3), CHA 8 (-1), Age 55, HT 3'8", WT 110 lbs
HP: 42/42
Hit Dice: 2d8/4d8
Proficiency Bonus: +2
AC: 18 = 10 + 6 [chain mail] + 2 [shield]
Dmg: Unarmed Strike [+3 to hit; 2 bludgeoning]; Warhammer [+3 to hit; 1d8+1 bludgeoning damage; Versatile (1d10+1 bludgeoning damage)]; Sling [+3 to hit; 1d4+1 bludgeoning damage; Range 30/120]
Saves: STR +1, DEX +1, CON +3, INT +0, WIS +5, CHA +1
Feats: Magic Initiate (Druid)
Skills: Acrobatics (+1), Animal Handling (+3), Arcana (+0), Athletics (+1), Deception (-1), History (+2), Insight (+5), Intimidation (-1), Investigation (+0), Medicine (+5), Nature (+0), Perception (+3), Performance (-1), Persuasion (-1), Religion (+2), Sleight of Hand (+1), Stealth (+1), Survival (+3)
Racial Abilities: Hill Dwarf ASI (+2 CON, +1 WIS), Darkvision (60'), Dwarven Resilience (advantage on poison saves/resistance to poison damage), Dwarven Combat Training (proficiency in battle axe, hand axe, light hammer and warhammer), Tool Proficiency (proficient in mason's tools), Stonecunning (History checks about stonework get double proficiency), Dwarven Toughness (+1 HP per level)
Class Abilities: Cleric Proficiencies (Light and medium armor, shields, simple weapons, WIS and CHA saves, History, Medicine), Divine Spellcasting (DC 13, Spell Attack +5), Divine Domain (Forge), Channel Divinity (Turn Undead)
Archetype Abilities: Forge Domain Spells, Forge Proficiencies (Heavy Armor, Smith's Tools), Blessing of the Forge (temporarily imbue one weapon/armor with a +1 bonus 1/day), Channel Divinity (Artisan's Blessing)
Background Abilities: Acolyte Proficiency (Insight, Religion), Extra Languages (x2), Shelter of the Faithful
Languages: Common, Dwarven, Citlanés, Elven, Gnomish
Gear:
Head - Chain coif
Neck - Holy icon (Quetzalcoatl) [1 lb]
Torso - Vestments, chain mail [55 lbs], backpack [5 lbs], shield with glowing medallion [6 lbs]
Hands - Gauntlets
Waist - Loose skirt, belt, pouch [1 lb], waterskin (full) [5 lbs], warhammer [2 lbs]
Feet - Boots
Backpack - Blanket [3 lbs], candles (x10), tinderbox [1 lb], alms box, blocks of incense (x2), censer, spare vestments, common clothes [3 lbs], rations (x2) [4 lbs]
Pouch - Coin (9 CP, 9 SP, 162 GP) [3.5 lbs], sling, prayer book, sticks of incense (x5)
Total Weight: 86.3 lbs (Encumbered)
Speed: 25 (-10 Encumbrance)
Encumbrance: 0-65 lbs is no encumbrance, 66-130 lbs is encumbrance (-10 speed), 131-195 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Known Spells:
Level 0: Frost Bite, Guidance, Sacred Flame, Thorn Whip, Toll the Dead, Word of Radiance
Level 1: Bless, Command, Ceremony, Create or Destroy Water, Cure Wounds, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Guiding Bolt, Healing Word, Inflict Wounds, Protection from Evil and Good, Purify Food and Drink, Sanctuary, Shield of Faith
Level 2: Aid, Augury, Blindness/Deafness, Calm Emotions, Continual Flame, Enhance Ability, Find Traps, Gentle Repose, Hold Person, Lesser Restoration, Locate Object, Prayer of Healing, Protection from Poison, Silence, Spiritual Weapon, Warding Bond, Zone of Truth
Prepared Spells: (7)
Level 1: Bless, Healing Word, Sanctuary, Shield of Faith (Domain: Identify, Searing Smite)
Level 2: Aid, Enhance Ability, Spiritual Weapon (Domain: Heat Metal, Magic Weapon)
Spell Slots:
Level 1: 0/4
Level 2: 0/3
Blessing of the Forge: 0/1
Channel Divinity: 1/1
Absorb Elements: 1/1
Inspiration: No
Party Pool: 2 CP, 1 SP
Nonbinary High Elf Battle Master 3/Wizard 1 (NG - Suwa)
STR 12 (+1), DEX 17 (+3), CON 14 (+2), INT 14 (+2), WIS 10 (+0), CHA 8 (-1), Age 625, HT 4'7", WT 93 lbs
HP: 32(+0)/34(+5)
Hit Dice: 0d10/3d10 and 0d6/1d6 (Second Wind 1/1)
Proficiency Bonus: +2
AC: 14 = 10 + 1 [leather armor] + 3 [DEX]
Dmg: Unarmed Strike [+3 to hit; 2 bludgeoning]; Long Bow [+7 to hit; 1d8+3 piercing damage; range 150/600; heavy, two-handed], Short Sword [+5 to hit; 1d6+3 piercing damage; finesse, light], Hand-Axe [+3 to hit melee/+7 to hit ranged; 1d6+1 slashing damage; light; thrown (range 30/120)]
Saves: STR +3, DEX +3, CON +4, INT +2, WIS +0, CHA -1
Feats: None
Skills: Acrobatics (+5), Animal Handling (+0), Arcana (+2), Athletics (+1), Deception (-1), History (+4), Insight (+0), Intimidation (-1), Investigation (+2), Medicine (+0), Nature (+4), Perception (+2), Performance (-1), Persuasion (-1), Religion (+2), Sleight of Hand (+3), Stealth (+5), Survival (+0)
Racial Abilities: High Elf ASI (+2 DEX, +1 INT), Darkvision (60'), Keen Sense (proficiency in Perception), Fey Ancestry (advantage against charm, immune to sleep), Trance (only need 4 hours rest), Elf Weapon Training (proficiency in long sword/bow, short sword/bow), Free Cantrip, Extra Language
Class Abilities: Fighter Proficiencies (all weapons, armor and shields, STR and CON saves, Acrobatics, History), Fighting Style Archery (+2 ranged attack), Second Wind (1d10+3), Action Surge, Arcane Spellcasting, Ritual Casting, Arcane Recovery
Archetype Abilities: Maneuvers (Riposte, Goading Attack, Pushing Attack), Superiority Dice (4d8), Saving Throws (DC 13), Student of War (Carpenter's Tools proficiency)
Background Abilities: Insurgent Proficiency (Nature, Stealth), Artisan's Tools (Woodcarver), Land Vehicle, Comradery
Languages: Common, Elven, Gnomish, Quirapu
Gear:
Head - Leather cap
Neck - Bare
Torso - Shirt, leather armor [10 lbs], Heward's Handy Haversack [5 lbs], quiver [1 lb]
Hands - Purple silk handkerchief with blue and white stripes (tied around left forearm)
Waist - Pants, belt, pouch [1 lb], waterskin (full) [5 lbs], short swords (x2) [4 lbs], hand axes (x2) [4 lbs]
Feet - Boots
Quiver: Long Bow [2 lbs], arrows (x36) [1 lb]
Heward's Handy Haversack - Brass Brazier [5 lbs], herbs (x1), charcoal (x1), incense (x1), caltrops (x20) [2 lbs], crowbar [5 lbs], hammer [3 lbs], piton (x10) [2.5 lbs], rations (x10 days) [20 lbs], 50' hempen rope (tied to side) [10 lbs], tinderbox [1 lb], torch (x10) [10 lbs], parchment sheets (x10), ink quills (x2), ink vial (1 ounce), spellbook [3 lbs], wooden and silver wand (arcane focus) [1 lb], woodcarver's tools [5 lbs] [67.5/120 lbs filled]
Pouch - Coin (6 CP, 12 SP, 60 GP) [1.4 lb]
Total Weight: 50.4 lbs
Speed: 30
Encumbrance: 0-60 lbs is no encumbrance, 61-120 lbs is encumbrance (-10 speed), 121-180 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: (Home) Backpack [5 lbs]
Known Spells:
Level 0: Create Bonfire, Mending, Message, Mold Earth
Level 1: Comprehend Languages (R), Detect Magic (R), Expeditious Retreat, Find Familiar (R), Shield, Tenser's Floating Disk (R)
Prepared Spells: (3)
Level 1: Comprehend Languages, Expeditious Retreat, Shield
Spell Slots:
1st level: 1/2
Action Surge: 1/1
Superiority Dice: 4/4
Arcane Recovery: 1/1
Inspiration: No
Raitoji Zencho (Played by Igordragonian)
Male Tiefling Drunken Master Monk 4 (TN - Turtle Sage)
STR 12 (+1), DEX 14 (+2), CON 14 (+2), INT 9 (-1), WIS 15 (+2), CHA 14 (+2), Age 29, HT 5'10", WT 213 lbs
HP: 19(+0)/29(+5) (-7 acid, -8 bludgeon)
Hit Dice: 0d8/4d8
Proficiency Bonus: +2
AC: 14 = 10 + 2 [DEX] + 2 [WIS]
Dmg: Unarmed Strike [+4 to hit; 1d4+2 bludgeoning]; Quarterstaff [+4 to hit; 1d8+2 bludgeoning damage; versatile (1d10+2 bludgeoning damage)], Darts [+4 to hit; 1d4+2 piercing damage; finesse, thrown (Range 20/60)]
Saves: STR +3, DEX +4, CON +2, INT -1, WIS +2, CHA +2
Feats: Infernal Constitution (+1 CON, Cold/Poison Resistance, advantage to poison saves)
Skills: Acrobatics (+2), Animal Handling (+2), Arcana (-1), Athletics (+1), Deception (+2), History (+1), Insight (+2), Intimidation (+2), Investigation (-1), Medicine (+2), Nature (-1), Perception (+2), Performance (+4), Persuasion (+4), Religion (+1), Sleight of Hand (+2), Stealth (+4), Survival (+2)
Racial Abilities: Tiefling ASI (+1 INT, +2 CHA), Darkvision (60'), Hellish Resistance, Infernal Legacy (Thaumaturgy cantrip, Hellish Rebuke at 3rd level, Darkness at 5th level)
Class Abilities: Monk Proficiencies (Simple Weapons, Short Swords, Artisan/Musical Instrument (Shamisen), STR and DEX saves, Stealth, Religion), Unarmored Defense (AC is 10+DEX+WIS), Martial Arts (can use DEX for unarmed strikes and monk weapons, unarmed strikes deal 1d4, can unarmed strike for second attack as bonus), Ki (DC 12; Flurry of Blows, Patient Defense, Step of the Wind), Unarmored Movement, Deflect Missiles, Slow Fall
Archetype Abilities: Drunken Master Bonus Proficiencies (Performance, Brewer's Supplies), Drunken Technique
Background Abilities: Noble Proficiencies (History, Persuasion, Gaming Set (Cards), Extra Language), Position of Privilege
Languages: Common, Infernal, Umizuri, Celestial
Gear:
Head - Bare
Neck - Fine cloak
Torso - Shirt, backpack [5 lbs], quarterstaff [4 lbs]
Hands - Signet ring
Waist - Pants, belt, pouch [1 lb], waterskin (full) [5 lbs]
Feet - Boots
Backpack - Bedroll (strapped to top) [7 lbs], mess kit [1 lb], tinderbox [1 lb], torches (x10) [10 lbs], rations (x10) [20 lbs], scroll of pedigree, brewer's supplies [9 lbs]
Pouch - Coin (4 CP, 11 SP, 156 GP) [3.2], darts (x10) [2.5 lb]
Total Weight: 67.9 lbs (Encumbered)
Speed: 40 (-10 Encumbrance)
Encumbrance: 0-60 lbs is no encumbrance, 61-120 lbs is encumbrance (-10 speed), 121-180 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: 0 - Thaumaturgy
Hellish Rebuke - 0/1
Ki Points: 4/4
Inspiration: No
Ryu Ha-Yun (Played by HorizonsDream)
Female Human College of Glamour Bard 4 (NG - Mireu)
STR 9 (-1), DEX 15 (+2), CON 11 (+0), INT 14 (+2), WIS 13 (+1), CHA 18 (+4), Age 23, HT 5'7", WT 123 lbs
HP: 23(+2)/23(+5) (-3 piercing)
Hit Dice: 2d8/4d8
Proficiency Bonus: +2
AC: 13 = 10 + 1 [leather armor] + 2 [DEX] +1 [Blessing of the Forge]
Dmg: Unarmed Strike [+1 to hit; 1 bludgeoning]; Dagger [+4 to hit; 1d4+2 piecing damage; finesse, light, thrown (range 20/60)], Light Crossbow [+4 to hit; 1d8+2 piercing damage; ammunition (range 80/320), loading, two-handed]
Saves: STR +0, DEX +4, CON +0, INT +2, WIS +1, CHA +5
Feats: None
Skills: Acrobatics (+4), Animal Handling (+2), Arcana (+2), Athletics (+0), Deception (+6), History (+4), Insight (+2), Intimidation (+5), Investigation (+3), Medicine (+2), Nature (+3), Perception (+2), Performance (+8), Persuasion (+8), Religion (+3), Sleight of Hand (+3), Stealth (+3), Survival (+2)
Racial Abilities: Human ASI (+1 all), Extra Language
Class Abilities: Bard Proficiencies (Light armor, simple weapons, hand xbows, long swords, rapiers, short swords, musical instruments (Flute, Lute, Haegeum), DEX and CHA saves, History, Persuasion, Deception), Spellcasting (DC 14, Spell Attack +6, Ritual Caster, Spellcasting Focus), Bardic Inspiration (1d6), Jack of all Trades, Song of Rest (1d6), Expertise (Persuasion, Performance), ASI (+2 CHA)
Archetype Abilities: Mantle of Inspiration, Enthralling Performance
Background Abilities: Entertainer Proficiencies (Acrobatics, Performance, Disguise Kit, Musical Instrument (Dulcimer), Routines (Dancer, Singer, Instrumentalist), By Popular Demand
Languages: Common, Halri, Umizuri
Gear:
Head - Bare
Neck - Bare
Torso - Hanbok, leather armor [8 lbs], backpack [5 lbs], light crossbow [5 lbs], bolt case [1 lb]
Hands - Bare
Waist - Skirt, belt, pouch [1 lb], waterskin (full) [5 lbs], dagger [1 lb]
Feet - Boots
Backpack: Bedroll (strapped to top) [7 lbs], costumes (x3) [12 lbs], candles (x5), rations (5 days) [10 lbs], disguise kit [3 lbs], flute [1 lb], stuffed tiger
Pouch: Coin (4 CP, 11 SP, 168 GP) [3.4 lbs], Elemental Gem (fire)
Bolt Case: 17 bolts [1.5 lbs]
Total Weight: 54.8 lbs (Encumbered)
Speed: 30 (-10 Encumbrance)
Encumbrance: 0-45 lbs is no encumbrance, 46-90 lbs is encumbrance (-10 speed), 91-135 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Known Spells:
0 - Dancing Lights, Thunderclap, Vicious Mockery
1 - Bane, Charm Person, Cure Wounds, Dissonant Whispers, Tasha's Hideous Laughter
2 - Shatter, Silence
Spell Slots:
Level 1: 3/4
Level 2: 3/3
Bardic Inspiration (1d6) - 3/4
Inspiration: No
Chispa Herrería Cima de la Colina (Played by BishGada)
Female Hill Dwarf Forge Cleric 4 (LG - Quetzalcoatl)
STR 13 (+1), DEX 12 (+1), CON 16 (+3), INT 10 (+0), WIS 16 (+3), CHA 8 (-1), Age 55, HT 3'8", WT 110 lbs
HP: 42/42
Hit Dice: 2d8/4d8
Proficiency Bonus: +2
AC: 18 = 10 + 6 [chain mail] + 2 [shield]
Dmg: Unarmed Strike [+3 to hit; 2 bludgeoning]; Warhammer [+3 to hit; 1d8+1 bludgeoning damage; Versatile (1d10+1 bludgeoning damage)]; Sling [+3 to hit; 1d4+1 bludgeoning damage; Range 30/120]
Saves: STR +1, DEX +1, CON +3, INT +0, WIS +5, CHA +1
Feats: Magic Initiate (Druid)
Skills: Acrobatics (+1), Animal Handling (+3), Arcana (+0), Athletics (+1), Deception (-1), History (+2), Insight (+5), Intimidation (-1), Investigation (+0), Medicine (+5), Nature (+0), Perception (+3), Performance (-1), Persuasion (-1), Religion (+2), Sleight of Hand (+1), Stealth (+1), Survival (+3)
Racial Abilities: Hill Dwarf ASI (+2 CON, +1 WIS), Darkvision (60'), Dwarven Resilience (advantage on poison saves/resistance to poison damage), Dwarven Combat Training (proficiency in battle axe, hand axe, light hammer and warhammer), Tool Proficiency (proficient in mason's tools), Stonecunning (History checks about stonework get double proficiency), Dwarven Toughness (+1 HP per level)
Class Abilities: Cleric Proficiencies (Light and medium armor, shields, simple weapons, WIS and CHA saves, History, Medicine), Divine Spellcasting (DC 13, Spell Attack +5), Divine Domain (Forge), Channel Divinity (Turn Undead)
Archetype Abilities: Forge Domain Spells, Forge Proficiencies (Heavy Armor, Smith's Tools), Blessing of the Forge (temporarily imbue one weapon/armor with a +1 bonus 1/day), Channel Divinity (Artisan's Blessing)
Background Abilities: Acolyte Proficiency (Insight, Religion), Extra Languages (x2), Shelter of the Faithful
Languages: Common, Dwarven, Citlanés, Elven, Gnomish
Gear:
Head - Chain coif
Neck - Holy icon (Quetzalcoatl) [1 lb]
Torso - Vestments, chain mail [55 lbs], backpack [5 lbs], shield with glowing medallion [6 lbs]
Hands - Gauntlets
Waist - Loose skirt, belt, pouch [1 lb], waterskin (full) [5 lbs], warhammer [2 lbs]
Feet - Boots
Backpack - Blanket [3 lbs], candles (x10), tinderbox [1 lb], alms box, blocks of incense (x2), censer, spare vestments, common clothes [3 lbs], rations (x2) [4 lbs]
Pouch - Coin (9 CP, 9 SP, 162 GP) [3.5 lbs], sling, prayer book, sticks of incense (x5)
Total Weight: 86.3 lbs (Encumbered)
Speed: 25 (-10 Encumbrance)
Encumbrance: 0-65 lbs is no encumbrance, 66-130 lbs is encumbrance (-10 speed), 131-195 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Known Spells:
Level 0: Frost Bite, Guidance, Sacred Flame, Thorn Whip, Toll the Dead, Word of Radiance
Level 1: Bless, Command, Ceremony, Create or Destroy Water, Cure Wounds, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Guiding Bolt, Healing Word, Inflict Wounds, Protection from Evil and Good, Purify Food and Drink, Sanctuary, Shield of Faith
Level 2: Aid, Augury, Blindness/Deafness, Calm Emotions, Continual Flame, Enhance Ability, Find Traps, Gentle Repose, Hold Person, Lesser Restoration, Locate Object, Prayer of Healing, Protection from Poison, Silence, Spiritual Weapon, Warding Bond, Zone of Truth
Prepared Spells: (7)
Level 1: Bless, Healing Word, Sanctuary, Shield of Faith (Domain: Identify, Searing Smite)
Level 2: Aid, Enhance Ability, Spiritual Weapon (Domain: Heat Metal, Magic Weapon)
Spell Slots:
Level 1: 0/4
Level 2: 0/3
Blessing of the Forge: 0/1
Channel Divinity: 1/1
Absorb Elements: 1/1
Inspiration: No
Party Pool: 2 CP, 1 SP