BDW - Character Creation
Jul 25, 2023 20:10:50 GMT -8
Post by Daos on Jul 25, 2023 20:10:50 GMT -8
We'll use core 2E rules, plus the rules in Tales of the Lance. If you don't have access to it, I can provide any info you request. It's basically the official 2E conversion for Dragonlance.
These are the official class/race restrictions from that book. You may notice a few new classes and races, and that class/race restrictions are a little more open than standard ones. If you see a race or class you are interested in, and don't have access to Tales of the Lance, just ask and I'll provide some more info.
Dwarf, Hill
Fighter
Barbarian
Ranger
Holy Orders
Thief or Con Artist/Prestidigitator
Commoner
Dwarf, Mountain
Fighter
Cavalier
Holy Orders
Thief or Con Artist/Prestidigitator
Commoner
Dwarf, Gully
Fighter
Barbarian
Holy Orders
Thief or Con Artist/Prestidigitator
Commoner
Elf, Dimernesti/Dargonesti
Fighter
Cavalier
High Sorcerer
Holy Orders
Commoner
Elf, Kagonesti
Fighter
Barbarian
Ranger
Holy Orders
Thief or Con Artist/Prestidigitator
Bard
Commoner
Elf, Qualinesti
Fighter
Ranger
High Sorcerer/Renegade
Holy Orders
Thief or Con Artist/Prestidigitator
Bard
Commoner
Elf, Silvanesti
Fighter
Paladin
Ranger
High Sorcerer
Holy Orders
Bard
Commoner
Gnome
Fighter
Illusionist
Holy Orders
Thief or Con Artist/Prestidigitator
Tinker
Commoner
Half-Elf
Fighter
Knight of Solamnia
Mariner
Ranger
High Sorcerer/Renegade
Holy Orders
Druid (Heathen)
Priest (Heathen)
Thief or Con Artist/Prestidigitator
Bard
Commoner
Irda (High Ogre)
Fighter
Cavalier
Mariner
Paladin
High Sorcerer
Holy Orders
Thief or Con Artist/Prestidigitator
Commoner
Kender
Fighter
Barbarian
Ranger
Druid (heathen)
Priest (heathen)
Thief or Con Artist/Prestidigitator
Bard
Handler
Commoner
Minotaur
Fighter
Barbarian
Mariner
High Sorcerer
Holy Orders
Commoner
Some notes: Fighter, Paladin, Ranger, Thief, and Bard work exactly like they do right out of the PHB. Barbarian, Cavalier, Knight of Solamnia, Mariner, Heathen Priest, Heathen Druid, Con Artist/Prestidigitator, Tinker, Handler and Commoner are new classes specific to the book. Mages become either High Sorcerers or Renegades upon reaching 5th level. Clerics are replaced with Holy Orders of the Stars, which are specialty priest classes (one for each of the 21 deities).
You may notice that Multi-classing isn't mentioned at all in that list. I'm not sure why; I know it exists in Dragonlance. Tika was duel-classed and Gilthanas was multi-classed. So, for the standard PHB races (dwarf, elf, gnome, half-elf), assume normal multi-class combinations. Use the halfling ones for kender and the elven ones for Irda. Minotaurs can be Fighter/High Sorcerers and Fighter/Holy Orders. Humans cannot multi-class, but only they can duel-class, like normal.
Humans can also be any class, naturally. They also come in two versions: "Civilized" humans and 'nomadic' humans. Nomadic humans fall into several sub-categories of mountain nomad, plains nomad, desert nomad, ice nomad and sea nomad. Nomadic humans must have a minimum STR of 10, a minimum DEX of 8 (and a maximum of 16), a minimum CON of 12, a maximum INT of 18, and a minimum WIS of 8 but they get the Survival proficiency for free (for their home terrain) and a +1 bonus to it. Otherwise, they are identical to civilized humans.
Any questions, let me know.
These are the official class/race restrictions from that book. You may notice a few new classes and races, and that class/race restrictions are a little more open than standard ones. If you see a race or class you are interested in, and don't have access to Tales of the Lance, just ask and I'll provide some more info.
Dwarf, Hill
Fighter
Barbarian
Ranger
Holy Orders
Thief or Con Artist/Prestidigitator
Commoner
Dwarf, Mountain
Fighter
Cavalier
Holy Orders
Thief or Con Artist/Prestidigitator
Commoner
Dwarf, Gully
Fighter
Barbarian
Holy Orders
Thief or Con Artist/Prestidigitator
Commoner
Elf, Dimernesti/Dargonesti
Fighter
Cavalier
High Sorcerer
Holy Orders
Commoner
Elf, Kagonesti
Fighter
Barbarian
Ranger
Holy Orders
Thief or Con Artist/Prestidigitator
Bard
Commoner
Elf, Qualinesti
Fighter
Ranger
High Sorcerer/Renegade
Holy Orders
Thief or Con Artist/Prestidigitator
Bard
Commoner
Elf, Silvanesti
Fighter
Paladin
Ranger
High Sorcerer
Holy Orders
Bard
Commoner
Gnome
Fighter
Illusionist
Holy Orders
Thief or Con Artist/Prestidigitator
Tinker
Commoner
Half-Elf
Fighter
Knight of Solamnia
Mariner
Ranger
High Sorcerer/Renegade
Holy Orders
Druid (Heathen)
Priest (Heathen)
Thief or Con Artist/Prestidigitator
Bard
Commoner
Irda (High Ogre)
Fighter
Cavalier
Mariner
Paladin
High Sorcerer
Holy Orders
Thief or Con Artist/Prestidigitator
Commoner
Kender
Fighter
Barbarian
Ranger
Druid (heathen)
Priest (heathen)
Thief or Con Artist/Prestidigitator
Bard
Handler
Commoner
Minotaur
Fighter
Barbarian
Mariner
High Sorcerer
Holy Orders
Commoner
Some notes: Fighter, Paladin, Ranger, Thief, and Bard work exactly like they do right out of the PHB. Barbarian, Cavalier, Knight of Solamnia, Mariner, Heathen Priest, Heathen Druid, Con Artist/Prestidigitator, Tinker, Handler and Commoner are new classes specific to the book. Mages become either High Sorcerers or Renegades upon reaching 5th level. Clerics are replaced with Holy Orders of the Stars, which are specialty priest classes (one for each of the 21 deities).
You may notice that Multi-classing isn't mentioned at all in that list. I'm not sure why; I know it exists in Dragonlance. Tika was duel-classed and Gilthanas was multi-classed. So, for the standard PHB races (dwarf, elf, gnome, half-elf), assume normal multi-class combinations. Use the halfling ones for kender and the elven ones for Irda. Minotaurs can be Fighter/High Sorcerers and Fighter/Holy Orders. Humans cannot multi-class, but only they can duel-class, like normal.
Humans can also be any class, naturally. They also come in two versions: "Civilized" humans and 'nomadic' humans. Nomadic humans fall into several sub-categories of mountain nomad, plains nomad, desert nomad, ice nomad and sea nomad. Nomadic humans must have a minimum STR of 10, a minimum DEX of 8 (and a maximum of 16), a minimum CON of 12, a maximum INT of 18, and a minimum WIS of 8 but they get the Survival proficiency for free (for their home terrain) and a +1 bonus to it. Otherwise, they are identical to civilized humans.
Any questions, let me know.