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Post by Daos on May 2, 2024 21:00:21 GMT -8
With their keen elven vision, Vulpi is able to find the trail and begins leading the others. They move through the crops until they come to a clearing. A farmer, an older man, seems to have tripped in a gopher hole and now lays on the ground, dazed and only partially conscious. Three large coyotes, each the size of a horse, are slowly converging toward him, licking their chops in anticipation.
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Post by Bishgada on May 2, 2024 23:07:49 GMT -8
"Hey! Creatures!" Chispa shouts and makes noise clinging the pebble she readied to shoot on her armor trying to distract the predators from the farmer. ========================================= (OOC: What are the distances to the coyotes and the farmer? And do any of them (coyotes and farmer) have red eyes ?)
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Post by HorizonsDream on May 2, 2024 23:42:41 GMT -8
Ha Yun, despite being surprised upon seeing coyotes the size of horses, casts viscous mockery to try to get their attention away from the farmers.
wNZ7wAwC1d20+2Initiative? 1d20+2
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Post by Igordragonian on May 3, 2024 3:00:29 GMT -8
Zencho run in all of his speed toward thr farmer and pick him up away from danger
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Post by sarcastiksh0rtee37 on May 3, 2024 5:14:10 GMT -8
Vulpi will go to help Zencho with the farmer, but tell Zencho "you're a tiefling don't you have some sort of fire or something you can use to try and scare away the wolves? Let me handle the farmer"
Backpackless (wagon) Hole dug
Seeboe will cast minor illusion to make a loud bang and will try to scare away the wolves Animal handling cyKLzEc41d20 +4
Backpackless (wagon) 1d20 +4
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Post by Daos on May 3, 2024 14:11:12 GMT -8
The farmer is about 60 feet away, with the three coyotes about 30 feet away, between him and the party. At Chispa's shout, the three coyotes turn to face the party. There is no red in their eyes, but they do snarl and growl at their intrusion. Zencho and Vulpi attempt to run to the farmer, but the coyotes block their way, and Seeboe's loud noise seems to agitate them further. They move in to attack.
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(OOC: Everyone roll initiative and state actions for Round 01.)
Initiative Giant Coyote 01 ohr7fCx21d20+2 Giant Coyote 02 1d20+2 Giant Coyote 03 1d20+2 1d20+2·1d20+2·1d20+2
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Post by sarcastiksh0rtee37 on May 3, 2024 15:03:05 GMT -8
Initiative UArkUzCw1d20+3
If there is still space enough for Vulpi to back up and use their bow they will.
Attack 1d20+7 if hit 1d8+3 Else Vulpi will pull out their shortswords and attack
Main hand attack 1d20+5 if hit 1d6+3
Off hand attack 1d20+5 if hit 1d6
Backpackless (wagon) hole dug
Seeboe:
Initiative 1d20+2 If there is enough space between us and the wolves (enough to not get us but also enough to have at at least most of the entangle distance between us), Seeboe will cast entangle then shilleliah
Else Seeboe will just cast shilleliah and go smack them 1d20+4 if hit 1d8+2
1d20+3·1d20+7·1d8+3·1d20+5·1d6+3·1d20+5·1d6·1d20+2·1d20+4·1d8+2
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Post by Bishgada on May 4, 2024 22:34:48 GMT -8
Chispa gives a small prayer to help her friends in the combat, then readies her hammer and charges.
===================================================== (OOC: Hi, why does Vulpi has the blessing of the forge and not Ha-Yun? Chispa seems to be the group tank, so she charges instead of slinging.
Initiative: N3fudJmk1d20 do you get bonus from dexterity?
Chispa casts bless on Ha-Yun, Vulpi and herself. (one can add 1d4 for attack roll and saving throw) ) 1d20
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Post by Igordragonian on May 5, 2024 1:30:36 GMT -8
Zencho doesnt stop his run: He takes a sip from his gourd and wave his quarterstaff as he moves groggily. He first spin the quarterstaff at the coyote's muzzle, then spin and add a kick, flip up giving another kick, move the quarterstaff to a single hand and add a punch- and then bounce around the coyote finishing the turn behind him facing him
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Intative GMQYapE11d20+2
Quarterstaff 1d20+4 Damage 1d8+2
Unarmed Strike 1: 1d20+4 damage 1d4+2
Flurry Of Blows 1d20+4 damage 1d4+2
1d20+4 damage 1d4+2
Disengage from drunken technique
1d20+2·1d20+4·1d8+2·1d20+4·1d4+2·1d20+4·1d4+2·1d20+4·1d4+2
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Post by Daos on May 6, 2024 16:04:48 GMT -8
Seeboe is the first to act, calling upon nature's power to aid him. Vines begin sprouting out around the coyotes, entangling two of them and leaving the area around difficult to traverse. Ha-Yun attempts to distract the one that escaped the vines with a biting insult, but her clever wordplay was lost on the coyote's philistine tastes.
While Chispa calls upon her deity's blessing, one of the two entangled coyotes breaks free of the vines. However, all three remain where they are, letting the party come to them. The only one to approach is Zencho, who charges forward alone and suffers a nasty bite attack in the process. The monk counters with a smack of his staff and a kick across the snout and then misses his final two attacks. He attempts to bounce around the coyote, but the entire area is so thorny and filled with vines and bristles, he only manages to come up around its side.
Finally, Vulpi looses an arrow at one coyote, drawing some blood from a glancing blow.
While all of this chaos is ensuing, Lady Dre and Proclaimer Ward slowly start making their way around the perimeter of the clearing, inching toward the farmer while the coyotes are distracted with the party.
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Initiative Seeboe: 22 Ha-Yun: 18 Giant Coyote 02: 16 Giant Coyote 01: 13 Chispa: 12 Giant Coyote 03: 9 Zencho: 7 Vulpi: 4
Round 01!
Seeboe casts Entangle, centered on the Giant Coyotes 30 feet away. As a bonus action, Seeboe then casts Shillelagh. ----Giant Coyote 01 makes a STR save [DC 13] (1d20+3): 4+3 = 7, fail. Giant Coyote 01 is restrained. lWOrn_JR1d20 ----Giant Coyote 02 makes a STR save [DC 13] (1d20+3): 5+3 = 8, fail. Giant Coyote 02 is restrained. 1d20 ----Giant Coyote 03 makes a STR save [DC 13] (1d20+3): 12+3 = 15, pass. No effect. 1d20 Ha-Yun casts Vicious Mockery on Giant Coyote 03 who makes a WIS save [DC 13] (1d20): 13, pass. No effect. 1d20 Giant Coyote 02 is restrained. It makes a STR save to escape [DC 13] (1d20+3): 7+3 = 10, fail. It remains restrained. 1d20 Giant Coyote 01 is restrained. It makes a STR save to escape [DC 13] (1d20+3): 15+3 = 18, pass. It is no longer restrained. 1d20 Chispa casts Bless on Vulpi, Ha-Yun and herself. Giant Coyote 03 readies an attack. Zencho moves 30 feet toward the Giant Coyotes. ----Giant Coyote 03, as a reaction, bites at Zencho [AC 14] (1d20+5): 9+5 = 14, hit for (2d6+3): 5+3 = 8 piercing damage. Zencho is moderately wounded. 1d202d6 --------Zencho swings his quarterstaff at Giant Coyote 03 [AC 14] (1d20+4): 11+4 = 15, hit for (1d8+2): 5+2 = 7 bludgeoning damage. As a bonus action, he makes an unarmed strike against Giant Coyote 03 [AC 14] (1d20+4): 13+4 = 17, hit for (1d4+2): 1+2 = 3 bludgeoning damage. Zencho spends a ki point for Flurry of Blows and makes two more unarmed strikes against Giant Coyote 03 [AC 14] (1d20+4): 2+4 = 6, miss and (1d20+4): 3+4 = 7, miss. His movement speed increases by 10 and he moves through difficult terrain 5 feet to Giant Coyote 03's side. Vulpi draws their bow and looses an arrow at Giant Coyote 01 while blessed (+1d4) [AC 14] (1d20+7+1d4): 9+7 = 16, hit for (1d8+3): 1+3 = 4 piercing damage. Lady Dre begins moving around the perimeter of the clearing, while the coyotes are distracted. Proclaimer Ward begins moving around the perimeter of the clearing, while the coyotes are distracted.
(OOC: Actions for Round 02?)1d20·1d20·1d20·1d20·1d20·1d20·1d20·2d6·1d20·1d20·1d20
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Post by sarcastiksh0rtee37 on May 6, 2024 20:07:46 GMT -8
Seeboe will thorn whip at coyote 3
QrNV8_Xp1d20+4 if hit 1d6 (is it possible to not pull them the 10 feet if hit?)
Seeboe will bonus action Balm of the Summer Court to heal Zencho for 1d6 and give him 1 temp hp
Backpackless (wagon)
Vulpi will back up in a direction that is both away from the wolves and away from the side that Lady Dre and Proclaimer Ward approached on
Vulpi will then shoot an arrow at coyote 1 and if it hits will use goading attack (DC 13)
1d20+7+1d4(bless) If hit 1d8+3+1d8(goading attack)
Goading attack: When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.
Backpackless (wagon) Hole Dug 1 arrow shot1d20+4·1d6·1d6·1d20+7·1d4·1d8+3·1d8
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Post by Bishgada on May 6, 2024 20:38:31 GMT -8
Chispa, notes Lady Dre path and move opposed to trying to have the coyotes backs toward the rescue attempt. She charges at the coyote who just broke free with a strong war-cry and waving of her stylish warhammer, hoping to prevent it from joining the other attacking Zencho. ============================================================================== (OOC: Chispa will charge at coyote 01. Attack: ( 4K|_Gsh91d20+3+ 1d4) Dmg: 1d8+1 Wow... Chispa must be REALLY distracted by her own war-cry ) 1d20+3·1d4·1d8+1
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Post by HorizonsDream on May 7, 2024 17:37:21 GMT -8
Ha Yun tries using Dissonant Whispers on coyote 3.
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Post by Igordragonian on May 9, 2024 10:29:43 GMT -8
Zencho drunken movement made him groggy, he turn again to bonk the same coyote with an addition of a kick!
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Quarterstaff Attack
h|A|ki_V1d20+4
Damage?
1d8+2
Unarmed Attack
1d20+4
damage?
1d4+21d20+4·1d8+2·1d20+4·1d4+2
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Post by Daos on May 9, 2024 22:33:51 GMT -8
Seeboe manipulates one of the vines in the area to whip at the third coyote, but misses. He also calls upon the fey energy within to heal Zencho a bit. Ha-Yun, meanwhile, sings a disturbing tune that assaults the third coyote with dark whispers, causing it to turn and flee. Looking over its shoulder, it seems to decide that was enough and limps off into the crop fields, apparently deciding to find easier prey elsewhere.
While the second coyote remains entangled, the first one attacks Zencho. But the monk drunkenly avoids the bite while swaying and staggering about. Zencho counters, but misses both times. Vulpi, however, manages to shoot the coyote in the left flank, distracting it considerably.
Chispa charges forward, but her short legs and heavy pack keep her from reaching the coyotes in time to attack.
Finally, Lady Dre and Proclaimer Ward continue sneaking around the perimeter of the clearing, and are about half-way there to the farmer now.
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Initiative Seeboe: 22 Ha-Yun: 18 Giant Coyote 02: 16 Giant Coyote 01: 13 Chispa: 12 Giant Coyote 03: 9 Zencho: 7 Vulpi: 4
Round 02!
Seeboe casts Thorn Whip at Coyote 03 [AC 14] (1d20+4): 9+4 = 13, miss. As a bonus action, he uses Balm of the Summer Court on Zencho, restoring (1d6): 2 HP and giving him 1 temporary HP. Ha-Yun casts Dissonant Whispers on Giant Coyote 03 who makes a WIS save [DC 13] (1d20): 3, fail. It takes (3d6): 15 psychic damage. Coyote 03 is seriously wounded and as a reaction, turns and moves 25 feet (difficult terrain) away in fear. Fa52Dy6K1d203d6 Giant Coyote 02 is restrained. It makes a STR save to escape [DC 13] (1d20+3): 9+3 = 12, fail. It remains restrained. 1d20 Giant Coyote 01 bites with advantage (pack tactics) at Zencho [AC 14] (1d20+5): 7+5 = 12, miss. 1d201d20 Chispa moves 15 feet toward the coyotes, but doesn't reach them in time to attack. She has 15 feet left to reach them. Giant Coyote 03 limps off into the crops. Zencho swings his quarterstaff at Giant Coyote 01 [AC 14] (1d20+4): 6+4 = 10, miss. As a bonus action, he makes an unarmed strike against Giant Coyote 01 [AC 14] (1d20+4): 6+4 = 10, miss. Vulpi draws their bow and looses an arrow as a goading attack at Giant Coyote 01 while blessed (+1d4) [AC 14] (1d20+7+1d4): 12+7+4 = 23, hit for (1d8+3+1d8): 4+3+2 = 9 piercing damage. Giant Coyote 01 is moderately wounded and makes a WIS save [DC 13] (1d20): 4, fail. It now has disadvantage on attacks not against Vulpi until the end of their next turn. 1d20 Lady Dre moves half way around the perimeter of the clearing, while the coyotes are distracted. Proclaimer Ward moves half way around the perimeter of the clearing, while the coyotes are distracted.
(OOC: Actions for Round 03?)1d20·3d6·1d20·1d20·1d20·1d20
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