Arvin Goldstorm (NPC)
Aug 4, 2010 21:41:20 GMT -8
Post by Daos on Aug 4, 2010 21:41:20 GMT -8
PLAYER: NPC
NAME: Arvin Goldstorm
AGE: 119
RACE: Elf (Qualinesti)
CLASS: Ranger
ALIGNMENT: Chaotic Good
HT/WT: 5'7"/160 lbs
HAIR/EYES: Blond/Blue
RELIGION: None
BIRTHDATE: Yurthgreen 14, 231
LEVEL: 5
STR: 14
DEX: 17
CON: 14
INT: 13
WIS: 14
CHA: 12
HP: 41
XP: 18,000
THAC0: 16
AC: 3
WP: (5) Long Bow, Long Sword, Dagger, Dual Wielding Style, Bow Specialization
NWP: (7) Herbalism (2), Tracking (free), Dancing (1), Etiquette (1), Bowyer/Fletcher (1), Hunting (1), Reading/Writing (1), Survival [Forests] (free)
LANGS: (3) Common, Qualinesti, Goblin
PPDM: 11
RSW: 13
PP: 12
BW: 13
S: 14
ABILITIES:
Amazing Reflexes - Arvin receives a +2 against surprise, +2 to hit with projectile weapons, and a -3 AC bonus due to high dexterity.
Average Attitude - Arvin can have up to five henchmen.
Hide in Shadows - 45%
Move Silently - 49%
Ranger's Grace - Arvin can dual-wield with no penalties as long as he's not wearing heavy armor.
Tracking Ability - Arvin gets the Tracking Proficiency for free. he has a +1 bonus to it, as well.
Species Enemy - Goblins (+4 to hit/-4 reaction)
Animal Empathy - Arvin can automatically make any domestic or non-hostile natural animal friendly toward him. He can make a check to make a hostile creature improve one category.
Primary Terrain - Forests
Nature Lore - Arvin knows a great deal about nature, especially the forests.
Survival - Arvin gets the Survival [Forest] proficiency for free.
Elven Resistance - Arvin has a 90% magic resistance against sleep and charm spells.
Elven Grace - Arvin is granted a +1 to hit when using swords and bows.
Elven Stealth - If Arvin attempts to surprise an opponent, they suffer a -4 to their roll.
Elven Sight - Arvin can see in the dark up to 60 feet.
Elven Perception - Arvin can find secret doors by accident on a roll of 1 on a 1d6 by passing by the door. If he actively looks for a secret door, he succeeds on a 1 or 2.
INVENTORY:
Leather Armor +2 - Enchanted armor he acquired back in Qualinost. (AC 6)
Long Bow - A beautifully carved elven bow.
Long Sword +2 - Enchanted sword he acquired back in Qualinost.
Sheaf Arrows (x30) - These arrows deal 1d8/1d8 damage.
Armor Piercing Arrows (x20) - These arrows are spiked and narrow, adding a +2 bonus to hit. They deal 1d4+1/1d4 damage.
Blunt Arrows (x10) - These arrows only do 1d4/1d4 damage.
Leaf Arrows (x10) - These flanged arrows inflict greater damage, and add a +1 to hit for firing through concealing brush. They deal 1d8/1d6 damage.
Dagger - A beautifully carved elven dagger.
Backpack
Bedroll
Small Belt Pouch
Herbs
Dry Rations (1 week)
Waterskin
Quiver
SPELLS:
None
NAME: Arvin Goldstorm
AGE: 119
RACE: Elf (Qualinesti)
CLASS: Ranger
ALIGNMENT: Chaotic Good
HT/WT: 5'7"/160 lbs
HAIR/EYES: Blond/Blue
RELIGION: None
BIRTHDATE: Yurthgreen 14, 231
LEVEL: 5
STR: 14
DEX: 17
CON: 14
INT: 13
WIS: 14
CHA: 12
HP: 41
XP: 18,000
THAC0: 16
AC: 3
WP: (5) Long Bow, Long Sword, Dagger, Dual Wielding Style, Bow Specialization
NWP: (7) Herbalism (2), Tracking (free), Dancing (1), Etiquette (1), Bowyer/Fletcher (1), Hunting (1), Reading/Writing (1), Survival [Forests] (free)
LANGS: (3) Common, Qualinesti, Goblin
PPDM: 11
RSW: 13
PP: 12
BW: 13
S: 14
ABILITIES:
Amazing Reflexes - Arvin receives a +2 against surprise, +2 to hit with projectile weapons, and a -3 AC bonus due to high dexterity.
Average Attitude - Arvin can have up to five henchmen.
Hide in Shadows - 45%
Move Silently - 49%
Ranger's Grace - Arvin can dual-wield with no penalties as long as he's not wearing heavy armor.
Tracking Ability - Arvin gets the Tracking Proficiency for free. he has a +1 bonus to it, as well.
Species Enemy - Goblins (+4 to hit/-4 reaction)
Animal Empathy - Arvin can automatically make any domestic or non-hostile natural animal friendly toward him. He can make a check to make a hostile creature improve one category.
Primary Terrain - Forests
Nature Lore - Arvin knows a great deal about nature, especially the forests.
Survival - Arvin gets the Survival [Forest] proficiency for free.
Elven Resistance - Arvin has a 90% magic resistance against sleep and charm spells.
Elven Grace - Arvin is granted a +1 to hit when using swords and bows.
Elven Stealth - If Arvin attempts to surprise an opponent, they suffer a -4 to their roll.
Elven Sight - Arvin can see in the dark up to 60 feet.
Elven Perception - Arvin can find secret doors by accident on a roll of 1 on a 1d6 by passing by the door. If he actively looks for a secret door, he succeeds on a 1 or 2.
INVENTORY:
Leather Armor +2 - Enchanted armor he acquired back in Qualinost. (AC 6)
Long Bow - A beautifully carved elven bow.
Long Sword +2 - Enchanted sword he acquired back in Qualinost.
Sheaf Arrows (x30) - These arrows deal 1d8/1d8 damage.
Armor Piercing Arrows (x20) - These arrows are spiked and narrow, adding a +2 bonus to hit. They deal 1d4+1/1d4 damage.
Blunt Arrows (x10) - These arrows only do 1d4/1d4 damage.
Leaf Arrows (x10) - These flanged arrows inflict greater damage, and add a +1 to hit for firing through concealing brush. They deal 1d8/1d6 damage.
Dagger - A beautifully carved elven dagger.
Backpack
Bedroll
Small Belt Pouch
Herbs
Dry Rations (1 week)
Waterskin
Quiver
SPELLS:
None