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Post by matt on Feb 8, 2006 5:30:24 GMT -8
Aye, but I never played one. And I figured a half-scro character was just the same as a half-orc in terms of racial abilities anyway.
Good ol' Spelljammer.
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Post by Daos on Feb 8, 2006 18:55:12 GMT -8
You know, I never really thought about it like that. But then, I don't know what the stats are for Scro, other than high intelligence, and I suppose a half-orc could possess that, as well.
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Post by matt on Feb 8, 2006 19:11:12 GMT -8
Now that I think about it more, I don't even think they were used period when I played Spelljammer games.
Personally, I just thought it was one of the designers trying to be cute and make 'space orcs' by rearranging the letters... guess it just didn't sit well with me.
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Post by Daos on Feb 8, 2006 19:47:53 GMT -8
Do you mean to say your Spelljammer campaigns occured prior to the Second Unhuman War, or that they were just never used by the DM?
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Post by matt on Feb 8, 2006 20:02:18 GMT -8
They were just never used.
Then again, I was telling Keith in chat that I've only encountered a bugbear once in D&D games, and I've played the various incarnations of the game since I was a wee lad. Perhaps I'm just odd. Wait... I know I'm odd.
Actually, just forget this post ever happened. Telling the DM I've not had many encounters with bugbears is like posting a big 'AMBUSH ME' sign on my back. ;D
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Post by Daos on Mar 9, 2006 12:41:55 GMT -8
Just a hypothetical.
If your character died or retired this upcoming session, what race do you think your new one would be?
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Post by matt on Mar 9, 2006 13:55:42 GMT -8
I only really like playing three races: humans, dwarves, and the aforementioned half-orcs.
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Post by HorizonsDream on Mar 9, 2006 14:50:10 GMT -8
You know the answer to that question with me, I'm afraid because I don't think you are going to unlock half-elves.
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Post by Daos on Mar 9, 2006 14:58:46 GMT -8
You guys really limit yourselves too much. I created a world with 12 playable races, and most of my players (both past and present) refuse to touch more than 1 or 2, tops. Bleh.
I only really like playing three races: humans, dwarves, and the aforementioned half-orcs.
Well, half-orcs aren't playable on Amtar. I don't have anything against them and even used one as an NPC once. But I just don't see them as being numerous enough to make a playable race--especially when I all ready have 12.
For dwarves, though--ever play a Duergar? They're rather common in Renosia.
I don't think you are going to unlock half-elves.
I believe I've explained this before. I unlock the rarer races in a region only after people have sufficiently played the primary races. Since you won't touch the primary races, you'll probably just have to wait until Gontoria--unless someone else is generous enough to unlock them for you and not take them for themselves.
I guess that means your next character will make 7 for 7 humans, right? You really ought to try broadening your horizons one of these days, Heather.
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Keith
Dicemaster
Level 4
Posts: 2,307
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Post by Keith on Mar 9, 2006 15:43:45 GMT -8
Bahaha! I am the one that makes you say most! My races played are...
Elf Human x4 (1 slave though) Kobold Hobgoblin Duergar Lizardman
Well, not so very impressive, but humans are common so they have to be the most played.
Classes too, check that out...
Enchanter Knight Priest of D'lokka Transmuter Thief Fighter x2 Cleric Mage
I think most people have their classes spread like that though.
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Post by matt on Mar 9, 2006 17:11:22 GMT -8
I called my last half-orc 'Elfstomper' for a reason... I hope noone goes off creating a bunch of half-elf characters.
You can say I'm limiting myself too much, Mr. David - but you'd be surprised how many different shades and varieties you can get out of the ol' human fighter. I never played a Duergar, but the mention of it just gave me an idea...
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Post by Daos on Mar 9, 2006 17:18:50 GMT -8
I never meant to imply that all characters of the same class/race combo were cookie-cutter copies--although some people do play them as such. You could play 20 different human/fighters, each very different in strategy, equipment, goals and personality, I'll admit.
I guess it's just a little frustrating for me that I have so many races that nobody has even touched yet. I very well could have just made a world of only humans, half-elves, and elves and most of my players would have had no problem with that.
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Post by matt on Mar 9, 2006 17:48:54 GMT -8
The reverse of this is, you could have a bunch of players who pick nothing but demihuman monster races... then you'd be posting in this thread that it might not be so bad for someone to play a vanilla 'human fighter'. Someone might want to play one of those untouched races at some point, so it should be regarded as a rare treat.
I think silly rules like level limitations also turned some people off of the demihuman races in 2nd Edition.
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Post by Daos on Mar 9, 2006 17:54:31 GMT -8
I don't think level limits bother most people. They usually are so high up that most players never reach them. For example, Talthul's level limit is 15, if I remember correctly. As stated in another thread, no player in my game has yet to surpass level 6...yet.
Actually, this is a subject that has come up a lot, and most of the times in the past--my players would tell me they prefer humans, elves, and half-elves more for their pleasing aesthetics than their abilities or restrictions.
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Post by matt on Mar 9, 2006 18:04:44 GMT -8
Well, I can tell you level limits bother me. You're telling me my level 9 halfling fighter stops gaining experience and leveling up now even though he can go out with his adventuring party and slay a dragon? I've always thought it was one of the worst rules in 2nd Edition, and was glad they fixed it in 3.0... even though I don't actually play it. Still, somewhere out there - there's some kid with a level 16 halfling fighter. Go get 'em, kid.
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