LMP Character Stats
Apr 10, 2018 14:43:43 GMT -8
Post by Daos on Apr 10, 2018 14:43:43 GMT -8
Fosco Moss (Played by GravityEmblem)
Male Halfling [Lightfoot] Folk Hero Bard [College of Lore] 3 (NG - Faithless)
STR 10 (+0), DEX 18 (+4), CON 12 (+1), INT 13 (+1), WIS 12 (+1), CHA 16 (+3), Age 26, HT 3'1", WT 38 lbs
HP: 19/19
Hit Die: 3/3
Proficiency Bonus: +2
AC: 16 = 10 + 2 [studded leather] + 4 [dexterity]
Dmg: Unarmed Strike [+2 to hit; 1 bludgeoning]; Rapier [+6 to hit; 1d8+4 piercing, finesse]; Short Bow [+6 to hit; 1d6+4 piercing, range 80/320, two-handed]
XP: 2,314/2,700
Saves: STR +0, DEX +6, CON +1, INT +1, WIS +1, CHA +5
Feats: None
Skills: Acrobatics (+8), Animal Handling (+3), Arcana (+1), Athletics (+0), Deception (+5), History (+1), Insight (+3), Intimidation (+3), Investigation (+1), Medicine (+1), Nature (+1), Perception (+3), Performance (+5), Persuasion (+7), Religion (+1), Sleight of Hand (+4), Stealth (+4), Survival (+3)
Racial Abilities: Lucky (can reroll a natural 1 on any attack roll, ability check or saving throw), Brave (have advantage on saves against being frightened), Nimbleness (can move through the space of any larger creature), Naturally Stealthy (can attempt to hide even behind a creature one size larger)
Traits: Altruistic, Respectful, Sincere, Just, Trusting
Class Abilities: Spellcasting Ability (DC to resist is 8+2+3 = 13, Spell attack modifier is 2+3 = 5), Ritual Caster, Spellcasting Focus (flute), Bardic Inspiration (on your turn as a bonus action, you can give one creature a d6, to add to a d20 already rolled but before results are known; can be done 3/1 day), Jack of All Trades (you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus), Song of Rest (you can use soothing music or oration to help revitalize your wounded allies during a short rest by an extra 1d6 HP), Expertise (Persuasion and Acrobatics get double the normal proficiency bonus)
Archetype Abilities: Bonus Proficiencies (Perception, Insight, Deception), Cutting Words (When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll).
Background Abilities: Rustic Hospitality (can find a welcome and protection from ordinary people as long as you are decent), Vehicle Proficiency (can probably operate ordinary land vehicles), Artisan's Tools Proficiency (are proficient with one set of artisan tools--cooking)
Languages: Common, Halfling
Gear:
Head - Leather cap
Neck - Tattered light brown cloak
Torso - Tattered tan tunic, studded leather armor [13 lbs], backpack [5 lbs], quiver [1 lb]
Hands - Dwarf journal
Waist - Tattered beige pants, rapier [2 lb], pouch [1 lb]
Feet - Bare
Pouch - Coin (1 CP, 6 SP, 188 GP), flute [1 lb], vial of perfume (worth 10 GP), Potion of Healing [0.5 lbs]
Backpack: Rations (x23 days) [46 lbs], waterskin (full) [5 lbs]
Quiver: Short Bow, arrows (x8) [1 lb]
Total Weight: 75.5 lbs
Speed: 25 (-10 speed)
Encumbrance: 0-50 lbs is no encumbrance, 51-100 lbs is encumbrance (-10 speed), 101-150 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: (Redbrand Hideout): Backpack (containing Bedroll (strapped to top of backpack) [3 lbs], candles (x5), clothes [2 lbs], iron pot [10 lbs], shovel (tied to side of backpack) [5 lbs], waterskin (full) [5 lb], cooking utensils [8 lbs], disguise kit [3 lbs])
Spells: (0) Minor Illusion, Vicious Mockery (1) Charm Person, Faerie Fire, Healing Word, Heroism, Sleep (2) Hold Person
Spell Slots:
Orianna (Played by HorizonsDream)
Female Tiefling Criminal Rogue [Thief] 3 (NG - Selûne)
STR 13 (+1), DEX 15 (+2), CON 13 (+1), INT 13 (+1), WIS 10 (+0), CHA 17 (+3), Age 18, HT 5'2", WT 120 lbs
HP: 10/15 (-5 slash)
Hit Die: 2/3
Proficiency Bonus: +2
AC: 14 = 10 + 1 [studded leather] + 2 [dexterity]
Dmg: Unarmed Strike [+3 to hit; 2 bludgeoning], Dagger [+4 to hit; 1d4+2 piercing, finesse, light, thrown (range 20/60)], Short Bow [+4 to hit; 1d6+2 piercing, range 80/320, two-handed], Short Sword [+4 to hit; 1d6+2 piercing, finesse, light]
XP: 2,314/2,700
Saves: STR +1, DEX +4, CON +1, INT +3, WIS +0, CHA +3
Feats: None
Skills: Acrobatics (+4), Animal Handling (+0), Arcana (+1), Athletics (+0), Deception (+5), History (+1), Insight (+4), Intimidation (+3), Investigation (+3), Medicine (+0), Nature (+1), Perception (+0), Performance (+3), Persuasion (+7), Religion (+1), Sleight of Hand (+2), Stealth (+4), Survival (+0)
Traits: Distrustful, Repressed, Loyal, Dutiful, Transparent
Racial Abilities: Darkvision (60'), Hellish Resistance (resistance to fire damage), Infernal Legacy (Thaumaturgy cantrip, Hellish Rebuke 1/day),
Class Abilities: Lockpicker (proficient in thief tools), Expertise (Insight and Persuasion get bonuses), Thieves Cant, Sneak Attack (+2d6 damage), Cunning Action (can take a bonus action on each of your turns in combat to Dash, Disengage, or Hide)
Archetype Abilities: Fast Hands (Cunning Action can be used to make a Sleight of Hand check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action), Second-Storywork (the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier)
Background Abilities: Criminal Specialty (Pickpocketing), Criminal Contact (has underworld contacts), Gamer (proficient in card games)
Languages: Common, Infernal, Thieves Cant
Gear:
Head - Leather cap
Neck - Black common cloak with gold interior, choker
Torso - Green halter top, quiver [1 lb], backpack [5 lbs], studded leather armor [13 lbs]
Hands - Bare
Waist - Green skirt, pouch [1 lb], short sword [2 lbs]
Feet - Black boots, dagger [1 lb]
Quiver - 28 arrows [2 lbs]
Pouch - Coin (3 CP, 8 SP), waterskin (full) [5 lbs], thieves' tools [1 lb], playing card set, Potion of Healing [0.5 lbs], Potion of Healing [0.5 lbs], Potion of Healing [0.5 lbs]
Backpack: Rations (x10 days) [20 lbs]
Total Weight: 52.5 lbs
Speed: 30
Encumbrance: 0-65 lbs is no encumbrance, 66-130 lbs is encumbrance (-10 speed), 131-195 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: Torches (x2) [Wagon], Backpack (Bedroll (strapped to top) [7 lbs], mess kit [1 lb], 50' hempen rope (strapped to side) [10 lbs], tinderbox [1 lb], torches (x8) [8 lbs], rations (x12 days) [26 lbs]) [Thundertree Ruins]
Spells: (0) Thaumaturgy (2) Hellish Rebuke
Male Halfling [Lightfoot] Folk Hero Bard [College of Lore] 3 (NG - Faithless)
STR 10 (+0), DEX 18 (+4), CON 12 (+1), INT 13 (+1), WIS 12 (+1), CHA 16 (+3), Age 26, HT 3'1", WT 38 lbs
HP: 19/19
Hit Die: 3/3
Proficiency Bonus: +2
AC: 16 = 10 + 2 [studded leather] + 4 [dexterity]
Dmg: Unarmed Strike [+2 to hit; 1 bludgeoning]; Rapier [+6 to hit; 1d8+4 piercing, finesse]; Short Bow [+6 to hit; 1d6+4 piercing, range 80/320, two-handed]
XP: 2,314/2,700
Saves: STR +0, DEX +6, CON +1, INT +1, WIS +1, CHA +5
Feats: None
Skills: Acrobatics (+8), Animal Handling (+3), Arcana (+1), Athletics (+0), Deception (+5), History (+1), Insight (+3), Intimidation (+3), Investigation (+1), Medicine (+1), Nature (+1), Perception (+3), Performance (+5), Persuasion (+7), Religion (+1), Sleight of Hand (+4), Stealth (+4), Survival (+3)
Racial Abilities: Lucky (can reroll a natural 1 on any attack roll, ability check or saving throw), Brave (have advantage on saves against being frightened), Nimbleness (can move through the space of any larger creature), Naturally Stealthy (can attempt to hide even behind a creature one size larger)
Traits: Altruistic, Respectful, Sincere, Just, Trusting
Class Abilities: Spellcasting Ability (DC to resist is 8+2+3 = 13, Spell attack modifier is 2+3 = 5), Ritual Caster, Spellcasting Focus (flute), Bardic Inspiration (on your turn as a bonus action, you can give one creature a d6, to add to a d20 already rolled but before results are known; can be done 3/1 day), Jack of All Trades (you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus), Song of Rest (you can use soothing music or oration to help revitalize your wounded allies during a short rest by an extra 1d6 HP), Expertise (Persuasion and Acrobatics get double the normal proficiency bonus)
Archetype Abilities: Bonus Proficiencies (Perception, Insight, Deception), Cutting Words (When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll).
Background Abilities: Rustic Hospitality (can find a welcome and protection from ordinary people as long as you are decent), Vehicle Proficiency (can probably operate ordinary land vehicles), Artisan's Tools Proficiency (are proficient with one set of artisan tools--cooking)
Languages: Common, Halfling
Gear:
Head - Leather cap
Neck - Tattered light brown cloak
Torso - Tattered tan tunic, studded leather armor [13 lbs], backpack [5 lbs], quiver [1 lb]
Hands - Dwarf journal
Waist - Tattered beige pants, rapier [2 lb], pouch [1 lb]
Feet - Bare
Pouch - Coin (1 CP, 6 SP, 188 GP), flute [1 lb], vial of perfume (worth 10 GP), Potion of Healing [0.5 lbs]
Backpack: Rations (x23 days) [46 lbs], waterskin (full) [5 lbs]
Quiver: Short Bow, arrows (x8) [1 lb]
Total Weight: 75.5 lbs
Speed: 25 (-10 speed)
Encumbrance: 0-50 lbs is no encumbrance, 51-100 lbs is encumbrance (-10 speed), 101-150 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: (Redbrand Hideout): Backpack (containing Bedroll (strapped to top of backpack) [3 lbs], candles (x5), clothes [2 lbs], iron pot [10 lbs], shovel (tied to side of backpack) [5 lbs], waterskin (full) [5 lb], cooking utensils [8 lbs], disguise kit [3 lbs])
Spells: (0) Minor Illusion, Vicious Mockery (1) Charm Person, Faerie Fire, Healing Word, Heroism, Sleep (2) Hold Person
Spell Slots:
Bardic Inspiration: 2/3
Level 1: 3/4
Level 2: 1/2
Inspiration: YesOrianna (Played by HorizonsDream)
Female Tiefling Criminal Rogue [Thief] 3 (NG - Selûne)
STR 13 (+1), DEX 15 (+2), CON 13 (+1), INT 13 (+1), WIS 10 (+0), CHA 17 (+3), Age 18, HT 5'2", WT 120 lbs
HP: 10/15 (-5 slash)
Hit Die: 2/3
Proficiency Bonus: +2
AC: 14 = 10 + 1 [studded leather] + 2 [dexterity]
Dmg: Unarmed Strike [+3 to hit; 2 bludgeoning], Dagger [+4 to hit; 1d4+2 piercing, finesse, light, thrown (range 20/60)], Short Bow [+4 to hit; 1d6+2 piercing, range 80/320, two-handed], Short Sword [+4 to hit; 1d6+2 piercing, finesse, light]
XP: 2,314/2,700
Saves: STR +1, DEX +4, CON +1, INT +3, WIS +0, CHA +3
Feats: None
Skills: Acrobatics (+4), Animal Handling (+0), Arcana (+1), Athletics (+0), Deception (+5), History (+1), Insight (+4), Intimidation (+3), Investigation (+3), Medicine (+0), Nature (+1), Perception (+0), Performance (+3), Persuasion (+7), Religion (+1), Sleight of Hand (+2), Stealth (+4), Survival (+0)
Traits: Distrustful, Repressed, Loyal, Dutiful, Transparent
Racial Abilities: Darkvision (60'), Hellish Resistance (resistance to fire damage), Infernal Legacy (Thaumaturgy cantrip, Hellish Rebuke 1/day),
Class Abilities: Lockpicker (proficient in thief tools), Expertise (Insight and Persuasion get bonuses), Thieves Cant, Sneak Attack (+2d6 damage), Cunning Action (can take a bonus action on each of your turns in combat to Dash, Disengage, or Hide)
Archetype Abilities: Fast Hands (Cunning Action can be used to make a Sleight of Hand check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action), Second-Storywork (the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier)
Background Abilities: Criminal Specialty (Pickpocketing), Criminal Contact (has underworld contacts), Gamer (proficient in card games)
Languages: Common, Infernal, Thieves Cant
Gear:
Head - Leather cap
Neck - Black common cloak with gold interior, choker
Torso - Green halter top, quiver [1 lb], backpack [5 lbs], studded leather armor [13 lbs]
Hands - Bare
Waist - Green skirt, pouch [1 lb], short sword [2 lbs]
Feet - Black boots, dagger [1 lb]
Quiver - 28 arrows [2 lbs]
Pouch - Coin (3 CP, 8 SP), waterskin (full) [5 lbs], thieves' tools [1 lb], playing card set, Potion of Healing [0.5 lbs], Potion of Healing [0.5 lbs], Potion of Healing [0.5 lbs]
Backpack: Rations (x10 days) [20 lbs]
Total Weight: 52.5 lbs
Speed: 30
Encumbrance: 0-65 lbs is no encumbrance, 66-130 lbs is encumbrance (-10 speed), 131-195 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: Torches (x2) [Wagon], Backpack (Bedroll (strapped to top) [7 lbs], mess kit [1 lb], 50' hempen rope (strapped to side) [10 lbs], tinderbox [1 lb], torches (x8) [8 lbs], rations (x12 days) [26 lbs]) [Thundertree Ruins]
Spells: (0) Thaumaturgy (2) Hellish Rebuke
Inspiration: Yes
Zoya Lonerock (NPC Companion)
Female Human Noble Paladin [Oath of Devotion] 3 (LG - Bahamut)
STR 15 (+2), DEX 13 (+1), CON 14 (+2), INT 9 (-1), WIS 11 (+0), CHA 16 (+3), Age 22, HT 5'10", WT 180 lbs
HP: 25/28 (-3 bludgeon)
Female Human Noble Paladin [Oath of Devotion] 3 (LG - Bahamut)
STR 15 (+2), DEX 13 (+1), CON 14 (+2), INT 9 (-1), WIS 11 (+0), CHA 16 (+3), Age 22, HT 5'10", WT 180 lbs
HP: 25/28 (-3 bludgeon)
Hit Die: 2/3
Proficiency Bonus: +2
AC: 19 = 10 + 7 [splint mail] + 2 [steel shield]
Dmg: Unarmed strike [+4 to hit; 1+2 bludgeoning], Javelin [+3 to hit; 1d6+1 piercing, thrown (range 30/120)], Longsword [+4 to hit; 1d8+2 slashing, versatile (1d10 slashing)]
XP: 2,014/2,700
Saves: STR +2, DEX +1, CON +2, INT -1, WIS +2, CHA +5
Feats: None
Skills: Acrobatics (+1), Animal Handling (+0), Arcana (-1), Athletics (+4), Deception (+3), History (+1), Insight (+0), Intimidation (+3), Investigation (-1), Medicine (+0), Nature (-1), Perception (+0), Performance (+3), Persuasion (+5), Religion (+1), Sleight of Hand (+1), Stealth (+1), Survival (+0)
Traits: Kind, Fastidious, Dutiful, Heroic, Secretive
Racial Abilities: None
Class Abilities: Divine Sense (4/day), Lay on Hands (5 HP per level/day), Protection Fighting Style (When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll, if you are wielding a shield), Spellcasting Ability (DC to resist is 8+2+3 = 13, Spell attack modifier is 2+3 = 5), Divine Smite (when attacking with a melee weapon, you can expend one paladin spell slot to deal 2d8 extra radiant damage to the target; 3d8 if the opponent is undead or a fiend), Divine Health (immune to disease)
Archetype Abilities: Oath of Devotion, Channel Divinity (Sacred Weapon/Turn the Unholy)
Background Abilities: Position of Privilege (rank has some privileges), Gamer (proficient in dragonchess)
Languages: Common, Tumari, Draconic
Gear:
Head - Open-faced helm
Neck - Holy symbol (silver) [1 lb], fine cloak
Torso - Fine blouse, splint mail [60 lbs], steel shield [6 lbs], backpack [5 lbs]
Hands - Signet Ring
Waist - Fine breeches, long sword [3 lbs], pouch [1 lb]
Feet - Leather boots
Backpack - Alms box, winter blanket [3 lbs], candles (x10), censer, incense sticks (x2), tinderbox [1 lb], waterskin (full) [5 lbs], scroll of pedigree, javelins (x5) [10 lbs], rations (x10 days) [20 lbs], Potion of Healing [0.5 lbs]
Pouch - Coin (5 CP, 5 SP, 32 GP)
Total Weight: 115.5 lbs
Speed: 30 (-10 from encumbrance)
Encumbrance: 0-75 lbs is no encumbrance, 76-150 lbs is encumbrance (-10 speed), 151-225 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
AC: 19 = 10 + 7 [splint mail] + 2 [steel shield]
Dmg: Unarmed strike [+4 to hit; 1+2 bludgeoning], Javelin [+3 to hit; 1d6+1 piercing, thrown (range 30/120)], Longsword [+4 to hit; 1d8+2 slashing, versatile (1d10 slashing)]
XP: 2,014/2,700
Saves: STR +2, DEX +1, CON +2, INT -1, WIS +2, CHA +5
Feats: None
Skills: Acrobatics (+1), Animal Handling (+0), Arcana (-1), Athletics (+4), Deception (+3), History (+1), Insight (+0), Intimidation (+3), Investigation (-1), Medicine (+0), Nature (-1), Perception (+0), Performance (+3), Persuasion (+5), Religion (+1), Sleight of Hand (+1), Stealth (+1), Survival (+0)
Traits: Kind, Fastidious, Dutiful, Heroic, Secretive
Racial Abilities: None
Class Abilities: Divine Sense (4/day), Lay on Hands (5 HP per level/day), Protection Fighting Style (When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll, if you are wielding a shield), Spellcasting Ability (DC to resist is 8+2+3 = 13, Spell attack modifier is 2+3 = 5), Divine Smite (when attacking with a melee weapon, you can expend one paladin spell slot to deal 2d8 extra radiant damage to the target; 3d8 if the opponent is undead or a fiend), Divine Health (immune to disease)
Archetype Abilities: Oath of Devotion, Channel Divinity (Sacred Weapon/Turn the Unholy)
Background Abilities: Position of Privilege (rank has some privileges), Gamer (proficient in dragonchess)
Languages: Common, Tumari, Draconic
Gear:
Head - Open-faced helm
Neck - Holy symbol (silver) [1 lb], fine cloak
Torso - Fine blouse, splint mail [60 lbs], steel shield [6 lbs], backpack [5 lbs]
Hands - Signet Ring
Waist - Fine breeches, long sword [3 lbs], pouch [1 lb]
Feet - Leather boots
Backpack - Alms box, winter blanket [3 lbs], candles (x10), censer, incense sticks (x2), tinderbox [1 lb], waterskin (full) [5 lbs], scroll of pedigree, javelins (x5) [10 lbs], rations (x10 days) [20 lbs], Potion of Healing [0.5 lbs]
Pouch - Coin (5 CP, 5 SP, 32 GP)
Total Weight: 115.5 lbs
Speed: 30 (-10 from encumbrance)
Encumbrance: 0-75 lbs is no encumbrance, 76-150 lbs is encumbrance (-10 speed), 151-225 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: Bless, Command, Compelled Duel, Cure Wounds, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Divine Favor, Heroism, Protection from Evil and Good, Purify Food and Drink, Sanctuary, Searing Smite, Shield of Faith, Thunderous Smite, Wrathful Smite
Prepared Spells:
Level 1: Compelled Duel, Cure Wounds, Protection from Evil and Good, Command, Shield of Faith, Searing Smite
Level 1: Compelled Duel, Cure Wounds, Protection from Evil and Good, Command, Shield of Faith, Searing Smite
Spell Slots:
Divine Sense: 4/4
Laying on Hands: 04/15
Channel Divinity: 1/1
Level 1: 1/3
Inspiration: No
Balasar Norixius (Played by GreywolfVT)
Male Blue Dragonborn Soldier Ranger [Hunter] 3 (NG - Selûne)
STR 16 (+3), DEX 13 (+1), CON 14 (+2), INT 11 (+0), WIS 12 (+1), CHA 10 (+0), Age 26, HT 6'5", WT 290 lbs
HP: 09/28 (-4 bludgeon, 9 bludgeon, -6 bludgeon)
Hit Die: 2/3
Proficiency Bonus: +2
AC: 15 = 10 + 4 [scale mail] + 1 [DEX]
Dmg: Unarmed strike [+5 to hit; 1+3 bludgeoning], Handaxe [+5 to hit; 1d6+3 slashing, light, thrown range 20/60], Light Hammer [+5 to hit; 1d4+3 bludgeoning, light, thrown (20/60], Longbow [+3 to hit; 1d8+1 piercing, ammunition (range 150/600), heavy, two-handed]
XP: 1,093/2,700
Saves: STR +5, DEX +3, CON +2, INT +0, WIS +1, CHA +0
Feats: None
Skills: Acrobatics (+1), Animal Handling (+1), Arcana (+0), Athletics (+5), Deception (+0), History (+0), Insight (+1), Intimidation (+2), Investigation (+0), Medicine (+1), Nature (+2), Perception (+1), Performance (+0), Persuasion (+0), Religion (+0), Sleight of Hand (+1), Stealth (+3), Survival (+3)
Traits: Brave, Direct, Altruistic, Honorable, Stubborn
Racial Abilities: Lightning Breath (does 2d6 damage in a 5'x30' line, DEX save for half damage; short rest recharges, save vs DC of 8+2+2 = 12), Lightning Resistance
Class Abilities: Favored Enemy (Undead), Favored Terrain (Mountain), Two Weapon Fighting Style (you can add your ability mod to the dmg of the second atk), Spellcasting Ability (DC to resist is 8+2+1 = 11, Spell attack modifier is 2+1 = 3), Primeval Awareness (can expend a spell slot to sense whether certain creatures are nearby)
Archetype Abilities: Colossus Slayer (once per turn you can deal an extra 1d8 with a weapon to an enemy that is not at full health), Giant Killer (you can use your reaction to counterattack any Large or bigger creature you can see within 5 feet of you that attacks you), Horde Breaker (once per turn can make a second attack against different creature within 5 feet of original target and in weapon range)
Background Abilities: Military Rank (other military folks will defer to his rank), Horsemanship (he knows how to ride a horse), Soldier Proficiency (Proficient with at least one kind of gaming set, mounts and land vehicles)
Languages: Common, Draconic
Gear:
Head - Bare
Neck - Ample cloak with hood
Torso - Shirt with vest, scale mail [45 lbs], quiver [1 lb], backpack [5 lbs]
Hands - Gauntlets
Waist - Wool breeches, leather leggings, sturdy belt, handaxe [2 lbs], light hammer [2 lbs], pouch [1 lb]
Feet - Boots
Backpack: Bedroll (strapped to top) [7 lbs], mess kit [1 lb], rations (x13 days) [26 lbs], 50' hempen rope and grappling hook (strapped to side) [14 lbs], tinderbox [1 lb], torches (x6) [6 lbs], piece of a torn banner, deck of cards, commoner's clothes [3 lbs], Potion of Healing [0.5 lbs], Potion of Healing [0.5 lbs], Potion of Healing [0.5 lbs], Potion of Healing [0.5 lbs]
Quiver: Long bow [2 lbs], 19 arrows [2 lbs]
Pouch : Coin (5 CP, 7 SP, 43 GP), waterskin (full) [5 lbs], waterskin (full) [5 lbs]
Total Weight: 130 lbs
Speed: 30 (-10 encumbrance)
Encumbrance: 0-80 lbs is no encumbrance, 81-160 lbs is encumbrance (-10 speed), 161-240 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Male Blue Dragonborn Soldier Ranger [Hunter] 3 (NG - Selûne)
STR 16 (+3), DEX 13 (+1), CON 14 (+2), INT 11 (+0), WIS 12 (+1), CHA 10 (+0), Age 26, HT 6'5", WT 290 lbs
HP: 09/28 (-4 bludgeon, 9 bludgeon, -6 bludgeon)
Hit Die: 2/3
Proficiency Bonus: +2
AC: 15 = 10 + 4 [scale mail] + 1 [DEX]
Dmg: Unarmed strike [+5 to hit; 1+3 bludgeoning], Handaxe [+5 to hit; 1d6+3 slashing, light, thrown range 20/60], Light Hammer [+5 to hit; 1d4+3 bludgeoning, light, thrown (20/60], Longbow [+3 to hit; 1d8+1 piercing, ammunition (range 150/600), heavy, two-handed]
XP: 1,093/2,700
Saves: STR +5, DEX +3, CON +2, INT +0, WIS +1, CHA +0
Feats: None
Skills: Acrobatics (+1), Animal Handling (+1), Arcana (+0), Athletics (+5), Deception (+0), History (+0), Insight (+1), Intimidation (+2), Investigation (+0), Medicine (+1), Nature (+2), Perception (+1), Performance (+0), Persuasion (+0), Religion (+0), Sleight of Hand (+1), Stealth (+3), Survival (+3)
Traits: Brave, Direct, Altruistic, Honorable, Stubborn
Racial Abilities: Lightning Breath (does 2d6 damage in a 5'x30' line, DEX save for half damage; short rest recharges, save vs DC of 8+2+2 = 12), Lightning Resistance
Class Abilities: Favored Enemy (Undead), Favored Terrain (Mountain), Two Weapon Fighting Style (you can add your ability mod to the dmg of the second atk), Spellcasting Ability (DC to resist is 8+2+1 = 11, Spell attack modifier is 2+1 = 3), Primeval Awareness (can expend a spell slot to sense whether certain creatures are nearby)
Archetype Abilities: Colossus Slayer (once per turn you can deal an extra 1d8 with a weapon to an enemy that is not at full health), Giant Killer (you can use your reaction to counterattack any Large or bigger creature you can see within 5 feet of you that attacks you), Horde Breaker (once per turn can make a second attack against different creature within 5 feet of original target and in weapon range)
Background Abilities: Military Rank (other military folks will defer to his rank), Horsemanship (he knows how to ride a horse), Soldier Proficiency (Proficient with at least one kind of gaming set, mounts and land vehicles)
Languages: Common, Draconic
Gear:
Head - Bare
Neck - Ample cloak with hood
Torso - Shirt with vest, scale mail [45 lbs], quiver [1 lb], backpack [5 lbs]
Hands - Gauntlets
Waist - Wool breeches, leather leggings, sturdy belt, handaxe [2 lbs], light hammer [2 lbs], pouch [1 lb]
Feet - Boots
Backpack: Bedroll (strapped to top) [7 lbs], mess kit [1 lb], rations (x13 days) [26 lbs], 50' hempen rope and grappling hook (strapped to side) [14 lbs], tinderbox [1 lb], torches (x6) [6 lbs], piece of a torn banner, deck of cards, commoner's clothes [3 lbs], Potion of Healing [0.5 lbs], Potion of Healing [0.5 lbs], Potion of Healing [0.5 lbs], Potion of Healing [0.5 lbs]
Quiver: Long bow [2 lbs], 19 arrows [2 lbs]
Pouch : Coin (5 CP, 7 SP, 43 GP), waterskin (full) [5 lbs], waterskin (full) [5 lbs]
Total Weight: 130 lbs
Speed: 30 (-10 encumbrance)
Encumbrance: 0-80 lbs is no encumbrance, 81-160 lbs is encumbrance (-10 speed), 161-240 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: (1) Cure Wounds, Detect Magic, Hunter's Mark
Spell Slots: 1/3
Inspiration: Yes
Iroas Silvereye (NPC Companion)
Male Human Acolyte Cleric of Ilmater [Life Domain] 3 (NG)
STR 15 (+2), DEX 14 (+2), CON 13 (+1), INT 9 (-1), WIS 16 (+3), CHA 11 (+0), Age 32, HT 6'0", WT 220 lbs
HP: 21/21
Hit Die: 2/3
Proficiency Bonus: +2
AC: 19 = 10 + 7 [splint mail] + 2 [steel shield]
Dmg: Unarmed strike [+4 to hit; 1+2 bludgeoning], Mace [+4 to hit; 1d6+2 bludgeoning], Crossbow, light [+4 to hit; 1d8+2 piercing, ammunition (range 80/320), loading, two-handed]
XP: 1,040/2,700
Saves: STR +2, DEX +2, CON +1, INT -1, WIS +5, CHA +2
Feats: None
Skills: Acrobatics (+2), Animal Handling (+3), Arcana (-1), Athletics (+2), Deception (+0), History (-1), Insight (+5), Intimidation (+0), Investigation (-1), Medicine (+5), Nature (-1), Perception (+3), Performance (+0), Persuasion (+2), Religion (+1), Sleight of Hand (+2), Stealth (+2), Survival (+3)
Traits: Diplomatic, Tolerant, Charitable, Altruistic, Selfless
Racial Abilities: None
Class Abilities: Healer (proficient with healer kit), Spellcasting Ability (DC to resist is 8+2+3 = 13, Spell attack modifier is 2+3 = 5), Ritual Caster, Spellcasting Focus (holy symbol)
Archetype Abilities: Heavy Armor Proficiency, Disciple of Life (when using a spell to restore HP, recipient regains 2 + the spell level HP), Domain Spells (Bless, Cure Wounds), Channel Divinity (Turn Undead/Preserve Life [Distribute 5x your level HP to creatures within 30' who are at half hit points or below])
Background Abilities: Shelter of the Faithful (can expect hospitality from the faithful)
Languages: Common, Celestial, Elvish, Dwarven
Gear:
Head - Chain coif
Neck - Holy symbol (silver) [1 lb]
Torso - Grey and red vestments, splint mail [60 lbs], steel shield [6 lbs], backpack [5 lbs]
Hands - Bare
Waist - Common grey pants, mace [4 lbs], light crossbow [5 lbs], quiver [1 lb], pouch [1 lb]
Feet - Leather boots
Backpack - Alms box, winter blanket [3 lbs], candles (x10), censer, incense sticks (x5), rations (x10 days) [20 lbs], tinderbox [1 lb], prayer book [5 lbs], common clothes [3 lbs], waterskin (full) [5 lbs], healing kit (10 uses) [3 lbs], Potions of Healing (x3) [1.5 lbs]
Pouch - Coin (6 SP)
Quiver - 19 light bolts [1 lb]
Total Weight: 125.5 lbs
Speed: 30 (-10 encumbrance)
Encumbrance: 0-75 lbs is no encumbrance, 76-150 lbs is encumbrance (-10 speed), 151-225 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: (0) Guidance, Resistance, Spare the Dying (1) Bane, Bless [domain], Command, Create or Destroy Water, Cure Wounds [domain], Detect Evil and Good, Detect Magic, Detect Poison and Disease, Guiding Bolt, Healing Word, Inflict Wounds, Protection from Evil and Good, Purify Food and Drink, Sanctuary, Shield of Faith (2) Aid, Augury, Blindness/Deafness, Calm Emotions, Enhance Ability, Find Traps, Gentle Repose, Hold Person, Lesser Restoration, Locate Object, Prayer of Healing, Protection from Poison, Silence, Spiritual Weapon, Warding Bond, Zone of Truth
Prepared Spells:
Aid, Prayer of Healing, Healing Word, Hold Person, Shield of Faith, (Domain: Cure Wounds, Bless, Lesser Restoration, Spiritual Weapon)
Spell Slots:
Level 1: 1/4
Level 2: 1/2
Spell Slots: 1/3
Inspiration: Yes
Iroas Silvereye (NPC Companion)
Male Human Acolyte Cleric of Ilmater [Life Domain] 3 (NG)
STR 15 (+2), DEX 14 (+2), CON 13 (+1), INT 9 (-1), WIS 16 (+3), CHA 11 (+0), Age 32, HT 6'0", WT 220 lbs
HP: 21/21
Hit Die: 2/3
Proficiency Bonus: +2
AC: 19 = 10 + 7 [splint mail] + 2 [steel shield]
Dmg: Unarmed strike [+4 to hit; 1+2 bludgeoning], Mace [+4 to hit; 1d6+2 bludgeoning], Crossbow, light [+4 to hit; 1d8+2 piercing, ammunition (range 80/320), loading, two-handed]
XP: 1,040/2,700
Saves: STR +2, DEX +2, CON +1, INT -1, WIS +5, CHA +2
Feats: None
Skills: Acrobatics (+2), Animal Handling (+3), Arcana (-1), Athletics (+2), Deception (+0), History (-1), Insight (+5), Intimidation (+0), Investigation (-1), Medicine (+5), Nature (-1), Perception (+3), Performance (+0), Persuasion (+2), Religion (+1), Sleight of Hand (+2), Stealth (+2), Survival (+3)
Traits: Diplomatic, Tolerant, Charitable, Altruistic, Selfless
Racial Abilities: None
Class Abilities: Healer (proficient with healer kit), Spellcasting Ability (DC to resist is 8+2+3 = 13, Spell attack modifier is 2+3 = 5), Ritual Caster, Spellcasting Focus (holy symbol)
Archetype Abilities: Heavy Armor Proficiency, Disciple of Life (when using a spell to restore HP, recipient regains 2 + the spell level HP), Domain Spells (Bless, Cure Wounds), Channel Divinity (Turn Undead/Preserve Life [Distribute 5x your level HP to creatures within 30' who are at half hit points or below])
Background Abilities: Shelter of the Faithful (can expect hospitality from the faithful)
Languages: Common, Celestial, Elvish, Dwarven
Gear:
Head - Chain coif
Neck - Holy symbol (silver) [1 lb]
Torso - Grey and red vestments, splint mail [60 lbs], steel shield [6 lbs], backpack [5 lbs]
Hands - Bare
Waist - Common grey pants, mace [4 lbs], light crossbow [5 lbs], quiver [1 lb], pouch [1 lb]
Feet - Leather boots
Backpack - Alms box, winter blanket [3 lbs], candles (x10), censer, incense sticks (x5), rations (x10 days) [20 lbs], tinderbox [1 lb], prayer book [5 lbs], common clothes [3 lbs], waterskin (full) [5 lbs], healing kit (10 uses) [3 lbs], Potions of Healing (x3) [1.5 lbs]
Pouch - Coin (6 SP)
Quiver - 19 light bolts [1 lb]
Total Weight: 125.5 lbs
Speed: 30 (-10 encumbrance)
Encumbrance: 0-75 lbs is no encumbrance, 76-150 lbs is encumbrance (-10 speed), 151-225 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: (0) Guidance, Resistance, Spare the Dying (1) Bane, Bless [domain], Command, Create or Destroy Water, Cure Wounds [domain], Detect Evil and Good, Detect Magic, Detect Poison and Disease, Guiding Bolt, Healing Word, Inflict Wounds, Protection from Evil and Good, Purify Food and Drink, Sanctuary, Shield of Faith (2) Aid, Augury, Blindness/Deafness, Calm Emotions, Enhance Ability, Find Traps, Gentle Repose, Hold Person, Lesser Restoration, Locate Object, Prayer of Healing, Protection from Poison, Silence, Spiritual Weapon, Warding Bond, Zone of Truth
Prepared Spells:
Aid, Prayer of Healing, Healing Word, Hold Person, Shield of Faith, (Domain: Cure Wounds, Bless, Lesser Restoration, Spiritual Weapon)
Spell Slots:
Level 1: 1/4
Level 2: 1/2
Channel Divinity: 1/1
Inspiration: No
Inspiration: No