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Post by GravityEmblem on Apr 21, 2018 7:43:24 GMT -8
I have done very little DMing over the course of my RPG "career", if you can call it that. That's mostly because I'm not that good at it. However, you can't be good at something if you don't practice, so that's what I plan to do. I have a few ideas for what I could do. First, I could run a module of some sort for D&D 3.5e or 5e. I could also write up a short, simple adventure for either of those, or this Star Wars RPG, if anyone's interested.
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Post by Daos on Apr 21, 2018 7:54:05 GMT -8
If you're inexperienced or just don't have a lot of free time, I definitely recommend modules. My homebrew games are very time consuming, but the modules barely require any work at all on my part. I could probably run a dozen modules at the same time and not even sweat it.
The downside is, people tend not to get very invested in them. There's very little roleplaying, because 'it's just a module.' People go in realizing the adventure will be fairly linear, so don't bother putting any real effort into it. But it's a good way to get practice or even get the ball rolling by starting with a module, then when it ends, continue with homebrew.
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Post by GravityEmblem on Apr 21, 2018 16:06:06 GMT -8
The problem is, all the modules are really expensive. With the exception of the one that comes with the starter set (which you are currently running), every one of them is about $50, which I can't afford on my meager allowance. Even on Amazon, they still range around $30, which is still a bit expensive. I was thinking of creating a simple, small game, going from...say, level 1-3. It would be small and somewhat contained, and help me get some practice DMing. In fact, I can later expand it into my own campaign setting, like Lost Souls/Amtar. Man, I get a lot of ideas from just sitting and typing!
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Post by Daos on Apr 21, 2018 16:16:11 GMT -8
Oh, yeah, good point. I hadn't taken cost into consideration, since I have more disposal income as an adult and also most of the modules I get are either really old (and thus cheaper) or outright free (i.e., fan made modules).
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Post by Ezeze on Apr 22, 2018 9:06:45 GMT -8
If you decide to run a little homebrew I'd like to jump in I could write a damn book of GMing tips, but if you want to run your first game here is my suggestion; come up with one villain that you think is interesting (but don't get too attached, remember that they are probably going to lose in the end!). Invent a few awful things (s)he has done. Ask each PC to come up with a reason why their character is personally invested in taking that villain down. Say that the unlikely group of heroes has banded together to take down this menace. Throw a few other obstacles in their way (henchmen? Geographic distance? A corrupt system that protects the villain?). Boom! Instant game
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Post by GravityEmblem on Apr 22, 2018 10:08:01 GMT -8
I did formulate a basic concept for the game: the members of the group have all individually received letters urging them to come to the sender's aid. They promise to pay well, and include some advance payment and the location of the town the are hiding out in within the letter. Being young wanderers with no stable source of income (along with whatever reason the individual players decide) The four (it'll start out as a 4-person game) arrive at the town to find it in ruins. Now, they must work together to discern the identity of their client, what he hired them for, and who the person who destroyed the village is.
The game will be in 5e, start at level 1, and end at about level 3, but I can extend it into a full campaign if people want to keep playing. Unlike...pretty much every other game on this site (except Lost Mine), my game won't be incredibly roleplaying-focused. By that, I mean there won't be super-complex characters with deeply thought-out motivations, lots of conflicting views, and a plethora of story hooks in their background. I mean, you can make one if you want to, but don't expect most of those things to come into fruition. Your backstory only needs four things: where you came from, how you learned your class abilities, why you became an adventurer, and why you took this particular job.
Anyone interested?
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Post by Daos on Apr 22, 2018 13:01:31 GMT -8
What's the setting? Dragonlance, Forgotten Realms, Greyhawk? Or something homebrewed?
Also, what sort of posting pace are you hoping for?
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Post by GravityEmblem on Apr 22, 2018 14:47:49 GMT -8
The setting is a pretty standard fantasy RPG world. This adventure is pretty small and self-contained, so it doesn't need a lot of depth; I will, however, elaborate it if we continue on with the story after completing this simple adventure. While this game is pretty short and small, I'm a new DM, so I'll go with the classic 3-day rule for posting.
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Post by Daos on Apr 22, 2018 15:07:16 GMT -8
Well, I could use more practice with 5E. So I'm in.
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Post by Ezeze on Apr 22, 2018 15:16:24 GMT -8
I'd be down.
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Post by GravityEmblem on Apr 23, 2018 6:46:26 GMT -8
All right, we just need two more players (or one more player and an NPC).
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Post by Daos on Apr 23, 2018 7:59:49 GMT -8
If you can't find anyone else in the rather small pool of people here, you might want to consider recruiting off-site, as well.
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Post by GravityEmblem on Apr 23, 2018 8:02:16 GMT -8
...Well, I could invite my brother, once he's un-grounded.
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Post by Daos on Apr 23, 2018 23:27:00 GMT -8
Is your brother the person who signed up today, Walmarth?
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Post by GravityEmblem on Apr 24, 2018 3:16:48 GMT -8
No, it's probably the person I...found on Serenes Forest. ("Walmarth" is a Fire Emblem meme)
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