WoD Character Sheets
May 8, 2018 9:50:46 GMT -8
Post by GravityEmblem on May 8, 2018 9:50:46 GMT -8
Bayla the Brazen, Half-Orc Barbarian (Played by Ezeze)
Level 1 (0/300 EXP)
Chaotic Neutral
Age: 16
HP: 14/14
AC: 13 (Unarmored Defense)
Height: 6'2"
Weight: 214 Lbs
Move: 30 ft (-10 Encumbrance)
Background: Mercenary
Proficiency Bonus: +2
Initiative Bonus: +1
STR 15 (+2)
DEX 13 (+1)
CON 14 (+2)
INT 9 (-1)
WIS 12 (+1)
CHA 11 (0)
Weapons:
Greataxe (+4 hit, 1d12+2 damage)
Dagger (+4 hit, 1d4+2 damage)
Javelin x4 (+4 hit, 1d6+2 damage)
Fear Axe (+4 hit, 1d8+2/1d10+2 damage, 5 Charges (restores 1d4+1 at dawn), expend charge after hitting opponent to make an Intimidation check as DC for opponent’s Wis save. Frightened for 1d4 rounds on failure)
Proficiencies:
Athletics +4
Perception +3
Survival +3
Intimidation +2
Persuasion +2
Dice
Land Vehicles
Languages:
Common
Orcish
Equipment:
Adventurer's Pack
Traveler's Clothes
Insigna of Rank
Dice Set
3 Days of Rations
1 Filled Waterskin
Carrying Capacity:
Max Weight: 175 Lbs
Current Weight Carried: 90 Lbs (Lightly Encumbered)
Background:
Personality: I face problems head-on. A simple, direct solution is the best path to success.
Ideals: Independence. When people follow orders blindly, they embrace a kind of tyranny.
Bond: Those that fight beside me are worth dying for.
Flaw: I'd rather eat my own loincloth than admit that I'm wrong.
Feature: Mercenary Life
Class/Race Features:
Relentless Endurance
Savage Attacks
Rage (2/LR, +2 Damage)
Unarmored Defense
Daos Soulstaff, Half-Elf Wizard (Played by Daos)
Level 1 (0/300 EXP)
Lawful Good
Age: 23
AC: 12
HP: 7/7
Move: 30 Ft
Background: Hermit
Proficiency Bonus: +2
Initiative Bonus: +2
STR 10 (0)
DEX 14 (+2)
CON 13 (+1)
INT 19 (+4)
WIS 18 (+4)
CHA 16 (+3)
Weapons:
Quarterstaff (+2 hit, 1d6 damage)
Proficiencies:
Arcana +6
History +6
Insight +6
Investigation +6
Medicine +6
Religion +6
Calligrapher's Tools
Languages:
Common
Elvish
Orcish
Dwarven
Equipment:
Robes
Backpack
Ink Vial
Ink Pen
Small Knife
Bag of Sand
Ten Sheets of Parchment
Calligrapher's Tools
The Complete History of Magic, Volumes 1 and 2
Spellbook (6/100 Pages Filled)
Scroll Case with Notes
Carrying Capacity:
Max Weight: 135 Lbs
Current Weight Carried: 25 Lbs
Background:
Personality Trait: I feel tremendous empathy for all who suffer.
Ideal: Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)
Bond: I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
Flaw: I am dogmatic in my thoughts and philosophy.
Feature: Research (When failing to learn or recall a piece of lore, automatically know where and from whom it can be obtained)
Class/Race Features:
Fey Ancestry
Darkvision
Spellcasting (+6 Spell Attack, 14 Spell Save)
Ritual Casting
Arcane Recovery
Spells:
0th Level: Chill Touch, Light, Ray of Frost
1st Level: Chromatic Orb, Detect Magic*, Identify*, Mage Armor, Magic Missile, Sleep
Prepared Spells:
1st Level: Chromatic Orb, Detect Magic, Mage Armor, Magic Missile, Sleep
Spell Slots:
1st Level: 2/2
Melvin "Night Dagger" Featherhill, Lightfoot Halfling Rogue
Level 1 (0/300 EXP)
Chaotic Neutral
HP: 10/10
AC: 15 (Studded Leather)
Move: 25 Ft
Proficiency Bonus: +2
Initiative Bonus: +3
STR 9 (-1)
DEX 17 (+3)
CON 14 (+2)
INT 10 (0)
WIS 12 (+1)
CHA 16 (+3)
Weapons:
Dagger x3 (+5 hit, 1d4+3 Damage)
Shortsword (+5 hit, 1d6+3 Damage)
Shortbow (+5 hit, 1d6+3 Damage)
Proficiencies:
Acrobatics +5
Deception +5
Stealth +5
Sleight of Hand +5
Intimidation +5
Persuasion +5
Thieves' Tools
Languages:
Common
Halfling
Equipment:
Common Clothes w/hood
Studded Leather Armor
Quiver w/20 Arrows
Pouch w/76 GP
Carrying Capacity:
Max Weight: 135 lbs
Current Weight Carried: 27 lbs
Background:
Criminal Specialty: Hired Killer
Personality Trait: The first thing I do in a new place is note the locations of everything valuable-or where such things could be hidden.
Ideal: Freedom. Chains are meant to be broken, as are those who would forge them.
Bond: My mentor was killed by marauding orcs. I will avenge him someday.
Flaw: An innocent person is in prison for a crime that I committed. I’m okay with that.
Race/Class Features:
Brave
Lucky
Halfling Nimbleness
Expertise (Stealth, Deception)
Sneak Attack (1d6)
Thieves' Cant
Level 1 (0/300 EXP)
Chaotic Neutral
Age: 16
HP: 14/14
AC: 13 (Unarmored Defense)
Height: 6'2"
Weight: 214 Lbs
Move: 30 ft (-10 Encumbrance)
Background: Mercenary
Proficiency Bonus: +2
Initiative Bonus: +1
STR 15 (+2)
DEX 13 (+1)
CON 14 (+2)
INT 9 (-1)
WIS 12 (+1)
CHA 11 (0)
Weapons:
Greataxe (+4 hit, 1d12+2 damage)
Dagger (+4 hit, 1d4+2 damage)
Javelin x4 (+4 hit, 1d6+2 damage)
Fear Axe (+4 hit, 1d8+2/1d10+2 damage, 5 Charges (restores 1d4+1 at dawn), expend charge after hitting opponent to make an Intimidation check as DC for opponent’s Wis save. Frightened for 1d4 rounds on failure)
Proficiencies:
Athletics +4
Perception +3
Survival +3
Intimidation +2
Persuasion +2
Dice
Land Vehicles
Languages:
Common
Orcish
Equipment:
Adventurer's Pack
Traveler's Clothes
Insigna of Rank
Dice Set
3 Days of Rations
1 Filled Waterskin
Carrying Capacity:
Max Weight: 175 Lbs
Current Weight Carried: 90 Lbs (Lightly Encumbered)
Background:
Personality: I face problems head-on. A simple, direct solution is the best path to success.
Ideals: Independence. When people follow orders blindly, they embrace a kind of tyranny.
Bond: Those that fight beside me are worth dying for.
Flaw: I'd rather eat my own loincloth than admit that I'm wrong.
Feature: Mercenary Life
Class/Race Features:
Relentless Endurance
Savage Attacks
Rage (2/LR, +2 Damage)
Unarmored Defense
Daos Soulstaff, Half-Elf Wizard (Played by Daos)
Level 1 (0/300 EXP)
Lawful Good
Age: 23
AC: 12
HP: 7/7
Move: 30 Ft
Background: Hermit
Proficiency Bonus: +2
Initiative Bonus: +2
STR 10 (0)
DEX 14 (+2)
CON 13 (+1)
INT 19 (+4)
WIS 18 (+4)
CHA 16 (+3)
Weapons:
Quarterstaff (+2 hit, 1d6 damage)
Proficiencies:
Arcana +6
History +6
Insight +6
Investigation +6
Medicine +6
Religion +6
Calligrapher's Tools
Languages:
Common
Elvish
Orcish
Dwarven
Equipment:
Robes
Backpack
Ink Vial
Ink Pen
Small Knife
Bag of Sand
Ten Sheets of Parchment
Calligrapher's Tools
The Complete History of Magic, Volumes 1 and 2
Spellbook (6/100 Pages Filled)
Scroll Case with Notes
Carrying Capacity:
Max Weight: 135 Lbs
Current Weight Carried: 25 Lbs
Background:
Personality Trait: I feel tremendous empathy for all who suffer.
Ideal: Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)
Bond: I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
Flaw: I am dogmatic in my thoughts and philosophy.
Feature: Research (When failing to learn or recall a piece of lore, automatically know where and from whom it can be obtained)
Class/Race Features:
Fey Ancestry
Darkvision
Spellcasting (+6 Spell Attack, 14 Spell Save)
Ritual Casting
Arcane Recovery
Spells:
0th Level: Chill Touch, Light, Ray of Frost
1st Level: Chromatic Orb, Detect Magic*, Identify*, Mage Armor, Magic Missile, Sleep
Prepared Spells:
1st Level: Chromatic Orb, Detect Magic, Mage Armor, Magic Missile, Sleep
Spell Slots:
1st Level: 2/2
Melvin "Night Dagger" Featherhill, Lightfoot Halfling Rogue
Level 1 (0/300 EXP)
Chaotic Neutral
HP: 10/10
AC: 15 (Studded Leather)
Move: 25 Ft
Proficiency Bonus: +2
Initiative Bonus: +3
STR 9 (-1)
DEX 17 (+3)
CON 14 (+2)
INT 10 (0)
WIS 12 (+1)
CHA 16 (+3)
Weapons:
Dagger x3 (+5 hit, 1d4+3 Damage)
Shortsword (+5 hit, 1d6+3 Damage)
Shortbow (+5 hit, 1d6+3 Damage)
Proficiencies:
Acrobatics +5
Deception +5
Stealth +5
Sleight of Hand +5
Intimidation +5
Persuasion +5
Thieves' Tools
Languages:
Common
Halfling
Equipment:
Common Clothes w/hood
Studded Leather Armor
Quiver w/20 Arrows
Pouch w/76 GP
Carrying Capacity:
Max Weight: 135 lbs
Current Weight Carried: 27 lbs
Background:
Criminal Specialty: Hired Killer
Personality Trait: The first thing I do in a new place is note the locations of everything valuable-or where such things could be hidden.
Ideal: Freedom. Chains are meant to be broken, as are those who would forge them.
Bond: My mentor was killed by marauding orcs. I will avenge him someday.
Flaw: An innocent person is in prison for a crime that I committed. I’m okay with that.
Race/Class Features:
Brave
Lucky
Halfling Nimbleness
Expertise (Stealth, Deception)
Sneak Attack (1d6)
Thieves' Cant