Rax
Dicemaster
Posts: 2,263
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Post by Rax on May 8, 2020 13:01:56 GMT -8
If the leader responds with snark, does anyone object to Imrich casting hold person on him anyway?
It's an innate ability, so no one's actually going to be able to tell that it was one of us...
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Post by HorizonsDream on May 8, 2020 16:29:42 GMT -8
I'm cool with that.
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Post by GreyWolfVT on May 8, 2020 16:37:41 GMT -8
fine with me as well.
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Post by Daos on May 8, 2020 16:38:39 GMT -8
I think we've discussed this before, but just remember if he makes his saving throw, he'll know someone tried to cast a spell on him, even if he doesn't know what spell or who specifically cast it.
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on May 9, 2020 2:02:59 GMT -8
I know. It would be worth it though, just to wipe that smug smile off his face.
Thought to be fair, he wasn't all that snarky. OTOH, if Imrich succeeds and times it so that he gets paralyzed a short distance from the cave exit, it might be possible to save some of the slaves if they can be convinced to jump overboard where we can then collect them. I have a hard time imagining that the Crimson Wolves are going to waste time taking potshots at us or the captives if their leader suddenly freezes up and they're already floating out of the cavern. This only has a reasonable chance of succeeding if the captives are still arranged along the rails and no ones holding them down. So...is the setup on the ship still the same as when we came through the door?
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Post by Daos on May 9, 2020 14:53:20 GMT -8
It is the same, yes.
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on May 10, 2020 5:36:59 GMT -8
I couldn't let that last hold person go to waste. Apologies to everyone if this goes tits up...
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Post by GreyWolfVT on May 10, 2020 12:23:45 GMT -8
Ok so somehow Jaeron got tied up into that fireball mess but my post stated he walked off back into the room they were just in so what the heck happened there? Sure he survived but he shouldn't have been in the fireball room.
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Post by Daos on May 10, 2020 12:28:45 GMT -8
Ah, sorry, Greywolf. I must have missed the part where he left the room. I'll go back and edit the post.
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on May 10, 2020 13:14:29 GMT -8
I'm really sorry for this, mate! Hope Senllip is successfully raised! If money is needed, assume Imrich pays for it.
...but damn! Of course he had to roll nearly max on his save. Just a point or two less and I'd have gotten him.
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Post by GreyWolfVT on May 10, 2020 13:40:16 GMT -8
Thanks Daos the conversation part probably is where it got confusing. Uh what are the chances that anything you had on you Imrich is still even intact? We can't used melted money.
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on May 10, 2020 14:07:51 GMT -8
The spell description says "...items in the possession of a creature that rolls a successful saving throw are unaffected by the fireball," but Imrich's cash is stowed in a guild bank, so hopefully it will still be available no matter what. Besides, the Octhanians have repeatedly said that healing is free, all they ask is for a donation, and if Imrich's money is held up pending a personal appearance, then there's the thousand gp we got from the mage to use in the meantime.
For those interested in the math behind this spectacular failure, Imrich's spell had about a 75% chance of succeeding and both Imrich and Senllip failed their saves by a single point. A successful save would have had Imrich bleeding out rather than dead, which isn't much, but better than needing a full raise dead. In other words, this went about as badly as was possible...
The "good" news is I was right about the approximate level of the mage, which - sadly - means that any time he manages an average damage fireball that Imrich fails to save against, Imrich will be dead. He just doesn't have the HP to tank a fireball. So even if we'd all been at full health when we got to the end, there's a good chance Imrich would have snuffed it if we'd fought the mage and his henchmen.
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Post by Daos on May 10, 2020 15:20:50 GMT -8
I went ahead and locked the chapter, and will now start to long work at getting XP up (the chapter is twice as long as normal, so it will likely take twice as long to sort through it all).
The good news is this: Senllip has a CON of 18, so he has a 100% resurrection survival chance. No roll is even needed, he can automatically be raised. His CON will permanently drop to 17, though, after this.
Imrich has a CON of 12, so he has an 85% chance of surviving raising. Rax, go ahead and roll a 1d100. Odds are in your favor, but we might as well get this out of the way now, in case the worst happens so we can then decide what to do from there. If Imrich does survive, his CON is permanently dropped to 11.
We'll probably skip ahead a couple of days, so that the ship repairs that have already been paid for are completed and the sage has finished her work at the library, and any raising fatigue will have passed, and everyone will be back to full health again. This will also ensure everyone is back in the game as quickly as possible. Aguru will be spending this time laying on guilt trips on the church for ever allowing this to happen in the first place, and pressuring them to raise funding for his department to hire more deputies and train the ones he already has better.
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Post by Bishgada on May 10, 2020 22:52:24 GMT -8
Well... that happens At least it was spectacular death.
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on May 11, 2020 7:29:39 GMT -8
Okey-dokey.
ij4rESaH1d100
1d100
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