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Post by Bishgada on Sept 20, 2022 4:23:10 GMT -8
I assume we decided on the simplest course of action, but just for curiosity, what can be done with the gunpowder kegs? would it be possible to keep it dry and add some delaying mechanism (thread?) and set it near the hull from outside of the ship, light the thread and swim away? What are the chances for this to succeed?
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Post by GreyWolfVT on Sept 20, 2022 4:53:00 GMT -8
are we playing with fire here trying to become demolition experts now? Are we thinking to blow up half the Gunn fleet?
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Post by Daos on Sept 20, 2022 12:38:20 GMT -8
And yes, I thought she can cast invisibility but to cloak both I asked if the other crews has other magic users. Saren is a Cleric, but the rest are Fighters. If Senllip turns to manta ray, can he drag Brax underwater? Can they tinker "bubble" or anything to capture air long enough to get to shore from distance that the ships won't be detected by Tethys army? Are there other experienced thieves in any of the crews? Well, aside from how you'd let him breathe and avoid getting his gunpowder wet, I'd still ask how Senllip could drag him with his STR of 8. No, the crews are all level 0 sailors. They don't have any class levels. I assume we decided on the simplest course of action, but just for curiosity, what can be done with the gunpowder kegs? would it be possible to keep it dry and add some delaying mechanism (thread?) and set it near the hull from outside of the ship, light the thread and swim away? What are the chances for this to succeed? You could theoretically add a fuse to a keg, yes. The question is how would you get it aboard a ship and light it and escape without being noticed?
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Post by Bishgada on Sept 21, 2022 7:09:40 GMT -8
Yes. I agree it seems very risky, but with great benefit if that would have worked demolishing half of the Gunn crew will turn the scales in our favor. Anyway, it was a dream. Let's get back to reality.
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Post by Daos on Sept 21, 2022 13:25:22 GMT -8
(OOC: Is greek fire known? And will it be possible to smear some flamable and sticky material on the cannon balls and catapult bullets to add a chance of setting the ships on fire if the balls/bullets hit the target? Do we know if the Gunn has some special weapons we need to prepare to?) Greek fire is known, yes. I wouldn't recommend putting it on cannonballs, though, as they are shot out of cannons with explosions, so that could turn out very bad for you. But yes, there are rules for incendiary attacks. From 'Of Ships and the Sea': There's more, but the gist of it is, incendiary attacks can do crippling damage, hull damage or even start fires on an enemy ship. The enemy crew will then have to dedicate crewmen to putting the fires out, or risk taking more damage. If a ship takes enough crippling damage, it becomes dead in the water. Too much hull damage and it sinks. The main downsides are that you need extra time to prepare them and you need to get a lot closer, because of the range reduction.
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Post by Bishgada on Sept 22, 2022 6:41:53 GMT -8
Yeah, the distance is the main disadvantage especially when it meant to cripple the ships before they set sail and not while already engaged in battle.
I leave it to a vote if we want to risk it, but I think that since we are outnumbered this could present some edge for us.
I remember there is some rules when fighting face to face that one can say he aim for the leg or eye or something like that and you hit with -4 penalty. Is there similar thing with ships, aiming at the sails, or specific location on the dock, or the steering wheel for example?
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Post by Daos on Sept 22, 2022 12:41:03 GMT -8
Not exactly. There are no Called Shots in ship to ship combat, but the higher you roll, the more damage you can do. Whereas in regular combat, there's a strict 'hit/miss' binary (you either hit and do damage, or you miss and don't do damage). But in ship to ship combat, rolling a 2 means you do very minor damage to the rigging, but rolling a 10 means you damage the rigging and kill some crewmen, and a 15 means you do rigging damage, and some hull damage, and kill some crewmen, and then a 20 means you might hit a vulnerable area (like the captain's quarters or the steering wheel) or start a fire, or whatever. So the higher your rolls, the more damage you do, so it is theoretically possible to get lucky and strike a vulnerable area. But of course, it's possible for the enemy to do the same.
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Post by Bishgada on Sept 24, 2022 18:59:01 GMT -8
Thanks for the info. Let's hope the enemy will have a bit less luck than us. I'll be on vacation in the coming to days and also from sixth of October to 19th Oct.
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Post by Daos on Sept 25, 2022 12:50:52 GMT -8
Senllip would like to: 1. refill crossbows bullets if we didn't already. 2. Have about 10 normal bows. 3. have 500 normal arrows. 4. have a grease keg that is sealed and protected from accidental fire. I know it present some risk but the keg will be put in protected location and give us a small chance of keeping some of the enemy occupied in "not trying to kill" us. Senllip will brief the crew and set three people on the fire arrows starting to act when they are in relatively close range. One use the bow and dip the arrow in grease, the second lit the arrow and the third use crossbow to shoot the enemy but also looks if some drops of lit grease falls on deck and extinguish it. The grease keg location is hidden in between chests of other supplies and lots of water buckets. Okay, well 10 short bows will be 300 gold pieces, and 500 sheaf arrows would be 25 gold pieces. A barrel of grease would be around 20 gold pieces. Assuming those prices are okay, I'll go ahead and update the ship's inventory. Anyway, chapter's closed, one more to go, and I'll get XP up soon.
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Post by Daos on Sept 26, 2022 14:24:46 GMT -8
XP and summary are now up.
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Post by Daos on Sept 27, 2022 12:26:39 GMT -8
Alright, new chapter will go up tomorrow. Just for clarity's sake, though, the plan is to attack them head on?
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Post by GreyWolfVT on Sept 27, 2022 12:38:34 GMT -8
I think we are going to try and distract, by trying to burn some of the Gunn fleet down so that Kalana can get to shore or am I 3 stages of plan behind?
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Post by Daos on Sept 27, 2022 16:54:48 GMT -8
All the more reason to make sure we're all on the same page beforehand then.
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Post by HorizonsDream on Sept 28, 2022 6:21:37 GMT -8
Kalana changed the plan to attack head on, deciding that they were making things too complicated. Brax and Senllip's ships are supposed to do more hit and run tactics when the front ships look like they are having a hard time. Otherwise, they are to try to help protect Saren's ship. I was hoping to make a stop to the Storm Sorcerers to see if we can hire a ship there, but if not that's fine.
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Post by GreyWolfVT on Sept 28, 2022 7:26:07 GMT -8
Alright. Hit and run tactics sounds fair enough.
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