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Post by Daos on Mar 21, 2020 15:03:26 GMT -8
This thread is for all out of character discussion. For starters, everyone can introduce themselves. I'll start.
I'm Daos, the DM of this game. It is my second 5E game that I've ever run and my first 5th Age Dragonlance game I've ever run (previously, all my Dragonlance games have been 2E and 4th Age, such as Past Glory). Dragonlance is my favorite of the published settings, and the one I know the most about. Although I'm new to 5E, I have been DMing for 25 years now. Anyway, I'm really excited about this game and I hope everyone will have a lot of fun with it.
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Post by PallentisLunam on Mar 21, 2020 16:54:04 GMT -8
Hello all, I'm PallentisLunam. I've been on a long hiatus from the GitP boards, but with certain global events I seem to have more computer time. I hope to be able to keep it up once things go back to normal.
As far as gaming experience, I tend to DM for my RL groups and we almost exclusively play D&D. I prefer 3.5, but getting people to move over from 5th takes some work. I like to build characters in less conventional ways, hence the Ranger who is actually more like a Knight or Paladin
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Post by Yuki.N> on Mar 21, 2020 21:03:08 GMT -8
Greeting from GitP. I'm Yuki.N> and I'll be playing Perceval Lenos, Mystic Paladin from the Legion of Steel. I picked up TTRPGs circa 2008 with 4e, so I spent the first few years doing more math than roleplaying. That wasn't the most amazing but it did give me plenty of experience dealing with crunch heavy systems. I'm familiar with 5e and have played some other systems. AdEva in particular was interesting if a little too laden down with mechanics. I'm not too familiar with the Dragonlance setting but I also enjoy reading lore, so I'm sure things will work out somehow. I live in Asia (+8 GMT), so my posting schedule will probably be offset from the rest of you guys. PallentisLunam So apparently now we have a Paladin running around with wisdom casting cosplaying a Ranger and a squire from the Knights of Solamnia who is actually a Ranger under the hood. Both carry greatswords. Should be interesting.
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Post by Daos on Mar 21, 2020 21:46:15 GMT -8
Welcome to you both!
Asia, eh? That might be a new one for me. I've had players from the US, Canada, Israel, Germany, Norway and even Australia, but I don't think I've ever had one from anywhere in Asia before.
And yes, I noticed that both Conard and Perceval use great swords. Are they really good weapons in this game, or just a coincidence? I've always been a sword and board guy, myself.
By the way, let me know if you'd like a write-up for the Legion of Steel. I have Knightly Orders of Ansalon, which has a lot of info about the Legion of Steel, as well as the Knights of Solamnia, Knights of Takhisis/Neraka, and the Ergothian Cavaliers. It's written for 3E, but most of it is lore stuff, so it doesn't matter.
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Post by PallentisLunam on Mar 21, 2020 22:03:12 GMT -8
I live in Asia (+8 GMT), so my posting schedule will probably be offset from the rest of you guys. PallentisLunam So apparently now we have a Paladin running around with wisdom casting cosplaying a Ranger and a squire from the Knights of Solamnia who is actually a Ranger under the hood. Both carry greatswords. Should be interesting. I noticed that too, and as I work night shifts in the US I think that at least our schedules will be pretty close. I wonder how Conard and Perceval will get along... And yes, I noticed that both Conard and Perceval use great swords. Are they really good weapons in this game, or just a coincidence? I've always been a sword and board guy, myself. To be honest I grabbed a greatsword because of Sturm. It seemed to fit the archetype and I'll be going for the Defense fighting style. Once I hit 3rd level I expect to transition to mostly mounted combat with a lance. Though I also picked up a mace and a dagger as 'knightly' weapons. Greatswords can become pretty solid choices with the right feats and features, mostly around the rerolling of damage.
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Post by Yuki.N> on Mar 21, 2020 22:21:43 GMT -8
Welcome to you both! Asia, eh? That might be a new one for me. I've had players from the US, Canada, Israel, Germany, Norway and even Australia, but I don't think I've ever had one from anywhere in Asia before. And yes, I noticed that both Conard and Perceval use great swords. Are they really good weapons in this game, or just a coincidence? I've always been a sword and board guy, myself. By the way, let me know if you'd like a write-up for the Legion of Steel. I have Knightly Orders of Ansalon, which has a lot of info about the Legion of Steel, as well as the Knights of Solamnia, Knights of Takhisis/Neraka, and the Ergothian Cavaliers. It's written for 3E, but most of it is lore stuff, so it doesn't matter. I've been using dragonlancenexus.com/faction-the-legion-of-steel/ as my source mostly. The author apparently also wrote Knightly Orders of Ansalon so I've been taking it as accurate. If there's anything else that isn't covered there, it would be appreciated. With regards to greatsword, it's honestly nothing special mechanically. I took it because a greatsword is a great image for an heirloom weapon. Greatsword has the biggest damage dice at 2d6 (7 average) but it's two-handed and lack other useful properties. Compare with longsword which deals 1d8 one-handed but can be wielded two-handed for 1d10, the greataxe which is a two-handed 1d12 (6.5) but benefits more from criticals (+1d12 on crit vs greatsword's +1d6), or one of the reach weapons that deal 1d10 but lets you attack from further. There's a bit more difference between weapons once feats and class features come into play but those come further down the line.
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Post by Daos on Mar 21, 2020 22:51:45 GMT -8
To be honest I grabbed a greatsword because of Sturm. Oh, yeah. That's right. The Brightblade was a great sword (or 'two-handed sword' as we called it back then). I always forget that. For some reason, I always picture him with a long sword and shield. Probably because that closer fits my imagination of what a 'knight' looks like. Greatswords can become pretty solid choices with the right feats and features, mostly around the rerolling of damage. Really? I didn't realize. I've only played one fighter so far, and he didn't have any feats, and he only made it to level 4. And he was sword and board. The author apparently also wrote Knightly Orders of Ansalon so I've been taking it as accurate. If there's anything else that isn't covered there, it would be appreciated. Honestly, that's probably good enough. The Knightly Orders of Ansalon goes into way more detail, but it's probably mostly unnecessary. I don't want to overwhelm anyone with lore. Compare with longsword which deals 1d8 one-handed but can be wielded two-handed for 1d10, the greataxe which is a two-handed 1d12 (6.5) but benefits more from criticals (+1d12 on crit vs greatsword's +1d6) But with a long sword, you can use a shield, which will give you a marginally higher AC. This is important to me for some reason.
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Post by Yuki.N> on Mar 21, 2020 23:07:11 GMT -8
But with a long sword, you can use a shield, which will give you a marginally higher AC. This is important to me for some reason. To be fair, not dying is pretty important. +2 AC from a shield is a very big deal in 5e because of bounded accuracy's limited scaling. Dueling fighting style also gives +2 damage to help make up the difference in damage. I've played that in the past though, and this time I want to try just chopping people up.
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Post by PallentisLunam on Mar 22, 2020 3:25:54 GMT -8
Compare with longsword which deals 1d8 one-handed but can be wielded two-handed for 1d10, the greataxe which is a two-handed 1d12 (6.5) but benefits more from criticals (+1d12 on crit vs greatsword's +1d6), or one of the reach weapons that deal 1d10 but lets you attack from further. There's a bit more difference between weapons once feats and class features come into play but those come further down the line. Don't greatswords get +2d6 on a crit? I can never remember how 5e crits are supposed to work because we always house rule them at my tables. Really? I didn't realize. I've only played one fighter so far, and he didn't have any feats, and he only made it to level 4. And he was sword and board. Yeah, Greatsword or Maul, depending on the damage type you want. You can grab Great Weapon Master, which is 3.5's Power Attack and Cleave rolled into one, allowing you to take a to-hit penalty for a damage boost and make a free attack whenever you drop an opponent. But then you take Great Weapon Fighting as your style and, because you're rolling two dice, you are suddenly much more likely to roll average or better on your damage. To be fair, not dying is pretty important. +2 AC from a shield is a very big deal in 5e because of bounded accuracy's limited scaling. Dueling fighting style also gives +2 damage to help make up the difference in damage. Dueling only applies to one-handed weapons wielded alone. It's supposed to represent things like fencing, I think.
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Post by Yuki.N> on Mar 22, 2020 3:55:03 GMT -8
I just looked it up again. RAI, for normal crits, it's 2d6, but for Barbarians and Half-Orcs, their critical features only get 1d6.
Critical Hits: When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. Roll all of the attack’s damage dice twice and add them together. Then add any relevant modifiers as normal. (5e SRD, pg 96-97)
Barbarian Brutal Critical: Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level.
Half-Orc Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Crawford's Sage Advice:
Re:dueling The text says: When you are wielding a melee weapon in one hand and no other weapons, you gain a 2+ bonus to damage rolls with that weapon.
The shield is not considered a weapon in 5e, so it works perfectly well with sword and board.
Crawford's Sage Advice
Edit: Is there a way to collapse text in here? I'm not too familiar with proboards.
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Post by PallentisLunam on Mar 22, 2020 4:02:51 GMT -8
I just looked it up again. RAI, for normal crits, it's 2d6, but for Barbarians and Half-Orcs, their critical features only get 1d6.
Critical Hits: When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. Roll all of the attack’s damage dice twice and add them together. Then add any relevant modifiers as normal. (5e SRD, pg 96-97) Barbarian Brutal Critical: Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level. Half-Orc Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. Ahh, so half-orcs or 9th+ level Barbs would roll 5d6 in total on a crit with a greatsword or maul. Which with Great Weapon style is 5 chances to reroll low dice And a half-orc 9th+ level Barb would roll 6d6! Re:dueling The text says: When you are wielding a melee weapon in one hand and no other weapons, you gain a 2+ bonus to damage rolls with that weapon. The shield is not a weapon, so it works perfectly well with sword and board. Umm... wow. Been doing it wrong all this time. Somehow we've always read that as wielding a one handed weapon and nothing else rather than no other weapons. Hey, Daos! Can I make a quick change to my character sheet, please? Edit: Huh, I also just discovered that the 5e SRD has more options listed for a Ranger's fighting style than the PHB gives... Either way Dueling is included so....?
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Post by Yuki.N> on Mar 22, 2020 7:03:16 GMT -8
Daos This just occurred to me. Can you tell me a bit more about Legion Starjewels? What do they look like? What functions do they have? Are they they magical? Also, practically, how are they usually held/worn?
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Post by Igordragonian on Mar 22, 2020 13:42:46 GMT -8
Oh. Wow. Quite the bunch of elves.
I do feel the lack of kenders, but if there is a campigan to play an draconian Ex Priest of Takhisis this is.
About the Sivak, I am not sure. It's mostly out of convience, they aren't the most spiritual subrace
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Post by Daos on Mar 22, 2020 13:55:13 GMT -8
Is there a way to collapse text in here? I'm not too familiar with proboards. I'm not sure. What does 'collapse text' mean? Umm... wow. Been doing it wrong all this time. Somehow we've always read that as wielding a one handed weapon and nothing else rather than no other weapons. Hey, Daos! Can I make a quick change to my character sheet, please? Honestly, I have always interpreted the Dueling rule the same way, but that's because that is how it worked in 2E (although in 2E, you got a +1 to AC instead of an attack bonus, so using a shield with it would have been pointless anyway). Anyway, yeah, nothing is set in stone just yet, so just let me know what you want to change. Daos This just occurred to me. Can you tell me a bit more about Legion Starjewels? What do they look like? What functions do they have? Are they they magical? Also, practically, how are they usually held/worn? Sure. Originally, Starjewels were a Silvanesti creation. They were crafted in pairs and given to lovers. They were magic, and allowed the holder to determine the status of the holder of its twin. So if your lover died, for instance, you instantly know it through the starjewel. What they look like: They are eight-pointed stars covered in diamonds and rubies. The Silvanesti princess, Alaha Starbreeze, gave one to the Hero of the Lance, Sturm Brightblade. He treasured it, and even had it with him on his death. The starjewel later passed on to his son, Steel Brightblade. When he died, his adoptive mother decided to use the starjewel as a symbol of her new organization, the Legion of Steel. Every Legionnaire is presented a Legion starjewel upon completion of their apprenticeship and acceptance into the Legion. The starjewels carried by Legionnaires have a similar design to the Silvanesti magical jewels, but they do not generally carry any sort of magical qualities. While some Legionnaires have had some sort of magical quality placed on their starjewel, most, especially those in covert cells, intentionally leave them as nonmagical items so that they’re easier to hide. Thorn Knights have a nasty habit of being able to detect magical items with ease. A Legionnaire’s starjewel is often their most prized possession. Most guard it with their lives and are willing to take great risks to recover it if stolen or lost. Some Legionnaires pass them down to their children or grandchildren, hoping they’ll take up the life of a Legionnaire.
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Post by JNAProductions on Mar 22, 2020 14:34:39 GMT -8
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