ToD - Character Stats
Mar 22, 2020 17:01:29 GMT -8
Post by Daos on Mar 22, 2020 17:01:29 GMT -8
Zakkoth (Played by Igordragonian)
Male Draconian [Bozak] Mystic of the Mind 7 (LN - Formerly Takhisis)
STR 13 (+1), DEX 12 (+1), CON 12 (+1), INT 12 (+1), WIS 15 (+2), CHA 15 (+2), Age 92, HT 6'8", WT 220 lbs
HP: 43/43
Hit Die: 7d8/7d8
Proficiency Bonus: +3
AC: 18 = 10 + 5 [half plate] + 2 [steel shield] + 1 [dexterity]
Dmg: Unarmed Strike [+3 to hit; 1+1 bludgeoning], Spear [+3 to hit; 1d6+1 piercing damage, thrown (range 20/60), versatile (1d8)], Javelin [+3 to hit, 1d6+1 piercing damage, thrown (range 30/120)]
Saves: STR +4, DEX +1, CON +1, INT +1, WIS +5, CHA +2
Feats: Magic Initiate (Druid)
Skills: Acrobatics (+1), Animal Handling (+2), Arcana (+1), Athletics (+1), Deception (+2), History (+4), Insight (+5), Intimidation (+2), Investigation (+1), Medicine (+2), Nature (+1), Perception (+2), Performance (+2), Persuasion (+5), Religion (+4), Sleight of Hand (+1), Stealth (+1), Survival (+2)
Racial Abilities: Darkvision (60'), Dragon Wings (can glide and double dash speed), Bronze Dragon Heritage (resists lightning), Death Throe (at 0 HP you explode causing 1d6 fire damage to everyone within 10 feet, DEX save for half damage, DC 8+2+1 = 11), Natural Spellcaster (Know Shocking Grasp and can cast Magic Missile once a day at 1st level and Web once a day at 3rd level; both are based on CHA)
Class Abilities: Mystic Proficiencies (Light armor, medium armor, shields, simple weapons, STR saves, WIS saves, History, Persuasion), Ambient Spellcasting (Spell DC 8+3+3 = 14, spell attack modifier 3+3 = 6), Ritual Caster, Spellcasting Focus (Broken icon), Self-Awareness (double proficiency bonus on Persuasion checks made against friendly/indifferent targets), Mystical Surge (Turn Undead)
Archetype Abilities: [Path of the Mind] Aura Perception (can surmise the emotional state of any living creature you see as an action, have advantage on Insight checks to tell if someone is lying), Path Spells (Charm Person, Shield of Faith, Enthrall, Zone of Truth, Beacon of Hope, Fear, Confusion, Divination), Mystical Surge (Quiet the Mind; can cast Sleep as a 1st level spell), Improved Self-Awareness (your self-awareness has become so attuned that you may add your Wisdom bonus to any Persuasion checks made to change the attitude of an indifferent or hostile creature by one step so long as that creature is able to hear and understand you. Also, you have advantage on all Wisdom saves against being charmed)
Background Abilities: Acolyte Proficiency (Insight, Religion), Shelter of the Faithful (can expect hospitality from the faithful)
Languages: Abyssal, Camptalk, Common, Draconic
Gear:
Head - Bare
Neck - Old blue cloak, broken icon
Torso - Loose shirt, half plate armor [40 lbs], steel shield [6 lbs], backpack [5 lbs], spear [3 lbs], quiver [1 lb]
Hands - Leather gloves
Waist - Baggy breeches, belt, pouch 01 [1 lb], pouch 02 [1 lb], pouch 03 [1 lb]
Feet - Bare
Belt Pouch 01: Coin (4 CP, 2 SP, 77 STL) [1.7 lbs], Potion of Healing [1 lb], healer's kit (10 uses) [3 lbs]
Belt Pouch 02: Diamond (300 STL)
Belt Pouch 03: (Empty)
Backpack: Bedroll [7 lbs], mess kit [1 lb], tinderbox [1 lb], torches (x10) [1 lb each], dry rations (x3 days) [6 lbs], waterskin (full) [5 lbs], hempen rope (50') [10 lbs]
Quiver: Javelins (x5) [2 lbs each]
Total Weight: 119.7 lbs (Encumbered)
Speed: 30 (-10 encumbrance)
Encumbrance: 0-65 lbs is no encumbrance, 66-130 lbs is encumbrance (-10 speed), 131-195 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: (Mane: small keg of ale [163 lbs])
Spells: [0] Guidance, Mending, Resistance, Sacred Flame, Shillelagh, Shocking Grasp, Spare the Dying [1] Bane (C), Charm Person (path), Cure Wounds, Heroism (C), Shield of Faith (path, B, C) [2] Aid, Augury (R), Enthrall (path), Zone of Truth (path) [3] Beacon of Hope (path, C), Fear (path, C), Revivify, Spirit Guardians (C) [4] Confusion (path, C), Death Ward, Divination (path, R)
Web: 1/1
Goodberry: 1/1
Inspiration: Yes
Eliana Reyra (Played by HorizonsDream)
Female Half-Elf Draconic Sorcerer 7 (CG - Mishakal)
STR 12 (+1), DEX 16 (+3), CON 14 (+2), INT 12 (+1), WIS 11 (+0), CHA 18 (+4), Age 22, HT 5'4", WT 153 lbs
HP: 50/50
Hit Dice: 7d6/7d6
Proficiency Bonus: +3
AC: 16 = 10 + 3 [DEX] + 3 [draconic resilience]
Dmg: Unarmed strike [+3 to hit; 1+1 bludgeoning], Dagger [+6 to hit; 1d4+3 piercing, finesse, light, thrown (range 20/60)], Light Crossbow [+6 to hit; 1d8+3 piercing, ammunition (range 80/320), loading, two-handed]
Saves: STR +1, DEX +3, CON +5, INT +1, WIS +0, CHA +7
Feats: Magic Initiative (Bard)
Skills: Acrobatics (+3), Animal Handling (+0), Arcana (+3), Athletics (+1), Deception (+7), History (+4), Insight (+0), Intimidation (+4), Investigation (+1), Medicine (+0), Nature (+1), Perception (+0), Performance (+7), Persuasion (+7), Religion (+3), Sleight of Hand (+3), Stealth (+3), Survival (+0)
Racial Abilities: Ability Score Increase (+2 CHA, +1 DEX, +1 CON), Darkvision (60'), Fey Ancestry (Advantage on saves against charm and immunity to sleep), Skill Versatility (Arcana, Religion)
Class Abilities: Sorcerer Proficiencies (Daggers, darts, slings, quarterstaves, light crossbows, CON saves, CHA saves, Deception, Performance), Ambient Spellcasting (DC to resist is 8+3+4 = 15, Spell attack modifier is 3+4 = 7), Spellcasting Focus (gem), Font of Magic (6 points), Metamagic (Distant Spell, Subtle Spell)
Archetype Abilities: Draconic Soul (double proficiency bonus on charisma checks talking with dragons), Draconic Resilience (one extra hit point per sorcerer level, base AC is 13 plus dexterity bonus), Elemental Affinity (Lightning)
Background Abilities: Noble proficiencies (History, Persuasion, Gaming), Position of Privilege (rank has some privileges)
Languages: Common, Draconic, Elvish, Dwarvish, Solamnic
Gear:
Head - Bare
Neck - Fine cloak with hood, arcane focus (crystal necklace) [1 lb]
Torso - Long sleeve silk blouse with high collar, backpack [5 lbs]
Hands - Black gloves, signet ring
Waist - High quality tights, belt, dagger [1 lb], dagger [1 lb], pouch [1 lb], pouch [1 lb], pouch [1 lb]
Feet - Knee high leather boots
Belt Pouch 01: Coin (1 CP, 8 SP, 249 STL) [4.6 lbs]
Belt Pouch 02: Coin (250 STL) [5 lbs]
Belt Pouch 03: Coin (250 STL) [5 lbs]
Backpack: Light crossbow [5 lbs], crossbow bolts (x40) [1.5 lbs per 20], waterskin (full) [5 lbs], bedroll [7 lbs], blanket [3 lbs], Khellendros Book [5 lbs]
Total Weight: 44.1 lbs
Speed: 30
Encumbrance: 0-60 lbs is no encumbrance, 61-120 lbs is encumbrance (-10 speed), 121-180 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: [0] Blade Ward, Chill Touch, Fire Bolt, Light, Shocking Grasp, True Strike, Vicious Mockery [1] Chromatic Orb, Magic Missile, Witch Bolt (C) [2] Cloud of Daggers (C), Web (C) [3] Counterspell (R), Lightning Bolt [4] Blight
Spell Slots:
Sorcery Points: 7/7
Healing Word: 1/1
1st Level: 4/4
2nd Level: 3/3
3rd Level: 3/3
4th Level: 1/1
Inspiration: Yes
Henry (Played by BunnyCommando)
Male Half-Elf Paladin of Devotion 7 (LG - Habbakuk)
STR 18 (+4), DEX 8 (-1), CON 14 (+2), INT 10 (+0), WIS 12 (+1), CHA 18 (+4), Age 22, HT 5'9", WT 187 lbs
HP: 60/60
Hit Dice: 7d10/7d10
Proficiency Bonus: +3
AC: 19 = 10 + 7 [splint mail] +2 [shield]
Dmg: Unarmed strike [+4 to hit; 1+4 bludgeoning], Long Sword [+7 to hit; 1d8+4 (+6 if one-handed) slashing damage, versatile (1d10 slashing)], Dagger [+7 to hit; 1d4+4 piercing, finesse, light, thrown (range 20/60)]
Saves: STR +4, DEX -1, CON +2, INT +1, WIS +4, CHA +7
Feats: None
Skills: Acrobatics (-1), Animal Handling (+1), Arcana (+0), Athletics (+7), Deception (+4), History (+3), Insight (+4), Intimidation (+7), Investigation (+0), Medicine (+1), Nature (+0), Perception (+4), Performance (+4), Persuasion (+7), Religion (+0), Sleight of Hand (-1), Stealth (-1), Survival (+1)
Racial Abilities: Ability Score Increase (+2 CHA, +1 INT, +1 WIS), Darkvision (60'), Fey Ancestry (Advantage on saves against charm and immunity to sleep), Skill Versatility (History, Insight)
Class Abilities: Proficiency (All armor, shields, simple weapons, martial weapons, WIS saves, CHA saves, Athletics, Persuasion), Divine Sense (5/day), Lay on Hands (35 HP/day), Dueling Fighting Style (+2 to dmg when wielding one-handed weapon alone), Divine Spellcasting (DC 8+3+4 = 15, Spell Attack 3+4 = 7), Divine Smite, Divine Health (immune to disease), ASI (+1 STR/+1 CHA), Extra Attack, Aura of Protection (friendlies within 10 feet can add paladin's CHA modifier to saves while conscious)
Archetype Abilities: Channel Divinity (Sacred Weapon, Turn the Unholy), Oath Spells, Aura of Devotion (friendlies within 10 feet are immune to charm while conscious)
Background Abilities [Knightly Order]: Proficiency (Perception, Intimidation, Gaming), Knightly Regard (can receive succor and aid from others of your order)
Languages: Common, Elven, Solamnic, Kenderspeak
Gear:
Head - Chain coif
Neck - Holy icon of Habbakuk [1 lb], ample cloak and hood
Torso - Shirt with vest, splint mail [60 lbs], steel shield [6 lbs], backpack [5 lbs]
Hands - Signet ring (Squire of the Crown)
Waist - Wool breeches, sturdy belt, pouch [1 lb], long sword [3 lbs], dagger [1 lb]
Feet - Boots
Pouch: Coin (24 CP, 8 SP, 59 STL) [1.9 lbs]
Backpack: Javelins (x10) [2 lbs each]
Total Weight: 98.9 lbs (encumbrance)
Speed: 30 (-10 encumbrance)
Encumbrance: 0-90 lbs is no encumbrance, 91-180 lbs is encumbrance (-10 speed), 181-270 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: (Valora): dry rations (x6 days) [12 lbs], waterskin (full) [5 lbs]
Spells: [1] Bless (C), Command, Compelled Duel (B, C), Cure Wounds, Detect Evil and Good (C), Detect Magic (C, R), Detect Poison and Disease (C, R), Divine Favor (B, C), Heroism (C), Protection from Evil and Good (Oath, C), Purify Food and Drink (R), Sanctuary (Oath, B), Searing Smite (B), Shield of Faith (B), Thunderous Smite (B), Wrathful Smite (B) [2] Aid, Branding Smite (B, S), Find Steed, Lesser Restoration (Oath), Locate Object (C), Magic Weapon (B, C), Protection from Poison, Zone of Truth
Prepared Spells: (7)
[1] Command, Bless (C), Protection from Evil and Good (Oath, C), Sanctuary (Oath, B), Heroism (B), Shield of Faith (B), Wrathful Smite (B)
[2] Aid, Lesser Restoration (Oath), Magic Weapon, (B, C), Zone of Truth (Oath)
Spell Slots:
Level 1: 4/4
Level 2: 3/3
Divine Sense: 5/5
Channel Divinity: 1/1
Laying on Hands: 35/35
Inspiration: No
Chantilly Sweettooth (Played by Matt4)
Female Half-Kender Arcane Trickster 7 (CG - Branchala)
STR 9 (-1), DEX 20 (+5), CON 16 (+3), INT 14 (+2), WIS 13 (+1), CHA 13 (+1), Age 19, HT 4'0", WT 90 lbs
HP: 59/59
Hit Dice: 7d8/7d8
Proficiency Bonus: +3
AC: 17 = 10 + 2 [studded leather] + 5 [DEX]
Dmg: Unarmed Strike [-1 to hit; 1 bludgeoning]; Dagger [+8 to hit; 1d4+5 piercing, finesse, light, thrown (range 20/60)], Light Crossbow [+8 to hit; 1d8+5 piercing, ammunition (range 80/320), loading, two-handed], rapier [+8 to hit; 1d8+5 piercing, finesse]
Saves: STR -1, DEX +8, CON +3 INT +5, WIS +1, CHA +1
Feats: Mobile (+10 speed, no difficult terrain when dashing, if you melee an enemy, they don't get an AoO if you move that turn)
Skills: Acrobatics (+5), Animal Handling (+1), Arcana (+5), Athletics (-1), Deception (+1), History (+2), Insight (+1), Intimidation (+1), Investigation (+8), Medicine (+1), Nature (+2), Perception (+7), Performance (+1), Persuasion (+1), Religion (+2), Sleight of Hand (+8), Stealth (+10), Survival (+7)
Racial Abilities: Ability Score Increase (+2 DEX, +1 CON), Lucky (can reroll a natural one), Brave (advantage on fear attacks), Resistance (advantage on saves against poison and resistance to poison damage)
Class Abilities: Proficiency (Light armor, simple weapons, hand crossbows, long swords, rapiers and short swords, thieves' tools, DEX saves, INT saves, Sleight of Hand, Stealth, Perception, Investigation), Expertise (Stealth, Perception, Investigation and Survival), Thieves Cant, Sneak Attack (+4d6 damage), Cunning Action (can Dash, Disengage or Hide as bonus action), Uncanny Dodge (as a reaction, dmg is halved if attack is seen), Evasion
Archetype Abilities: Ambient Arcane Spellcasting (DC to resist is 8+2+2 = 12, Spell attack modifier is 2+2 = 4), Mage Hand Legerdemain (can make spectral hand invisible, can stow one object the hand is holding into a container worn by another person, can retrieve an object in a container worn by another person, can use thieves' tools to pick locks/disarm traps at range; all of these require Sleight of Hand checks to not be noticed; she can also control the hand with Cunning Action)
Background Abilities: Chef Proficiencies (Arcana, Survival, Cooking Utensils), Through Their Stomachs (can create free meals from surrounding area unless in desolate area; can offer meal as favor or to gain audience), Extra Language
Languages: Common, Kenderspeak, Ergot, Thieves Cant
Gear:
Head - Leather cap
Neck - Ample cloak with hood
Torso - Shirt with vest, studded leather armor [13 lbs], backpack 01 [5 lbs]
Hands - Leather gloves
Waist - Wool skirt, kobold belt, pouch [1 lb], component pouch [2 lbs], kobold flask [1 lb], kobold flask [1 lb], kobold flask [1 lb], sheathed rapier [2 lbs], sheathed kobold dagger [1 lb]
Feet - Leather boots
Backpack 01: Light crossbow [5 lbs], bolt case [1 lb], tinderbox [1 lb], thieves' tools [1 lb], Fusing the Realms: An Intermediate Guide to Primal Sorcery by Emma Xela [5 lbs], calligrapher's supplies [5 lbs]
Pouch: Lock of father's hair, coin (2 SP, 112 STL) [3 lbs], candles (x5), gemstones (x5)
Bolt Case: 17 crossbow bolts [1.5 lbs]
Backpack 02: Mess kit [1 lb], 50' hempen rope (strapped to side) [10 lbs], bag of ball bearings (x1000) [2 lbs], string (10'), bell, crowbar [5 lbs], hammer [3 lbs], pitons (x10) [2.5 lbs], hooded lantern [2 lbs], flasks of oil (x2) [2 lbs], cooking oil [1 lb], apron, recipe book [5 lbs], cook's utensils [8 lbs]
Total Weight: 41.5 lbs
Speed: 35
Encumbrance: 0-45 lbs is no encumbrance, 46-90 lbs is encumbrance (-10 speed), 91-135 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: (Mane: Backpack 02 [5 lbs], small brass brazier in the form of a pan [5 lbs], waterskin (full) [5 lb], kobold amulets (x4) [1 lb each])
Spells: [0] Mage Hand, Minor Illusion, Emma's Flame [1] Disguise Self, Find Familiar (R), Silent Image (C) [2] Invisibility (C), Mirror Image
Spell Slots:
1st Level: 4/4
2nd Level: 2/2
Inspiration: No
Male Draconian [Bozak] Mystic of the Mind 7 (LN - Formerly Takhisis)
STR 13 (+1), DEX 12 (+1), CON 12 (+1), INT 12 (+1), WIS 15 (+2), CHA 15 (+2), Age 92, HT 6'8", WT 220 lbs
HP: 43/43
Hit Die: 7d8/7d8
Proficiency Bonus: +3
AC: 18 = 10 + 5 [half plate] + 2 [steel shield] + 1 [dexterity]
Dmg: Unarmed Strike [+3 to hit; 1+1 bludgeoning], Spear [+3 to hit; 1d6+1 piercing damage, thrown (range 20/60), versatile (1d8)], Javelin [+3 to hit, 1d6+1 piercing damage, thrown (range 30/120)]
Saves: STR +4, DEX +1, CON +1, INT +1, WIS +5, CHA +2
Feats: Magic Initiate (Druid)
Skills: Acrobatics (+1), Animal Handling (+2), Arcana (+1), Athletics (+1), Deception (+2), History (+4), Insight (+5), Intimidation (+2), Investigation (+1), Medicine (+2), Nature (+1), Perception (+2), Performance (+2), Persuasion (+5), Religion (+4), Sleight of Hand (+1), Stealth (+1), Survival (+2)
Racial Abilities: Darkvision (60'), Dragon Wings (can glide and double dash speed), Bronze Dragon Heritage (resists lightning), Death Throe (at 0 HP you explode causing 1d6 fire damage to everyone within 10 feet, DEX save for half damage, DC 8+2+1 = 11), Natural Spellcaster (Know Shocking Grasp and can cast Magic Missile once a day at 1st level and Web once a day at 3rd level; both are based on CHA)
Class Abilities: Mystic Proficiencies (Light armor, medium armor, shields, simple weapons, STR saves, WIS saves, History, Persuasion), Ambient Spellcasting (Spell DC 8+3+3 = 14, spell attack modifier 3+3 = 6), Ritual Caster, Spellcasting Focus (Broken icon), Self-Awareness (double proficiency bonus on Persuasion checks made against friendly/indifferent targets), Mystical Surge (Turn Undead)
Archetype Abilities: [Path of the Mind] Aura Perception (can surmise the emotional state of any living creature you see as an action, have advantage on Insight checks to tell if someone is lying), Path Spells (Charm Person, Shield of Faith, Enthrall, Zone of Truth, Beacon of Hope, Fear, Confusion, Divination), Mystical Surge (Quiet the Mind; can cast Sleep as a 1st level spell), Improved Self-Awareness (your self-awareness has become so attuned that you may add your Wisdom bonus to any Persuasion checks made to change the attitude of an indifferent or hostile creature by one step so long as that creature is able to hear and understand you. Also, you have advantage on all Wisdom saves against being charmed)
Background Abilities: Acolyte Proficiency (Insight, Religion), Shelter of the Faithful (can expect hospitality from the faithful)
Languages: Abyssal, Camptalk, Common, Draconic
Gear:
Head - Bare
Neck - Old blue cloak, broken icon
Torso - Loose shirt, half plate armor [40 lbs], steel shield [6 lbs], backpack [5 lbs], spear [3 lbs], quiver [1 lb]
Hands - Leather gloves
Waist - Baggy breeches, belt, pouch 01 [1 lb], pouch 02 [1 lb], pouch 03 [1 lb]
Feet - Bare
Belt Pouch 01: Coin (4 CP, 2 SP, 77 STL) [1.7 lbs], Potion of Healing [1 lb], healer's kit (10 uses) [3 lbs]
Belt Pouch 02: Diamond (300 STL)
Belt Pouch 03: (Empty)
Backpack: Bedroll [7 lbs], mess kit [1 lb], tinderbox [1 lb], torches (x10) [1 lb each], dry rations (x3 days) [6 lbs], waterskin (full) [5 lbs], hempen rope (50') [10 lbs]
Quiver: Javelins (x5) [2 lbs each]
Total Weight: 119.7 lbs (Encumbered)
Speed: 30 (-10 encumbrance)
Encumbrance: 0-65 lbs is no encumbrance, 66-130 lbs is encumbrance (-10 speed), 131-195 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: (Mane: small keg of ale [163 lbs])
Spells: [0] Guidance, Mending, Resistance, Sacred Flame, Shillelagh, Shocking Grasp, Spare the Dying [1] Bane (C), Charm Person (path), Cure Wounds, Heroism (C), Shield of Faith (path, B, C) [2] Aid, Augury (R), Enthrall (path), Zone of Truth (path) [3] Beacon of Hope (path, C), Fear (path, C), Revivify, Spirit Guardians (C) [4] Confusion (path, C), Death Ward, Divination (path, R)
Mysticism Spell Points: 32/38 (1st level costs 2 pts, 2nd level costs 3 pts, 3rd level costs 5 pts, 4th level costs 6 pts)
Mystical Surge: 1/1
Magic Missile: 1/1Web: 1/1
Goodberry: 1/1
Inspiration: Yes
Eliana Reyra (Played by HorizonsDream)
Female Half-Elf Draconic Sorcerer 7 (CG - Mishakal)
STR 12 (+1), DEX 16 (+3), CON 14 (+2), INT 12 (+1), WIS 11 (+0), CHA 18 (+4), Age 22, HT 5'4", WT 153 lbs
HP: 50/50
Hit Dice: 7d6/7d6
Proficiency Bonus: +3
AC: 16 = 10 + 3 [DEX] + 3 [draconic resilience]
Dmg: Unarmed strike [+3 to hit; 1+1 bludgeoning], Dagger [+6 to hit; 1d4+3 piercing, finesse, light, thrown (range 20/60)], Light Crossbow [+6 to hit; 1d8+3 piercing, ammunition (range 80/320), loading, two-handed]
Saves: STR +1, DEX +3, CON +5, INT +1, WIS +0, CHA +7
Feats: Magic Initiative (Bard)
Skills: Acrobatics (+3), Animal Handling (+0), Arcana (+3), Athletics (+1), Deception (+7), History (+4), Insight (+0), Intimidation (+4), Investigation (+1), Medicine (+0), Nature (+1), Perception (+0), Performance (+7), Persuasion (+7), Religion (+3), Sleight of Hand (+3), Stealth (+3), Survival (+0)
Racial Abilities: Ability Score Increase (+2 CHA, +1 DEX, +1 CON), Darkvision (60'), Fey Ancestry (Advantage on saves against charm and immunity to sleep), Skill Versatility (Arcana, Religion)
Class Abilities: Sorcerer Proficiencies (Daggers, darts, slings, quarterstaves, light crossbows, CON saves, CHA saves, Deception, Performance), Ambient Spellcasting (DC to resist is 8+3+4 = 15, Spell attack modifier is 3+4 = 7), Spellcasting Focus (gem), Font of Magic (6 points), Metamagic (Distant Spell, Subtle Spell)
Archetype Abilities: Draconic Soul (double proficiency bonus on charisma checks talking with dragons), Draconic Resilience (one extra hit point per sorcerer level, base AC is 13 plus dexterity bonus), Elemental Affinity (Lightning)
Background Abilities: Noble proficiencies (History, Persuasion, Gaming), Position of Privilege (rank has some privileges)
Languages: Common, Draconic, Elvish, Dwarvish, Solamnic
Gear:
Head - Bare
Neck - Fine cloak with hood, arcane focus (crystal necklace) [1 lb]
Torso - Long sleeve silk blouse with high collar, backpack [5 lbs]
Hands - Black gloves, signet ring
Waist - High quality tights, belt, dagger [1 lb], dagger [1 lb], pouch [1 lb], pouch [1 lb], pouch [1 lb]
Feet - Knee high leather boots
Belt Pouch 01: Coin (1 CP, 8 SP, 249 STL) [4.6 lbs]
Belt Pouch 02: Coin (250 STL) [5 lbs]
Belt Pouch 03: Coin (250 STL) [5 lbs]
Backpack: Light crossbow [5 lbs], crossbow bolts (x40) [1.5 lbs per 20], waterskin (full) [5 lbs], bedroll [7 lbs], blanket [3 lbs], Khellendros Book [5 lbs]
Total Weight: 44.1 lbs
Speed: 30
Encumbrance: 0-60 lbs is no encumbrance, 61-120 lbs is encumbrance (-10 speed), 121-180 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: [0] Blade Ward, Chill Touch, Fire Bolt, Light, Shocking Grasp, True Strike, Vicious Mockery [1] Chromatic Orb, Magic Missile, Witch Bolt (C) [2] Cloud of Daggers (C), Web (C) [3] Counterspell (R), Lightning Bolt [4] Blight
Spell Slots:
Sorcery Points: 7/7
Healing Word: 1/1
1st Level: 4/4
2nd Level: 3/3
3rd Level: 3/3
4th Level: 1/1
Inspiration: Yes
Henry (Played by BunnyCommando)
Male Half-Elf Paladin of Devotion 7 (LG - Habbakuk)
STR 18 (+4), DEX 8 (-1), CON 14 (+2), INT 10 (+0), WIS 12 (+1), CHA 18 (+4), Age 22, HT 5'9", WT 187 lbs
HP: 60/60
Hit Dice: 7d10/7d10
Proficiency Bonus: +3
AC: 19 = 10 + 7 [splint mail] +2 [shield]
Dmg: Unarmed strike [+4 to hit; 1+4 bludgeoning], Long Sword [+7 to hit; 1d8+4 (+6 if one-handed) slashing damage, versatile (1d10 slashing)], Dagger [+7 to hit; 1d4+4 piercing, finesse, light, thrown (range 20/60)]
Saves: STR +4, DEX -1, CON +2, INT +1, WIS +4, CHA +7
Feats: None
Skills: Acrobatics (-1), Animal Handling (+1), Arcana (+0), Athletics (+7), Deception (+4), History (+3), Insight (+4), Intimidation (+7), Investigation (+0), Medicine (+1), Nature (+0), Perception (+4), Performance (+4), Persuasion (+7), Religion (+0), Sleight of Hand (-1), Stealth (-1), Survival (+1)
Racial Abilities: Ability Score Increase (+2 CHA, +1 INT, +1 WIS), Darkvision (60'), Fey Ancestry (Advantage on saves against charm and immunity to sleep), Skill Versatility (History, Insight)
Class Abilities: Proficiency (All armor, shields, simple weapons, martial weapons, WIS saves, CHA saves, Athletics, Persuasion), Divine Sense (5/day), Lay on Hands (35 HP/day), Dueling Fighting Style (+2 to dmg when wielding one-handed weapon alone), Divine Spellcasting (DC 8+3+4 = 15, Spell Attack 3+4 = 7), Divine Smite, Divine Health (immune to disease), ASI (+1 STR/+1 CHA), Extra Attack, Aura of Protection (friendlies within 10 feet can add paladin's CHA modifier to saves while conscious)
Archetype Abilities: Channel Divinity (Sacred Weapon, Turn the Unholy), Oath Spells, Aura of Devotion (friendlies within 10 feet are immune to charm while conscious)
Background Abilities [Knightly Order]: Proficiency (Perception, Intimidation, Gaming), Knightly Regard (can receive succor and aid from others of your order)
Languages: Common, Elven, Solamnic, Kenderspeak
Gear:
Head - Chain coif
Neck - Holy icon of Habbakuk [1 lb], ample cloak and hood
Torso - Shirt with vest, splint mail [60 lbs], steel shield [6 lbs], backpack [5 lbs]
Hands - Signet ring (Squire of the Crown)
Waist - Wool breeches, sturdy belt, pouch [1 lb], long sword [3 lbs], dagger [1 lb]
Feet - Boots
Pouch: Coin (24 CP, 8 SP, 59 STL) [1.9 lbs]
Backpack: Javelins (x10) [2 lbs each]
Total Weight: 98.9 lbs (encumbrance)
Speed: 30 (-10 encumbrance)
Encumbrance: 0-90 lbs is no encumbrance, 91-180 lbs is encumbrance (-10 speed), 181-270 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: (Valora): dry rations (x6 days) [12 lbs], waterskin (full) [5 lbs]
Spells: [1] Bless (C), Command, Compelled Duel (B, C), Cure Wounds, Detect Evil and Good (C), Detect Magic (C, R), Detect Poison and Disease (C, R), Divine Favor (B, C), Heroism (C), Protection from Evil and Good (Oath, C), Purify Food and Drink (R), Sanctuary (Oath, B), Searing Smite (B), Shield of Faith (B), Thunderous Smite (B), Wrathful Smite (B) [2] Aid, Branding Smite (B, S), Find Steed, Lesser Restoration (Oath), Locate Object (C), Magic Weapon (B, C), Protection from Poison, Zone of Truth
Prepared Spells: (7)
[1] Command, Bless (C), Protection from Evil and Good (Oath, C), Sanctuary (Oath, B), Heroism (B), Shield of Faith (B), Wrathful Smite (B)
[2] Aid, Lesser Restoration (Oath), Magic Weapon, (B, C), Zone of Truth (Oath)
Spell Slots:
Level 1: 4/4
Level 2: 3/3
Divine Sense: 5/5
Channel Divinity: 1/1
Laying on Hands: 35/35
Inspiration: No
Chantilly Sweettooth (Played by Matt4)
Female Half-Kender Arcane Trickster 7 (CG - Branchala)
STR 9 (-1), DEX 20 (+5), CON 16 (+3), INT 14 (+2), WIS 13 (+1), CHA 13 (+1), Age 19, HT 4'0", WT 90 lbs
HP: 59/59
Hit Dice: 7d8/7d8
Proficiency Bonus: +3
AC: 17 = 10 + 2 [studded leather] + 5 [DEX]
Dmg: Unarmed Strike [-1 to hit; 1 bludgeoning]; Dagger [+8 to hit; 1d4+5 piercing, finesse, light, thrown (range 20/60)], Light Crossbow [+8 to hit; 1d8+5 piercing, ammunition (range 80/320), loading, two-handed], rapier [+8 to hit; 1d8+5 piercing, finesse]
Saves: STR -1, DEX +8, CON +3 INT +5, WIS +1, CHA +1
Feats: Mobile (+10 speed, no difficult terrain when dashing, if you melee an enemy, they don't get an AoO if you move that turn)
Skills: Acrobatics (+5), Animal Handling (+1), Arcana (+5), Athletics (-1), Deception (+1), History (+2), Insight (+1), Intimidation (+1), Investigation (+8), Medicine (+1), Nature (+2), Perception (+7), Performance (+1), Persuasion (+1), Religion (+2), Sleight of Hand (+8), Stealth (+10), Survival (+7)
Racial Abilities: Ability Score Increase (+2 DEX, +1 CON), Lucky (can reroll a natural one), Brave (advantage on fear attacks), Resistance (advantage on saves against poison and resistance to poison damage)
Class Abilities: Proficiency (Light armor, simple weapons, hand crossbows, long swords, rapiers and short swords, thieves' tools, DEX saves, INT saves, Sleight of Hand, Stealth, Perception, Investigation), Expertise (Stealth, Perception, Investigation and Survival), Thieves Cant, Sneak Attack (+4d6 damage), Cunning Action (can Dash, Disengage or Hide as bonus action), Uncanny Dodge (as a reaction, dmg is halved if attack is seen), Evasion
Archetype Abilities: Ambient Arcane Spellcasting (DC to resist is 8+2+2 = 12, Spell attack modifier is 2+2 = 4), Mage Hand Legerdemain (can make spectral hand invisible, can stow one object the hand is holding into a container worn by another person, can retrieve an object in a container worn by another person, can use thieves' tools to pick locks/disarm traps at range; all of these require Sleight of Hand checks to not be noticed; she can also control the hand with Cunning Action)
Background Abilities: Chef Proficiencies (Arcana, Survival, Cooking Utensils), Through Their Stomachs (can create free meals from surrounding area unless in desolate area; can offer meal as favor or to gain audience), Extra Language
Languages: Common, Kenderspeak, Ergot, Thieves Cant
Gear:
Head - Leather cap
Neck - Ample cloak with hood
Torso - Shirt with vest, studded leather armor [13 lbs], backpack 01 [5 lbs]
Hands - Leather gloves
Waist - Wool skirt, kobold belt, pouch [1 lb], component pouch [2 lbs], kobold flask [1 lb], kobold flask [1 lb], kobold flask [1 lb], sheathed rapier [2 lbs], sheathed kobold dagger [1 lb]
Feet - Leather boots
Backpack 01: Light crossbow [5 lbs], bolt case [1 lb], tinderbox [1 lb], thieves' tools [1 lb], Fusing the Realms: An Intermediate Guide to Primal Sorcery by Emma Xela [5 lbs], calligrapher's supplies [5 lbs]
Pouch: Lock of father's hair, coin (2 SP, 112 STL) [3 lbs], candles (x5), gemstones (x5)
Bolt Case: 17 crossbow bolts [1.5 lbs]
Backpack 02: Mess kit [1 lb], 50' hempen rope (strapped to side) [10 lbs], bag of ball bearings (x1000) [2 lbs], string (10'), bell, crowbar [5 lbs], hammer [3 lbs], pitons (x10) [2.5 lbs], hooded lantern [2 lbs], flasks of oil (x2) [2 lbs], cooking oil [1 lb], apron, recipe book [5 lbs], cook's utensils [8 lbs]
Total Weight: 41.5 lbs
Speed: 35
Encumbrance: 0-45 lbs is no encumbrance, 46-90 lbs is encumbrance (-10 speed), 91-135 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: (Mane: Backpack 02 [5 lbs], small brass brazier in the form of a pan [5 lbs], waterskin (full) [5 lb], kobold amulets (x4) [1 lb each])
Spells: [0] Mage Hand, Minor Illusion, Emma's Flame [1] Disguise Self, Find Familiar (R), Silent Image (C) [2] Invisibility (C), Mirror Image
Spell Slots:
1st Level: 4/4
2nd Level: 2/2
Inspiration: No