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Post by Daos on Jun 4, 2020 15:17:40 GMT -8
Just trying to get a feel for things.
So far everything's done except equipment and biography. I'm hoping to work on those tonight.
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Post by Daos on Jun 6, 2020 14:12:06 GMT -8
Okay, here's what I have so far:
Vokna (Played by Daos) Female Half-Orc Druid 1 (CG) STR 16 (+3), DEX 10 (+0), CON 14 (+2), INT 10 (+0), WIS 15 (+2), CHA 10 (+0), Age 18, HT 5'9", WT 206 lbs HP: 10/10 Hit Dice: 1d8/1d8 Proficiency Bonus: +2 AC: 13 = 10 + 1 [leather armor] + 2 [wooden shield] Dmg: Unarmed strike [+5 to hit; 1+3 bludgeoning], Quarterstaff [+5 to hit; 1d6+3 bludgeoning, versatile (1d8+3 bludgeoning], Sling [+2 to hit; 1d6 bludgeoning, ammunition (range 30/120)] XP: 0/300 Saves: STR +3, DEX +0, CON +2, INT +2, WIS +4, CHA +0 Feats: War Caster (advantage on concentration checks, can cast with weapon and shield in hand, can cast a spell as AoO) Skills: Acrobatics (+0), Animal Handling (+4), Arcana (+0), Athletics (+3), Deception (+0), History (+0), Insight (+2), Intimidation (+2), Investigation (+0), Medicine (+2), Nature (+2), Perception (+2), Performance (+0), Persuasion (+0), Religion (+0), Sleight of Hand (+0), Stealth (+0), Survival (+4) Racial Abilities: Orc Ferocity (+2 STR/+1 CON), Medium Size, Darkvision (60'), Menacing (proficiency in Intimidation), Relentless Endurance (once per day can drop to 1 HP instead of 0), Savage Attacks (can add an extra damage die when crit with a melee weapon) Class Abilities: Druid Proficiency (light armor, medium armor, shields, clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears, herbalism kits, INT saves, WIS saves, Animal Handling, Nature), Druidic Casting (DC to resist is 8+2+2 = 12, Spell attack modifier is 2+2 = 4), Ritual Casting, Druidic Focus (Mistletoe) Archetype Abilities: None Background Abilities [Outlander]: Outlander Proficiencies (Athletics, Survival, musical instrument), Extra Language, Origin (Outcast), Wanderer (excellent memory for maps and geography, can find food and water for 5 people a day) Languages: Common, Orcish, Druidic, Sylvan Gear: Head - Leather cap Neck - Ample cloak with hood, mistletoe sprig Torso - Shirt, leather armor [10 lbs], backpack [5 lbs], quarterstaff [4 lbs], wooden shield [6 lbs] Hands - Leather gloves Waist - Wool breeches, sturdy belt, pouch [1 lb] Feet - Boots Backpack - Bedroll (strapped to top) [7 lbs], mess kit [1 lb], rations (x10 days) [20 lbs], 50' hempen rope (strapped to side) [10 lbs], tinderbox [1 lb], torches (x10) [10 lbs], sling, sling stones (x20) [1.5 lbs], boar's tooth, hunting trap Pouch - Coin (10 STP) Total Weight: 76.5 lbs Speed: 30 Encumbrance: 0-80 lbs is no encumbrance, 81-160 lbs is encumbrance (-10 speed), 161-240 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity) Stowed Gear: None Spells: (0) Poison Spray, Thorn Whip (1) Animal Friendship, Charm Person, Create or Destroy Water, Cure Wounds, Detect Magic (C, R), Detect Poison and Disease (C, R), Entangle (C), Faerie Fire (C), Fog Cloud (C), Goodberry, Healing Word (B), Jump, Longstrider, Purify Food and Drink (R), Speak with Animals (R), Thunderwave Prepared Spells: Level 1: Cure Wounds, Entangle (C), Faerie Fire (C) Spell Slots: Level 1: 2/2 Inspiration: No
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Post by Daos on Jun 8, 2020 14:54:41 GMT -8
Appearance: Vokna is a half-orc teenage girl. She has black hair and brown eyes, but a yellowish palor to her skin and small tusks that etrude from her mouth, making her orcish heritage clear to anyone who looks at her. She often stands tall and proud, and is fairly muscular despite her slender frame. She bears more than a few tattoos and scars on her body, the latter from vicious battles with wild beasts. She often wears dirty traveler's clothes, leather armor and carries a staff and shield. Personality: Vokna is very slow to trust. She tends to be suspicious of other people and their motives, and always assume the worst from them. This only applies to people; she feels far more comfortable among animals and nature spirits instead. She believes strongly in equality and that one cannot depend on those in power to change things. She has considerable distrust of any large authority centers, including the church. Traits: I feel far more comfortable around animals than people. Ideal: Change. Life is like the seasons, in constant change and we must change with it (Chaotic). Bond: I suffer awful visions of a coming disaster and will do anything to prevent it. Flaw: I am slow to trust members of other races, tribes and societies. History: Vokna was born to two human parents. Orc blood ran through the family bloodlines, and every few generations, it would manifest. And in Vokna's case, it manifested quite potently. Her parents tried their best to raise her, but it was clear they were conflicted about it. When Vokna's little brother, Jaha, was born, and came out quite human looking, she was all but forgotten. Growing up, Vokna was the subject of much teasing, harassment and even at times violence from her community. When she was thirteen, she couldn't take any more and ran away from home. She wound up in the wilderness, trying to get as far from other people as possible. Surviving in the wilderness was more difficult than she had expected. After a week, she was nearly dead from starvation and exposure. A dryad happened upon her, and took pity on her. The creature nursed her back to health, and taught her how to survive and the ways of nature. She even showed Vokna how to call upon the power of nature itself. For the next five years, Vokna was...well, not happy, per se. But she wasn't miserable anymore. But that all changed a month ago, when she started having awful visions of war, death and bloodshed. And while a part of her would be fine with letting it happen, the visions don't stop and are starting to cause her pain. She now is, reluctantly, returning to civilization in hopes of finding a way of preventing the upcoming cataclysm.
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Post by Kvard51 on Jun 8, 2020 17:25:50 GMT -8
I'll take a good look at her and get back with you. One thing though, she needs a racial feat, not Warcaster. I'll message you later with the ones she qualifies for, sincce you don't have access to them.
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Post by Daos on Jun 8, 2020 17:45:09 GMT -8
I guess I don't know what 'racial feat' means then. I assumed it meant everyone got one feat, instead of just variant humans.
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