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Post by Daos on Feb 5, 2022 19:53:34 GMT -8
Would it help if I could find more players?
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Post by GravityEmblem on Feb 6, 2022 5:36:42 GMT -8
That would be great! Where would you do that?
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Post by Daos on Feb 6, 2022 12:54:50 GMT -8
Here, for starters. More people have joined the site since this game started, so it might be worth making a post in the recruitment thread just to let people know. I might be able to convince Horizons to join up, if nothing else, too.
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Post by GravityEmblem on Feb 8, 2022 5:55:09 GMT -8
This chapter was a pretty short one, mostly because I severely underestimated the time it would take you guys to escape the Sacred Stone's prison.
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Post by Daos on Feb 8, 2022 9:08:06 GMT -8
Well, this is now the most powerful 5E character I've ever had.
Iroas Silvereye (Played by Daos) Male Human Life Cleirc 6 (NG - Ilmater) STR 15 (+2), DEX 14 (+2), CON 13 (+1), INT 9 (-1), WIS 16 (+3), CHA 11 (+0), Age 32, HT 6'0", WT 220 lbs HP: 40/40 Hit Die: 6/6d8 Proficiency Bonus: +3 AC: 19 = 10 + 7 [splint mail] + 2 [steel shield] Dmg: Unarmed strike [+5 to hit; 1+2 bludgeoning], Mace [+5 to hit; 1d6+2 bludgeoning], Crossbow, light [+5 to hit; 1d8+2 piercing, ammunition (range 80/320), loading, two-handed] XP: 14,000/23,000 Saves: STR +2, DEX +2, CON +1, INT -1, WIS +6, CHA +3 Feats: Healer (restore unconscious to 1 HP when stabilizing with healer's kit; can use one use of healer's kit to restore 1d6+4+HD between rests) Skills: Acrobatics (+2), Animal Handling (+3), Arcana (-1), Athletics (+2), Deception (+0), History (-1), Insight (+6), Intimidation (+0), Investigation (-1), Medicine (+6), Nature (-1), Perception (+3), Performance (+0), Persuasion (+3), Religion (+2), Sleight of Hand (+2), Stealth (+2), Survival (+3) Racial Abilities: Ability Score Increase (+1 all) Class Abilities: Cleric Proficiencies (Light and medium armor, shields, simple weapons, WIS and CHA saves, Medicine, Persuasion), Divine Spellcasting (DC 8+3+3 = 14, Spell Attack 3+3 = 6), Ritual Caster, Spellcasting Focus (holy icon), Channel Divinity (Turn/Destroy Undead) Subclass Abilities: Life Domain Spells (Bless, Cure Wounds, Lesser Restoration, Spiritual Weapon, Beacon of Hope, Revivify), Heavy Armor Proficiency, Disciple of Life (healing spells get +2+spell level), Channel Divinity (Preserve Life (distribute 5xlevel to HP for all creatures within 30' who are at half HP or less), Blessed Healer (when casting a healing spell, you regain 2+spl level of HP back) Background Abilities: Acolyte Proficiencies (Insight, Religion), Extra Languages (x2), Shelter of the Faithful Languages: Common, Celestial, Elvish, Dwarven Gear: Head - Chain coif Neck - Holy symbol (silver) [1 lb] Torso - Grey and red vestments, splint mail [60 lbs], steel shield [6 lbs], backpack [5 lbs] Hands - Bare Waist - Common grey pants, mace [4 lbs], light crossbow [5 lbs], quiver [1 lb], pouch [1 lb] Feet - Leather boots Backpack - Alms box, winter blanket [3 lbs], candles (x10), censer, incense sticks (x5), rations (x10 days) [20 lbs], tinderbox [1 lb], prayer book [5 lbs], common clothes [3 lbs], waterskin (full) [5 lbs], healing kit (10 uses) [3 lbs], Potions of Healing (x3) [1.5 lbs] Pouch - Coin (31 CP, 11 SP, 11 GP) Quiver - 19 light bolts [1 lb] Total Weight: 125.5 lbs Speed: 30 (-10 encumbrance) Encumbrance: 0-75 lbs is no encumbrance, 76-150 lbs is encumbrance (-10 speed), 151-225 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity) Stowed Gear: None Spells: [0] Guidance, Mending, Resistance, Spare the Dying [1] Bane, Bless [domain], Command, Create or Destroy Water, Cure Wounds [domain], Detect Evil and Good, Detect Magic, Detect Poison and Disease, Guiding Bolt, Healing Word (B), Inflict Wounds, Protection from Evil and Good, Purify Food and Drink, Sanctuary, Shield of Faith (C) [2] Aid, Augury, Blindness/Deafness, Calm Emotions, Enhance Ability, Find Traps, Gentle Repose, Hold Person, Lesser Restoration, Locate Object, Prayer of Healing, Protection from Poison, Silence, Spiritual Weapon, Warding Bond, Zone of Truth [3] Animate Dead, Beacon of Hope (C), Bestow Curse (C), Clairvoyance (C), Create Food and Water, Daylight, Dispel Magic, Feign Death (R), Glyph of Warding, Magic Circle, Mass Healing Word (B), Meld Into Stone (R), Protection from Energy (C), Remove Curse, Revivify, Sending, Speak with Dead, Spirit Guardians (C), Tongues, Water Walk (R) Prepared Spells: (9) Command, Healing Word, Shield of Faith, Sanctuary, Enhance Ability, Hold Person, Silence, Dispel Magic, Spirit Guardians (Domain: Cure Wounds, Bless, Lesser Restoration, Spiritual Weapon, Beacon of Hope, Revivify) Spell Slots: Level 1: 4/4 Level 2: 3/3 Level 3: 3/3 Channel Divinity: 2/2 Inspiration: No
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Post by GravityEmblem on Feb 8, 2022 9:46:41 GMT -8
Princes of the Apocalypse is a pretty high-level module--it goes from Level 3 to Level 15. And if you use milestone leveling, you go up very fast.
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Post by Daos on Feb 8, 2022 10:54:11 GMT -8
So it would seem! But at least it's giving me the chance to see what post-fifth level looks like.
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Post by Igordragonian on Feb 12, 2022 21:27:32 GMT -8
sorry. now I became sick with something.
Belly things. I'll be fine. I think. Anyway I am here, and I'll try to be relativly consistent.
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Post by Igordragonian on Feb 13, 2022 0:33:48 GMT -8
Migor is compact
ah. wow. level 6. I'l update. do we get healed?
edit: sheet updated.
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Post by GravityEmblem on Feb 13, 2022 8:29:28 GMT -8
Yup, you're going to rest between chapters.
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Post by GravityEmblem on Mar 2, 2022 6:19:51 GMT -8
Reash Initiative: co9sgq1h1d20
Reash Eldritch Blast: 1d20+41d101d61d20+41d101d61d20·1d20+4·1d10·1d6·1d20+4·1d10·1d6
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Post by Daos on Mar 2, 2022 21:04:34 GMT -8
By the way, what's Savra doing during the battle?
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Post by GravityEmblem on Mar 3, 2022 5:35:53 GMT -8
Ah, whoops, I forgot to include her! XD Well, I guess I have to figure something out, now. Let's say she spent the first turn climbing up, and now that she's on the wall, she can take actions.
Savra Initiative: z4c5TejM1d20+2
Crushing Wave Reaver Initative: 1d20+2
Reaver Attacks: 1d20+41d10+21d20+41d10+2
Savra Attack: 1d20+41d8+21d20+2·1d20+2·1d20+4·1d10+2·1d20+4·1d10+2·1d20+4·1d8+2
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Post by GravityEmblem on Mar 7, 2022 5:48:21 GMT -8
Horizons, I think you misread the way Rage works. It's a flat bonus to damage (+2 at your level), not a bonus damage die.
Reaver Dex Save: cyzWKK8R1d20+2
Reaver Attack: 1d20+41d10+21d101d20+2·1d20+4·1d10+2·1d10
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Post by HorizonsDream on Mar 7, 2022 20:27:39 GMT -8
Yeah, I read it wrong, and I'll fix it.
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