PotA Character Sheets
Dec 18, 2020 6:31:08 GMT -8
Post by GravityEmblem on Dec 18, 2020 6:31:08 GMT -8
Iroas Silvereye (Played by Daos)
Male Human Life Cleirc 7 (NG - Ilmater)
STR 15 (+2), DEX 14 (+2), CON 13 (+1), INT 9 (-1), WIS 16 (+3), CHA 11 (+0), Age 32, HT 6'0", WT 220 lbs
HP: 46/46
Hit Die: 7/7d8
Proficiency Bonus: +3
AC: 19 = 10 + 7 [splint mail] + 2 [steel shield]
Dmg: Unarmed strike [+5 to hit; 1+2 bludgeoning], Mace [+5 to hit; 1d6+2 bludgeoning], Crossbow, light [+5 to hit; 1d8+2 piercing, ammunition (range 80/320), loading, two-handed]
XP: 23,000/34,000
Saves: STR +2, DEX +2, CON +1, INT -1, WIS +6, CHA +3
Feats: Healer (restore unconscious to 1 HP when stabilizing with healer's kit; can use one use of healer's kit to restore 1d6+4+HD between rests)
Skills: Acrobatics (+2), Animal Handling (+3), Arcana (-1), Athletics (+2), Deception (+0), History (-1), Insight (+6), Intimidation (+0), Investigation (-1), Medicine (+6), Nature (-1), Perception (+3), Performance (+0), Persuasion (+3), Religion (+2), Sleight of Hand (+2), Stealth (+2), Survival (+3)
Racial Abilities: Ability Score Increase (+1 all)
Class Abilities: Cleric Proficiencies (Light and medium armor, shields, simple weapons, WIS and CHA saves, Medicine, Persuasion), Divine Spellcasting (DC 8+3+3 = 14, Spell Attack 3+3 = 6), Ritual Caster, Spellcasting Focus (holy icon), Channel Divinity (Turn/Destroy Undead)
Subclass Abilities: Life Domain Spells (Bless, Cure Wounds, Lesser Restoration, Spiritual Weapon, Beacon of Hope, Revivify), Heavy Armor Proficiency, Disciple of Life (healing spells get +2+spell level), Channel Divinity (Preserve Life (distribute 5xlevel to HP for all creatures within 30' who are at half HP or less), Blessed Healer (when casting a healing spell on another, you regain 2+spl level of HP back)
Background Abilities: Acolyte Proficiencies (Insight, Religion), Extra Languages (x2), Shelter of the Faithful
Languages: Common, Celestial, Elvish, Dwarven
Gear:
Head - Chain coif
Neck - Holy symbol (silver) [1 lb]
Torso - Grey and red vestments, splint mail [60 lbs], steel shield [6 lbs], backpack [5 lbs]
Hands - Bare
Waist - Common grey pants, mace [4 lbs], light crossbow [5 lbs], quiver [1 lb], pouch [1 lb]
Feet - Leather boots
Backpack - Alms box, winter blanket [3 lbs], candles (x10), censer, incense sticks (x5), rations (x10 days) [20 lbs], tinderbox [1 lb], prayer book [5 lbs], common clothes [3 lbs], waterskin (full) [5 lbs], healing kit (10 uses) [3 lbs], Potions of Healing (x3) [1.5 lbs]
Pouch - Coin (31 CP, 161 SP, 112 EP, 11 GP, 3 blue gems)
Quiver - 18 light bolts [1 lb]
Total Weight: 125.5 lbs
Speed: 30 (-10 encumbrance)
Encumbrance: 0-75 lbs is no encumbrance, 76-150 lbs is encumbrance (-10 speed), 151-225 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: [0] Guidance, Mending, Resistance, Spare the Dying [1] Bane (C), Bless (C), Ceremony (R), Command, Create or Destroy Water, Cure Wounds, Detect Evil and Good (C), Detect Magic (C, R), Detect Poison and Disease (C, R), Guiding Bolt, Healing Word (B), Inflict Wounds, Protection from Evil and Good (C), Purify Food and Drink (R), Sanctuary, (B) Shield of Faith (B,C) [2] Aid, Augury, Blindness/Deafness, Calm Emotions, Enhance Ability, Find Traps, Gentle Repose, Hold Person, Lesser Restoration, Locate Object, Prayer of Healing, Protection from Poison, Silence, Spiritual Weapon, Warding Bond, Zone of Truth [3] Animate Dead, Beacon of Hope (C), Bestow Curse (C), Clairvoyance (C), Create Food and Water, Daylight, Dispel Magic, Feign Death (R), Glyph of Warding, Life Transference, Magic Circle, Mass Healing Word (B), Meld Into Stone (R), Protection from Energy (C), Remove Curse, Revivify, Sending, Speak with Dead, Spirit Guardians (C), Tongues, Water Walk (R) [4] Banishment (C), Control Water (C), Death Ward, Divination, Freedom of Movement, Guardian of Faith, Locate Creature (C), Stone Shape
Prepared Spells: (10)
[1] Command, Healing Word, Shield of Faith, Sanctuary, [2] Enhance Ability, Hold Person, Silence, [3] Dispel Magic, Spirit Guardians [4] Divination (Domain: [1] Cure Wounds, Bless, [2] Lesser Restoration, Spiritual Weapon, [3] Beacon of Hope, Revivify [4] Death Ward, Guardian of Faith)
Spell Slots:
Level 1: 3/4
Level 2: 0/3
Level 3: 1/3
Level 4: 0/1
Channel Divinity: 2/2
Inspiration: No
Male Human Life Cleirc 7 (NG - Ilmater)
STR 15 (+2), DEX 14 (+2), CON 13 (+1), INT 9 (-1), WIS 16 (+3), CHA 11 (+0), Age 32, HT 6'0", WT 220 lbs
HP: 46/46
Hit Die: 7/7d8
Proficiency Bonus: +3
AC: 19 = 10 + 7 [splint mail] + 2 [steel shield]
Dmg: Unarmed strike [+5 to hit; 1+2 bludgeoning], Mace [+5 to hit; 1d6+2 bludgeoning], Crossbow, light [+5 to hit; 1d8+2 piercing, ammunition (range 80/320), loading, two-handed]
XP: 23,000/34,000
Saves: STR +2, DEX +2, CON +1, INT -1, WIS +6, CHA +3
Feats: Healer (restore unconscious to 1 HP when stabilizing with healer's kit; can use one use of healer's kit to restore 1d6+4+HD between rests)
Skills: Acrobatics (+2), Animal Handling (+3), Arcana (-1), Athletics (+2), Deception (+0), History (-1), Insight (+6), Intimidation (+0), Investigation (-1), Medicine (+6), Nature (-1), Perception (+3), Performance (+0), Persuasion (+3), Religion (+2), Sleight of Hand (+2), Stealth (+2), Survival (+3)
Racial Abilities: Ability Score Increase (+1 all)
Class Abilities: Cleric Proficiencies (Light and medium armor, shields, simple weapons, WIS and CHA saves, Medicine, Persuasion), Divine Spellcasting (DC 8+3+3 = 14, Spell Attack 3+3 = 6), Ritual Caster, Spellcasting Focus (holy icon), Channel Divinity (Turn/Destroy Undead)
Subclass Abilities: Life Domain Spells (Bless, Cure Wounds, Lesser Restoration, Spiritual Weapon, Beacon of Hope, Revivify), Heavy Armor Proficiency, Disciple of Life (healing spells get +2+spell level), Channel Divinity (Preserve Life (distribute 5xlevel to HP for all creatures within 30' who are at half HP or less), Blessed Healer (when casting a healing spell on another, you regain 2+spl level of HP back)
Background Abilities: Acolyte Proficiencies (Insight, Religion), Extra Languages (x2), Shelter of the Faithful
Languages: Common, Celestial, Elvish, Dwarven
Gear:
Head - Chain coif
Neck - Holy symbol (silver) [1 lb]
Torso - Grey and red vestments, splint mail [60 lbs], steel shield [6 lbs], backpack [5 lbs]
Hands - Bare
Waist - Common grey pants, mace [4 lbs], light crossbow [5 lbs], quiver [1 lb], pouch [1 lb]
Feet - Leather boots
Backpack - Alms box, winter blanket [3 lbs], candles (x10), censer, incense sticks (x5), rations (x10 days) [20 lbs], tinderbox [1 lb], prayer book [5 lbs], common clothes [3 lbs], waterskin (full) [5 lbs], healing kit (10 uses) [3 lbs], Potions of Healing (x3) [1.5 lbs]
Pouch - Coin (31 CP, 161 SP, 112 EP, 11 GP, 3 blue gems)
Quiver - 18 light bolts [1 lb]
Total Weight: 125.5 lbs
Speed: 30 (-10 encumbrance)
Encumbrance: 0-75 lbs is no encumbrance, 76-150 lbs is encumbrance (-10 speed), 151-225 lbs is heavy encumbrance (-20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity)
Stowed Gear: None
Spells: [0] Guidance, Mending, Resistance, Spare the Dying [1] Bane (C), Bless (C), Ceremony (R), Command, Create or Destroy Water, Cure Wounds, Detect Evil and Good (C), Detect Magic (C, R), Detect Poison and Disease (C, R), Guiding Bolt, Healing Word (B), Inflict Wounds, Protection from Evil and Good (C), Purify Food and Drink (R), Sanctuary, (B) Shield of Faith (B,C) [2] Aid, Augury, Blindness/Deafness, Calm Emotions, Enhance Ability, Find Traps, Gentle Repose, Hold Person, Lesser Restoration, Locate Object, Prayer of Healing, Protection from Poison, Silence, Spiritual Weapon, Warding Bond, Zone of Truth [3] Animate Dead, Beacon of Hope (C), Bestow Curse (C), Clairvoyance (C), Create Food and Water, Daylight, Dispel Magic, Feign Death (R), Glyph of Warding, Life Transference, Magic Circle, Mass Healing Word (B), Meld Into Stone (R), Protection from Energy (C), Remove Curse, Revivify, Sending, Speak with Dead, Spirit Guardians (C), Tongues, Water Walk (R) [4] Banishment (C), Control Water (C), Death Ward, Divination, Freedom of Movement, Guardian of Faith, Locate Creature (C), Stone Shape
Prepared Spells: (10)
[1] Command, Healing Word, Shield of Faith, Sanctuary, [2] Enhance Ability, Hold Person, Silence, [3] Dispel Magic, Spirit Guardians [4] Divination (Domain: [1] Cure Wounds, Bless, [2] Lesser Restoration, Spiritual Weapon, [3] Beacon of Hope, Revivify [4] Death Ward, Guardian of Faith)
Spell Slots:
Level 1: 3/4
Level 2: 0/3
Level 3: 1/3
Level 4: 0/1
Channel Divinity: 2/2
Inspiration: No