Rax
Dicemaster
Posts: 2,263
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Post by Rax on Apr 10, 2021 2:12:49 GMT -8
Buoyed by his success, Malavar offers his thanks to the Foehammer and strikes as hard as he can with his spear against the giant skeleton.
Actions To hit w/1-H spear Xl5CUe2p1d20+4
Damage 1d8+5
1d20+4·1d8+5
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Post by Daos on Apr 10, 2021 13:21:20 GMT -8
Malavar again strikes at the final giant skeleton with his spear, knocking off a couple of ribs free. The giant skeleton retaliates, smacking the half-elf in the side of the head with its club. Fortunately, it doesn't hit too hard, with no muscle or anything, but this fight could still easily go either way.
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Initiative Skeletons: 1+3 = 4 Zedd: 3+3 = 6 Drezden: 2+4 = 6 Dallion: 4+4 = 8 Kendrivel: 6+3 = 9 Malavar: 6+3 = 9 Giant Skeletons: 6+4 = 10 Zombies: Last
Round 08!
Skeleton 01 is turned. Skeleton 02 is turned. Skeleton 03 is turned. Skeleton 04 is turned. Skeleton 05 is turned. Zedd is unconscious but stable. Drezden is unconscious and bleeding out. Kendrivel is unconscious and bleeding out. Dallion is unconscious and bleeding out. Malavar stabs his fine (+1 hit) spear one-handed with incredible strength (+2 hit/+4 dmg) and intensive training (+1 hit/dmg) at Giant Skeleton 01 [TH 15] (1d20+4): 15+4 = 19, hit for (1d8+5): 6/2 = 3+5 = 8 piercing damage. Giant Skeleton 01 becomes seriously damaged. Giant Skeleton 01 swings its club at Malavar who is in chain mail (+2 hit) but has a magic (-1 hit) shield (-1 hit) [TH 11] (1d20): 16, hit for (1d6): 3 bludgeoning damage. Malavar becomes moderately wounded. DclmSgjX1d201d6 Zombie 01 is turned. Zombie 02 is turned. Zombie 03 is turned. Zombie 04 is turned. Zombie 05 is turned. Zombie 07 is turned. Zombie 08 is turned. Zombie 09 is turned. Zombie 10 is turned.
(OOC: Actions for Round 9?) 1d20·1d6
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on Apr 11, 2021 2:10:58 GMT -8
Malavar feels the favour of Tempus flowing through him and attacks the skeleton ferociously, landing another solid blow.
Actions To hit w/1-H spear jTmoVHT81d20+4
Damage 1d8+5
1d20+4·1d8+5
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Post by Daos on Apr 11, 2021 13:32:13 GMT -8
The giant skeleton lashes out with its club, but Malavar is able to get his shield up in time to block it. The half-elf then retaliates with his spear, striking with enough force to kill a living being, but as the skeleton has no meat or organs, the blow merely knocks a few more rib bones free instead, which clatter to the ground.
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Initiative Skeletons: 1+3 = 4 Zedd: 3+3 = 6 Drezden: 2+4 = 6 Dallion: 4+4 = 8 Kendrivel: 6+3 = 9 Giant Skeletons: 6+4 = 10 Malavar: 6+6 = 12 Zombies: Last
Round 09!
Skeleton 01 is turned. Skeleton 02 is turned. Skeleton 03 is turned. Skeleton 04 is turned. Skeleton 05 is turned. Zedd is unconscious but stable. Drezden is unconscious and bleeding out. Kendrivel is unconscious and bleeding out. Dallion is unconscious and bleeding out. Giant Skeleton 01 swings its club at Malavar who is in chain mail (+2 hit) but has a magic (-1 hit) shield (-1 hit) [TH 11] (1d20): 2, miss. c_WqIt2H1d20 Malavar stabs his fine (+1 hit) spear one-handed with incredible strength (+2 hit/+4 dmg) and intensive training (+1 hit/dmg) at Giant Skeleton 01 [TH 15] (1d20+4): 14+4 = 18, hit for (1d8+5): 8/2 = 4+5 = 9 piercing damage. Giant Skeleton 01 becomes critically damaged. Zombie 01 is turned. Zombie 02 is turned. Zombie 03 is turned. Zombie 04 is turned. Zombie 05 is turned. Zombie 07 is turned. Zombie 08 is turned. Zombie 09 is turned. Zombie 10 is turned.
(OOC: Actions for Round 10?) 1d20
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on Apr 12, 2021 9:23:04 GMT -8
Sensing that the skeleton is nearing destruction, Malavar launches into a flurry of quick thrusts, trying to find the weak spot that will bring the undead abomination down.
Actions To hit w/1-H spear NLDCiS6v1d20+4
Damage 1d8+5
1d20+4·1d8+5
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Post by Daos on Apr 12, 2021 14:55:48 GMT -8
The giant skeleton swings its club again, this time striking Malavar right on the shoulder. Gritting his teeth and doing his best to ignore the pain, he makes one more thrust with his spear, right at the base of the spine of the creature. The impact is strong enough that it splinters the bone. The upper half of the skeleton begins to teeter, like a tree falling in the woods, and crashes onto the ground, shattering into a hundred pieces. The lower half staggers blindly, before falling to pieces, as well.
At this point, the door reopens. The remaining skeletons and zombies continue to cower in the south side of the room, unable to approach the party.
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Initiative Skeletons: 1+3 = 4 Zedd: 3+3 = 6 Drezden: 2+4 = 6 Dallion: 4+4 = 8 Kendrivel: 6+3 = 9 Giant Skeletons: 6+4 = 10 Malavar: 6+6 = 12 Zombies: Last
Round 10!
Skeleton 01 is turned. Skeleton 02 is turned. Skeleton 03 is turned. Skeleton 04 is turned. Skeleton 05 is turned. Zedd is unconscious but stable. Drezden is unconscious and bleeding out. Kendrivel is unconscious and bleeding out. Dallion is unconscious and bleeding out. Giant Skeleton 01 swings its club at Malavar who is in chain mail (+2 hit) but has a magic (-1 hit) shield (-1 hit) [TH 11] (1d20): 14, hit for (1d6): 4 bludgeoning damage. Malavar becomes seriously wounded. M2BTThhP1d201d6 Malavar stabs his fine (+1 hit) spear one-handed with incredible strength (+2 hit/+4 dmg) and intensive training (+1 hit/dmg) at Giant Skeleton 01 [TH 15] (1d20+4): 18+4 = 22, hit for (1d8+5): 4/2 = 2+5 = 7 piercing damage. Giant Skeleton 01 becomes critically damaged. Zombie 01 is turned. Zombie 02 is turned. Zombie 03 is turned. Zombie 04 is turned. Zombie 05 is turned. Zombie 07 is turned. Zombie 08 is turned. Zombie 09 is turned. Zombie 10 is turned.
(OOC: End combat.) 1d20·1d6
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on Apr 13, 2021 12:35:14 GMT -8
As soon as the giant skeleton falls, Malavar sets to binding the wounds of his fallen companions, starting with Drezden and then continuing to Kendrivel and Dallion. He keeps a wary eye on the skeletons and zombies while doing so.
When the bleeding is stopped, he rummages through everyone's belongings to find out how much of their healing potions each has left. Collecting the potions, he begins to administer them to the wounded.
Actions
I suspect all remaining doses in the potions will be needed plus Malavar's CLW, so I'll roll for all of them and divide up the healing when I know how much is available.
IC, this is Malavar force feeding a character sips from the potions until they're conscious, then moving on to the next one, rounding off with his CLW spell where needed.
Drezden's potion fz3JVKTj1d8 --> used on Zedd
Dallion's potion 1d8, 1d8 --> all used on Kendrivel
Malavar's potion 1d8, 1d8 --> first dose used on Drezden, second on Dallion
Malavar's CLW 1d8 --> used on Drezden
1d8·1d8·1d8·1d8·1d8·1d8
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Post by Daos on Apr 13, 2021 16:12:39 GMT -8
Malavar first bandages Drezden's wounds, then Kendrivel's and then Dallion's. Once that is done, he begins administering what is left of the healing potions, and finally, his own magic. When he is finished, Kendrivel, Dallion and Drezden have all revived into groggy consciousness.
While this is going on, the zombies and skeletons mull around a bit, before finally retreating back into their cubbyholes. The secret doors all close again, leaving the party and the sword alone in the room, free to leave at any time.
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Malavar feeds Drezden's final dose of healing potion to Zedd, restoring (1d8): 4 HP. Zedd remains unconscious. Malavar feeds Dallion's final two doses of healing potion to Dallion, restoring (2d8): 4,3 = 7 HP. Kendrivel wakes up. Malavar feeds his second dose of healing potion to Drezden, restoring (1d8): 7 HP. Drezden remains unconscious. Malavar feeds his final dose of healing potion to Dallion, restoring (1d8): 6 HP. Malavar wakes up. Malavar casts Cure Light Wounds on Drezden, automatically restoring him to 1 HP.
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TristenC
Elite
in the æther
Posts: 1,873
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Post by TristenC on Apr 13, 2021 17:18:47 GMT -8
Kendrivel shakes himself all over like a wet dog getting out of a lake. Whew! That was a close one! Nice work, Mal! And hey! We already got the Sword of MaGuffin already! uh, i mean the Dales! woo, must still be a little woozy-doozy.
===== Kendrivel will make a random pouch grab to try to find a snack
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Post by GreyWolfVT on Apr 13, 2021 17:53:20 GMT -8
Drezden shakes his head at K-Man and the sword. Then just rests and waits for Zedd to return to consciousness.
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Post by Daos on Apr 13, 2021 21:31:48 GMT -8
Kendrivel pulls out a single meal of iron rations from his pouches. It even contains some elf bread!
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Dallion loses one meal of iron rations.
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on Apr 13, 2021 23:39:05 GMT -8
"Welcome back to the land of the living," Malavar addresses the three who have returned to consciousness. "It may take some time for Zedd to awaken and I, for one, am uncomfortable at the thought of remaining in this room with skeletons and zombies in the walls. I suggest we take Zedd and the sword and at least retreat into the corridor. We will need much more healing magic before we are ready to fight again, and as far as we know there are still Zhentish soldiers and wizards outside. There's also the unexplored passage in the corridor to consider."
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Post by GreyWolfVT on Apr 14, 2021 2:09:32 GMT -8
Drezen gets up and nods his head "When you're right you are right Malavar. Alright who's gonna help me with Zedd?" the dwarf asks as prepares to carry Zedd out of the room.
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Post by Dallion80 on Apr 14, 2021 15:35:23 GMT -8
Slowly stands up "Well seems like we are consistant at least...next time guys lets find a softer place to take a nap. Thank you Malavar, and I agree this is not a safe place." well help the dwarf carry Zedd.
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TristenC
Elite
in the æther
Posts: 1,873
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Post by TristenC on Apr 14, 2021 18:44:17 GMT -8
Kman shares the snackages and pulls out some of his normal foods stores too. Man, near-death experiences sure work up an appetite!==== Sorry Drezden, dm sabotage again
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