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Post by Daos on Feb 10, 2017 15:48:33 GMT -8
Okay, Breila is in.
Breila, here is the character from the old Daggerdale game that never got off the ground:
Eringard Miller Race: Human Age: 22 Class: Cleric (Lathander) Alignment: NG THAC0: 20 AC: 7 Money: starting: 90 GP, 1G 4S 3C left, in belt pouch with spell components
Stats STR: 11 DEX: 11 CON: 10 INT: 11 WIS: 18 CHA: 10
Saving Throws PPDM: 10 RSW: 14 PP: 13 BW: 16 Spell: 15
Weapon Proficiencies Morning star Sling
Non-Weapon Proficiencies Reading/Writing (12), Direction Sense (19), Healing (16), Religion (18), Weather sense (17)
Languages Common Dwarven
Equipment robes, belt soft boots cloak Holy symbol flask of holy water Morning star Sling, small belt pouch with 12 bullets studded leather armor backpack, iron rations, water skin small belt pouch for spell components bedroll, spare underwear
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Let me know if there are any changes you want to make. Also, due to my new house rules, you get one more NWP if you want it (since all NWPs cost only 1 slot each).
If you want, you can take the Cleric of Lathander kit known as "Springlady" from the Forgotten Realms book, Warriors and Priests of the Realms. It is not required. Benefits include getting the Artistic Ability and Healing NWPs for free and a bonus to healing (+2 to the healing NWP check, and +2 HP to any cure spell used). But the downside is you cannot ever use spells from the Combat sphere, the only weapons you are allowed are clubs, staves and slings and you cannot wear any armor heavier than chain. Your call. Depends on whether you want to be better at healing or fighting, really.
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Post by Nuke on Feb 10, 2017 16:33:25 GMT -8
So, tank and heals, I'll wait and fill the void.
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Post by GreyWolfVT on Feb 11, 2017 5:15:08 GMT -8
Tank? I'm a Ranger not a Paladin or fighter I'm all light armor and sneaking around like a thief
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Post by Daos on Feb 11, 2017 15:00:45 GMT -8
Yeah, rangers aren't particularly tanky. They can't even wear heavy armor without ruining their stealth and dual-wielding abilities. Although with Drezden's high CON and DEX, I suppose he could serve as a tank if nobody else can.
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Post by GreyWolfVT on Feb 12, 2017 5:02:13 GMT -8
True I hadn't looked at it that way but yeah if I had to ruin my stealth and dual wield I could be in heavy armor and tankish because of my CON and DEX.
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Post by Nuke on Feb 12, 2017 7:10:44 GMT -8
Well, I didn't mean a REAL tank, just enough beef
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Post by Breila on Feb 13, 2017 0:36:21 GMT -8
Let me know if there are any changes you want to make. Also, due to my new house rules, you get one more NWP if you want it (since all NWPs cost only 1 slot each). If you want, you can take the Cleric of Lathander kit known as "Springlady" from the Forgotten Realms book, Warriors and Priests of the Realms. It is not required. Benefits include getting the Artistic Ability and Healing NWPs for free and a bonus to healing (+2 to the healing NWP check, and +2 HP to any cure spell used). But the downside is you cannot ever use spells from the Combat sphere, the only weapons you are allowed are clubs, staves and slings and you cannot wear any armor heavier than chain. Your call. Depends on whether you want to be better at healing or fighting, really. I think I will take the Springlady kit, and thus change the morning star to a simple club. If I understood things well, I have two NWP slots I could fill, one because of your house rules and one because Healing is free with the kit. My choices are Herbalism (16) and Swimming (11).
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Post by Daos on Feb 13, 2017 12:40:54 GMT -8
Okay, Breila. This is what I have so far. I'm still missing her height and weight. Also, which artistic ability did you want her to have? This can include painting, sculpture, composition, etc. Basically any kind of art.
I also couldn't find anything on her backstory. I know she was heading to Dagger Falls because there was a temple of Lathander there that burned down 8 years ago and is now considered haunted, and she was sent to investigate this further. But beyond that, I wasn't sure if you wanted to add anything further.
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Eringard Miller (Played by Breila) Female Human Cleric of Lathander [Springlady] 1 STR 11, DEX 11, CON 10, INT 11, WIS 18, CHA 10, Age 22, HT ?’?”, WT ? lbs HP: 08/08 THAC0: 20 (-1 encumbrance) AC: 7 (-3 studded leather) Dmg: Club (1d6/1d3) [4], Sling (1d4+1/1d6+1) [6] ROF: Club (1/1), Sling (1/1) XP: 0/1,500 Saves: PPDM 10, RSW 14, PP 13, BW 16, S 15 (+4 will) Racial Abilities: None Class Abilities: Turn Undead (1st level), XP Bonus (+10%) Kit Abilities: Free Artistic Ability and Healing, +2 healing NWP check, +2 all cure spells, Combat sphere barred, club/sling/staff only, armor no heavier than chain Special Abilities: None WP: Club, Sling NWP: Artistic Ability [?] (18), Direction Sense (19), Healing (16+2), Herbalism (09), Reading/Writing (12), Religion (18), Swimming (11), Weather sense (17) Languages: Common, Dwarven Gear: Head – Bare Neck – Cloak, holy icon [0.1 lbs] Torso – Robes, studded leather armor [25 lbs], backpack [2 lbs] Hands – Bare Waist – Belt, club [3 lbs], small belt pouch 01 [0.5 lbs], small belt pouch 02 [0.5 lbs] Feet – Soft Boots Backpack - Iron rations (14 meals) [14 lbs], waterskin (8 pints) [9 lbs], bedroll [8 lbs], spare smallclothes, flask of holy water [1 lb] Small Belt Pouch 01 - Sling [0.1 lbs], sling bullets (x12) [6 lbs], coin (3 CP, 4 SP, 1 GP) [0.2 lbs] Small Belt Pouch 02 - Spell components [1 lb] Encumbrance: 70.4 lbs (Moderate Encumbrance, MV 6, -1 hit) Stowed Gear: None Spells: (1) Bless, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Detect Poison, Detect Snares & Pits, Endure Heat/Cold, Invisibility to Undead, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Sanctuary Memorized Spells: 1st Level: (Blank), (Blank), (Blank)
Appearance: People who meet Eringard for the first time often do a double-take, the pink and gold robes of Lathander's priests look so odd on this short and rather plump young woman with her lank mousy-brown hair and her pale skin. But when they start talking to her, and her grey eyes lighten up and a smile brightens her face, many are reminded of sunrise on a misty day.
Personality: Eringard is a calm and soft-spoken person, a very good listener. She has the knack for asking the right questions, so that people who come to her for advice go away with the feeling that they've be set on a track to solve or at least alleviate their troubles. For all people know, she has never betrayed anything that has been confided in her either. While she has mostly been sought out by other members of Lathander's clergy, her renown is slowly spreading.
History: xxx
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Post by Breila on Feb 14, 2017 0:40:37 GMT -8
History:
Eringard's family have been followers of Lathander since anyone can remember, so she grew up with regular visits to the temple. Already as a child, she sang the morning hymns so enthusiastically that she got noticed and was, her appropriate age come, trained to sing and lead the congregation. Soon it became apparent that this plain and serious child was exceptionally gifted, and she was taken in for education as a cleric. She had expected to live out her life in service of Lathander and her home town, but then the head priest called her in one day. "Eringard, you know you are unusually gifted and of unmesurable value here. But no one who has always remained home can gain true wisdom. It is time for you to go out into the world. I have been sent word that the temple in Daggerdale, burnt down in the war eight years ago, is now haunted. I send you there to see if it is true. Stay in Daggerdale for at least a year, serve the Morninglord, and see if others will follow you. Which I don't doubt will happen. Then you may return."
height: 5'2'', weight 140 lbs
spells for the travel: detect snares and pits, create water, create food and drink
artistic ability: music (singing, maybe composition as well?).
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Post by Daos on Feb 14, 2017 13:02:17 GMT -8
Okay, that all looks good.
Perhaps Eringard and Drezden met on the road to Dagger Falls, realized they were heading the same way, and decided to travel together? Or maybe you two have other ideas on how they met.
In any case, Breila and Greywolf are ready. Nuke is still working on his. And no word yet on whether Dram will be joining us or not. If not, I'll try and scrounge up one more player to bring the party up to four members.
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Post by Nuke on Feb 14, 2017 17:20:52 GMT -8
Yeah, the remaining question is Dram. I will fill the void.
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Post by GreyWolfVT on Feb 15, 2017 2:50:03 GMT -8
I'll ask him (Dram) on Unseen Servant.
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Post by Breila on Feb 15, 2017 9:24:26 GMT -8
Okay, that all looks good. Perhaps Eringard and Drezden met on the road to Dagger Falls, realized they were heading the same way, and decided to travel together? Or maybe you two have other ideas on how they met. In any case, Breila and Greywolf are ready. Nuke is still working on his. And no word yet on whether Dram will be joining us or not. If not, I'll try and scrounge up one more player to bring the party up to four members. I would even be OK with Eringard and Drezden having teamed up for the trip in Eringard's home town. She's a city girl and while she has seen a lot in what life can to to people there, she knows only little about life outdoors. She's never been further out of town than she needed to be to get the healing ingredients (day trips only). So she probably asked around in town if someone knew someone trustworthy who was headed for Dagger Falls.
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Post by Daos on Feb 15, 2017 15:48:11 GMT -8
Hmm, but where is her home town? Based on what you've written, we know:
*She is not from Daggerdale, since she was told to go there for a year *She is a 'city girl' so she must come from a decent sized town *Said city has a temple of Lathander
Based on this, maybe she's from Shadowdale Town? It's not in Daggerdale, but is fairly close to it. It's got a population of around 1,400 (which doesn't sound like a lot, but it's the most populated settlement in the Dales). And it has a massive temple to Lathander known as the 'Morningdawn Hall.'
What's more, Shadowdale is basically 'adventurer central.' Lots of adventurers flock there, partly because it is home to the famous Elminster the Wizard. So that gives good reason why Drezden would be in Shadowdale (as well as the rest of the party), so finding people to accompany her to Dagger Falls would be fairly easy.
Morningdawn Hall Even Lathander might blush at the ostentation of his temple in the town of Shadowdale. The building is a miracle of unbreakable rose-tinted glass blown into the shape of a giant phoenix facing west with outstretched wings greeting the dawn. Its wings become two great turrets which command a view of the surrounding area. The head and neck of the great bird contain sleeping rooms and offices. Its back (eastern side) is translucent, rose-tinted glass that allows the morning light to stream into the great Hall during services.
Bane himself (god of tyranny, strife and hatred) destroyed the first version of Morningdawn Hall during the Time of Troubles (1358 DR, nine years ago). Lathander’s zealous clergy then recreated it in every detail – to the private dismay of Shadowdale’s residents, who think highly of Lathander himself but not so well of the priests who have raised this gaudy monstrosity in their town.
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Dram
Gamer
Ghosted
Hello everyone
Posts: 211
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Post by Dram on Feb 16, 2017 20:13:21 GMT -8
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