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Post by Ezeze on Feb 27, 2019 11:35:03 GMT -8
Oh man, this party dynamic is amazing
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Post by Daos on Feb 27, 2019 15:58:12 GMT -8
Okay, Runt is now 9'9" now, which means he now qualifies as a Large creature when it comes to him taking damage, but he gets a 50% boost in his own damage rolls.
Dorias now has a STR of 18/30, so gets a +1 hit/+3 dmg bonus.
Also, this: Made me think of this:
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Post by Daos on Mar 1, 2019 16:01:44 GMT -8
[ OOC: Hey Daos does runt have any additional information on these Sligs at all? Player doesn't remember them, but Runt might . Would bow shots count as deliberately entering into lethal combat or?] Yes. I was wondering if anyone was going to ask. There were some sligs that fought in the war (although I don't know if any were in the White Dragonarmy specifically). He would know that although lizard-kin, they are actually an off-shoots of goblins (and are thus considered goblinoid). They are also immune to non-magical fire and can spit acid.
And yes, you can make non-lethal bow shots (aiming for limbs, for instance).
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Post by Snacs on Mar 2, 2019 20:00:20 GMT -8
Hey Daos it's been a while. Does Runt get off his bow-shot(s) prior to initiative?(specifically, he had it out and readied before combat began, and 2e has like, a surprise round-like thing with bows don't it? )
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Post by Daos on Mar 2, 2019 20:31:54 GMT -8
If a fighter specializes in a bow, as Runt has, then one of the benefits is that you can fire before initiative if you have your bow readied and drawn back.
To answer your other question about rate of fire, he does get to fire twice per round, but only if he makes no move actions.
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Post by Ezeze on Mar 4, 2019 6:58:07 GMT -8
Oh hey, Daos, before it becomes relevant; I noticed checking the Character Stats screen that you still have Fire Building listed as one of Teakette's NWPs on the Stats thread. I'm not sure how that got there 'cause I swapped it out for tumbling before you even posted that thread (back on February 7th, according to the character creation thread) but, easy fix, right? <3
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on Mar 4, 2019 11:29:01 GMT -8
Note to self - don't let the DM roll my PCs dice again. My mistake, I didn't figure I needed to roll just yet.
Is it possible to pick up one's weapon and attack in the same round?
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Post by Ezeze on Mar 4, 2019 12:58:05 GMT -8
Holy hell you guys. Those rolls are almost bad enough to cause physical pain
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Post by Daos on Mar 4, 2019 13:07:49 GMT -8
And fixed it now is.
It's good advice! I have notoriously bad luck.
No, according to the PHB, recovering a weapon is a standard action. However, drawing a new weapon is a free action.
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on Mar 4, 2019 14:38:02 GMT -8
And uh, not to be a spoilsport, but can a creature (Runt) with both natural weapons and manufactured weapons attack with all of them in a round? I don't usually play monster races, so I admit I'm not up to speed on what the rules are.
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Post by Snacs on Mar 4, 2019 14:52:53 GMT -8
And uh, not to be a spoilsport, but can a creature (Runt) with both natural weapons and manufactured weapons attack with all of them in a round? I don't usually play monster races, so I admit I'm not up to speed on what the rules are. It's a weird build, I think I asked about it in the character creation thread- Runt is swinging twice with one claw, and also swinging with his club, not swinging with both claws + club. It means that I swing club/claw, then swing claw after everyone else has gotten their attacks in. He has two-weapon style specialization and ambidexterity to boot. If I had rolled right on Natural attack, it would have been Club/claw/claw/claw
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Post by Daos on Mar 4, 2019 14:59:22 GMT -8
I'm not sure that's right. Ambidexterity does not grant extra attacks, it just means he can fight with either hand equally without penalty.
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Post by Snacs on Mar 4, 2019 15:07:55 GMT -8
I'm not sure that's right. Ambidexterity does not grant extra attacks, it just means he can fight with either hand equally without penalty. Yeah, but the racial entry for Baaz says I make claw attacks at 2/1 a round(or, technically, 2 claw or bite attacks). I'm not getting the extra attack from ambidexterity.
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Post by Daos on Mar 4, 2019 15:31:48 GMT -8
I took that to mean you can attack with both claws (or a claw and bite), not one claw twice.
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Post by Snacs on Mar 4, 2019 15:50:34 GMT -8
I took that to mean you can attack with both claws (or a claw and bite), not one claw twice. Ok, I'm fine with the second claw attack being a bite instead(it's same damage and attack anyway), but the wording for it in the character creation thread read as 'make two attacks with claw or bite a round' Then what about Natural Fighting? It reads that if I pass my skill check 'they receive a free natural attack beyond normal attacks they are allowed'
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