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Post by Daos on Jul 23, 2021 12:34:51 GMT -8
If you need any further info to help you make that decision, or narrow it down further, let me know.
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Rax
Dicemaster
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Post by Rax on Jul 23, 2021 13:56:40 GMT -8
I won't be joining this outing. Not terribly keen on diving back into Dragonlance and I have other games that are heating up elsewhere. I'll stick with Village of Hommlet for now. Have fun everyone!
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TristenC
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Post by TristenC on Jul 23, 2021 14:30:21 GMT -8
Wow, so they get a -3 to con but have a 12 min? lol. with my stats i'd be pretty restricted on what i could put where. It really sounds like an interestig race, though,
Dimernesti/Dargonesti are like sea elves?
And could you elaborate on details about the mariner class?
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Post by Daos on Jul 23, 2021 14:44:37 GMT -8
Wow, so they get a -3 to con but have a 12 min? lol. with my stats i'd be pretty restricted on what i could put where. It really sounds like an interestig race, though, Dimernesti/Dargonesti are like sea elves? And could you elaborate on details about the mariner class? Yeah, I can only assume that was intentional to make them more difficult to play, presumably to keep them fairly rare. (But then, why make them playable at all? Who knows?) Right, Dimernesti and Dargonesti are sea elves. The former can shapechange (three times a day) into sea otters and the latter into dolphins. Culturally, the main difference between them are Dargonesti are very arrogant and isolationist, like the Silvanesti, while the Dimernesti are a little more open-minded, like the Qualinesti (but still fairly arrogant and isolationist, just not as much). Kagonesti are the wild elves. Mechanically, Qualinesti and Silvanesti are both high elves. Dimernesti and Dargonesti get -1 STR and +1 to DEX. Their minimums and maximums are: STR 3/18 DEX 10/19 CON 3/18 INT 8/18 WIS 8/18 CHA 3/18 Any sea elf that is over 10th level is temporarily reduced to 10th level if on land. So a 15th level Dimernesti Fighter becomes a 10th level fighter on land. Returning to the sea restores them to 15th level. The Mariner class:
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TristenC
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Post by TristenC on Jul 23, 2021 15:33:32 GMT -8
ok, so from the stat adjustment different from the version in the PG game I see. Are the other details (non stat adjustment related) the same as what is there?
Would you consider allowing a Dimernesti/ Mariner? My thought is something happened to disgrace his family, maybe scandal or betrayal of the community and the haughty race banished his family or some such. Perhaps they simply refuse to accept them or he as part of their society so he eventually fell in with privateers or some other kind of Mariner types because of his special abilities and knowledge of the waters. He would be kind of a wanderer, maybe joining different crews here and there or just living listless near some sea port.
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Post by Daos on Jul 23, 2021 15:56:53 GMT -8
ok, so from the stat adjustment different from the version in the PG game I see. Are the other details (non stat adjustment related) the same as what is there? Yeah, Past Glory uses a sort of home-brewed set of rules I came up with on my own, while this game is relying on the official Dragonlance 2E conversion, Tales of the Lance. Aside from the stuff I've already mentioned (-1 STR/+1 DEX, the minimums/maximums, the shapechanging, etc.), sea elves have the same stats as elves from the PHB--in terms of infravision, resistance to sleep/charm, finding secret doors, and so forth. Would you consider allowing a Dimernesti/ Mariner? My thought is something happened to disgrace his family, maybe scandal or betrayal of the community and the haughty race banished his family or some such. Perhaps they simply refuse to accept them or he as part of their society so he eventually fell in with privateers or some other kind of Mariner types because of his special abilities and knowledge of the waters. He would be kind of a wanderer, maybe joining different crews here and there or just living listless near some sea port. Hmm...as far as I can tell, there shouldn't be any sort of balance issue with a Dimernesti Mariner. I suspect the reason Mariner wasn't included on the list is that the assumption is that Dimernesti would have no interest in sailing the high seas, since they could just swim them instead. But with the idea you propose--that they are essentially a dark elf (outcast) trying to survive in the human world, I could see that working. So yeah, I'd allow that.
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TristenC
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Post by TristenC on Jul 23, 2021 16:16:18 GMT -8
Cool, I think i'll move forward with that then. I imagine bows and longswords aren't really practical beneath the waves. would perhaps a mechanical spear-gun style thing be an appropriate substitute? like a crossbow
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Post by Daos on Jul 23, 2021 16:28:05 GMT -8
Yeah, the book says sea elves tend to use short swords, nets, tridents, lances and spears.
That said, if they have spent a significant time above the waves, they likely have learned some surface weapons, too. I'd be fine with them learning crossbow or even a regular bow, if you want. These weapons would be useless underwater, but would work just fine on the surface.
A spear gun is an interesting idea; sounds gnomish. But I'm not sure what the stats of such a thing would be. I'll dig around and see if I can find anything in any of my books.
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Post by GreyWolfVT on Jul 23, 2021 16:29:35 GMT -8
I think I have my mind set, I'll go Hill Dwarf Barbarian. I have plenty of inspiration from Riverwind and Wulfgar, I think I would like to give it a go and try to be like them.
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Post by Daos on Jul 23, 2021 16:31:51 GMT -8
Sounds great. Go ahead and stat them up. Let me know if you have any questions.
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Post by Dallion80 on Jul 23, 2021 16:47:28 GMT -8
dont forget that the sea elves have animal forms also, sea otters (Dimernesti) and dolphins (Dargonesti)
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Post by GreyWolfVT on Jul 24, 2021 8:23:50 GMT -8
Arthogate Male Neidar Dwarf Barbarian
STR 16 DEX 13 CON 16 +1 17 INT 8 WIS 12 CHA 10 -1 9
j6rsUqVv3d4 x 10 = 70 steel3d4x10
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TristenC
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Post by TristenC on Jul 24, 2021 10:20:14 GMT -8
Sha'alzek [Shawl-zek] Male Dimernesti Mariner
s 13-1 = 12 d 16+1= 17 c 13 i 14 w 7 ch 10 (good looking but kind of a jerk)
funds
V9ffYeK45d4 x10
Jaded, mind if I do a Riding, water-based NWP at same specs as Riding, Land based since he is an acquatic creature? could be for orcas, sharks, dolphins, etc
5d4
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Post by Dallion80 on Jul 24, 2021 10:39:24 GMT -8
Granker Thunderhorn
Minotaur Fighter (Gladiator)
Str: 14+2=16 Dex: 13 Con: 14+2=16 int: 13 wis: 10-2=8 cha: 9-2=7
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Post by Daos on Jul 24, 2021 12:21:10 GMT -8
Greywolf, where did the second 16 come from? I have 13, 15, 10, 16, 12, and 8 for your rolls. Also, Barbarians are warriors, so your starting steel will be 5d4x10, not 3d4x10. You can edit in two more d4s in there.
Tristen, you mean like reverse the costs, so that Sea-based Riding costs 1 slot and Land-based Riding costs 2 slots? Yeah, I'm okay with that. Lore says Dimernesti often ride hippocampi into battle anyway, so it fits.
Dallion, your character will get 5d4x10 for starting steel, as well.
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