CoO - OOC Chat
Apr 24, 2023 11:19:21 GMT -8
Post by Daos on Apr 24, 2023 11:19:21 GMT -8
Here are my notes from the session:
Title and Theme
The title of this chapter, Crane's Angels, is a reference to the old TV show, Charlie's Angels. But it's also in reference to the party coming together and become Crane's personal agents.
The Siren's Song
In this setting, instead of adventurers meeting in taverns or pubs, they do so in cafes. The Siren's Song is one such cafe. It is a reference to Starbucks, which has a siren on the logo.
Starbuck
Starbuck herself is also a reference to Starbucks, which is itself a Moby Dick reference. Likewise, Starbuck has something of a white whale she is chasing. She's one of the 4 recruitable characters I made for this game. I wanted all four to reference Seattle somehow, so when I discovered a homebrewed cleric subclass for coffee, I had to use it. Of the four, she's probably the most comedic and ridiculous, but she's probably my favorite. I reflavored Acid Splash into Hot Coffee, where she splashes coffee on her foes. All of her spells tie into coffee in some way. She's mostly built for healing and support, and has decent defense but poor offense.
All Together So Soon?
My plan for this chapter was to start the three PCs on their own, have them each experience a few vignettes, then when they are all in one place, have the raid begin. However, the three of you all wound up in the same place (the Siren's Song) way too early. I still had a lot of characters and scenes I wanted to introduce, so I had to hold off and try and round you all up again later. Fortunately, it all worked out.
Blitz
Blitz is a reference to the Seattle Seahawks. Their mascot is named Blitz, and he is a seahawk (or osprey) just like Blitz. He's one of the 4 recruitable characters I made for this game. I wanted all four to reference Seattle somehow, so I figured a fighter with a focus on tackling would work well. Some of the stuff he shouted in battle were standard Seahawk football chants. Blitz is mostly focused on fighting on the front line. I want to make him really good at charging, shoving and grappling, though, too.
Gurt
Gurt is a reference to Kurt Kobain, and grunge music in general. Although neither was technically born in Seattle, both are often associated with it. The bit about his tusks making it hard to understand his lyrics is a joke on how people often said Nirvana's lyrics were difficult ot understand. He's one of the 4 recruitable characters I made for this game. He's a bard with a focus on support and crowd control, although he can deal damage pretty well, too. Sadly, I was unable to find a grunge rock bard subclass, but I did find one for punk rock, and I figure it's close enough.
Mizzle
Mizzle is a reference to rain (a mizzle is a light shower). If there's one thing Seattle is known for, it's rain. So naturally I needed a rain druid. She's one of the 4 recruitable characters I made for this game. She was a lot of fun to design. I liked the idea that she was powerful, but only when it was raining. It rains a lot here, so that's good, but not always, so there's a chance she might not be able to tap into her full power. I liked the idea of her using Shape Water to create weapons to fight with, not unlike Katara from The Last Airbender. I also found a homebrewed subclass for her, Circle of the Downpour, which will really lean into that rain-based theme.
Tossed Salads and Scrambled Eggs
~Hey baby, I hear the blues a-callin', Tossed salads and scrambled eggs~ The upper class restaurant mentioned a few times in this chapter was a reference to the theme song of Fraiser, an old TV show that took place in Seattle.
Ravenite Raiders
The Ravenites are loosely based off of the Haida. They are an indigenous people that dwell up in Canada. They often described themselves back in the day as Viking-like, so I leaned into that. I wanted a foil to the Elonnori who still respected/worshiped nature, but were violent instead of peaceful. Although they seemed savage and brutal during the raid, there is actually a lot more depth to them, but maybe that can be explored later on in-game.
The Touch
When Gurt cast Heroism on April, he said, "I've got the touch. You've got the power." This was a reference to Stan Bush's 'The Touch,' although the lyrics are actually “You got the touch, you got the power.” I realize that isn't grunge, but I am not very good at musical references so I kind of had Gurt do a lot of rock references in general, when I couldn't think of anything grunge-based specifically.
Ravenite Shaman
The Shaman was a reflavored Druid from the MM, as the raiders were reflavored Tribals. I spent a lot of time on that encounter, because I was worried the fight would be either too hard or too easy. I think I more or less was able to hit that sweet spot I was looking for, though.
The Council
The council has a lot of interesting aspects to them. All five of them have secrets, flaws and agendas. Learning these traits can aid the party in resolving future arguments between them. This would be most beneficial, as under normal circumstances they pretty much never agree on anything. It's part of why nothing really gets done in Si'ahl. This is also why Crane decided to bring the party in, to hopefully break the deadlocks. Of course, it was great irony that the party wound up deadlocked themselves. Still, narrowing five choices down to three was still an improvement.
The Stone Troll
The stone troll where Mizzle is currently living was a reference to the Fremont Troll over in Seattle. As far as I know, there isn't an actual homeless community living under the troll in real life, but Seattle does have a serious housing problem, so I decided to reflect that in Si'ahl, as well.
Kamyllist
Mizzle's heresy being named the Kamyllist Movement was something of a little inside joke. Elonna was the name of the goddess of nature in one of my old 2E campaign settings. In that same setting, Kamylle was the goddess of storms. So it seemed appropriate.
Renown
The party's renown in all factions was at 0, or Unsung. All three of them are actually strangers to Si'ahl, not native there, after all. After helping fight off the raiders, and because they participated in all three of the optional fights to help the locals, I'm bumping all three of them to having 3 renown (Noted) in Si'ahl. If they continue to make a name for themselves in Si'ahl, word will spread of their exploits and their renown will increase, not only in Si'ahl but in nearby gardens, too. (Also, giving April 1 renown in the church, because of her downtime, making her Accepted.)
If anyone has any questions, opinions, feedback, etc. about the chapter, let me know.
Title and Theme
The title of this chapter, Crane's Angels, is a reference to the old TV show, Charlie's Angels. But it's also in reference to the party coming together and become Crane's personal agents.
The Siren's Song
In this setting, instead of adventurers meeting in taverns or pubs, they do so in cafes. The Siren's Song is one such cafe. It is a reference to Starbucks, which has a siren on the logo.
Starbuck
Starbuck herself is also a reference to Starbucks, which is itself a Moby Dick reference. Likewise, Starbuck has something of a white whale she is chasing. She's one of the 4 recruitable characters I made for this game. I wanted all four to reference Seattle somehow, so when I discovered a homebrewed cleric subclass for coffee, I had to use it. Of the four, she's probably the most comedic and ridiculous, but she's probably my favorite. I reflavored Acid Splash into Hot Coffee, where she splashes coffee on her foes. All of her spells tie into coffee in some way. She's mostly built for healing and support, and has decent defense but poor offense.
All Together So Soon?
My plan for this chapter was to start the three PCs on their own, have them each experience a few vignettes, then when they are all in one place, have the raid begin. However, the three of you all wound up in the same place (the Siren's Song) way too early. I still had a lot of characters and scenes I wanted to introduce, so I had to hold off and try and round you all up again later. Fortunately, it all worked out.
Blitz
Blitz is a reference to the Seattle Seahawks. Their mascot is named Blitz, and he is a seahawk (or osprey) just like Blitz. He's one of the 4 recruitable characters I made for this game. I wanted all four to reference Seattle somehow, so I figured a fighter with a focus on tackling would work well. Some of the stuff he shouted in battle were standard Seahawk football chants. Blitz is mostly focused on fighting on the front line. I want to make him really good at charging, shoving and grappling, though, too.
Gurt
Gurt is a reference to Kurt Kobain, and grunge music in general. Although neither was technically born in Seattle, both are often associated with it. The bit about his tusks making it hard to understand his lyrics is a joke on how people often said Nirvana's lyrics were difficult ot understand. He's one of the 4 recruitable characters I made for this game. He's a bard with a focus on support and crowd control, although he can deal damage pretty well, too. Sadly, I was unable to find a grunge rock bard subclass, but I did find one for punk rock, and I figure it's close enough.
Mizzle
Mizzle is a reference to rain (a mizzle is a light shower). If there's one thing Seattle is known for, it's rain. So naturally I needed a rain druid. She's one of the 4 recruitable characters I made for this game. She was a lot of fun to design. I liked the idea that she was powerful, but only when it was raining. It rains a lot here, so that's good, but not always, so there's a chance she might not be able to tap into her full power. I liked the idea of her using Shape Water to create weapons to fight with, not unlike Katara from The Last Airbender. I also found a homebrewed subclass for her, Circle of the Downpour, which will really lean into that rain-based theme.
Tossed Salads and Scrambled Eggs
~Hey baby, I hear the blues a-callin', Tossed salads and scrambled eggs~ The upper class restaurant mentioned a few times in this chapter was a reference to the theme song of Fraiser, an old TV show that took place in Seattle.
Ravenite Raiders
The Ravenites are loosely based off of the Haida. They are an indigenous people that dwell up in Canada. They often described themselves back in the day as Viking-like, so I leaned into that. I wanted a foil to the Elonnori who still respected/worshiped nature, but were violent instead of peaceful. Although they seemed savage and brutal during the raid, there is actually a lot more depth to them, but maybe that can be explored later on in-game.
The Touch
When Gurt cast Heroism on April, he said, "I've got the touch. You've got the power." This was a reference to Stan Bush's 'The Touch,' although the lyrics are actually “You got the touch, you got the power.” I realize that isn't grunge, but I am not very good at musical references so I kind of had Gurt do a lot of rock references in general, when I couldn't think of anything grunge-based specifically.
Ravenite Shaman
The Shaman was a reflavored Druid from the MM, as the raiders were reflavored Tribals. I spent a lot of time on that encounter, because I was worried the fight would be either too hard or too easy. I think I more or less was able to hit that sweet spot I was looking for, though.
The Council
The council has a lot of interesting aspects to them. All five of them have secrets, flaws and agendas. Learning these traits can aid the party in resolving future arguments between them. This would be most beneficial, as under normal circumstances they pretty much never agree on anything. It's part of why nothing really gets done in Si'ahl. This is also why Crane decided to bring the party in, to hopefully break the deadlocks. Of course, it was great irony that the party wound up deadlocked themselves. Still, narrowing five choices down to three was still an improvement.
The Stone Troll
The stone troll where Mizzle is currently living was a reference to the Fremont Troll over in Seattle. As far as I know, there isn't an actual homeless community living under the troll in real life, but Seattle does have a serious housing problem, so I decided to reflect that in Si'ahl, as well.
Kamyllist
Mizzle's heresy being named the Kamyllist Movement was something of a little inside joke. Elonna was the name of the goddess of nature in one of my old 2E campaign settings. In that same setting, Kamylle was the goddess of storms. So it seemed appropriate.
Renown
The party's renown in all factions was at 0, or Unsung. All three of them are actually strangers to Si'ahl, not native there, after all. After helping fight off the raiders, and because they participated in all three of the optional fights to help the locals, I'm bumping all three of them to having 3 renown (Noted) in Si'ahl. If they continue to make a name for themselves in Si'ahl, word will spread of their exploits and their renown will increase, not only in Si'ahl but in nearby gardens, too. (Also, giving April 1 renown in the church, because of her downtime, making her Accepted.)
If anyone has any questions, opinions, feedback, etc. about the chapter, let me know.